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Eternal Formats / Creative / Re: Suspension Stasis
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on: March 24, 2010, 04:43:50 pm
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why exactly are meloku or frantic search good in this deck? yeah, they untap or return lands to your hand, but not in a way that is profitable. frantic search just untaps the lands you spent to cast it, so you net no mana, and you are down a card. meloku returns a land, but at a cost of 1 mana, so when you replay it you are just getting back the land you already had untapped. you net a 1/1 flier but is that really relevant?
also not understanding why chronatog is any good. you have no way to punish your opponent for taking an extra turn, so you are getting what - attacking once with a 4/5 who then gets tapped and doesn't untap? seems like a dead card to me. if you had smokestack or some other way to punish your opponent, this would make a lot more sense, but you aren't that type of deck. at least with time vault, you profit in that you get a time walk turn later when you can actually take advantage of it, so more copies of that might make sense.
i think tezz belongs maindeck, along with a seat of the synod for him to untap. he untaps mana under stasis just like garruk, and he also searches out your combo win. don't forget, the turn you play tezz he can search out a mox or seat of the synod to pay for stasis (for 0 loyalty, even!), then next turn he can untap it and pay for stasis forever. not that you will generally want to do this when you could just get time vault and win, but i digress...
/agree with wafflesauce - chain of vapor definitely warrants a slot in your deck. it is a versatile answer to most threats your opponent may have, and also works deliciously with your stasis.
-2 chronatog -1 meloku -1 frantic search -1 island
+1 tezz +3 chain of vapor +1 seat of synod (possibly sol ring as well?)
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Eternal Formats / General Strategy Discussion / Re: Ancestral Recall and Sunk Cost
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on: December 03, 2009, 04:27:42 pm
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Mystical Tutor obviously affects their number of cards in hand when Ancestral Recall is on the stack. We're either looking at this contextually or not. I know what Ancestral Recall does.
the point is, mystical has ALREADY affected the number of cards in their hand. it is done. over. unchangable. doesn't matter now. it is (almost) EXACTLY the same as if they had mulliganed. if they mulliganed and then cast ancestral, would you be less likely to counter it? how is that any different? It's not a question of "Would you stop Mystical->Ancestral?". It's a question of "Would you stop Ancestral once they've Mysticaled for it." Ancestral Recall on the stack versus Night's Whisper on the stack are not equivalent, no matter what the setup spells were.
The setup spells, what deck they're playing (like the Belcher example), board, life, your hand, are all very relevant. only incidentally so. the only thing that REALLY matters is, there is a spell on the stack that is going to draw your opponent three cards. do you want your opponent to draw three cards? you can counter it, in which case he is +0, or you can let it resolve, in which case he is +3. whether he was ALREADY at -1 due to mystical is essentially irrelevant. his two outcomes then would be -1 if you counter, +2 if you let it resolve, but it is still a 3 card swing. I've studied economics guys. I get it. I know what sunk costs are, but waving that word around and trying to argue that mystical>ancestral is a good play is unproductive.
Or maybe we all agree and we just don't know it yet.
nobody is arguing it's a good play. if mystical + ancestrall were combined into one card, that cost UU and drew you two cards, then you would be right - it would not be as important to counter it. but they are seperate entities. you can let the mystical be cast, let your opponent be down a card, then when he tries to recover by casting ancestral, you counter that and crush his dreams. if anything, countering ancestral after a mystic is BETTER, because your opponent has wasted all that tempo and a card and gained nothing, AND put one of the best cards in his deck into his graveyard.
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Eternal Formats / Miscellaneous / Re: B&R, 20. March 2K9
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on: March 20, 2009, 06:36:24 pm
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Are you serious? LED is insane with tutors and somehow this format is considered balanced allowing you to run 9xDemonic Tutors (4xInfernal+4xConsultation+1xDemonic). I mean yeah you're right though there is no fast mana like 4xDark Ritual+4xCabal Ritual+4xChrome Mox+4xSSG+4xLED+1xMana Crypt. That is all really slow mana right? I don't see how a combo deck in that format couldn't get a 95% turn 3 goldfish with Duress/Thoughtsieze backup. Any hand with tutor+LED would goldfish turn 2 off Necro or God forbid you get a bit more mana and just tutor for Mind's Desire and chain your whole deck on turn 1. I would trade Yawgmoth's Will for the combo elements in that format any day. Luckily it seems like the people who play there are a tad slow with jank like manabarb clerics. let's say that your above statement is correct, and online classic is a combo player's wet dream. do you realize that would just prove your previous post wrong? you were claiming that the format was just vintage, but here you show how it is WAY MORE busted than vintage, playing 4-ofs that should be restricted. No, that format is Vintage with 4xNecropotence and 4xLED legal. You would be stupid to play Drains/Shops/Bazaars/Land Tax(lol you mean Oath) instead of combo so those cards may as well not even be legal. Why would you play jank like draw-7s to refill your opponent's hand when you can run 9xDemonic Tutors+1xVampiric+1xImperial and 4xNecropotence for a 1-sided draw-12 every single turn 2? The lack of moxen in the format just makes playing hate decks impossible since your opponent is running 4x the amount of acceleration you are you won't consistantly drop a threat anywhere near fast enough. By the time you can even cast Meddling Mage or Tarmogoyf the guy has already put 1/3 of his deck in his hand. Guess why Consultation and Necropotence are banned in Legacy.
right, because necro and LED are the cards that define vintage. mana drain? bazaar? workshop? no, those don't define vintage at all. how silly of me to think otherwise. you are arguing that online classic is a busted degenerate format, which may be the case, but even if it is it looks nothing like today's vintage.
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Eternal Formats / Miscellaneous / Re: B&R, 20. March 2K9
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on: March 20, 2009, 05:01:41 pm
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Is it just me or is the MTGO Classic format just a bastardized version of Vintage? 4xNecropotence, 4xDark Ritual, 4xDemonic Consultation, 4xLED, 1xVampiric Tutor, 1xImperial Seal, 1xDemonic Tutor, 4xMind's Desire can't possibly be a healthy format. I mean: it's a lot more like a bastardized version of legacy. However, powerful cards like Necropotence, Demonic Consultation, and Skullclamp that are banned in Legacy continue to run free in Classic. SKULLCLAMP? REALLY? Necropotence is being compared to Skullclamp I mean wow. How is this format getting more attention than Vintage seriously? Not to mention once they reach the Urza block in online printing they'll get fun like Yawgmoth's Will/Bargain alongside these busted 4-ofs. At this point they'll probably start restricting everything that is restricted in Vintage for Online classic also and then maybe us Vintage players can get a word in. you just touched on part of the reason why you are wrong. yes, urza's broken block is not in the format. you know what else is not in the format? fast mana. no moxes, no lotus, no sol ring, no mana vault. know what else is not in the format? bazaar of baghdad and mishra's workshop. vintage is so ridiculous because not only do you have a ton of ridiculous spells, but you can consistently cast them way earlier than you should be able to. no artifact mana means the game is slower, and you have to wait and cast those spells when they are less auto-win. lion's eye diamond is a lot less awesome with no yawg will, too. Magic Online Classic is a unique and fun experience that none of our paper formats replicate, and I highly recommend it to anyone who hasn't played it before. Clearly shows that this is all just about making money selling online cards. It can't possibly be that much different from either Vintage or Legacy. Either that or the guy who wrote the article knows absolutely nothing about the Eternal formats in which case I'm not sure how offended I should be. as i stated above, online classic is SIGNIFICANTLY different from legacy or vintage. can you not see how artifact mana makes vintage so much different? you would have a better argument saying it is a legacy clone, but even there you have some noticable differences. so many cards are still missing. no bazaar for dredge. no mishra's workshop. no land tax. no timetwister or wheel of fortune. there's no freaking mana drain, man!! MANA DRAIN!! i really don't see how you can argue that online classic is anything but its own unique format.
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Eternal Formats / Ritual-Based Combo / Re: TPS players
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on: March 20, 2009, 04:41:37 pm
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Even if they cast Oath before you Tinker they would have to hit Akroma as their first creature for the vigilance to keep them alive+kill you. Flipping Overlord first would kill them. Oh and they can't have one of the two in their hand and they'll be at 4 life where dark rit+tendrils is lethal or if they use fow+fetch they'll be at 2 life. So basically it is a 50/50 chance to flip Akroma and then add to that the % chance of them having one of the two creatures in their hand and the % chance of you being able to cast tendrils+1 spell off a draw-7 or something and then add the % chance of you being able to hit a bounce spell then subtract the odds of them getting a bounce spell and the numbers say do it. Not to mention if they went Orchard->Mox->Oath go you can still Tinker for Jar to dig yourself back. Necro just becomes a dead card in your hand. Not to mention Oath lists run 4xChalice of the Void and multiple Null Rods to shut/slow down your Necro->Tendrils plan.
your math is interesting. here's mine. their turn: orchard, play oath. your turn: play tinker, get colossus. their turn: oath up hellkite, attack you for 8. your turn: attack for 13 with colossus + token their turn: oath up akroma, attack for 14. you are dead. how exacty does colossus race again?
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Eternal Formats / Creative / Re: Reanimator
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on: March 16, 2009, 04:40:25 pm
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Engineered Explosives handles Chalice.
Only if cast off colorless mana, and I have 2 colorless sources in the deck. Seems suboptimal. actually, you can just play explosives for 0. It will come into play with no counters, and you can cack the chalice.
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Eternal Formats / Creative / Re: [Deck Discussion ] Esperzoa (Fish Build / Not Workshop)
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on: January 27, 2009, 09:03:31 pm
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@ Eastman: I'm thinking -1 Ruby or Pearl or Emerald and +1 Vault. Vault is nice to power out those 3CC spells / creatures in the deck. Regarding Needle, is it redundant to Null Rod (except for stopping Wastes / Fetches)? I do like Needle alot. I'm just concerned about space. I will try 2 x Needles somewhere.
needle stops bazaar, welder, fetchlands, wasteland/stripmine, moxmonkey, LOA, hell it can even stop a fanatic from cacking bob. i won't say it's better than null rod, but it definitely deals with a lot of important things that null rod can't.
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Eternal Formats / Creative / Re: [Deck Discussion ] Esperzoa (Fish Build / Not Workshop)
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on: January 24, 2009, 11:46:35 pm
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Fish decks in general are scared of Darksteel Colossus in my experience. White gives you the best way to deal with it permanently via STP. If you don't play white which is fine, I do think you need some sort of removal to deal with a resolved DSC. Black has Diabolic Edict that can do the job, but it fails should opponent have a stray creature. Other than that I really do think that White would fit nicely, but I agree, it seems to be lacking any draw  Enlightened Tutor could grab you creatures or disruption, but it stops pretty much there. my 2 cents! chain of vapor and hurkyl's recall are both fine cards that deal with DSC, as well as being useful in general. or you could try echoing truth, which would be nice vs zombie tokens if you expect to see ichorid.
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Eternal Formats / Creative / building prison shop around a newly spoiled card: 4cc double howling mine
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on: January 24, 2009, 11:27:17 pm
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disclaimer, i dont play vintage, i just lurk these forums for fun.... so maybe this is a terrible idea, or maybe not. i'm just looking to start a discussion here. i saw this shop deck using black vise and howling mine, liked the idea but thought walking archive and ebony owl netsuke were awful i saw this deck abusing commandeer and loved it so when i saw this card spoiled i figured maybe it's worth building a deck around. here are two possibilities off the top of my head. method 1: blue cards and pitch counters(yes, i know that arcane lab and spheres are kind of redundant.... they just give you different ways to accomplish the same thing, keeping cards in your opponent's hand. lab also feeds pitch counters.) start the ball rolling4 font of mythos (4 mana artifact, each player draws 2 during draw step) then some mana:4 mishras workshop 4 ancient tomb 1 strip mine islands, moxes and stuff now stop what your opponent is doing4 force of will 2 commandeer 2 misdirection 2 remand (or maybe arcane denial or negate?) some disruption4 arcane lab 4 chalice of the void 4 sphere of resistance good cards1 ancestrall recall 1 brainstorm kill you4 black vise 1 tinker 1 DSC after enough mana, that's 50something cards, with 17 blue spells.... what else might go in there, probably either card draw or another win condition? what shouldn't have made the cut? method 2: rule of law, ethersworn canonist, and glowridermaybe the deck can't support blue cards, maybe attacking for 2 is better being able to cast spells is good4 mishras workshop 4 ancient tomb 1 strip mine plains, moxes and stuff no spellcasting4 rule of law 4 ethersworn canonist 4 glowrider 4 meddling mage (or aven mindcensor) 2 orims's chant (or abeyance, whatever floats your boat) 4 thorn of amethyst 4 chalice of the void 1 trinisphere give you lots of cards, take lots of damage4 font of mythos4 black vise 2 howling mine after filling out the mana, that's almost 60 cards. so, can either of these be made into viable tier 2 decks? or is it a lost cause?
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Eternal Formats / Creative / Re: Shop Racks
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on: January 24, 2009, 10:32:26 pm
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so you should definitely be playing this newly spoiled cardprobably -4 walking archive +4 ~this for those too lazy to click: Font of Mythos (4) Artifact (R) At the beginning of each player's draw step, that player draws additional two cards.
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Eternal Formats / Creative / Re: Shop Racks
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on: January 16, 2009, 04:17:05 pm
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without having actually played the deck, i am really not a fan of the walking archive or ebony owl netsuke. both are just worse versions of the originals. i think you are better off with more disruption in those slots. maybe smokestack or pithing needle. it's a shame that there is no good way to fit ethersworn canonist into the deck as someone earlier suggested, because it would be such an amazing addition to what you are trying to do.
call me crazy, but have you thought about trying to sneak rishadan port into here? You could cut mikokoro and 1 owl or archive for 2 ports. there are few things more satisfying than saying 'port you' during your opponent's upkeep.
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