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Eternal Formats / Miscellaneous / [Discussion] Building a Better Hate Deck, or RG Tempo
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on: January 05, 2005, 09:07:48 pm
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Ok fine. I won't criticize the moderator. Sorry. Dxfiler: I play in Seattle where sadly there are very few and infrequent T1 tourneys. I've only had a chance to play in 2 since my 4 year hiatus ended 2-3 months ago. I tied for 8th (in a pool of 36 I think) in the 1st one 2 months ago with the creature/damage heavy version of r/g (3-4 of ape, boa, grimL, shaman, rancor, various bolts and utility). And I had only been back for 1 week before I entered into that tourney. I didn't know what half of the cards did. Dirty looks were sent my way when I had to read Skullclamp and Sundering Titan etc. That 2nd tourney was last month (30+ ppl) and I, as I said before, sat at the #1 slot all day undefeated going into top8. It was not meant to be though because I lost a close one vs TPS which was one of the few decks I didn't have time to playtest against before that tourney.. PPillars only made it into my SB because my bud suggested it minutes before the tourney. I had only glanced at the netdeck list for TPS twice before I faced it that day and still managed to beat it earlier in the tourney. The next T1 tourney that I know of is middle-late Feb. This month’s tourney was canceled.
-=Seedtime: I like it in the heavy beatdown oriented builds of r/g. Sideboard obviously. Promising. Although leaving that mana open on the chance that they MIGHT cast a blue spell is quite contrary to the purpose of that deck it would seem. And if you're at 2nd or 3rd turn with it in your hand you're going to want to drop more beatz and you've probably already blown your ESG load to get some beatz out. But I haven't tried it yet so I can’t shoot it down. Very cool suggestion.
-=SBing anti oath beasts. I had to think for a second if you could Oath in D.Colossus. It apprears you can. I've never seen 4cc vs Oath.. I just had the wording to go on. You could Artifact Mutation your own D.Colossus for a guaranteed next turn kill. Creatures out: ppillars, A.mutation, 1-2 colossus, RE/Pyro-blasts in. Looks good to me. Time to test it out.
-=@dxfiler again. My point about ‘is r/g viable’ was addressing something wasp brought up earlier about not improving individual builds but focusing on whether r/g hate/tempo was a viable deck (although the context of his question was for SCG which is a few 1000 miles from me). I guess my point is that there is no optimal build. This isn’t a good all around deck. What is good in one environment may fail miserably in another. Building a r/g deck to beat my local competition is my goal. What’s with the hostility and superiority dispositions here..? (no need to answer that. I don’t really care. I’m just surprised.)
Is there a better prog. than Apprentice for play testing?
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Eternal Formats / Miscellaneous / Please pass priority, I have a response..
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on: January 05, 2005, 02:19:59 am
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Only some of this is in response to waSP so read on.. unless you don’t like reading. Thanks for the instant dismissal of my opinions waSP. You rock. And thanks for droning on and on about what you think proper forum etiquette is for new posters. I posted here a bit a few years ago but I forgot my account info long ago. If you think my post is too long don’t read it and ask me with a civil tone not to do it again. Perhaps even private message me. You don’t have to be an ass about it. I should also praise you for instantly disregarding my deck without actually playing it first or taking into consideration why it is the way it is. It is constructed the way it is because in my area most T1 tournies allow up to 13 proxies. Consequently there are few hack-job creature decks and more high powered (albeit proxied) netdecks. Power 8 + 4MWS with a proxy to spare. 7/10, affinity, stacker, 5/3, dragon, tinker, 4cc, TPS, oath, business etc etc etc. I had to adapt.
Have you made top 8, or top 4 in any 30+ sized T1 tournies in the past 2-3 months with r/g? If so what was your build. I would genuinely like to know. I’m not saying I don’t think you have but if you have been having success share with us please. I’ve seen you dole out constant criticism (I would call it advice if it wasn’t so arrogant) which seems to allow you to maintain that your ideas are the best. I’m not taking your comments personally. I just don’t like your style of communication. Perhaps I was a little arrogant in my post, for that I apologize. It is understood that the point of this forum is to discuss the issues. Is it not also acceptable to list, for the benefit of others, a deck that someone has engineered that is 100% on topic and has found actual success? My deck has; and recently.
waSP is well known on TheManaDrain for his knowledge on Red/Green and he has been running it for ages. As you can notice under his nickname, he is a Vintage Adept and should be respected as such on these boards. Please try to be civil when posting. --Toad
----Now that that is out of the way. My take on the question of, “whether [r/g h8] is good overall”: No, not from what I’ve seen. Even with my GrimL creature/damage heavy version of the deck with moderate hate I still couldn’t consistently beat my friend’s cleric/life-gaining deck (which is a pretty good fun deck actually). Nor could I consistently beat his straight black recursion deck (buried alive, ghoul, n.shade, k.horror etc). Would tps, slaver, stacker, oath, 5/3, or any other good T1 deck break a sweat crushing these decks? In short, no. However, within certain niches (namely competitive T1 tournies) I think r/g has a shot at top 4 if not the grand prize regularly in the current environment. I think we are going to find that the best build of “hate deck, or rg tempo” is going to directly depend on the environment the would-be player is participating in. You are not going to build a deck that successfully hates EVERY OTHER deck out there. Building a tempo setting h8 deck kind of requires you to react to your opponent. Opponents will vary.
@MCS. I don’t think I ever claimed that this deck was fast. If I did it was jokingly. I mention several times that this deck drags. My build usually takes 6+ turns to win (although I’ve had a few 3 turn wins). Fortunately it drags my opponent down with it. And as I mentioned earlier my environment is choked with combo and workshop because of the high proxy counts. (still @MCS) I think Rootmaze is a better maindeck card than nullrod. However, I don’t think 4 Taigas are a must, at least not in my build. I’m always digging for basic lands because of wland. If I didn’t run L.grant then I would run 4 taiga’s, but I do so I… do. Wait a second, I’m still running 4 taigas for some reason which kind of kills my argument =)
I toyed with Root Maze for a little while and wasn’t very satisfied but I think I will put it back in place of Hull Breach and do some heavy testing this weekend. I’ll let you know how I like it.
Thanks for the support Revvik. A little common sense goes a long way. Why does my deck not take creature decks into account? Because I don’t plan on running into any beatdown creature decks in my area. My P.Angel idea was just that, an idea. I’ve barely had a chance to play around with it. Q: How does P.Angel help me win? A: By keeping me alive to use bolts and C.Scrolls to win. He doesn’t have to attack. This plan is obviously flawed but I mentioned it to get you guys going in a different direction. There is the possibility that you can MAYBE shut down Oath by only taking up 1 or 2 slots in your SB. I don’t know if P. Angel is the best man for the job but he is the first that came to mind. What is bigger and badder than Akroma that has flying and isn’t red or black that can be put into play directly from your library and has a realistic upkeep? Or what is bigger and badder than Akroma and will out pace her for damage and is a creature she can’t block safely? Let’s give this idea at least a little thought.
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Eternal Formats / Miscellaneous / My play tested R/G deck
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on: January 04, 2005, 03:54:42 am
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A friend of mine just directed me towards this discussion which, until today, I had not happened upon. I've been independently attempting to retune r/g into a lethal viable T1 deck for 3 solid months now. Playing it against the best netdeck builds of Oath, M.Workshop based, and combo I could find. Let me qualify my contribution to this forum by saying I've had a T1 built-and-ready-to-play red/green deck since 4th edition. Red/green in all its various forms has been the color combo closest to my heart. My playing in the past 4 years has been sporadic at best, but I've become fully engrossed in type 1 again and have been putting a lot of thought and play testing into my r/g deck. Up until 3 months ago my T1 r/g deck was (what I considered) just a fun deck. It was Kird Ape, G. Shaman, GrimL., R.Boa, C.Scroll, Various Bolts, Wheel and a little power. But then I realized it could be more. So my quest began.
I should take this opportunity to say this deck isn't the free-swinging fun r/g deck anymore. It is a tempo dragging controlling resource encumbering slow death. Creatures ALL become disposable but they MUST have an expressed purpose in the deck (except Kird Ape.. he is just too cheap to pass up).
Be thankful that I will spare you the numerous earlier builds of the deck. Its current state of evolution is what's important. I'll just point out that I have proved through testing that Grim Lavamancer is not essential to a competitive r/g deck. In fact I've found the opposite, he slowed me down. Before you cry "heresy", keep in mind I've played AT LEAST 300 games vs nothing but tournament quality decks (mostly highly tuned versions of Oath and of 5/3). I've found that the more h8 cards you have in your deck round 1, the better your chances of success are. I've found that the faster you get Blood Moon out the closer you are to victory. This deck is built around Blood Moon, of that there is little doubt. The heart of the deck is Magma Jet (in conjunction with Sylvan Library which obviously works well with L.Grant and W.Foothills). Ok, enough typing and on to the deck. I'll drop some notes along the way.
-=Red (21) 4X Kird Ape (R for 2/3, attacks.. blocks.. very disposable. think of him as your worst 1st turn drop) 3X Gorilla Shaman (his usefulness depends on the deck you're playing vs.. w/ rancor kills Juggs) 4X Blood Moon (ESSENTIAL!! Get it into play asap! Get 2 into play if you can. You NEED 4 in the deck.. main deck, no question) 2X Pyrostatic Pillars (screws TPS, Y.Will based decks and other combo, it might be the source of damage you need late to finish someone off as they draw for a solution to b.moon. It is in the deck because my sideboard is stuffed) 4X Magma Jet (not a draw engine but I would rather draw the 1 card I want than have two useless ones. indispensable) 4X Lightning Bolt (kills Juggs, M.Worker, WELDER, manlands, does damage post sideboard) NOTE: before you continue understand that if they are playing anything that might have a welder in it save your bolts if you can help it. Welder must not live. And if playing landstill remember to bolt them in their discard phase when they drop standstill. Don't be afraid of standstill.. I'm not.
-=Green (10) 2X River Boa (blocks and regens, SCREWS landstill.. psst, island walker and G to regen!! Landstill for some reason never sees him coming and taps out) 2X Rancor (super sizes small guys. g.shaman now kills juggs, great vs stacker if they get stax out somehow, gives my 1/1 Oath token [god forbid] a little punch) 2X Sylvan (it is one of those cards that you don't really need short game but is indispensable in a drawn out game. However, you never want 2 in your hand... 2 is a perfect count for the deck.) 4X Naturalize (what can't you kill with Naturalize.. i would use 8 if i could.. H8!!)
-=Gold (3) 3X Hull Breach (I hate Oath. This card H8s Oath. They have 4 oaths, I have 7 ways to kill it before sideboarding. At worst killing an art is never a bad thing.. but I like killing both!)
-=Artifact (3) 3X Cursed Scroll (constant welder threat, deals a lot of damage in a drawn out game. 3 is a perfect count. Forget what you think you know about C.Scroll.. this deck is semi-control which takes some time)
-=Mana (23) 4X Land Grant (haven't had many problems with Grant. It has not been countered once in the last 2 tournies I've played in. 3sphere is the only thing that has punished me a little for using it but that is the risk you run for deck thinning. It gives me either basic land or the taiga if I need red.. and works well with Sylvan. Doesn't flow with P.Pillars but oh well.) 4X Wooded Foothills (4.. a must. Get basic lands because this deck is a little weak to a well places wasteland.. especially when they also have a tinker/titan threat. If they are going to CoW lock you make them go digging for their stripmine) 4X Taiga (I've thought about taking 1 or 2 out for basic land.. but they are beta taigas so I have to respect them =) 2X Forest 2X Mountain 1X Black Lotus (are you eyeing my black lotus.. no, it isn't for trade) 5X Mox R, E, J, S, P (Don't even suggest crome mox unless you don't have the real ones and can't stand proxies. Mox D. isn't bad but I really do need my lands... There MIGHT be a home for Mox D. in this deck but I haven't given it much consideration. Why am I using off color moxes? Don't tell me you already forgot that getting B.Moon out asap is critical. 1st turn sylvan is also good, as is a magma jet if you only have 1 land and the mox.) 1X Sol Ring (This COULD get the chop for the Mox D.. but I'm a sucker for beta. And it is great if they drop 3sphere)
Btw, did I mention this deck is all english and beta (where applicable)? Sorry, I had to gloat a little =).
On to the SIDEBOARD: This is where things get a little weird. I'm open to suggestions here..
4X Artifact Mutation (no explanation needed) 4X Pyroblast (slow down oath if you can, break up combo's draw (get that rebuild, cunning wish).. you all know what to do with REB and Pyroblast) 2X Red Elemental Blast 2X Pyrostatic Pillars (to fill the playset that is already in the deck.. kill combo and draw engine heavy decks) 2X Rack and Ruin (I don't think I need these in here anymore with all of the maindeck art h8. More REB's or go all out and put in Pulverize for affinity..?) 1X Platinum Angel (that's right, you read that correctly. I might even find another slot for P.Angel. If they beat you down with a traditional Oath deck you turn the tables and SB out ALL of your creatures and take the gamble. If they saw Kird Ape and G. Shaman 1st round they probably won't give a crap if you bolt your 1/1 when they already have akroma/spirt out R2. Then you hopefully use your REB's wisely and stop their attempts to get their hands on their naturalize (usually cunning wish because they probably aren't going to SB that in main deck even after r1 win/loss). You still make a play to kill Oath.. it must die. Let them burn counters saving Oath. If it dies, great.. if it lives.. that's not so bad as long as you have a bolt to kill your little 1/1 chump. If you manage to drop P.Angel never cast another spell that can kill an art because of the Misdirection they may not have SBed out. If they cast 1st/2nd turn oath just relying on HullB. and Naturalize isn't enough when they have MisD, M.Leak, and FoW. I'm still testing this strat but I think it has potential.. Oath is just this deck's toughest matchup.)
I've tried Ankh but it is no good for this build. It hurts me too much in drawn out games. I've tried GrimL. but was never satified with what he did for me. Tried Stormbind but it isn't a competitive card. Tried the sligh approach, tried the stompie approach, tried the lockdown approach, tried just about everything. What you see is the result of my efforts. Play it against quality T1 top 8 builds and see where you get. I got top 8 in my last tourny of 30+ ppl, 4-0-2. Took out STP, Belcher, 4CC, 5/3 and was ranked 1st going into top 8. I drew with dragon and Oath. This all was before I put in the other moxes for speed and whilst I still had stormbinds main deck. I lost to STP in top8 (same one I beat earlier) in a 3 round thriller. R1 he got a 2nd turn kill. R2, I dropped 2 1st turn P.Pillars and won. R3 there was a Pyrostatic on the board and it came down to him HAVING to memory jar at 4 life and hope I didn't draw a bolt with 7 new cards.. i didn't and he got off tendrils (casting it put him at 2 life) for the win.
So here it is: my baby. It isn't a true contender. It would probably lose miserably to a quality elf or goblin deck. But it has the tools to take down the giants. I probably won't win any P9 with it but there will be some pissed off Workshop abusers getting laughed at by friends for having lost to type 1's joke color combo--red and green.
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