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Eternal Formats / Creative / [decklist] MBC
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on: January 24, 2005, 10:59:24 pm
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MBC is a fun control deck to play, but I think that I requires a more disruptive route to do much good. You want to up your Duress count to four, and cut the Duplicant. One more shade and Hippie would benefit you. For reference purposes, I will note my list:
4 Hypnotic Specter 4 Nantuko Shade
2 Skeletal Scrying 1 Vampiric Tutor 1 Demonic Tutor 1 Mind Twist 1 Yawgmoth's Will 1 Yawgmoth's Bargain 1 Necropotence
4 Duress 4 Hymn to Tourach 4 Sinkhole 3 Nevinyrral's Disk 1 Drain Life
4 Dark Ritual 1 Black Lotus 1 Mox Jet 1 Sol Ring 5 Wasteland/ Stripmine 16 Swamp
The best that you can hope for with MBC are extremely broken starts. Swamp, Ritual, Duress - Hymn and if you're lucky a Hippie and a Lotus will show in that hand too. I haven't run across too competive of a build for type 1 so I kinda scraped the idea. It's a fun deck to play at low powered tourneys.
The whole concept with this is continual disruption until you can slaughter them with a Shade or get a strong Drain Life through.
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3
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Eternal Formats / Miscellaneous / Are Enough People Trying to Break T1?
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on: January 11, 2005, 03:54:57 pm
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I personally consider myself a tier 1.5 or 2 vintage player. I've only been around since tempest and I quit for two years at one point. However, I do enjoy trying to innovate. It's just that using certain cards that could become potentially "broken" have great flaws in them for vintage.
1. The card itself. If it's too slow, or requires multiple cards to break, it isn't worth trying due to point 3. 2. Acceleration isn't a problem. If the card conflicts with acceleration used, if it's overcosted by 1 even, it becomes problematic in playing thus not being the bomb that I wanted it to be. 3. Combo. It's some cards that have great combo potential, but the other cards that must be used in making the combo lethal generally exceed two, thus making a less consistent build. This becomes a problem when facing experienced players who have builds that don't allow mistakes or inconsistency.
I want to be the guy to break a card in type one, but I don't have time or the resources usually. Even if I did, it might turn out that I fail horribly at what I did. I appreciate the fact that sites like TMD exist, that way, I don't have to cough up twenty dollars at a tourney to find out what i have made isn't going to work. I have trouble organising my thoughs sometimes so my post may be illogical.
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4
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Vintage Community Discussion / Rules Q&A / Stax - Null Rod question
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on: December 30, 2004, 05:18:19 pm
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If my opponent has a Null Rod in play, and I have a Trinisphere / Smokestack / Tangle Wire in play, does Rod affect any of those cards abilites? I am under the impression that since the abilities don't require mana to be paid, or tapping them that it doesn't.
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5
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Eternal Formats / Creative / Trinisphere without Mishras & Moxes
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on: December 16, 2004, 11:22:34 am
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Oh, just something that hit me, another good way to keep them from hitting the three land; Rishadan port. You get the turn one sphere, turn two port, and from then on, they're pretty much screwed.
I made a build of Stax for 1.5, and even if it sucks entirely, I am playing it in the next tourney up here. It is a consistent winner in all my playtesting (None of my friends are pro's) and out of 537 games, I have dropped a turn one 3sphere about 200 times. Yeah, it's a bit shy of 40%, but I also run 4 Petal and 4 Diamonds. Plus I take those mulligans.
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6
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Vintage Community Discussion / General Community Discussion / Keep Legacy?
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on: December 13, 2004, 05:03:49 pm
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I am in favour of keeping the Legacy thread as well. TMD is the place for intellectual Vintage players, so there is an apparent runoff into the Legacy forum. I know that in my area, there is often a 1.5 tourney once a month, somewhere or another. This place has people who actually put the time into the constructs of their posts, therefore making it superior to the other webistes which, as bardo trout stated, " ' FoF is [insert moronic leet synonym for 'good'] ' " are often cluttered with useless information.
A good majority of other sites have an abundance of people whom jack the ideas from forums such as these, twist them a little bit and say, "Hey, look at this bitchin' awesome deck that I created! OMFG!!!! IT SOOOOO GOOOD!!!!" I personally like the strictly moderated sites so that I don't have to sift through the garbage and spam posts of others. For the short time that I have been a member here, the mods have been doing what they are supposed to do. They are even helpful!! What do you know?
I must give it up to you guys (not to sound like an asskisser which is what I am probably coming off as), but you have deticated whole threads as to what not to do, and that benefits the poster and the reader. But back to the matter at hand, these Legacy forums have what others mostly lack; class.
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Vintage Community Discussion / Community Introductions / Introduce Yourself
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on: December 13, 2004, 04:51:23 pm
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Hey all!
Name: Tony F. Age: 16 Playing since: Tempest Occupation: Pool Hustler
I actually sold my collection once to pay for a drug addiction, worst mistake of my time. This stuff is more addicting than what I was using. It's cardboard crack. You think you get out of it's grips, you're good for a year or two and it comes back to you; in spades. *Shudders* Oh well, it's nice to get back to those things that you enjoy.
I play mainly control or combo. I've played aggro once. Took first at an FNM and then returned to 'Tog back when Invasion / Oddyssey was in. I drifted out of the Standard scene once Mirrodin hit and got into Vintage and 1.5, the guy who I sold my cards to gave back to me for half of what I sold them to him for. I don't want to spill my life's story here, I am starting to sound like an ugly redheaded step-child now, so I leave you with that little bit of me.
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Eternal Formats / Creative / Trinisphere without Mishras & Moxes
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on: December 13, 2004, 02:15:14 pm
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Hey, I have a decklist for a 1.5 version that I am trying to get into the swing of things. I really love the deck, it's a brutal lock. I would post the list, but it doesn't belong in a Vintage thread. Here's my suggestions.
Grim Monolith Mana Vault Mana Crypt Lotus Petal Mox Diamond (I hope you meant no power nine Moxen)
The deck becomes considerably slower without the Shops, so you may want to run Metalworker (Most wMUD builds do), it's possibly a turn two hand emptier. However, there is just no alternative for the Shop. Of all things though, avoid Chrome Mox! It isn't meant to be played here. Crucible + Diamond is good, since you can recur your discarded land. You can still get turn one Trini's into play, but it's a less frequent occurance. Fully powered, the deck has about a 21% chance of hitting a first turn Trini without a paris, yet if you decide to go for one, your chances become roughly 19%. It decreases yet again without workshops or power, to about 12 - 15%. If you really want to play it on a budget, the most inexpensive yet moderately effective version of this deck will run you about $250.00 - $350.00. Good luck!
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Vintage Community Discussion / Casual Forum / Type 4 Discussion of the Day: Play experiences w/ Unhinged
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on: December 13, 2004, 11:51:45 am
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Hey, anyone else here like playing with Cheetyface? If by chance (By chance I mean cheat,) You get a land and four Cheetyfaces in hand, you play you land with all four Cheetyfaces stuck behind it and pass. It's so much fun when your opponent draws and says,"Hey, wait a minute." By then it's too late, you have 4 2/2 Flyers for the cost of one land. Mob brutality at its best.
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