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Vintage Community Discussion / General Community Discussion / The best deal you ever got?
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on: December 25, 2004, 08:56:38 am
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His: Foil Intuition
My: 1 Duress (Saga) 2 Buried Alive (OD) 1 Roar of the Wurm 1 Overrun (OD) 2 Arrogant Wurm 1 Reanimate 1 Mirrodin's Core 1 Flametongue Kavu 2 Withered Wretch 1 Promise of Power 1 Diabolic Edict 1 Swords to Plowshares 1 Rack and Ruin 1 Gaea's Blessing 1 Wonder 1 Standstill 1 Psychatog 1 Barbarian Ring 1 Lightning Greaves 1 Darksteel Forge 2 Whipcorder 1 Concentrate 1 Intrepid Hero (US) 1 Anurid Brushhopper 1 Whipcorder 3 Grim Lavamancer 2 Planar Void 1 Gilded Drake 1 Hypnotic Specter (4e) 1 Savannah Lions (RV) 1 Goblin Lackey 1 Foil Broodstar 20 random rares
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His: Italian Mana Drain My: 130 crap rares 3 Flooded Strand 1 Vampiric Tutor
Unfortunately, I have neither anymore, as I traded the Intuition for a Force of Will playset, and I got my Drain stolen.
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11
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Vintage Community Discussion / General Community Discussion / What's your idea of some pimped out land?
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on: July 02, 2004, 04:09:46 am
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***SPEAK NOW UNTO THE TMD ORACLE*** obtaining some french cards to make my build of gay/red the gayest TMD ORACLE: "I would welcome a DCI ruling that French cards cannot attack." They should probably be worded like Skulking Ghost. "If a French card is the target of a spell or effect, it surrenders. (Remove this card from the game and tuck your goddamn head between your legs.)" As for sweet lands, the Great Wall and Sunflower Plains are awesome, and so are the original and Ice Age land pictures foiled (the forest is shown): 
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12
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Vintage Community Discussion / General Community Discussion / Demography Poll #1: Age - BASIC USERS ONLY
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on: July 02, 2004, 04:07:34 am
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Looking back, it's hard to believe that the Urza's Block came out six years ago. I'm still inclined to treat it like a "recent" block, even though it's closer to the beginning of Magic than to the present! I have something like that, too. Tempest block felt like it just came out still, although strangely Odyssey felt like it was last it rotated out like ages ago. Urza's and Tempest block are probably two of my favorite blocks ever. Urza's block gave me my favorite card and made my favorite color not embarrasingly bad. By the way, I'm 19 years and 1 day old. I've been playing since September 1996 (the first week of sixth grade). To give you an idea how long I've been playing, I'm now finished with my first year of college.
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16
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Vintage Community Discussion / Card Creation Forum / Cabal Mortician
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on: June 03, 2004, 08:00:48 pm
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A nice and simple creature that actually would be able to see some constructed play.
Cabal Mortician (B, Creature - Zombie Cleric, 1/1) Whenever a creature would be put into a graveyard from play, remove that creature from the game instead. BB: Regenerate Cabal Mortician.
Current Wording: Cabal Mortician B Creature - Zombie Cleric Fear Whenever a creature would be put into a graveyard from play, remove that creature from the game instead. 1/1
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18
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Vintage Community Discussion / Community Introductions / Introduce Yourself
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on: June 02, 2004, 08:08:39 am
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I've been lurking for a while, but why not introduce myself now?
My name's Adam and I live on Long Island (Bellport, if you're curious). I've been playing Magic since Mirage, but I don't have much of the Type 1 goodies (including most duals). Over the past few months, though, I have traded to get a Drain as well as a few duals.
My favorite deck ever was Trinity Green, and my favorite card is Deranged Hermit.
This Sunday, I'm going to my first big Type 1 tournament in Jersey (Game Master). Thank god for 10 proxies.
I have one gripe about TMD though, and that's the fact that Basic Users cannot post in the tournament announcement/report forum. Considering quite a bit of announcements are coming from Basic Users, wouldn't it make sense to open that particular forum for all?
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Vintage Community Discussion / Card Creation Forum / Re: Tetra Elemental
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on: May 31, 2004, 07:41:34 pm
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Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.)
You might want to add the part about effects that alter power and toughness being switched as well, or it might create a little confusion, especially with all of the equipment these days. It's not really necessary. Not all P/T switches have that text (see Aquamoeba).
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Vintage Community Discussion / Casual Forum / [Deck] Easter Tendrils
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on: May 29, 2004, 06:31:22 pm
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Right now, this deck seems fairly heavily dependent on four Spoils of the Vault. However, Spoils bears remarkable similarity to Demonic Consultation, a restricted card. Furthermore, the DCI tends to have it in for Tutor cards - and the way everybody talks about it, Spoils seems to be a relatively good one. Is it likely/possible that Spoils will be restricted sometime in the near future? I ask because I've got one copy at present, but I'd hate to invest in more copies of a card that's going to get aced. I'd probably rather try my hand at the Death Wish build. Spoils are so cheap ($1 or less) that it honestly doesn't matter if they get restricted or not. Plus, nothing in Type One is breaking Spoils to a really great degree, so I don't forsee Spoils getting restricted anytime soon.
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Vintage Community Discussion / Card Creation Forum / Tetra Elemental
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on: May 25, 2004, 11:46:15 am
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Tetra Elemental (3UU, Creature - Elemental, 5/1) Flying Whenever a red or green spell is played, Tetra Elemental loses flying. Switch Tetra Elemental's power and toughness. (This effect doesn't end at end of turn.) Whenever a black or white spell is played, untap Tetra Elemental. Switch Tetra Elemental's power and toughness. (This effect doesn't end at end of turn.)
Tetra Elemental (3UU, Creature - Elemental, 5/2) Flying Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.) Whenever a red or green spell is played, Tetra Elemental loses flying until end of turn. Whenever a black or white spell is played, untap Tetra Elemental.
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Vintage Community Discussion / Card Creation Forum / A balanced Lotus variant?
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on: April 15, 2004, 02:18:42 pm
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Torn Lotus (0, Artifact) Imprint - T: Remove a non-land, non-artifact card from your hand the game. You may not imprint more than three cards on Torn Lotus in this way. Sacrifice Torn Lotus, T: For each card imprinted on Torn Lotus, add one mana of that card's color to your mana pool.
At the very least, you need three turns and three cards to turn this into something resembling Lotus, and one card to turn this into a Petal (and it replaces that card). What do you guys think?
Original Wording: Torn Lotus (0, Artifact) Imprint - T: Remove a non-land, non-artifact card from your hand the game. You may not imprint more than three cards on Torn Lotus in this way. Sacrifice Torn Lotus: For each card imprinted on Torn Lotus, add one mana of that card's color to your mana pool. Draw a card.
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