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Vintage Community Discussion / Rules Q&A / Twincast and Pulse of the Forge...
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on: June 23, 2005, 11:50:20 am
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I was wondering a little something...I've read this somewhere, but wanted to know wether you could/could not do this:
Your opponent is at 12 Life, and you're at 3. You have UUUUUU open. He plays a Pulse of the Forge, and you Twincast it. Will the Twincast come back to your hand, thus giving you the opportunity to Twincast it again, and then again for the win? I'm pretty sure it will comeback, just wanted a confirmation! Thanks!
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Vintage Community Discussion / Rules Q&A / Bribery question....
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on: May 01, 2005, 05:01:38 pm
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I just read something on a post about MonoU Control in T2, and the guy was talking about Briberying in a chain of Eternal Witnesses. I was wondering if it was actually legal to Bribery Witness and bring back (with Witness) the same Bribery you used to get that Witness. Will the Bribery still be on the stack, or the target for Witness will only be chosen when Bribery is already resolved, thus in the graveyard? I'm pretty sure this is possible (Bringing back the same bribery), but I wanted to make sure! Thanks for the help!
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Eternal Formats / Creative / Re: Phyrexian Furnace in Salvagers
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on: April 27, 2005, 09:26:53 pm
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I would also eat the graveyard myself, if it was any relevent. What's the point in actually playing the card, if you're not going to use it! My metagame is full of Salvagers.deck, and they're all using Phyrexian Furnace, because it's certainly a house against a lot of decks.
You just shouldn't have any problems to combo out if you only have your graveyard to eat. With Salvager and Lotus, you've got infinite mana, so depending on your build, you should stumble on something relevent quite quick (Intuition, TfK, Trinket Mage, etc...), and in the case where you've got Salvager and Lion's Eye Diamond, then you have no problem because Lion's Eye just dumps your hand if need be!
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Vintage Community Discussion / Card Creation Forum / Re: Homesteader
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on: April 26, 2005, 09:22:12 pm
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Something along those lines could be doable I think:
Homesteader WG (GG might be more colorwise, or GG1 maybe) Creature - Something 2/2 Whenever ~ deals combat damage to a player, you may search your library for a basic land and put it into play tapped.
Don't know if it's rightly costed, it looks pretty good actually. Maybe a little too much or...?
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Eternal Formats / Creative / Re: [Deck] Weed
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on: April 14, 2005, 02:12:30 pm
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null rod is a great thread indeed, i need to find something, echoing truth might be worth testing, thank you for that. what would you suggest instead of the jar/wheel? If your metagame contains some Fish (pretty much any color) and also some Madness (which usually plays Null Rod maindeck), I would definitely fit 2 Echoing Truth maindeck in case you face any of those. In the worst cases, Truth isn't a dead card as it can gain you some tempo or just kill all those pesky 3cc Decree of Justice tokens! The other possibility would probably be to add more Ravagers like Mark just said. Maybe that Demonic Tutor could also make the cut. Another question, what is Tinker in there for? Memory Jar probably, but if it gets cut, I guess you should either cut Tinker, or simply add a better Tinker target!
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Vintage Community Discussion / Card Creation Forum / Forgotten Memories
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on: April 14, 2005, 01:22:58 pm
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This is my first post here, hope you like it (and it's never been done before!). It's an idea of card I just had while reading some rules questions...
Forgotten Memories 1U Instant Draw 4 cards, then put 4 cards from your hand on the bottom of your library. ~Insert random flavor text~
Current Version: Forgotten Memories 1U Instant Draw 4 cards, then put 4 cards from your hand on the bottom of your library in any order. ~Insert random flavor text~
Is the rules text ok? And is the cost right too? Waiting for some feedback! Thanks!
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Eternal Formats / Miscellaneous / Re: [Discussion] Bazaar/Replenish Deck
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on: April 10, 2005, 06:50:15 pm
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IMO pandemonium and Sapproling burst are quicker than form of the dragon... It's a simple newb question but yur answer really interesting me I'm pretty sure that there are a couple reasons behind playing Form of the Dragon instead of those two cards. One of them being that Form of the Dragon as your only Replenished enchantment can equal game, all by it's own (Yes, it does destroy some decks by itself, especially Control Slaver). Another reason that explains the inclusion of Form instead of the PandeBurst combo is that PandeBurst will always deal a maximum of 21 Damage. That means that if you want to kill a Platinum with it, you can't kill the player. If a player damaged you with an Exalted Angel earlier in the game, you're also in trouble. If he has the possibility to Sword to Plowshares one of his creatures with power higher than 2-3 (Fetchs and FoW does deal damage indeed), you are dead again. So the only advantage resides in that Pandeburst can kill instantly, but can also screw you royally!
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Eternal Formats / Miscellaneous / [Discussion] Bazaar/Replenish Deck
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on: March 28, 2005, 01:48:35 pm
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Props for the tournament! Fourth place isn't bad at all in a Mox Tourney, how many people were there?
Your decklist looks pretty optimal imo, there isn't a lot I would change about it in a general metagame. However, a friend of mine has begun testing Mana Crypt in his build by replacing the 4th Tundra. It usually accelerates him a lot as it casts pretty much every spell in the deck. I know that Control mirror tend to last quite long and Aggro isn't the easiest matchup, but in the cases where Crypt isn't good, you can just throw-it away to Bazaar. The inclusion of Crypt would also mean the impossibility to add a 2nd Boseiju because the blue sources would be a little too low.
The last thing I wanted to know about a bit was the reasonning behind playing 2 Form of the Dragon. Is it simply because killing fast = good, or because Intuition for 2 Forms insures a form in the graveyard. Or maybe it's something else I'm just missing! (I probably wouldn't cut the 2nd though, because I do love having one in the graveyard so easily)
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Eternal Formats / Miscellaneous / [Discussion] Bazaar/Replenish Deck
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on: March 25, 2005, 12:29:55 pm
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Boseiju insures that Balance resolves not Replenish Oh, yeah, I didn't see it that way. However, if our only way to fight through mage is with Balance, Mystical Tutor is pretty much an auto-inclusion to the deck (even if I'm not a fan of Mystical in here). Humility is really only a house versus Dragon, and cards like Echoing Truth or Seal of Cleansing could be just as good in many cases. Versus decks with Meddling Mage the problem is there is no way to reliable retrieve it; you can’t Intuition for it if your opponent has named Replenish with his Mage. Against Control Slaver and Aggro decks, Solitary Confinement is just as good if not better than Humility. It’s not a horrible card by any means I just don’t feel that it is a mandatory for the deck to run it. The thing is that, Humility prevents Dragon from even trying to do anything. Without it, you can setup your entire combo in play, and the very next turn, the Dragon player might be able to force through an Animate Dead and make a draw. I agree that Humility still isn't always usefull and necessary, you might just take 2 more turns to kill those Welders and Platinum Angels with your Form of the Dragon. However, would you consider putting 1 in the sideboard to prevent Dragon from doing those infinite loops draws after the first game? Hum, as for the other things discused here, I also think that the 4th Deep Analysis might just go because it's usually useless. You will rarely end up casting all 4 of them in a game, because hardcasted, they cost too much and in flashback, the lifelost is too important. As for Seal of Cleansing, I think it definitly fits the maindeck well. It's an ok card vs pretty much any deck, and it's great versus Dragon, Landstill, Control Slaver (ok, not great, but not bad either), etc... PS: I'm pretty much convinced that Humility doesn't need to be maindecked now, however, I still love Yawgmoth's Bargain!
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Vintage Community Discussion / Rules Q&A / Meddling Mage and Decree of Justice
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on: March 24, 2005, 02:44:55 pm
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Let Take a look at Death Long, You have to name tendrils (otherwise they will use Tendrils to kill the mage), but without a secound mage naming Death Wish before they wish for the answer, it is meaninless. Just for your information, Tendrils of Agony can not kill a Meddling Mage as it only makes a player lose life. Otherwise, it would probably be a little bit overpowered. I've been playing DeathLong for quite a while now, and usually, a Meddling Mage naming Tendrils of Agony still isn't a problem. When you combo out (read play Yawgmoth's Will), you usually go broken enough to play a second Wish, or a maindeck bounce so you can finish the opponent with a Tendrils of Agony. Chalice is a much harder card to face when playing DeathLong. If it's dropped for 1 soon enough, you're losing your most broken unrestricted acceleration in Dark Ritual. Couple with 8 permission spells, it's almost impossible for DeathLong to ovvercome the Chalice, except with a nut hand.
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Eternal Formats / Miscellaneous / [Discussion] Bazaar/Replenish Deck
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on: March 24, 2005, 01:02:15 pm
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Meddling Mages can be delt with by using plows or Boseiju so one of the two probably should be maindecked I like your build, and Boseiju is definitly house versus control, however, it does not solve the problem of Meddling Mage. The Mage doesn't even let you play the spell, he's not about countering it. So I think there must be at least Swords in the main. I know I said Humility was slow, however, it does solve a couple problems. It helps versus Mage (if you can get it through), it totally wins versus Dragon (the opponent needs to Cunning Wish, or play the maindeck bounce, which you have 8 Counters to not let it through), it's ok versus Control Slavery (because of Welder, Titan, Pentavus and Angel) and if you can slow aggro down enough (with your 8 counters), you'll probably have enough time to drop it. Another little thing, have you playtested your build versus Control Slavery? What I liked about the old 3 DA/3 TfK/Bazaars/etc... is that it could totally outdraw CS, thus out counter it. Maybe it's just me, but it seems that your build draws a little slower (probably as much though). Do you think it might affect the matchup in a negative way or?
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Eternal Formats / Miscellaneous / [Discussion] Bazaar/Replenish Deck
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on: March 24, 2005, 10:31:12 am
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I have just started to play this deck a couple days ago, and it's definitly fun to play. I did not have the chance to playtest versus a lot of different decks yet, but there are already some points I'd like to adress.
Like AnFgangsta just said it, any quick pressure put on the deck is really difficult to handle. I lost the first couple matches with the deck because of things like a first turn Karn, or even a quick Ravager/Disciple set up along with Skullclamp, etc. Humility can help a little bit here, but it usually does not come online before Turn 3 (if hardcasted) and Turn 4 (if Replenished). I don't know if this means that Swords to Plowshares should have a place Maindeck, but maybe it could help (It could also save you vs Meddling Mages which are incredible vs this deck). I know there isn't so much place in the deck for those though.
Another thing I've had some problems with are heavy-counters decks (such as Meandeck Oath) or just random games where the control opponent draws 75% of his 8 counters. I must say that Boseiju is, indeed, incredible in those matchups. I can just simply win games on it's own if you are able to untap it. It might be a good idea to run a couple in the maindeck and the sideboard so you can have something like 2 in for the second and third game versus control. Another problem I had was more of a metagame problem because of a certain deck which is pretty much only played here, Landstill. A resolved Disk means that 2 Replenishes need to get through in order to 'combo' out. Any ideas on how to fight this? Maybe the solution is just to not let Disk through though!
Last thing I would like to talk about is sideboard plans. I have not tested with sideboard yet, but I'm having problems to understand the sideboard plans with this deck. The maindeck is so tight that it's usually difficult to take out some cards to be able to fit more than 3-4 cards from the sideboard. And, have you ever though about putting a Sterling Grove in the board to protect your enchantments from Disenchants, Naturalizes, and Seal of Cleansings in game 2, or would it just be useless?
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Eternal Formats / Miscellaneous / [article]out of the CAB test-pits
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on: January 11, 2005, 12:44:53 pm
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I started playing this deck a couple days ago, and I do love the results! I did have a lot of problems with Dragon in game 1 (pre-SB) but maybe he was just quite lucky. I did not have the chance to play against a wide variety of decks though, but I'm still working on that.
I just thought about something though, it's not so much of a big deal but, how would you play the deck if your opponent dropped a first turn Tormod's Crypt. You said it yourself, this deck is a Yawgmoth's Will deck, thus Tormod's Crypt stops your main tutor (Gifts Ungiven) from being effective. Would you just go heavy disruption/Tinker-DC, or try to tutor up EE to clear the Crypt, or maybe something else!
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