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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 11:46:14 pm
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Now if Jacob Orlove, this sites onl admin apparently, followed the rules of his site you would be getting that post deleted and a warning. let's see if he does the job.
Notice I claimed the site had POOR content and that it was just much friendlier. GIve me your rl name so that next tournament I can own you with good white cards. Everyone makes Typos GOD sorry I forsook your name. Are you an english teacher? No?? then shut up.
I think you jsut got owned by "TMDness"
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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 11:37:22 pm
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That did not answer my question.
In case you did not understand. You and I know You were failing me either way. Why bother sending me the test then?
That's really what we should be asking you. There isn't any reason to send the test if you're going to be auto-failed. From this we can conclude that since you WERE sent the test, you were NOT auto-failed.
Obviously you're banned now but hopefully someone will see this and learn from your mistake(s).
-Matt[/color]
Also I know many of your "vintage adepts" who you let in past the radar, who's name's I won't mention because it's not their fault they are being let in under false pretenses, who would answer those questions much much worse.
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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 11:32:37 pm
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Way to be a hypocrite.
your a perfect example of this sites failures. that many posts and just a basic user aye? apparently the admin knows a winner when they see it. Also you mad a post saying not to leave a msg which essentialy voids itself. lalalal Plz Ban me so i cant ever post here again. P.S. It is truly sad when I can say with 100% honesty that star city games has a better vintage forum then a site BASED around vintage magic, and run by vintage players. @ Steve(Zherbus) I'll see you next waterbury where we can talk about how much we hate this site.
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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 10:49:02 pm
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numer of women who like machinus;0?
anyways the ammount of "moxen" won has never been my goal. The number of $$ won has been my goal. which makes local tournies far better for me but I like the big tournies bc non manadrain players and even some of the recluse good mana drain players are fun to play against. I can say i have made more money at MTG then I have spent on it. Which is good enough for me because normally the point of this game is having fun.
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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 10:24:38 pm
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"clearing edge technology"? You mean the decks that are made by teams and hidden until tournaments and then AFTER the team does well in the tourny they show you a deck and are allready working on a completly different deck that noone will expect at the next tourny. yes cutting edge indeed. Also I found this site about 2 minutes after I first posted here. I'm checking all of it's board then moving to the next site. I have no doubts that I will find a better site.
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Vintage Community Discussion / General Community Discussion / Done wasting my time here
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on: March 03, 2005, 09:29:01 pm
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Unfortunatly a slim few people on these forums are alolwed to discuss relevant topics that vintage members only are allowed to post on. Seeing as how this makes it blatantly pointless for me to post on this site and mostly ueless to the rest of the people here I am going on an internet quest to find a site where perhaps I can actually get opinions and insight about type 1. If I can find a single good one I'll get back to the people here so that the newer "basic users" can find a place to learn about vintage. Adios.
P.S. to the admin: allthough it is utterly pointless to lock this thread I allready know Jacob Will do so. @ zherbus, You are right your site sucks, sorry.
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Vintage Community Discussion / General Community Discussion / Weird Foods that Taste Good!
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on: March 02, 2005, 11:59:13 pm
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Working at a summer camp leaves people with time on their hands and thus hungry staff invented fluff mix. Take a jar of fluff(the bigones) and empty a full pound of M&Ms into it. proceed to dump in a few cups of frosted flakes. Smear on a gram cracker and dig in. Recently we also tried addinc choclate spread. Some of us liked it but I hated it:P Origianl fluff mix however is delicious.
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Eternal Formats / Creative / Choose 6 cards in Control Slaver
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on: March 02, 2005, 10:10:14 pm
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OKay here's my thoughts: the cunning wish should be 2 ofs and you should have instant speed hate cards for every deck in your sideboard. against oath you can risk STP with your few white sources or you can use diabolic edict. Either one nails SoTn and akroma pretty good and a sideboard coffin purge will rfg them after killing them. Against dragon you just try to wi game one and counter there spells then turn two you put in the coffing purge hate and some removal that bones them when they combo.(yet again STP) The extra shivan reef would probably be better as amountain bc basic lands are very good currently. I agree that Lava drat is very good against any deck running welders and can just be sided out for answers against oath and whatever else you run into. As for disrupting shall after seeing it in play with some friends I think it is too slow and not very consistant but it's up to you to run it. I'd make more comments but you want your main deck left alone.
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Eternal Formats / Miscellaneous / [Deck] Ugb-OATH build: Decklist Inside
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on: March 02, 2005, 07:03:35 pm
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Skeletal scrying is amazing in the deck. You let blessing hit the stack then scry away garbage and thin out what you nolonger need leaving the chances of getting control to win the game greatly increased. The problem this deck has that I think most oath has is it's susceptiability to creature removal. STP owns it. in 4cc 3cc or tog with white they will get 2 counters stp your guy and beat you to death with the 1/1s you gave them.
Overall however I like this build much better then previous oath decks because the drawing power of skeletal scrying is quite amazing with oath and Duress is key to getting the early game advantage.
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Eternal Formats / Miscellaneous / [Deck] Glimpse/Clamp-Kobold
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on: March 02, 2005, 12:36:34 am
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I considered duress but after playtesting discovered that one single FoW doesnt allways stop me, but I may give it a try. Like I said I may try the cradle. As for tolarian academy I would allmost never have it hit play. I plan to win turn one and the land I get is allmost allways from a Landgrant. the odds of getting and effectivly using academy turn one just seem to low. Personally I think Demonic Consultation is too risky. Thanks for the advice. I'll try some testing with a Cradle , crop rotation and maybe an academy and post any differences I see in play.
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Eternal Formats / Miscellaneous / [Deck Discussion] Revamping MiracleGro
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on: March 02, 2005, 12:32:17 am
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HAs anyone considered playing growbolds? You get the druid big fast to outspeed decks like Oath. The big problem is cutting card for the 12 kobolds and how to keep the deck running. running 4 skullclamps and 4 glimpses would be nice but there's only room for one or the other. Personally i think deck running glmibses kobolds druids some draw magic, counters, and driads would de pretty good with a quick efficient kill.
Also STP is amazing in the current metagame and is definatly worth the missing black power. You get to RFG and get rid of for the rest of the game: Akroma, SoTn, Welder, and depending on the situations trisk, pents and hydras(in Oath). it can also be used against any random beaters that are found in rogue decks or just plain random bad decks you end up faceing. STPs power is underestimated by the vintage community.
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Eternal Formats / Miscellaneous / [Discuss] What decks can come back now?
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on: March 02, 2005, 12:21:38 am
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Combo decks new and old will most likelycom flying back. Kobold/deathlong/stormten etc no longer have to worry about trinisphere and cantry to plow through everyone else now that their worst nightmare is most likely Force of Will. I think decks Like 4CC may grow more popular because they have the power to deal with annoyances like Goblin welder and Oath. It was viable when Trinisphere was 4 to a deck, but was just really annoying to play out from under a lock. What about negative effects?? With things like combo surging back i think Creature and burn based decks will get scorched and shoved out of the format even more. Who bothers trying to get in jackal pup beats when turn one their opponent can tendrils the with ease? Or try going wild mongrel go?? I think type one will have some archtypes brought back but some pushedeven further away. Edited: said type 4 for some reason.
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Eternal Formats / Miscellaneous / New B&R List
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on: March 01, 2005, 09:24:19 pm
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Your assuming that by the time you drop 2 lands you opponent has not A) played a smokestack and killed your land(s). B) played a sundering titan and killed your lands c) played a tangle wire and make your lands irrellevant or d) gotten a crucible lock. Most likely by his turn 3.. or 4 if he went first, I think he would have these. That's why stacks with first turn TRinisphere should allways be a kill..unless the stax player is incredibly unlucky or unskilled.
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Vintage Community Discussion / General Community Discussion / Learn how to love french people
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on: March 01, 2005, 09:21:14 pm
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I don't know where you are from but around here French women are seldom thought of as goddesses. Alot of people believe that frenchwomen dont shave anything... and I don't think of a chick with a beard as a goddess.. or one with loads of armpit hair However the male stereotype was accurate. but you forgot the drunk on wine part. If the French didn't hate america there government would not spread anti-US propoganda like it does.
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Eternal Formats / Miscellaneous / New B&R List
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on: March 01, 2005, 06:18:50 pm
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Either that or combo will take the field. anyways: trinisphere is the opposite of what creates playetr interaction. spells that alter some things that you can do inspire player interaction. but spells like orims chant or Trinisphere that shut down everything are the complete opposite of player interaction.
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Eternal Formats / Miscellaneous / New B&R List
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on: March 01, 2005, 12:23:51 pm
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Speaking of combo here's a 2 card combo that nueters slaver and oath: Orims chant, swords to plowshears. TADA that nasty 6/6 is gone for good. now if your running black you can coffin purge when their possible hydra in oath kills itself. against welders you just pluck them off. Also if your running 4cc you can not only swords the welder but dart/fire them out of play. then you wait and win.
I guess for reasons like this 4cc may take off as well as more combo.
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Eternal Formats / Miscellaneous / [Deck] Glimpse/Clamp-Kobold
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on: March 01, 2005, 12:16:22 pm
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I have a very different kobold build: 12x kobolds 4x dark rit 4x culling the weak 4x skullclamp 4x glimpse of nature 4x ESG 2x bayou 1x trops(might change to a gaes cradl-seems interesting) 5x moxs 1x lotus 1x chrome mox 1x lotus petal 1x mana crypt 4x chromatic sphere 1x deathwish 3x tendrils of agony 3 x landgrant 1x demonic tutor 1x yawg will 1x time twister 2x tinder wall 1x ancestrall recall. I allways go for the risk of turn one win, and it seems to happen 60% of the time or so. Not running necro because hoping to not need a turn 2. the draw power seems consistent after you've had enough play experience with the deck to know how it functions. It seems flexible around FoW because they have to counter both skullclamp and glimpse and can allmost never do both. the cullings add the extra mana power to keep on chugging along with spells like timetwister, chromatic sphere, and clamp. Max damage I've done turn one was about 280 dmg. The deathwish is in there to get things like hullbreack/spare tendrils/and whatnot for either the win or to get rid of nuissances such as Platinum angel. equipping tinder wall then saccing for 2 cards and 2 mana is pretty amazing. If anyone has CONSTRUCTIVE ideas about my deck feel free to send me a private msg.
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Eternal Formats / Miscellaneous / New B&R List
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on: March 01, 2005, 10:41:58 am
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I read up to page 2 and got bored. Anyways trinisphere was a game annoyance but not an overly powerful card and did not warrant restriction unlike some cards such as Goblin welder which is the key to a slaver combo that has been winning and covering top 8s across the boards. Goblin welders should be the first M:TG restricted creature. BTW restricting dark ritual wont stop combo. A kobold clamp combo running songs of the damned and culling the weak easily fills in the loops nad still has a strong first turn win percentage. and if they somehow dont win turn one the clamp has allready drawn them a strong hand for turn 2.
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Vintage Community Discussion / Casual Forum / Type 4: What's the pick?
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on: December 11, 2004, 05:30:56 pm
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I think Slaver would be good to take, even if it doesn't kill someone outright(which shouldn't be the pont of t.4) it's still strong enough to impose a nice board position. OUt of this pack I think Elephant Ambush would be last pick, it's just not strong enough.
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Vintage Community Discussion / Casual Forum / Type 4 Discussion of the Day: Play experiences w/ Unhinged
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on: December 11, 2004, 05:23:01 pm
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The Gotcha cards are too good. I was plying some T.4 and someone got a spellcounter. So when anyone cast a spell that hurt anyone they wouls say "SPELL COUNTER". And the use would counter any spell for them. IT made the game drag on forever. The same happened with Kill Destroy, and number cruncher. We also tried greater morphling until we realized it could be a 9/1 doublestriking, trampling flying hasteing Bushido one bagillion and kill anyone who has played a creature turn 1.
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Vintage Community Discussion / General Community Discussion / Unhinged Stories?
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on: November 21, 2004, 10:29:17 am
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I went 4-0 and won the binghamton release. triple booster tutor..allthough I only had the money to use it once>.<. Badass-is as his name applies- Bad Ass. very hard for my opponnents to kill him, especially since i mised 4 boost spells. Also double farewell to arms made my games very interesting. In the pack I tutored for a got a SHINY Gluteous Maximous. This set is alotof fun to play, but IMO B/G was the best color scheme, and cards like word dropping made the gotcha technique very interesting. I went 2-2 With my shiny Side to side. Leave it to me to get paired up against an uber athlete rd 3 and get smashed at arm wrestling 
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Vintage Community Discussion / General Community Discussion / Why Type 1 Takes Little Skill...What???
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on: November 19, 2004, 10:06:18 am
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As someone who played alot of sligh and burninator, and also some combo decks I'd like to point out 2 things. one is that on the whole sligh is easier to play. The Second point is the skill needed to play sligh cunningly. Alot of type 1 players say to just throw your deck in their face. Howvere you need to know which men get toasted, when your opponnent is going to counter your burn. And you need to keep a running tally of how many important men you have burned, which and how many of your burn spells you have cast, and how many of which counters ure opponent has left. Sligh takes some work.
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