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1  Eternal Formats / Miscellaneous / Mhh..... on: January 12, 2005, 10:40:32 am
First I want to congratulate team CAB for building a new deck. Playing staxs for such a long time now and I am tired of playing or even smelling any card thats "grey" (aka 3sphere); The "Gifted" deck is probably worth testing it.

Secondly...here are my thougts on the deck.

I don`t know whether Balance is worth the single tundra splash. I hate decks that are none-redudant. I do recognize that Balance is not that random in this deck as it can be well tutored. But I think that if you play your Gifts ungiven you want to set up the kill. Digging and gifting for situational cards is nothing pleasing to me.

Perhaps it is possible to remove the tundra? That would also have the positive effect that it can be build more "CoW-resistent". As there are nearly 30% stax-decks in my meta I would make that decision.  

At Last but not last...greetings to Karsten.   Very Happy
2  Eternal Formats / Miscellaneous / New Takes on Affinity on: January 10, 2005, 02:12:21 pm
@Revvik: I absolutly agree with you concerning the Power of Tangle Wire. Your opponent is unable to play anything while you tap Tangle Wire, Cranial Plating and the Sphere of Resistance or anything else.

(Once again: Guys...Read the whole comments! Sphere means Sphere of Resistance. Trinisphere is written "3sphere")  Wink

But I do not share the opinion running all the good artefact- + affinity- + Welder- + Disciple- + Tinker- + Memory Jar-cards.

Cards like Welder and Will are incredibly strong on their own but I don`t think that they fit into a heavy-affinity-based aggro.dec!

Playing Welder demands RED. But before you say: "Let`s play some Volcanics or other duals" please remember the insane Power of Artefactlands in the Type2 and Ext.format.

I know that it is extremly dangerous to play artefactlands in a format containing Null Rod. But even if your opponent drops a Null Rod...you are still able to play your frogmite, enforcers, Somber Hoverguards for free.

Playing Duals disrupts the brokeness of affinity (playing 4/4 critters for free for example). Therefore it is important to run Artefactlands AND Workshops.

As there are no Dual-Artefact-lands ( Crying or Very sad ) it is questionable to splash Red "just" because of Goblin Welder or Black "just" because of Disciple. The most important color in this build is BLUE and that color has to be pushed.

Maindecking only blue cards provides consistent and redundant draws. Starting with a Welder, Disciple, Workshop, Tangle Wire, Enforcer, Tolerian Academy-hand sucks. Starting with Workshop, Enforcer, Tangle Wire, O-thopter, Plating, U-Artefactland is so much better:

While the first hand drops nothing, the MonoU-version drops a lot of Threads and Disruption within the first two turns. Without any disadvantages!

I know that cards like Skullclamp and Co. are broken but I don`t think that they fit into this affinity-heavy deck. Generating cardadvantage is not the goal of this deck. Smashing your opponent for 10 points of damage on turn 2 with Tangle Wire/Sphere of R.-Backup is the way to win.
3  Eternal Formats / Miscellaneous / New Takes on Affinity on: January 09, 2005, 12:57:16 pm
@guys:

PLEASE!! Read the whole article before posting anything.

- I am running Frogmites ("Frogs")
- the glimmervoids are in for the SB-options

And I cut black because of the crucial Manabase U/B/x has - including: Black, Blue, SB-Options (RED) and Affinity-Lands and Workshops....

If I would run Memory Jar (which is definatly an option), I would also run Tinker. But as I told you before....please read the whole article before posting. (Comment: There is no Memory Jar in the deck)

Please test before posting!
4  Eternal Formats / Miscellaneous / Affinity and the Mana-problems on: January 01, 2005, 08:59:50 pm
I`ve been testing Affinity for Type1 and that is my result:

4 Seats
4 Mishra`s Workshop
4 Glimmervoid
1 Tolerian Academy

7 SoLoMox
1 Mana Crypt

4 Ravager
4 O-Thopter
4 Frogs
4 Enforcer
4 Arcbound Worker
2 Somber Hoverguards

4 Cranial Plating
4 Tangle Wire
2 Sphere of Resistance

4 Thoughtcast
1 Ancestral
1 Time Walk
1 Timetwister

As you can see: There is no Copy of Disciple of the Vault. The reason is, that I just cannot find a Manabase that provides both black and blue Mana and a explosive affinity start within the first two turns.

If you look at the Decks affinity is beating in Type2 and the decks played in Type1 you will see some differents.  Rolling Eyes
Nearly every Type1 deck is able to do broken things within the first two turns. In Type 2 the most broken thing you can do on turn2 is a Tribe Elder.

The Consequence is that Aff has to be faster (although this sounds like a joke - but that is possible). You have to play with just one color if you want to add Workshops. Cutting blue in type1....no way. Cutting black in type1...no way...hold on: In this deck cards like Will, Tutor or Duress are not needed. The only Black cards are disciples...so they have to go. The Result is more consistency.

Example:
1st turn: Workshop, randomMox, Worker, Cranial, Frogmite go
2nd turn: Seat, Thoughtcast, TangleWire or Sphere, Equip, etc.

Tangle Wire and Sphere are better than FoW or other counterspells as they fit perfectly into this deck:
- as they are Artifacts  
- as they have great synergie with Plating, Affinity (Sphere) etc.

Skullclamp and Vial are just too slow to fit into this deck.

Glimmervoid are MD as you can pack several usefull nonblue Cards into the SB (REB, Rack and Ruin)

Just test with this build and you will see how fast it is.
I know that this is not the best build but it is fastest.
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