I got to answer questions I haven't heard asked since Oath was Standard legal. I just wish I could've gone to that Melt place afterwards, but I had been up since 3am, and had to be back at work at 5 am.
I imagine one, maybe two people have actually tested with Telling Time, yet so many people already declare it's worse than both Brainstorm and Impulse. I know Brainstorm is better, but I'm not sold on Impulse's superiority. I've only gotten to goldfish with Telling Time so far, but it's proved to be quite interesting so far. It removes the two cards you place on top with Brainstorm, while allowing you to get rid of one, or keep both of the Brainstorm cards. I could actually see this replacing Accumulated Knowledge in some decks, since it actually digs deeper more consistently. I'll have to keep plugging away with it to be sure.
I can't see Remand being good in any format. I have not, however, played with it yet. In Vintage or Legacy I'd rather use Arcane Denial over it. Or in the most likely scenario, neither.
The only deck I'd even consider Muddle the Mixture in is Oath, since it's an uncounterable tutor effect for Oath. I'm not, however, convinced that it is good enough to warrant a maindeck spot over counterspell. If only you could Transmute as an instant...
If you're playing Fish, Erayo should be an automatic include in any metagame featuring a large number of Stax, Fish, Slaver or Oath decks. It's quite terrible against Storm combo, so if you play against alot of it, Erayo might only have a home in your sideboard. Testing has shown that it's incredibly easy to flip Erayo in a fish build featuring Daze and Force. Also, our Fish build uses Moxen, Lotus and Null Rod. If you can't use them for mana late game, you can wait to play them until you need to flip Erayo. It's an excellent disruption card, forcing decks to waste spells to attempt to play the ones that count. This leaves them with less mana available to pay your Daze or fight a counter war. I'll post a list of the deck we put it in later.
The deck seems pretty interesting. I do have one question though. Why two future sights? Forgive me if it's a stupid question, but I've yet to play with/against a deck like this.