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Eternal Formats / Miscellaneous / The Meandeck Titan SCG tourney report
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on: August 08, 2004, 07:57:34 am
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In my version i made this changes:
- 2 Underground Sea - 1 Library of Alexandria - 1 Demonic Tutor - 1 Yawgmoth's Will
+ 2 Island + 2 Cunning Wish + 1 Seat of the Synod/Shivan Reef (still undecided)
While black gives you 2 bombs, it weaks your manabase, and sometimes there are problems with the Titan who wants to destroy a swamp. Reducing land types of the deck to 2 is a good choice (and you have now 4 basic islands, to better support a possible sb Blood Moon and to prevent to be screwed by opponent's Wastelands). I think also that 15 blue mana suources is the minimum for a control deck. In my metagame (Italian) Library is quite slow, because you have to face many Stacker, TPS and Dragon and you need always UU on turn 2. Then your draw engine is faster and more brutal than Library of Alexandria. I felt the lack of removal (for Shamans, opposing Welders, variuos artifact...) was a trouble for the original deck. Including 2 Cunning Wish gives you flexibility in every situation(Fire/Ice, Starstorm, Rack and Ruin, blasts...). I think this is the way to go: a more resiliant and flexible deck.
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Eternal Formats / Miscellaneous / [Multiple Card Discussion] Artifact Hate, It's Place In T1..
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on: May 20, 2004, 04:58:34 pm
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Tel-Jilad Justice - 1G Instant Destroy target artifact. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Alex Horley-Orlandelli Uncommon
It has the same CC of Naturalize, but Scry is a good ability, allowing you to know your next draw or put on the bottom of your library the cards you don't need
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Eternal Formats / Miscellaneous / Article: Stealing Turns and Perms with Slavery in Type One
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on: April 13, 2004, 10:20:39 am
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Workshop slaver has a huge edge over drain slaver against Combo too.
Steve You're right: Chalice of the Void and the raw mana explosion of the Workshop let you plan a really different strategy than the Control Slavery. You can go "aggro" with Chalice for 1, Welders and Mindslaver, while the Drain version tend to leave UU open in the opponent's turn, playing like a classic control deck until a Thirst+Welder or a drained Mindslaver turn it into a combo
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Vintage Community Discussion / Card Creation Forum / Ancestral Will
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on: April 11, 2004, 06:26:31 pm
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Matt, you're right. But we aren't planning to play with these cards, 'cause they don't and will never exist. It' funny to create broken cards (even if it isn't broken as Ancestral or Yawgmoth's Will). This card is more like Gush: -1 for the card itself, -1 for the removed card and then +3: you gained 1 card. I know it's really difficult, but sometimes you can be without other blue cards in hand, or be forced to remove very important blue cards... I think that card creation is nothing more seriuos than a joke
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Vintage Community Discussion / Card Creation Forum / Ancestral Will
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on: April 10, 2004, 08:31:48 am
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ANCESTRAL WILL 3UU Istant Target player draws 3 cards You may pay 1 life and remove a blue card in your hand from the game rather than pay Ancestral Will's mana cost.
"Desires of the ancestors survive even after their death"
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Eternal Formats / Miscellaneous / [Article] The Five Axis Metagame
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on: March 05, 2004, 03:48:26 pm
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Ironically, for Tog being suck a big deal, it was easy to beat. I owned it with an Old BUphid build (shadowmages instead of phids) and I shifted to WS builds before I ran into much more of Tog. The deck never really threatened me, and I never had to face it after the shift to WSs. I don't see how Tog is a big deal. I in no way see how tog is a threat. Maybe I just run the right decks to beat it. But I mean, why does it need to get nulled any? Excuse my ignorance if there is any. Who played the Tog? Your grandfather? Hulk is clearly one of the best deck of the format, and its ability to adapt for various metagames makes it "NEVER dead"
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Eternal Formats / Miscellaneous / Updating the B&R List
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on: February 02, 2004, 05:22:34 pm
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Fact or Fiction is really too strong to be restricted: with 4 of them every control deck (Hulk, Keeper, Ur-phid or nophid...)will use 7 SoLoMoxen, Mana Crypt, Mana Vault, Tolarian Academy and 4 Mana Drain to cast it costantly on turn 2.
Possible cards to be unrestricted: Braingeyser and Stroke because they're really slow and maybe Doomsday
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Eternal Formats / Miscellaneous / Smmenen's Hulk Smash 2K4
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on: January 24, 2004, 08:39:08 am
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Smennen's list is very similar to the one i used to win 5 tournaments of the last 6 i did here in Italy(in the last i was beated in the top8 by a Madness) The decklist i used: 4 Delta 1 Flooded Strand 4 Underground Sea 3 Volcanic 3 Tropical 1 Library of Alexandria 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Black Lotus 1 Sol Ring 4 Force of Will 4 Mana Drain 3 Duress 1 Mind Twist 4 Brainstorm 4 Accumulated Knowledge 3 Cunning Wish 1 Merchant Scroll 1 Demonic Tutor 1 Mystical Tutor 1 Regrowth 1 Yawgmoth's Will 1 Ancestral Recall 1 Gush 1 Skeletal Scrying 1 Future Sight (now is too slow...but it won many control mirrors) 1 Fire/Ice 1 Pernicious Deed 1 Time Walk 3 Psychatog
SIDE 1 Berserk 3 Red Elemental Blast 1 Blue Elemental Blast 1 Fire/Ice 1 Smother 1 Coffin Purge 1 Vampiric Tutor 1 Naturalize 1 Rack and Ruin 1 Artifact Mutation 1 Pernicious Deed 2 Null Rod (there were Long.decs around...now they can be Purges)
22 mana sources is the right choice. I ran no basic island because there weren't too many wasteland in the environment, now i may cut a volcanic. Sol Ring >> Mana Crypt: it's more slow, but it doesn't kill you against Zoo and monoreds I think that you need 15 blue lands...so you have space only for 6 SoLoMoxen You need to run Fire/Ice...at least in 1 SB copy. Maze of Ith aren't absolutely a problem if you run Time Walk + 1/2 Fire/ice + Yawgmoth's WIll I ran no Intuition because there were many mirror matches...since i don't run DA (too slow against aggro and Stax) it's a dead card: Skeletal Scrying and Future SIght were better (now FS is really too slow, and the number of mirror is decreased, so a Intuition can return MD) Gush is really strong!! It must be timed, but it wins many games, expecially against aggro or other controls. You need Mystical Tutor, because you need the chance to tutor a spell after a Drain. I think that a Smother and a Fire/Ice SB are really really needed. I tested in september a 2 Intuition-noDA deck and 2 Intuitions were too much...but if you run 1 DA maindeck you can use them
The real problem were Bazaar based decks: Dragon and Madness, because the Bazaar+Squee engine is incounterable...but with 3 Purges SB you can beat them.
Please do *not* post decklists in all CAPS.
Hyperion
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Eternal Formats / Miscellaneous / The role of B2B in Tog builds
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on: January 21, 2004, 11:02:01 am
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Every spell must be timed properly. We have drain, force and duress to protect our spells...it's not so easy to play a disk after our web...and even if disk resoves, we have gained 1 card advantage. Web let us play 4color-Hulk and doesn't affect our lands... Against Stax or Mud i don't need Btb, 'cause i think that playing 4 color Hulk gives us very powerful weapons: Artifact Mutation and Rack and Ruin above all I need a card to stop Dragon: Tormod's Crypt, or Tsabo's Web...cause this (with also Bazaar based madness) is the only real trouble for Hulk Going to 3 colors leave us without Fire/Ice, Reb, Artifact Mutation and Rack and Ruin...a really big loss
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Eternal Formats / Miscellaneous / The role of B2B in Tog builds
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on: January 21, 2004, 10:03:50 am
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If the mainly purpose of Back to Basics is shutting down Dragon (= shutting down Bazaar) or even Mishra's Factory and Faerie Conclave, what do you think of Tsabo's Web? It's cheaper (cc2 instead of 3), it's a cantrip, it does not requires colored mana (you can use Sol Ring, Moxes, or mana drained) and it does not affect your lands (except for Library). I think that this card deserves testing. It's never dead (like Btb can be) because at least you can play it to draw a card...and it will affect opponent's manlands and bazaar. I think that 2 slot Sb can be enough
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Eternal Formats / Miscellaneous / GAT/Gro's legitimacy, and concerns about current builds.
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on: January 20, 2004, 09:08:59 am
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If Future Sight resolves, it's game. But many times it looks too slow...It shines only against other control decks, but against Stax/Mud, Zoo, Madness, Monored, Mask etc. it's simply too slow. Fastbond:we have too little lands to let it work.It's good only when you draw the single Gush or after a Yawgmoth's Will (with this card you will win even without fastbond)
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