everyone can see the new rise of oath of druids(see
http://www.starcitygames.com/php/news/expandnews.php?Article=8335), thanks to forbidden orchard. now there's the downfall of fish (see gencon) and fish should really get a tool to beat oath but the question is what?? there are 2 versions of fish: u/r gay-red, u/r/g wtf/r tuned for mirror match. the decklists:
u/r gay-red:
4x spiketail hatchling
4x cloud of faeries
4x grim lavamancer
1x gorilla shaman
4x force of will
3x daze
4x curiosity
4x standstill
3x null rod
3x stifle
2x crucible of worlds
1x misdirection
4x volcanic island
4x wasteland
4x mishra's factory
3x polluted delta
1x flooded strand
1x wooded foothills
2x faerie conclave
2x island
1x strip mine
1x mountain
SB:
4x blue elemental blast
4x red elemental blast
4x fire/ice
3x sword of fire and ice
u/r/g wtf:
4x Grim Lavamancer
4x River Boa
4x Spiketail Hatchling
2x Call of the Herd
1x Gorilla Shaman
4x Brainstorm
4x Curisity
4x Force of Will
3x Null Rod
2x Fire/Ice
2x Oxidize
1x Crucible of Worlds
1x Echoing Truth
4x Polluted Delta
2x Flooded Strand
4x Tropical Island
4x Volcanic Island
1x Island
1x Strip Mine
4x Wasteland
4x Mishra's Factory
SB:
2x REB
2x BEB
2x Naturalize
3x Artifact Mutation
1x Crucible
1x Fire/Ice
2x Sigil of Sleep
2x Maze of Ith
ok so what are the cards against oath of druids?
Maze of Ith:
ok so your oath resolves and you get a really big fatty on the table? great! now try attacking! it works but not very long if you don't got anything aainst wasteland/strip mine. even a crucible won't help you here.
echoing truth/unsummon/chain of vapor:
works really great. the moment the akroma/spirit of the night enters play you bounce them back to where they came from. oath decks don't have awnsers to that kind of removal if it resolves.
control magic:
why beat them if you can use them for own use? works nice if it resolves (but that's with all of the cards..) but is a little costy and won't stop the first 6 damage the turn akroma/spirit of the night comes into play.
the only problem with the colored spells who try to do anything about akroma/spirit of the night is that the moment you side these spells in they side akroma/sprit of the night out for pristine angel and iridescent angel, wich you cannot target with colored spells. so what we must do is stop the oath from triggering. not playing creatures is not a option cause that is where the orchard comes in the picture. so what else? destroying the oath before it triggers? there's an option:
naturalize:
only works in wtf/r but that is the stronger one of the 2 versions. thers's not much to say about this one other then it works and if oath keeps proving to be the strongest deck that it will replace oxidize in a lot of sideboards.
Viridian Zealot:
same s naturalize but it's a creature what is more fish-like.
decimate:
not a good choise for the only one who has creatures is you.
but why would you stop the triggering when you can make sure that your opponent does't want it to trigger? but how?
jester's cap:
most of the time your opponent won't side artifact removal in and most of the time he will only have 2 creatures to search for. the good old cap will remove those 2 creatures, saying i win!! ok it's kind of slow but it is by far the most effective way and also the funniest one.
the only other way to stop this deck is stopping oath is stopping the oath from being played at all. for this there are counters. but fish already plays the best counters you can find, but maybe not enough....
my conclusion: is you want to get a shot at beating oath with fish, try WTF for that is the version with the most removal for the oath.
any tips/comments?