TheManaDrain.com
December 18, 2025, 02:39:24 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Eternal Formats / Creative / Re: Single Card Discussion: Ideas Unbound on: May 24, 2005, 10:57:04 am
In a deck where this is good, it would always give card advantage.
If you get to the end of the turn after casting this without either,
winning or emptying your hand, you've _lost_ cards. As a straight
up card quality engine it is terrible, making it's lack of synergy with
drain based decks that like to hold cards not matter -- it won't go
there.

My argument was with the statement that TFK is always better,
as they aren't even the same type of card, and certainly don't
compete for space in the same decks. TFK is not brutally efficient
enough for combo, but this card _might_ be.
2  Eternal Formats / Creative / Re: Single Card Discussion: Ideas Unbound on: May 24, 2005, 08:40:49 am
Quote
Dude..... TFK is just plain superior....in any deck.

I really don't see how that must be true -- for one less total mana you net
one or two more cards with ideas unbound. Sure, double blue is rough, and
the drawback limits the types of decks it can be played in, but it's still exceedingly
efficient card advantage so i've got to imagine it can find a home.

Given that combo lives and dies on finding 'one more card' or 'one more mana'
this is a sufficiently strong card that I don't beleive should be dismissed purely
on its double blue cost.
3  Eternal Formats / Creative / Single Card Discussion: Ideas Unbound on: May 23, 2005, 11:55:04 pm
I've been looking at this card in the spoiler for some time now, and have been surprised to see no
mention of it here on TMD.

Ideas Unbound -- UU
Sorcery -- Arcane
Draw three cards. Discard three cards at end of turn.

While certainly sub-par in most forms of control decks, this looks to be a killer storm-based combo card,
drawing 3 with a minimal drawback for the archetype at that cost seems perfect.

The double blue is tough, but that's really strong draw, so in the right deck it should be able to pay for
itself. And even if the current combo decks aren't blue enough to support it perhaps one could be built
with a stronger blue focus.

So, what does the community think? Am I overvaluing this card? Is the double blue too hard to work with?
Are there other archetypes that could benefit from this (Uba Stax?, Tog?) 


4  Eternal Formats / Creative / Fire and Ice vs. Slice and Dice on: September 23, 2004, 09:17:33 pm
Why is it that fire and ice is chosen over slice and dice in most decks? Is the pitchability to FoW the key reason?

It seems to me that slice and dice is much better most of the time. Its near uncounterability cannot be ignored, given that fish and control-slaver are the prime targets for that type of effect currently. Reading Rich Shay's waterbury report, Lava Dart was often key as a 2-shot attempt on a counter-protected weenie.

Additionally, slice and dice will always net card advantage (1 for 0), while fire very often seems to go 1-for-1. And, of course, slice and dice has a chance of doing much better than 1 for 0.

So, what am I missing? Is pitchability to FoW worth giving up uncounterability and card advantage? Is the ability to go to the dome with fire worth more than I value it?

-Nevroz
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.098 seconds with 19 queries.