i was recently thinking about making a new deck since oath is getting kinda boring and in thinking about what i wanted i knew it had to have goblin welders and some way to abuse the graveyard so i started looking a cerebral assassin like build that ran a little more control but still had alot of threats, which brought me to intuition as a great way to dump stuff into the yard or my hand, so having said that heres the list i tried to work up, i have some problems and some questions with it that i'lll talk about after it.
ARTIFACT
1x black lotus
1x mox jet
1x mox emerald
1x mox sapphire
1x mox pearl
1x mox ruby
1x mana vault
1x mana crypt
1x sol ring
1x triskelion
3x sundering titan
1x possessed portal
1x platinum angel
BLACK
4x animate dead
1x demonic tutor
1x yawgmoth's will
BLUE
1x ancestral recall
4x force of will
3x intuition
4x thirst for knowledge
1x tinker
RED
4x goblin welder
4x squee, goblin nabob
LAND
4x bazaar of baghdad
3x city of brass
3x gemstone mine
3x underground river
2x shivan reef
2x glimmervoid
1x tolarian academy
first i'll try to explain what i think can be taken out and why
squee, he has great synergy w/ bazaar of baghdad and possesed portal but i think draw like accumulated knowledge could be put in his place (this could mean taking out possessed portal or only using it when it would be of the optimum advantage, but i think that more draw would only accelerate this deck that much more, in essence making an army of animated or welded creatures and artifacts, but since i haven't tested the build much i decided to keep him where he is for now.
demonic tutor, i think with the bazaars it might be able to be taken out for something more useful, because w/ thirsts and bazaars for draw i should get what i need in my hand and this might end up just being a dead card also it could be a slot for another creature, altho i can always demonic for an intuition for a force or a welder it does have its purposes which is why i think it could stay even if ak's get added.
intuition, i added this because it is increadibly useful in getting creatures in to my graveyard or other cards in to my hand or yard, and helps me bring the cards i need in my deck to where i want them.
i was also considering running more counterspells such as drains to give the deck a little more controllish feel, altho i think that they might not be needed it was just an idea i was toying with.
i would love to get help in figuring out what stregths i have lost from the previous CA build and what strengths its gained as well as possible card suggestions on what to add or take out.
