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1  Eternal Formats / Blue-Based Control / Re: Maniac Oath on: June 18, 2012, 11:01:24 am
Actually, I've had quite a bit of success in playtesting by adding 4x Temporal Mastery. My list is slightly different (post later) After Oathing, but before drawing, you can Brainstorm if there's a TM in hand, Vampiric/Mystical tutor for TM, Noxious Revival if you mill one during Oath activation, activate Top to dig for a TM too. It's definitely more fragile than Golden Gun, Demon, or Gristlebrand variants, but it's really quick. Not saying it's better, but it has been working well for me.
2  Eternal Formats / General Strategy Discussion / Re: Sigarda, Host of Herons on: April 17, 2012, 09:42:59 am
Sideboard option in Oath vs Stax?
3  Eternal Formats / General Strategy Discussion / Re: Temporal Mastery on: April 17, 2012, 09:20:05 am
It seems to me that this could be good in Oath. Oath decks tend to already run some forms of library manipulation, such as Top, Vamp, Mystical, Brainstorm, Jace, and See Beyond. Time Walk is already good in Oath, but multiple Walks seem even better. Maybe someone that's an authority on Oath could weigh in on this one. It seems that people are passionate about how effective this card will be in Vintage, with some saying minimal and others claim extreme brokenness. I pre-ordered 4, just to be safe. If it's as good as many are claiming, it will be banned (or cause the banning of another card, such as Brainstorm) in Legacy and restricted in Vintage.
4  Eternal Formats / Creative / Re: [Deck] Turbo Death - Years In The Making on: April 03, 2008, 01:02:23 pm
I attempted to make your deck a little more stable, yet retain some of the speed that you claim is around turn 3. I think turn 3 is pushing it. This build might not be as fragile, but it's by NO means competitive. This is the best I could do while trying to keep your deck intact for the most part. I think it's a little better than what you proposed, but it's still not going to T8 at a good tourney.

Land:16
4 Bazaar of Baghdad
2 Bayou
3 Underground Sea
3 Polluted Delta
3 Flooded Strand
1 Island

Spells:29
1 Vampiric Tutor
1 Imperial Seal
1 Demonic Tutor
2 Buried Alive
1 Yawgmoth’s Will
1 Living Death
2 Exhume
4 Thoughtseize
1 Dark Ritual
3 Cabal Ritual
4 Intuition
4 Pact of Negation
1 Echoing Truth
2 Life From the Loam
1 Regrowth

Creatures:8
4 Hermit Druid
1 Spirit of the Night
1 Akroma, Angel of Wrath
1 Razia, Boros Archangel
1 Platinum Angel

Artifacts: 7
3 Chalice of the Void
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire

Sideboard:15
1 Life from the Loam
1 Ray of Revelation
1 Hurkyl’s Recall
3 Ancient Grudge
4 Leyline of the Void
1 Chalice of the Void
4 Pithing Needle

Here's my explanations:

Bazaar & Hermit Druid basically have the same goal - throwing your creatures in the yard. I added Exhume, because you can drop it on turn 2 with a Bazaar activation on turn 1 (dropping a creature). Chalice for 0 is a great play (especially against Flash), and Chalice for 1 only shuts off about 7 cards in your main. Both are good plays against most decks. Life from Loam is another yard dumper, but it also recurs your wasted lands. Intuition is really good, because you can pretty much get what you want. Like I said, it's not competitive, but I think it would be slightly better than what you proposed. Mainly, because you had too many creatures/cards that aren't playable in normal casting terms and rely solely on graveyard recursion, which makes them dead draws. The only thing I regret is not finding space for more draw.
5  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Meandeck Open of Pittsburgh Day 1 Results!! March 8th on: March 09, 2008, 11:52:49 am
I wish I could have made it, but weather prevented me from making the journey. Is anyone going to post decklists of 5-8. I would like to see the rest of the field. Hope it was successful enough to have a do-over soon.
6  Eternal Formats / Creative / Re: 37land.dec in Vintage on: March 03, 2008, 10:11:01 am
Thought about Vinelasher Kudzu?

That would speed up your clock, and would get big fast, as opposed to Factory. I would definitely recommend some tutors and draw.
7  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Unrestriction Proposals on: February 21, 2008, 04:23:03 pm
Dream Halls, Grim Monolith, and Mox Diamond are definitely able to come off the restricted list.

I don't think there's any way to realistically abuse Dream Halls with it's casting cost being so high. There's always alternate ways to get cards into play, but doesn't the Storm mechanic just work more efficiently?

I could see Grim Monolith being used, but it don't think it would be overly-abusive, even with Voltaic Key. Myself, I'd be happy to try 4 of them in a Belcher build and let you know. I don't anticipate any major change.

Mox Diamond is also pretty safe. Trading a land to play this is a steep cost, especially now when decks are running less lands and more fetches. You just can't afford to trade lands and lose card advantage in some decks.

Fact or Fiction is still pretty sick, but can probably come off the list. Gush is definitely more broken and the sky didn't fall when it became unrestricted.

Here's my .02 on the other suggestions:

Library of Alexandria can come off the list simply because it doesn't really make sense to run more than one. I think it's lost a little luster over the years, and I think there's better card choices than Library to run as multiples in most decks.

Enlightened tutor might be alright too. Running 4 white tutors that only fetch artifacts & enchantments doesn't seem too scary, but it would probably see a lot of play. Bomberman? Oath? GAT? My main benchmark is that Merchant Scroll (which is unrestricted) is a more powerful card and remains unrestricted.

Lotus Petal is one to watch, because it has potential to maybe someday come off the list. I don't think now is the right time. Again, another card that's broken, but not as broken as it used to be. If unrestriction happens, Chalice @ 0 will be required.

Crop Rotation is one that should be further discussed. It doesn't auto-win games, yet, it's still pretty broken. It might be best to err on the side of caution here.

Huge chunk of blank space removed. -Matt
8  Eternal Formats / Creative / Re: Cycling drain life deck on: February 14, 2008, 12:25:15 am
Here's the thing: You can win faster by sticking with mono-black spells and using consume spirit as a win condition, but it's very fragile. I honestly think from my own experience that it's better to wait another turn, get a red mana source, and win via Torch.

So, here's what I'd add (unless you wanted to proxy cards and/or not stick to a budget):

1 x Lotus Petal

4 x Street Wraith

2 x Kaervek's Torch

1 x Living Death

1 x Wheel of Fortune



9  Eternal Formats / Creative / Re: Cycling drain life deck on: February 12, 2008, 02:34:58 pm
I don't play Legacy, but it probably has a better shot there. With having access to 4 x Lion's Eye Diamond, 4 x Chrome Mox, and/or 4 x Lotus Petal. Possibilities....
10  Eternal Formats / Creative / Re: Cycling drain life deck on: February 12, 2008, 09:53:09 am
This is an old deck that has been around for quite some time. It is quite fun, but it loses in a competitive environment. Trust me, if it was good, I'd totally play it at every tournament....that's how fun it is. Losing, however, is not fun. I've been working on this deck for several years now. It's just sitting in sleeves waiting for the right cards to be created. Oh, and I built the whole thing for under $20!

Here is the problem: You need certain non-cycling cards to make it better, but if you add too many non-cycling cards, you'll run out of gas. I tried adding some draw elements to refill my hand, but that didn't help, because you need to win fast. By adding draw, I had to wait a turn for colored mana to be on-board. Secondly, you need a backup plan, because any disruption means you lose.

Some ideas that I've tried:

1) Cycle 6 creatures via Fluctuator--->Songs of the Damned---->Yawgmoth's Bargain---->Draw a bunch and cycle away.

2) Adding red is a GOOD idea, because it gives you Wheel of Fortune, which is awesome in this deck. However, more importantly, it gives you a card that gives this deck a fighting chance: Kaervek's Torch. Eventually, your opponent will just FOW your Songs of the Damned, but the first time you dump 21 creatures and play the Torch, enjoy the feeling.

Here are some points: cycling does not count as playing a spell. It can't be countered, but it can be Stifled.

So, Tendrils as a backup won't work.

3) IMO Living Death is the best bet for an alternate win condition, because it only requires you to cycle 5 creatures and drop Songs into Living Death. Run the biggest creatures that have a cycling cost of 2 or less.

4) Street Wraith is basically the only card I've added in 4 years. It is stupendous. Don't hesitate for one second to use this.


I don't think Serum Powder would be a good choice, because it's a dead draw and you really don't want to remove any creatures from the game. You really have to be careful about what non-cycling cards that you use.
11  Eternal Formats / Creative / Re: [budget] getting into vintage - Platinum control/10 proxy on: February 11, 2008, 01:43:38 pm
I've been in your shoes before, so I commend you for taking the "hard" way into Vintage. It took 6 years for me to build a competitive deck. These guys on here are very helpful, so take all the advice that you can get.
12  Eternal Formats / Creative / Re: [budget] getting into vintage - Platinum control/10 proxy on: February 07, 2008, 03:19:27 pm
Scrap this deck its not good at all. As a prominant vintage player I will tell you the best deck to play on a budget is one of 2 options: Mono Red Goblins or TMWA both these decks are optimal in an unknown enviroment. In addition they are both very cheap to put together. Blue is probly the hardest color to play on a budget unless you play fish and even this deck can be expensive with duals and such. Please listen to this or you will be disappointed with the results of your mono blue deck. In my opinion Goblins is the way to go. Also magus of the moon is a cheap and effective way to disregard players high costing duals and in some case will seal up the game first turn. Goblins are extremely consistant and REBs and Pyroblasts are amazing in the type 1 enviroment. Look at Dave Fienstiens tournament results here on the mana drain there is a goblin deck you should take a look at.

I am aware that this is not a perfectly performing deck at all. I also know that Goblins and Ichorid with proxies are much stronger budget decks. However, I have already discussed my reasoning for chosing this deck in my previous posts, and I don't find any good reasoning (yet) to pick up another deck. As a recap, the main purpose of this deck is to serve as a starting point to play vintage with, and be a deck that I can gradually expand as I get more vintage staples. Decks like TMWA and Goblins might be better on a budget, but they don't really allow for easy integration of newly acquired vintage staples.


Unfortunately, I have to refer you to T-Hawk's Budget Deck Principal #1: "blue on a budget don't cut it".

4 x Force of Will = $125+

This is your starting point, and it's an absolute must.

My advice to you is to save up and buy what you need in blocks. 4 x Force of Will, 4 x Underground Sea, 4 x Fetchland, etc.

Once you buy your "Vintage Staples" you can start saving up for those Power 9s. Look at it this way, by getting your FOWs, Duals, and Fetches you can almost play any deck in the format. It's a hefty investment, but once you get the "staples" of Vintage, you'll only need to pick up a a few cards here and there in new sets. In a 15-proxy environment, you might never have to buy a single card over $100 (unless the deck runs p9, 4x Bazaar, 4x Mana Drain, and 4x Workshop).

Regarding that first statement, I have to ask: What do you mean with "doesn't cut it"? Do you mean that it will never get a win in and doesn't allow for learning about vintage environment? Or do you mean that it won't win a tournament? If it's the last, then don't worry, because I just want to use it to learn about the environment and gradually expand into a better deck (or transform it altogether, depending on the situation). If it's the first, then I could you give me a pointer to a discussion about this, or give a more detailed explanation.

Mostly the latter, that it probably won't do well in a tournament setting. However, it does kind of restrict your ability to learn about the format, mainly because, you aren't using the optimal cards for your deck and getting the "full effect." I mean, fetchlands can pull off some amazing tricks when you have the proper synergy with the optimal decklist. Even if you play Vintage casually, you should play with the mindset that you want to compete with the top decks.

In the meantime, play something with a low proxy count in your tournaments. As stated previously, Goblins, TMWA, Ichorid are all good for budget.

I did it the hard way, getting piece by piece on a very tight budget with 2 kids. I now have just about every major Vintage card. I have almost completed playsets of Duals & Fetches, a playset of Force of Wills, and I own 2 Moxes. Eventually, I will have a playset of Mana Drains and the rest of the p9. If you don't want to go into debt, it's going to take time. Play something competitive, but cheap.

So what you say is that you'd advise against getting into vintage with a deck that you can expand over time, but instead pour resources into a completely different budget deck and then start working on something I want to play. The problem with that, as I see it, is that I'd probably have to spend as much time and money getting a budget goblin deck together as I need for the lists I presented above. I can't use goblins to expand my vintage collection (except for expanding into TMWA variants). Also, part of what I need is playing skill and vintage gaming knowledge, and while I can get that using a goblins deck, I think that the skills required to play a variant of the above are more in line with the skills I need for my eventual vintage deck(s) (Blue being my favourite color in magic).

Ok, I understand completely on what you are saying, but it would be sorta unproductive to put all of your time and energy into a deck that you can't even play correctly now, due to not having all the cards you need. Plus, it sounds like it may take some time before you'll even be able to get all the basic stuff that most blue-based decks need, let alone power. Platinum Control isn't a top-tier deck, and it may not even be viable 6 months from now.

The Vintage format does change over time. It's good to have the staples regardless of what deck you play, so that you can build other decks down the road. Learning how to play other decks also helps make you understand the game better. You'll start to pick up on your own mistakes and learn strengths & weaknesses of other decks. If there's one thing I learned from playing underpowered and suboptimal decks....you will learn how to lose.

I really just threw out some decks that I knew you could build cheap (under $200 with 10 proxy). Mainly because you are faced with this decision: Play an underpowered, sub-optimal deck and spend years building it, or play a deck that can fire on all cylinders (with proxies) and potentially do well in a tournament setting. This is important, because you can win power or cash to buy the expensive stuff and complete your "pet" deck by playing in tournaments.

However, after looking over some lists, maybe these decks might be better suited to you: Flash, Fish, and Landstill. Here are 3 more decks that can be built under $100 (with proxies for the expensive stuff). Plus, you won't have to invest a lot into cards that you don't need for your pet deck.

@h3x: Thanks for the support, I'm going to think about Meloku but as I have no sideboard yet, I can always play with that in the (virtual) sideboard for the moment. She seems like an interesting and powerful choice, but what spot would she take? 2 Platinums seems a little low for a deck that already compromises in efficiency (due to terramorphics etc.). Also, I don't yet have a good understanding about how singletons without dedicated tutors to search it affect a deck like this.

Finally as a general question: With Forces being the first addition I want to make for vintage, which 4 new proxies should I think about? the 4th mana drain seems obvious, but after that? Fetches seem like the most stable choice, but a pair of moxen and a time walk is also appealing. What would you guys advice?

You definitely need these at some point, and either way, I don't think you can go wrong: Time Walk, Ancestral Recall, Moxen
13  Archives / Tournament Announcement Forum / Re: MEANDECK OPEN Columbus - February 24!!! - CASH BAR!!!! on: February 05, 2008, 01:55:29 am
So, not only is there a tournament, but you can drink with the Vintage World Champ? Sounds like a pretty good deal.
14  Eternal Formats / Creative / Re: [budget] getting into vintage - Platinum control/10 proxy on: February 04, 2008, 03:18:45 pm
Unfortunately, I have to refer you to T-Hawk's Budget Deck Principal #1: "blue on a budget don't cut it".

4 x Force of Will = $125+

This is your starting point, and it's an absolute must.

My advice to you is to save up and buy what you need in blocks. 4 x Force of Will, 4 x Underground Sea, 4 x Fetchland, etc.

Once you buy your "Vintage Staples" you can start saving up for those Power 9s. Look at it this way, by getting your FOWs, Duals, and Fetches you can almost play any deck in the format. It's a hefty investment, but once you get the "staples" of Vintage, you'll only need to pick up a a few cards here and there in new sets. In a 15-proxy environment, you might never have to buy a single card over $100 (unless the deck runs p9, 4x Bazaar, 4x Mana Drain, and 4x Workshop).

In the meantime, play something with a low proxy count in your tournaments. As stated previously, Goblins, TMWA, Ichorid are all good for budget.

I did it the hard way, getting piece by piece on a very tight budget with 2 kids. I now have just about every major Vintage card. I have almost completed playsets of Duals & Fetches, a playset of Force of Wills, and I own 2 Moxes. Eventually, I will have a playset of Mana Drains and the rest of the p9. If you don't want to go into debt, it's going to take time. Play something competitive, but cheap.
15  Archives / Tournament Announcement Forum / Re: THE MEANDECK OPEN : PITTSBURGH - March 8th and 9th DOUBLE HEADER on: February 04, 2008, 02:32:49 pm
I can't believe there's no posts on this. Anyone coming to this event?
16  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ongoing Waterbury Results on: July 25, 2007, 09:00:15 am
Does anyone know if SCG is posting the decklists on their site? I really want to check out the decklists.
17  Eternal Formats / Global Vintage Tournament Reports and Results / Re: LORD OF THE FISH: RETURN OF THE FEINSTEIN (Waterbury Day 1 top 4 report) on: July 25, 2007, 08:57:11 am
Thanks for the report, it had everything....useful information, humor, mentioning of the "Voice of Vintage", and even a Star Wars reference.

In all seriousness, it was a very well-written report that kept my interest to the very end. I don't even play Fish, but I learned a lot about it from reading your report. Keep up the good work, and congrats for the top-4.

Your tournament reports are always entertaining, but this one was hilarious. I was laughing so hard that I spewed my Red Bull outta my nose. My co-workers looked at me like I was crazy.

I think you should trademark "THIS IS NOT A FUCKING DRUG CARTEL!" It's going to be the most used quote in the tournament scene for months.
18  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] July 15th Game Universe Mox Pearl on: July 20, 2007, 02:53:04 pm
To Dan Carp:

What's up with Trinisphere in Oath? It's an interesting choice to say the least, since it has potential to wreck a lot of decks, but also makes Oath cost an extra {1}, and shuts down your FOWs. What kind of impact did it have in your matchups (+ and -).

Platinum Angel was in a lot of the earlier Oath builds, but was discounted because of it not having haste or any kind of protection, and a slower clock than Akroma. Obviously, there's advantages in not losing the game, and being able to cast w/ Tinker, so what makes it a good meta choice now? (Mind you, I'm not saying that it's NOT a good meta choice, but rather trying to pick your brain to see your conclusion as to why they are better in your build than a traditional ICBM creature suite). Is 3 the magic number or would you change it now?

Engineered Explosives is another card that I think you and Ben have both used in an Oath sideboard at one time or another, right? How has it done in the main so far?

After playing, are there any changes you would make?

Lastly, Leyline of the Void is pretty much standard for the Ichorid matchup. I figured it was only a matter of time before it would be used in Oath. What do you side out in game 2 for it?

Well, I guess you could pretty much write up a primer with all the questions I asked you, so maybe that might be the best way to go....

You and Ben are carrying the flag for Oath (in the traditional sense), as most Oath players have moved to other decks or some other variant, like Tyrant Oath, so keep up the good work.

BTW, have you and Ben played the Twilight Oath vs ICBM Oath matchup? Who won? Just curious...
19  Eternal Formats / Creative / Re: (Opinion)Best Disruption Control Package for Flash? on: July 16, 2007, 01:30:52 pm
I've never had Chalice cast at me for 2. I'm not saying that it will never happen, but I suppose that's why I didn't think about it. Of course, the only decks that run Chalice in my area are Fish & Oath. Oath doesn't want to cast Chalice 2, unless there is an Oath in play already. Chalice in Fish is bad, but Meddling Mage naming Flash is just as bad.

I agree Echoing Truth is not the best card for single bounce, but it's a lifesaver in other situations (tokens, multiples, etc.). It does things that Chain can't.

I chose Hurkyll's Recall specifically for artifact-heavy decks like Stax and to remove multiple Chalices. I suppose a Chain of Vapor would be better instead of Recall, but I'd never cut the Truth.

20  Eternal Formats / Creative / Re: (Opinion)Best Disruption Control Package for Flash? on: July 16, 2007, 07:31:07 am
4 x Force of Will
3 x Duress
3 x Pact of Negation
1 x Hurkyll's Recall
1 x Echoing Truth

Force of Will and Duress and incredibly powerful together, because you can stop threats before they are played with Duress and counter anything that's played with Force.

Personally, I'm not a big fan of Pact of Negation, but I am using them for now.

I like Hurkyll's Recall better than Rebuild, and it's less mana. (Hurkyll's Recall is coming back in 10th edition too).

Echoing Truth is probably better than Chain. It's good against Ichorid (zombie tokens), Belcher (ETW goblin tokens), Flash (tokens/slivers), Oath (spot creature bounce, removes multiple Chalices), GAT (Dryad, Psychatog), etc. Even if it only bounces a single Dryad, it still buys you time to get your combo to resolve. Buying time and getting another turn with this deck is insane, so one extra turn could mean all the difference. 
21  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Meandeck Open: Top 4 - A Brief Report on: July 09, 2007, 03:29:41 pm
Dave, nice report. Congrats on the top 4. Something always comes up on Meandeck Open Sunday. One of these times, I hope I can make it. It sounds pretty competitive.

Are you going to the next tourney down here in "Da Valley"? If so, bring Ichorid. I've never got to play against it, and I need to learn how.
22  Eternal Formats / Miscellaneous / Re: Is it just me, or is oath terrible? on: June 25, 2007, 08:00:00 am
As stated before, the Tidespout Tyrant build is much different from the ICBM build. I have never played the Tyrant version, and I probably won't, since I'm happy with the list I'm using. Each build has its strenghts and weaknesses, but ICBM Oath is more my style.

The ICBM build is pretty versatile. It has a lot of control elements that are useful for any matchup. When you know what you are playing, a well-timed Chalice can stall or stop your opponent. If you don't know what your playing in Game 1, Chalice 1 is always a good shot in the dark.
23  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Meandeck Open] June 10, Top 8 decklists on: June 23, 2007, 08:25:56 am
How many people showed for this one? I'm definitely trying to make it to one of these soon.
24  Eternal Formats / Miscellaneous / Re: Is it just me, or is oath terrible? on: June 22, 2007, 08:05:49 am
I think Ben Carp said it best "Terrible players with terrible lists make Oath look bad." Play him and then decide if Oath is terrible. In the right hands, Oath can dominate.

Oath IS the "superior control deck" in most matchups. FOW, Mana Drain, Duress, Chalice, Null Rod, Wasteland, and Echoing Truth are all great disruption that the deck packs. That's a lot of disruption. Chalice of the Void is a highly underrated card, it's like your 9th-15th counterspell, yet some Oath builds don't run Chalice. Having the right list (ICBM anyone?) makes all the difference.

Oath is a lot more skill-intensive than people realize. It's easy to screw up and make a game-ending mistake by misplaying.

I found out the hard way, because I scrubbed out of a tourney by making stupid mistakes. So, I was the terrible player with some questionable card choices (although in my defense it was a sanctioned tournament, and I don't have full power).

I went back to the same venue the next month, played some of the same guys, and I ended up winning. Why? First, I learned which hands are worth keeping. Secondly, I learned not to fall into certain traps and make certain mistakes. Thirdly, you have to adjust your role or plan around what your opponent does.

Against Flash, I was pretty sure my opponent was running all non-basic lands. I knew he was probably packing Pact of Negation, Force of Will, and Duress. Instead of trying to cast Oath and win the counter war; I went for Wasteland---Life from the Loam. I ended up beating down with a Mishra's Factory, because I knew I would get out-countered, and he couldn't get 2 lands in play to cast Flash.

Chalice for "0" won me another game. I cast Oath with double FOW backup, my opponent Forced the Oath. I forced. He forced my FOW. I forced again. Then he cast Pact of Negation, so I pointed to the Chalice, and he knew at that point that there was nothing he could do.

Changing strategies between games or even during games makes Oath very adaptable to just about any matchup.

Plus, it's a sneaky meta choice that isn't overly-hated. I think it could resurface as a force with the meta change.
25  Eternal Formats / Miscellaneous / Re: The Long Awaited GWS Long Primer. on: June 21, 2007, 02:31:15 pm
I kinda surprised that you didn't mention how good Hurkyll's Recall and Rebuild are. After building this, I was really diggin those two cards. You can get rid of your opponent's pesky artifacts like SoR, or recast your Moxes to add to the storm count. Solid.

So, what's the deal? Are you retired or what? LOL. I hope to see more primers with your name on them in the future.
26  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] 10th Place at SCG with Belcher on: June 18, 2007, 02:37:23 pm
Klep, did you ever find yourself running short on black mana? That's the problem that I had with my build. I ended up streamlining the black cards and keeping just the Rits, Consultation, V. Tutor, and D. Tutor. If only there was a "black" spirit guide.
Very rarely.

Quote
I found that Necro/Bargain were great, but I rarely got them into play. So, they got cut. Duress seemed to slow me down an entire turn, because it was using the black mana I needed to cast Rit. I moved to Pyroblast/REB, because I like the possibility of SSG---> REB on my turn 0. Yet, it's useless against any non-blue spells.
Cutting Bargain and Necro are almost certainly mistakes.  They're just too powerful.  As far as Duress slowing you down, you don't have to play it just because it's in your hand.  If you think all it's going to do is slow you down, then don't play it.

Quote
Grim Tutor was an interesting choice, so after playing it, would you use it again or go back to Wheel & Jar?
Nope.  I've lost too many games to playing draw 7's.


Thanks for your thoughts and analysis of card choices.

I just seem to have a hard time keeping black mana. Either my opponent FOWs my Land Grant or my Bayou gets hit by a Wasteland. Regardless, I have a heck of a time trying to play my Rits and Tutors.

Do you rely on the Stars a lot to generate black mana and would you say "4" is the correct number?
27  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] 10th Place at SCG with Belcher on: June 18, 2007, 07:47:00 am
Congrats! I never would have guessed a Belcher deck would make it into the top 10. Very sneaky meta choice.

Klep, did you ever find yourself running short on black mana? That's the problem that I had with my build. I ended up streamlining the black cards and keeping just the Rits, Consultation, V. Tutor, and D. Tutor. If only there was a "black" spirit guide.

I found that Necro/Bargain were great, but I rarely got them into play. So, they got cut. Duress seemed to slow me down an entire turn, because it was using the black mana I needed to cast Rit. I moved to Pyroblast/REB, because I like the possibility of SSG---> REB on my turn 0. Yet, it's useless against any non-blue spells.

Grim Tutor was an interesting choice, so after playing it, would you use it again or go back to Wheel & Jar?

I guess overall, what would you have done differently?

Thanks for the report. I thought for sure Belcher would be thrown by the wayside after Flash entered the format.
28  Eternal Formats / Miscellaneous / Re: Rector Flash on: June 11, 2007, 12:06:50 pm
*Off topic*

What is this "sliver plan" that has been mentioned?

Is it just the 2 Heart Slivers & 4 Virulent Slivers?

Does the poison-1 ability stack or something?

I was under the impression that it did not.

If not, you'd have to attack for 2 turns, with all 5 getting through. Not exactly what I'd call better than infinite hasted Karmic Guides.

I'm totally failing to see how this combo works...
29  Eternal Formats / Miscellaneous / Re: [Premium Article] How to GroAtog in the Pouring Rain on: June 11, 2007, 08:14:09 am
If your decklist is different than the one you posted shortly after Gush's unrestriction, could you please post just the decklist for all of us non-premiums? Thanks, and as always, keep up the great work.
30  Eternal Formats / Miscellaneous / Re: [Article] Analysis of the Restriction of Gifts and Restriction Policy Genera on: June 08, 2007, 02:56:49 pm

As far as the unrestrictions go, I think it's good that they pulled a card like Gush off the list before Grim Monolith. If they pull a few cards off the list every now and again, they can test an old powerhouse (like Gush) to determine whether the card still thrives in the current environment, along with a few "safer" cards. Initially, it was pretty shocking, but I think people are starting to realize that it's not as good today as it was in 2003. I would say that R&D will keep Gush on a short leash for the next few months.

I agree that Gush will be fun and interesting, but I'm not sure I want the Vintage metagame used as a test range for "hey, is this card still broken?"  Gush especially is a dangerous card, granted maybe not as much as before, but it's still two new cards for free and is disgusting with Fastbond in play.  It seems unexpected to say the least for Gush to get thrown back into the format like it was.  If it stays off, that's good; if it goes back on, that's annoying.

Also, am I mistaken in remembering that Wizards said they wanted Mana Drain to be the benchmark speed for Vintage.  That is, once Mana Drain stopped being viable hate they would try to slow the format?  Regardless of whether they said that, it seems like we're at that point.

Well, I don't think that R&D pulled Gush off blindly. I think there was a lot of thought behind the decision to determine if it's still too broken. I think they had the insight to know that Gush, in the current meta, would not push a deck or archtype "over the top." It's broken, but Vintage is supposed to be. The problem is when a card is too broken

Decks are definitely faster than they were 6 months ago. I don't necessarily know that idea of fast decks in itself is bad for the format. The bad part is these new fast decks are more flexible. In the past, decks like Belcher were extremely fast, but rolled over to hate like Chalice and Null Rod. These "newer" decks are much better equipped to deal with hate, and that is what makes a Turn 1 or Turn 2 deck scary.


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