Hi guys,
I've been testing a deck different than other Oath decks: it works with Bringer of the White Dawn and Mindslaver. The reason: I'm bored of playing against Oath with the Angel configuration, and this version works pretty good against combo, so I decided to test it. I post it here cause I think that the ManaDrainers can help me with this deck:
Mana Base (22)
4x Tropical Island
4x Polluted Delta
5x Island
4x Wasteland
R Strip Mine
4x Forbidden Orchard
Combo (10)
4x Oath of Druids
2x Bringer of the White Dawn
2x Mindslaver
1x Jester's Cap
1x Krosan Reclamation
Draw Engine & Tutors (16)
4x AK
4x Intuition
2x Impulse
4x Brainstorm
2x Cunning Wish
Counterspells (12)
4x FoW
4x Mana Drain
4x Mana Leak
SB:
2x Tormod's Crypt
2x BeB
2x Echoing Truth
1x Hurkyl's Recall
1x Oxidize
3x Naturalize
3x Energy Flux
1x Platinum Angel
Card Choices:
4x Tropical Island: Fast mana of both colors, i run always 4, some people run only 2 in oath or madness, but i prefer this.
Strip Set: You may have to deal with Mishra's Workshop or Bazaar of Baghdad, and this is the best way of do this.
4x Polluted Delta: With this, you may fetch Islands if you are playing against a deck with lots of wastelands and LD spells, or you may fetch tropical island to play oath.
Basic Islands: I play 5 basic islands, a good number to fight against opposing wastelands.
4x Forbidden Orchard: With this land, you may activate the Oath against Landstill or decks like that, and it gives you mana of any color (sometimes you may play bringers with this...

)
Combo
4x Oath: Obvious. The key of the deck. It searches for the bringers to combo out the opponent
2x Bringer of the White Dawn: I play 2 rather than 1 because sometimes with 1 activation of the Oath you don't throw slaver, and with 2 you may use jester's cap a lot of time too.
2x Mindslaver: The key against a lot of decks, when we oath up a bringer and the next turn we bring the slaver, opponent will concede you cause you may play slaver indefinitely.
1x Jester's Cap: This is my personal tech, and it works very well against decks like Meandeck Oath or Tendrils based combos, you remove their win conditions and you have only to oath a bringer and kill them.
1x Krosan Reclamation: Sometimes you have to oath another time after the 2nd Bringer to find the slaver, and i use it for survive a few turns before die.
Draw Engine & Tutors:
4x AK: This is our 1st Draw Engine, It has a lot of synergy with oath and intuition.
4x Intuition: With this you fetch oath, AK or something that you need.
4x Brainstorm: When you are looking for an oath or a FoW, Brainstorm is a very good card that may leave Bringers on top for after shuffle with a polluted delta or an intuition.
2x Cunning Wish: The Key against Oath, when he or she is a slave for you, you may play the cunning wish and bounce his or her creatures to the hand and atk with the bringers.
2x Impulse: Search for the oath or the orchard is its function.
Counterspells:
4x Force Of Will: To protect a turn 2 Oath or against 1st Turn combos.
4x Mana Drain: Acceleration for the intuitions o for use the slaver until you have 4 mana.
4x Counterspell: I play this rather than Mana Leak cause Leak is played cause you may play it in the first turn (mana+mox = leak), but in this deck that there aren't any moxen, i like more counterspell.
SB:
2x Tormod's Crypt: Works well against a couple of decks, i run this cause i can't play seal of ground
2x BeB: Fight against Welder is the main function.
2x Echoing Truth: It's for the Oath mirror or against 4CC (decree tokens)
3x Energy Flux: I hate Stax.
3x Naturalize: Good against too many decks
1x Platinum Angel: Against Oath Mirror or combo decks
Oxidize, Hurkyl's Recall: Wishable targets for all moments
This is the deck that i'm working in, please help me

Sierra