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Eternal Formats / Miscellaneous / [Discussion] Transmute Artifact, what's the best build?
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on: December 11, 2004, 08:04:00 pm
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I still haven't done much testing with the deck, but I think there should be 1 Jester's Cap maindeck. I played in a type 1 tourny last weekend (ended up using a Doomsday deck instead of this), and a lot of people were running caps in there stax decks. It is an auto win verses most combo (Unless they have the combo in hand), and is quite good verses oath, tog, and slaver. Not sure what I'd cut to make room for it though.
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Eternal Formats / Miscellaneous / [Discussion] Transmute Artifact, what's the best build?
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on: December 02, 2004, 02:13:26 am
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If you had a Trinisphere in play, and you cast Transmute Artifact sacing Triskelion to get a Platinum Angel for example. Then would you still have to pay 3 mana? If that's how it works, I guess Trinisphere wouldn't even be that good in the deck. The only reason I was saying to take out Brainstorm for them was because once Trin is in play, brainstorm isn't very good. But your version is probably better, you have tested it more than me.
Does this deck beat oath and stax usually? Oath and workshop varients (stax, 5/3, etc) are the most common decks played in my area. Last t8 had 4 oath decks (1 was a combo oath deck), 3 stax/ 5/3 decks, and 1 Landstill. Surprisingly landstill actually won the tournament, was the only copy in the whole place. The tournament was with 12 proxies.
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Eternal Formats / Miscellaneous / [Discussion] Transmute Artifact, what's the best build?
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on: December 01, 2004, 09:40:43 am
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On these forums someone posted a Transmute Artifact Welder deck, and I thought it looked pretty good. Looks like a fun deck to play. Their version may be the better build of the deck, looked pretty tuned. I had a couple ideas though about the deck, and was wondering what people thought of them. 1st here's the decklist they posted:
1 Mox Ruby 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Saphire 1 Mana Crypt 1 Black Lotus 1 Sol Ring 1 Manavault 2 Gilded Lotus 4 Volcanic Island 3 Island 2 Wasteland 1 Strip Mine 1 Tolarian Academy 4 Mishra's Workshop 3 Flooded Strand 4 thirst for Knowledge 1 Memory jar 1 Ancestral Recall 1 Platinum Angel 1 Sundering Titan 1 Triskelion 1 Crucible of Worlds 4 Goblin Welder 4 Su-Chi 4 Transmute Artifact 1 Tinker 2 Fire/Ice 1 Mindslaver 1 Time Walk 4 Brainstorm
SB: 3 Eon Hub 4 Trinisphere 3 Old man of the Sea/Lava Dart 1 Duplicant 1 Memnarch 1 Triskelion 1 Crucible of Worlds 1 Jester's Cap
Not sure about some of the sideboard cards, but I'm mainly interested in the main deck. I haven't had a chance to playtest this deck, so I'm not sure if these would be good ideas or not. The 1st thing I was thinking of was taking out the 4 Brainstorms, and adding 4 Trinisphere main deck. My other thought was to add 4 Force of Wills, but not adding Trinispheres. To add the 4 Forces, I was thinking about taking out 2 Fire/Ice, 1 Brainstorm, and 1 Thirst for Knowledge (although could take out other cards). Are Force of Will or Trinisphere just not needed for the deck?
The problem with adding Forces is you are losing very valueable cards, but I thought might make the deck have at least some chance to stop their key spells. About the Trinispheres, seems like it wouldn't really hurt the deck too much. The main loss would be the Brainstorms, which maybe are needed to get the deck going. Playing 1st turn Trinisphere is just so good against almost every deck. I've lost many games due to my opponent doing that.
1 other thing, how do you deal with Null Rod? Not many decks play it, but seems like would really hurt the deck. I guess you could just sac something and beat them down, maybe should be some sideboard slot to stop it. Although I can't think of any good ones off hand. Would also be nice to have a 3rd Wasteland, but probablyt not room for it.
What are your thoughts about these changes, good, or not needed? Also I love the Eon Hubs sideboard, I had never even thought about those. Totally stops Oath, and energy flux.
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