Not sure if this report belongs here but I figure it is valuable to the deck. If it doesn't belong here then feel free to move it
Players Guild Tournament Report
Hey guys, I'm Jason Vo and I thought I'd leave a tournament report about my games at the Players Guild event for Nov 2011!
Some quick info about me, I just came back to playing Vintage after taking some time off from play for a bit. It's great to see that the format is rich in many decktypes and that anything can pull it's weight right now.
I am a really big fan of playing Season's Beatings right now as I love to play Null Rod centric decks in the format, and it's always enjoyable to beat people down with creatures

. I feel the deck has all of the necessary tools to prove it's worth in our current metagame, and has so many options it's really tough to settle on one definitive build for the deck. Anyways onto the report.
Round 1 vs Brandon Brown playing Cat Stax. (Win 2-0)Game 1 I lose the coin toss and he plays some stuff, I go and resolve a Magus of the Moon. He doesn't get anything spectacular going yet thanks to Magus and I start beating down with Magus and play Vexing Shusher. He essentially is hosed by magus and maggie and shusher go the distance.
Game 1 he plays Mishra's Workshop, Sphere of resistance go. I wasteland his workshop with 2 lands and a spirit guide in hand. He goes and plays ghost quarter. I play land and pass. He plays another quarter. I play a land and pass. He plays an artifact and I Smash to Smithereens it. On my turn I play Tin Street Hooligan and blow up his sphere. I waste his quarter. Next turn I play tarmo and he scoops.
Round 2 Vs Sean Anthony playing East Coast Wins. (Loss 1-2).
Round 1 I lose the die roll. I get a good start but overplay my hand and smash something that I shouldn't have instead of waiting to deglamer something. He comboes out at 10 life.
Round 2 I resolve an early game Null Rod and Vexing Shusher. The rod doesn't hurt him too much in the beginning but pulls it's weight as he draws into vault/key and moxen. Shusher goes the distance after killing jace, and later along with magus of the moon.
Round 3 I resolve an early magus but he removes it. I feel i should have waited to perhaps play some other things in my hand but I had nothing to deal with his Fastbond/Gush engine that he fires up on turn 2.
Round 3 vs Bill (last name I forgot, apologies!) playing Noble Fish. (Win 2-0).Game 1 I lose the coin toss, he plays Tundra, Mox Pearl, Stony Silence. My starting hand contains Null Rod and a dead mox, a forest, a fetch, magus of the moon, a guide, and lightning bolt. I go and play fetch for a mountain and pass after drawing a pyroblast. He goes and plays Savannah and Quasali Pride Mage. I go and draw a wasteland. I play my forest and pass. He goes and plays wasteland and attacks with the Pride Mage. I respond by bolting his cat, he responds by eating the dead mox I played earlier. Next turn I play a Magus and he forces it, I pyro it back. Magus goes on to win the game.
Game 2 I don't remember much unfortunately. I resolve an early game goyf and stop some spells and creatures with blasts and bolts and goyf grows up and wins the game.
Round 4 vs Matthew Gottshall playing Turbo Tezz (Draw for Swiss, play for fun Win 2-0).After the draw we play a set for fun.
Game 1 I lose the coin toss (sensing a trend here?), he plays a dual and mox and passes. I play land, spirit guide for mana and drop Vexing Shusher. He goes and drops another dual. I play another vexing shusher. In between shushers go the distance with pyroblasts and standard removal.
Game 2 I play a fetch and pass, he plays a land and mox and passes. I play a land and pass. He plays a sol ring. I play another land and null rod and pass. He goes and plays a lightning bolt at me. I go and play Simian Spirit Guide, he has no answer. I beat him down with the guide for many turns and don't play any spells suspecting mana drain. He has 3 lands at this point and some dead artifact mana, so I don't want him to drain up to tezzeret. He eventually removes my guide and I resolve a Vexing Shusher. Shusher goes the distance making my removal unanswerable.
Top 8. I win the coin toss . I play Matt again play an early Null Rod, he forces it. I lose game 1 to turn 2 tezzeret/key. I have no answers to stop it.
Game 2 I draw a fetch, waste, spirit guide, lots of artifact removal and red blasts. I start out dropping my fetch and pass. He plays Volcanic Island and a mox. I play wasteland and waste his volcanic, and play Null Rod off a guide. I feel I misplayed here as I should have held onto the wasteland, and played vexing shusher off the guide, playing null rod next turn. I end up getting no more mana for the rest of the game and he builds up enough artifacts and lands to hardcast blightsteel.
Overall the tournament was a lot of fun and there were some play errors here and there.
Keynotes of a lot of my losses were trying to rush Null Rod or Magus of the Moon out too early without proper backup (blast or shusher). Oftentimes I would have a shusher and null rod and would have to choose between the 2. At no point should you ever rush anything with this deck, you should always take a step back to evaluate the situation.
Hope you enjoyed the report!