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1  Vintage Community Discussion / Card Creation Forum / Reignition on: December 21, 2004, 05:35:26 pm
Well....If it needs a bit of a power boost.

Reignition
1R
Enchantment
Reignition cannot be countered.
If a spell that would deal damage to a creature or player is countered, reignition deals half that spell's damage to target creature or player, and you draw a card.

Any better?
2  Vintage Community Discussion / Card Creation Forum / Reignition on: December 21, 2004, 04:08:16 am
Reignition
1R
Enchantment
If a spell that would deal damage to a creature or player is countered, you may choose to have it deal half that damage, rounded down, to that creature or player.

A little fun for burn decks against counter, which i have always been annoyed at  :lol: .  With a cost of 1R decks can get it out before counterspell if they go first.
3  Vintage Community Discussion / Card Creation Forum / Suicidal Effort on: December 21, 2004, 04:04:57 am
Check the other thread I just made then.

For me, i like both, so i'll still keep this one.
4  Vintage Community Discussion / Card Creation Forum / Exhaustive Effort on: December 21, 2004, 03:13:52 am
This is not the old card i posted earlier today, this is a new one suggested in that thread.

Exhaustive Effort
1UU
Instant
You may skip your next turn instead of paying Exhaustive Effort's mana cost.
Counter target spell.

OR

Another possible version:

Exhaustive Effort
U
Instant
Counter target spell.
Skip your next turn.
You may choose to untap an island you control.

The second is more restrictive, but it helps more in its certain situation.  Which do you think is a better card idea, if either?
5  Vintage Community Discussion / Card Creation Forum / Suicidal Effort on: December 21, 2004, 03:05:12 am
Perhaps make 2 cards?  One that skips your next turn and one that loses you the game?  I'll put the other in a new thread.
6  Vintage Community Discussion / Card Creation Forum / Secluded Temple on: December 21, 2004, 02:37:05 am
Well then, if we want to make this decent, how about making it add 2 colorless instead of 1 of any color, with your new wording?
7  Vintage Community Discussion / Card Creation Forum / Suicidal Effort on: December 20, 2004, 09:16:42 pm
Suicidal Effort
UB
Instant
You may play Suicidal Effort without playing its mana cost.  If you do, you lose the game during your next end-of-turn step.
Counter target spell.


A last ditch prevention technique for combo decks.  It's risky, but it could keep your combo alive.

Updated version, with flavor text:

Suicidal Effort
UB
Instant
You may play Suicidal effort without paying its mana cost.  If you do, you lose the game at the end of your turn.
Counter target spell.
He was determined to see his plan through, even at the cost of his own life.
8  Vintage Community Discussion / Card Creation Forum / Secluded Temple on: December 20, 2004, 08:47:53 pm
Secluded Temple
Land
During your upkeep, you may choose to skip your draw step this turn.
T: Add one mana of any color to your mana pool.  Play this ability only if you skippied your draw step this turn.


I've always liked lands that produce any color of mana, but some of them just have too big drawbacks for me.  I think this one might work, but it might be too easy to abuse for decks that try to make people deck themselves, or decks that penalize drawing.  Is this unbalanced?
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