Show Posts
|
|
Pages: [1] 2
|
|
1
|
Eternal Formats / Miscellaneous / Re: R/G beats discussion
|
on: June 09, 2005, 04:22:17 pm
|
You can't. Berserk's Oracle text has changed, and is now: Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.
|
|
|
|
|
2
|
Vintage Community Discussion / Card Creation Forum / Hidden Homestead
|
on: April 06, 2005, 01:48:42 am
|
Whenever a land you control would be put into a graveyard from play, instead sacrifice Hidden Homestead. If you do, draw a card. Wording is not appropriate: you can't use a triggered ability with "would be put into a graveyard from play"; instead you can write: "If a land you control..." this way it will be a replacement effet and work 
|
|
|
|
|
3
|
Vintage Community Discussion / Casual Forum / [Peasant] Affinity
|
on: April 04, 2005, 02:49:29 pm
|
EDIT : I guess I just hijacked Britanny's account  -Toad As i read the first line I had a doubt... and went directly to the end to see this, phew Britanny speaking magic? You frightened me Toad :lol: But speaking of this build, is aether vial really worth it with only 8 1cc creatures, 4 2cc and no ravager? Or you want to put frogmite into play with a 4-counter vial? 
|
|
|
|
|
4
|
Vintage Community Discussion / Rules Q&A / Samurai of the Pale Curtain question
|
on: March 30, 2005, 03:33:30 pm
|
Replace the Samurai in Eph's bonus example with Yawgmoth's Will. Still doesn't work cause if you cast the spell for the first time, it should already be rfg cause of the replacement effect  what he means is that if you cast (from your hand) an instant with flashback, you won't have the opportunity to play it back because of the replacement effect; with planar void, you may 
|
|
|
|
|
5
|
Vintage Community Discussion / Rules Q&A / Samurai of the Pale Curtain question
|
on: March 30, 2005, 03:00:59 pm
|
Bonus (Look at me, I'm John Carter): If you cast an instant with Flashback -- [card]Defy Gravity[/card], for example, you will be able to play it a second time under Planar Void, but not under Samurai of the Pale Curtain. Planar Void has a triggered effect. The card goes to the graveyard, Planar Void triggers, and then when the ability resolves, the card is removed from the game. Therefore, you have an opportunity to cast the instant with Flashback a second time before it gets removed by Planar Void. Samurai of the Pale Curtain has a replacement effect -- the card never actually goes to the graveyard. If it would go to the graveyard, it is removed from the game instead. But the samurai does not remove any instant from the game 
|
|
|
|
|
7
|
Vintage Community Discussion / Card Creation Forum / Ring of Fire
|
on: March 26, 2005, 10:44:45 am
|
Free shocks is broken. Don't agree with that. After all, sulfuric vortex does 2 damages per turn, to both player ok but does not stop when you have no land more in hand. And it has an other great ability too 
|
|
|
|
|
8
|
Vintage Community Discussion / Rules Q&A / Turnabout
|
on: March 24, 2005, 02:42:05 pm
|
A spell is modal if it has "choose one" in its text. Turnabour is obv not modal  All choices except the target are made on resolution (which type of permanent, and which action) Not a good idea to misdirect turnabout 
|
|
|
|
|
9
|
Vintage Community Discussion / Rules Q&A / Oracle text on tournament staples
|
on: March 24, 2005, 08:04:33 am
|
Goblin Charbelcher
- Do you choose a target first or after the cards have been revealed? When an ability specify a target, you ALWAYS choose the target(s) at the time you play the ability (or put it in the stack if it's a triggered) Same as spells in fact...
|
|
|
|
|
11
|
Vintage Community Discussion / Rules Q&A / Boseiju, Who Shelters All VS Squelch
|
on: March 14, 2005, 04:39:48 pm
|
403.1. An activated ability is written as “[cost]: [effect].” The activation cost is everything before the colon ( : ). An ability’s activation cost must be paid by the player who is playing it. 405.1. A static ability does something all the time rather than being activated or triggered. The ability isn’t played—it just “exists.” Such abilities apply only while the ability is on a permanent in play, unless the ability is covered by rule 402.8 or 402.9. 502.32a Entwine is a static ability that functions while the spell is on the stack. “Entwine [cost]” means “You may choose to use all modes of this spell instead of just one. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 409.1b and 409.1f–h. I really think you shoul read the rules before saying Toad is wrong 
|
|
|
|
|
12
|
Vintage Community Discussion / Card Creation Forum / Re: Shivan Ecologist
|
on: March 12, 2005, 10:43:34 am
|
Shivan Ecologist 1RR Creature - Dwarf Lord Tap three dwarves: Destroy Target Land "There are many different reasons to study nature." 1/3 This is waaayyyyyy too broken in a dwarven deck (I have one  ) I think "destroy target non-basic land" would be fair
|
|
|
|
|
13
|
Vintage Community Discussion / Rules Q&A / Re: Questions
|
on: March 10, 2005, 04:41:22 am
|
Do you need to reveal the cards you search for with doomsday? With the current oracle wording: Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. I would say that your opponent see cards you choose in your graveyard, but not the one in your library (it's a private zone). But I'm not sure of it. The question is interesting  If I chain of vapor a meddling mage on tendrills of agony with a aether vial with 2 counters on it and than proceed to cast a tendrills of agony does it resolve or can the opponent somehow stop it? (stack; chain-both pass-I get priority-cast tendrills correct?) In the case you present, your opponent can't prevent you from playing tendrills; but your opponent can also copy chain of vapor, and then use that time when you can't play sorceries to put meddling into play  If my opponent cast a meddling mage in response to a brainstorm with a aether vial does it counter the brainstorm yes or no? (almost 100% sure no, just making sure) No. For the same reason as tendrills, you already played the brainstorm, meddling has no effect on it.
|
|
|
|
|
14
|
Eternal Formats / Miscellaneous / [Deck Discussion]R/G Tempo, revisited
|
on: March 02, 2005, 08:05:11 am
|
I haven't really heard an argument as to why instant-speed is better in the early game, which is win this deck wants to win and not hold back threats in order to cast instants during their turn.
Barry Against Stax, instant >> Sorcery. Tangle wire is one of the bigest threat Stax has against RG to slow it down, and you won't cast hull breach in the early game under tangle wire. Also, with two naturalize in hand against oath, that allows you to things like "EOT naturalize, get countered, untap, naturalize" (with red blast in backup that's even better) An other disadvantage hull breach has is that it is red, so it dies to blue elemental blast.
|
|
|
|
|
19
|
Vintage Community Discussion / Rules Q&A / Sculpting Steel and Chalice of the Void
|
on: February 23, 2005, 06:26:52 am
|
The main reason is that as sculpting steel comes into play, you copy an artifact in play; If you choose chalice, it has the same abilities, so it comes into play with X counters. Which X? dunno, it's 0 for sure, because it's undefined  And it does not copy the counters on the chalice because you only copy the card, not what affects it. You were completly right 
|
|
|
|
|
22
|
Vintage Community Discussion / Rules Q&A / Cards like Azusa and Exploration
|
on: December 23, 2004, 09:59:18 am
|
How do exploration and Azusa interact? If I have 1 exploration and 1 Azusa in play are the extra land drops 3 or 2? With that type of effects, when you play a land, say which effect (or rule) allow you to play the land. When you have Azusa and an exploration in play and you play a land, you may say: - you play your normal land of the turn: you won't be able to play a land "normally" until your next turn - you play it using exploration effect: you won't be able to use that exploration effect until your next turn - you play it using Azusa's effect: you'll be able to play another land using Azusa until EOT, and the nothing more. So you'll be able to play 4 lands  Don't think of "extra land drop", think of "1 land drop due to the rules, one drop for exploration, 2 for Azusa"; and if you use the two land drops of Azusa, sac it and play another one, add a new "2 land drops with azusa" to your list of available land drops 
|
|
|
|
|
23
|
Vintage Community Discussion / Rules Q&A / Question about priority, the stack, and mana abilities
|
on: December 22, 2004, 05:35:29 am
|
A step ends when both players pass priority in a row with an empty stack. That's the only way to end a step. Your rule can't exist because when you enter a step or a phase, the stack is empty  Ok I begin. step ends 'cause stack is empty. Draw step: same. First main phase: same. Combat phase: don't speak of that. Second main: ...... Endless Loop Game ends in a draw We play the second game? 
|
|
|
|
|
24
|
Vintage Community Discussion / Rules Q&A / Speed of memory jar discard
|
on: December 10, 2004, 07:25:44 am
|
|
Sac memory jar during your turn.
End of turn: the jar's triggered ability goes on the stack, telling you to discarrd your hand and take back the ancient one. After resolving this ability (and so discarding a slaver in your case), you have the priority to play spells and abilities, such as welding in a slaver and activating it.
|
|
|
|
|
25
|
Vintage Community Discussion / Rules Q&A / targeting on resolution?
|
on: December 10, 2004, 05:17:41 am
|
You may always play misdirection targeting a cabal therapy or a cranial extraction. However, if the card is written "target opponent", you have to choose a valid opponent for the one who cast the spell... If you're playing 1 vs 1, you must choose yourself as an opponent  *** Don't remember if cranial and therapy have "taget opponent" or "target player"... *** If one of this spell has "target player" and you misdirect it on your opponent, it's always his choice for the card: he may always choose a card he doesn't play 
|
|
|
|
|
26
|
Vintage Community Discussion / Rules Q&A / Phyrexian Portal and, erm, mana.
|
on: November 30, 2004, 09:40:01 am
|
THe only restriction in this ability is that you can't activate it if you don't have 10 cards in your library. but you may activate it twice if you wan't if you stack the abilities correctly, as you did  Concerning resolution, the first resolution is OK, the second is the same, with the only difference that you don't have 10 cards left in your library; so your opponent takes all the cards an do the same as for the first resolution 
|
|
|
|
|
28
|
Vintage Community Discussion / Rules Q&A / Volrath's Shapeshifter and Shared Fate
|
on: November 04, 2004, 07:02:18 am
|
No way. The ability of Phage is a triggered ability, so it won't trigger if Phage is not in play when damages resolve. You're right when you say that it is Phage which does damages, I'm wrong when I say "what does damage is not Phage", but there is no "you lose the game" tag: it's only a triggered ability, related to Phage, not to it's damage. But in fact, do you really need Phage to kill when you have two noughts in play? 
|
|
|
|
|
29
|
Vintage Community Discussion / Rules Q&A / Re: Volrath's Shapeshifter and Shared Fate
|
on: November 04, 2004, 03:29:36 am
|
Don't worry, these are different questions. *breathe* Volrath's Shapeshifter: I am playing against an Elf deck, and I smack him down to 124 life due to two Shapeshiftered Phyrexian Dreadnaughts. Trample Damage goes on the stack. Can I then pitch my Phage to make that damage pwn my opponent? (I understand that both my Shapeshifters die immediately to the new Legend Rule, but...Did Phage get her kill or not?) As you say, they immediatly die due to the legend rule; At the time damages resolve, what does damage is not Phage, no reason for it's ability to trigger, your opponent will not die  Shapeshifter #2: I have a Trinket Mage in my graveyard (he chumped for the cause) and I cast Shapeshifter. Do I get to look for my cheap artifact via the CIP trigger of the Trinket Mage? (love those guys!) You do so: shifter CIP, you check all the CIP trigger: there is one (the one of the trinket mage/shifter), so it triggers. Shared Fate: Two are in play. Do both trigger when someone would draw a card? (Ie, remove the top card of opponent's library from the game) or does only one trigger (as you generally only draw one card at a time?) There is no trigger with shared fate, this is a replacement effect. When someone draw a card, he decides which replacement effect will affect his draw. And because there is no draw more, the second replacement effet will do nothing  Same Question, but with a few of the various "Words Of ..." enchantments instead.
Thanks in advance! Same as before: the one who is drawing decides which replacement effet affects his/her draw.
|
|
|
|
|
30
|
Vintage Community Discussion / Rules Q&A / Rules quiz
|
on: October 26, 2004, 02:58:44 pm
|
The Dreadnought's ability would make it the last card on the top of your GY. The order of all things in your GY would be- The fact is, that the dreadnought never left the graveyard; it didn't left it's position underneath the mox too 
|
|
|
|
|