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Vintage Community Discussion / Rules Q&A / Force Yawgmoth Will
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on: July 05, 2004, 03:40:36 pm
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Thanks. I was just slightly confused because I did that in the tourney and wanted to make sure I was correct. (i.e., blue card in hand)
So just to summarize Animaniacs style Force in Graveyard, Blue Card in Hand - Good Idea Force in Hand, Blue Card in GraveYard - Bad Idea Force in Graveyard, Blue Card in GraveYard - Bad Idea
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2
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Vintage Community Discussion / Rules Q&A / Force Yawgmoth Will
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on: July 05, 2004, 03:22:15 pm
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If I cast Yawgmoth's Will and it resolves and say I try to cast a spell, which my opponent counters, can I Force of Will it with if there is a Force and a blue card in my graveyard? Or does the blue card have to be in my hand?
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4
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Eternal Formats / Miscellaneous / [Report] 1st-place, Somers CT (55 people)
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on: July 02, 2004, 04:15:34 pm
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I would have personally preferred not a pack from 5-18 but perhaps slightly more for those who topped 8. I admit the prize support was decent overall and understand they were probably trying to make as many people happy. But having some slight prize differential between 8th to 18th would have made me feel better. =P The superb prize support that Cape Cod had the day before was also fresh in my minds perhaps. Everyone who topped 8 got their money back. (Or maybe I am just bitter because the past 3 top 8s I played, I have lost to the deck who got #1 eventually heh)
Also the prices of the cards were really high probably because they thought they were the only dealer on site. I tried to support the dealer by buying cards from them, but some of the stuff I feel were really priced way out there. The organiser was pretty well organised and had the tourney started promptly which was really good.
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5
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Eternal Formats / Miscellaneous / [Report] 1st-place, Somers CT (55 people)
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on: July 02, 2004, 12:06:26 pm
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Yeah I am sure I wouldnt have let him got away with the Sol Ring chalice for one. =P I remembered in the first game I had (from the best of my memory)
Workshop, Mana Vault, Chalice, Trinisphere, Metalworker, 2 other cards.
Seemed a pretty good hand, till he timewalked and put down a Sol Ring before I could start ramping his mana to like 5 I think. That is when I put the chalice down for one.
Second game, I went first but did not have the Trinisphere in my first 7. I drew into it in the second turn, which by then he had about 5 mana as well. =(
Yeah he drew very well too. When I was going to lock him down with Tangle Wire Smokestack, he drew into his only decree and we all know how I like decree. =P
Edit : Yeah I got only a pack as a prize and the cards were so expensive I think I could have maybe only gotten a foil land for trade. =(
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6
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Eternal Formats / Miscellaneous / [Report] 1st-place, Somers CT (55 people)
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on: July 01, 2004, 11:15:20 pm
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Congrats on your win. Sorry for being very quiet in the quarter finals but I was really tired as I played in Cape Cod the night before and I didn't want to make play errors and lose in the Top 8 again due to my own play mistakes. Glad to see you won something this time =P I was wondering what you thought of my deck. Is stax a hard matchup for you or did you have just a good draw? You had Mox Something, Mox Ruby and a Sol Ring first turn to escape the trinisphere and be able to rack and ruin early if I am not wrong both games. I was wondering if you had experiences with other Stax decks and what your opinion of the matchup was. PS: I should have left in Sword of the Ages in the sideboard heh. PPS: I think you started the first game versus me where you went Mox, Sol Ring Time Walk before the Chalice for 1 was down or else the Sol Ring would be coutnered. I also have on my sketchy notes that you played the first game first. This was why I did not play Trinishere first turn as you already had two turns, lots of mana, and I wanted to stop your Mox Monkey. Oh how I wished I won the die roll 
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7
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Vintage Community Discussion / Rules Q&A / Skeletal Scrying
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on: July 01, 2004, 02:41:46 pm
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Thanks. But in any case, let us assume hypothetically that if he cast a scrying for 2 mana and I have a chalice for 2, the spell is countered. He would not be able to take the spell back if I did not let him, is that right? As chalice counters the spell not make it illegal to play. (Allowing you to up the storm count in cases of draw 7, etc)
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9
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Vintage Community Discussion / Rules Q&A / Duplicant Question
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on: June 25, 2004, 05:01:37 pm
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K thanks guys. Maybe it was Vesuvan Doppleganger or Volrath's Shapeshifter that got me confused about all this. I guess duplicating a Triskelion will be pretty dumb since the opponent can always shoot off all their counters or something.
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Vintage Community Discussion / Rules Q&A / Duplicant Question
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on: June 25, 2004, 02:25:05 pm
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I was thinking because it is coming into play and Triskelion says it comes into play with three counters. For example if I clone a creature, the come into play effects of that creature still triggers right?
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11
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Vintage Community Discussion / Rules Q&A / Duplicant Question
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on: June 25, 2004, 02:07:55 pm
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My opponent has a Triskelion with no counters on it. I.e., 1/1.
I cast a duplicant on it removing ti from the game. Does my duplicant come in with 3 +1/+1 counters or is it just a 1/1 creature?
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Eternal Formats / Creative / 4 Color SUPER GROW! AKA BFD
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on: June 23, 2004, 09:33:44 pm
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Why I like Night's Whisper over Scrying is that you don't have to remove cards from your graveyard and I rather pump the dryad for an extra point of damage on my turn. Of course, I was talking in relation to normal SuperGro with no Mana Drain. I tried to make a similar deck like this without Togs but gave up as I couldn't get a good Threshold Creature with black like Mystic Enforcer (W/G, pro black blocks togs hehe). Maybe if you can think of a good backup plan, your deck consistency will improve and the deck will be much stronger.
Incidentally have you looked at traditional SuperGro decks with many Serum Visions etc. I be glad to play with anyone with CCGLAckey since I own a Mac and can't use those damn PC programs!
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Eternal Formats / Creative / 4 Color SUPER GROW! AKA BFD
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on: June 23, 2004, 08:46:41 pm
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I did pretty well with the more traditional supergro build in a tourney recently and so my comments is in comparison with a traditional build with threshold (werebears and mystic enforcers)
Anyway, in one game in the swiss, I had 15/15 dryads on the board and the opponent was at one life. The problem is he made a whole bunch of chump blockers and with no berserk (trample) or mystic enforcers (flying), I couldn't finish him off.
In my semi-final match vs control slaver, I wasn't able to draw enough creatures. You have four dryads but you need to put down a dryad early and hope to be able to protect it. (And I had 4 dryads, 4 werebears, 2 mystic enforcers)
So in a scenario versus another control deck, i.e., 4C control or Control Slaver- You try to lay down an early dryad, he forces you force, he drains. You are down one dryad. The problem is you cannot afford to wait for him to tap out so that you can safely lay down a dryad. You have to put it down early obviously if you have the dryad so it can get big. Sometimes, you lay the dryad safely down only to have it Fire/Ice. You need to protect it for one/two turns after laying it down.
Against 4C control, they have Swords of Plowshares which is worse because you cannot bring back the drayd after Yawgmoth's Will and you shouldn't rely on that card solely as a win condition.
I don't doubt that you can draw a dryad easily with all the drawing, but the problem lies that if you do not draw it early, you are going to be in for a rough game.
Night's Whisper Vs Skeletal Scrying: Night's Whisper costs less mana, and is more cantrippy which is probably what you want in order to make your dryad bigger. For example, Night's Whisper into a Brainstorm (3mana) versus Skeletal Scrying for 2 (3mana) Your dryad will be bigger now!
Also. other problems you might face, Meddling Mage for Dryad, Echoing Truth on your dryads. These will delay your dryad being laid, and the problem is like unlike GAT or Trad. Threshold SuperGro, you don't have a backup plan which you can lay down a creature later and pose a threat.
EDIT : PS - Another problem I faced is other sideboard cards like FlameTongue Kavu. Invariably, you would lose a few dryads along the way sometimes. I would think you need more creatures. In the old Eba builds, they had 4 dryads, and 2 negators? 1-2 exalted angels?.
PPS: Sorry if I am incoherent. Too much partying with people in the local pub after the Dutch Oranje progressed to the quarters of Euro2004. Go Van Nistelrooy!
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Vintage Community Discussion / Rules Q&A / Damage on the stack question.
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on: June 23, 2004, 08:03:14 pm
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If I had a goblin and I attacked. In response, my opponent declares blockers blocking the goblin with his exalted angel.
If I put damage on the stack, and then used Siege Gang Commander's ability to sacrifice the goblin and do damage to somebody or something,
Does : 1) My opponent get the life gain? Or is no damage dealt since the creature the damage is going to be dealt to is no longer in play.
2) The goblin still does damage to the angel right? (Pretty sure yes for this but just asking heh)
Thanks!
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Eternal Formats / Creative / 4 Color SUPER GROW! AKA BFD
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on: June 23, 2004, 07:38:16 pm
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What happens when you don't get a dryad early enough or if they use echoing truth on your dryads. At least in most gro builds, they have mystic enforcer or werebear even to some extent as finishers, which are big creatures that can clean up when they come down late in the game. Similarly, Tog just wins too by coming down at the end. I agree with the posters above that Tog in place of Dryad would seem more appropriate in this deck, and Night Whispers in place of scrying would seem more appropriate since you would want a cantrip deck. i didn't want to be insulted i just wanted suggestions, if i wanted to play tog i'd play HULK not GAT I don't think anybody was insulting you. Did I miss any personal attacks up there? Hulk > GAT good game nub But that seems like an insult...  Anyway if you wanted to play this deck over Tog or over any of the above suggestions, go ahead. However, you ask for suggestions an invariably the points that Toad brought up are pertinent. Good luck with your deck!
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Eternal Formats / Creative / Let's Talk About Hulksmash...
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on: June 23, 2004, 12:17:51 pm
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I don't think 1 Tormod's Crypt is very strong because it's a singleton. You're using valuable SB space (it could and probably should be REB number 3) for a card that will not always be good and can almost always be played around. As a control oriented player, you ought to play a third Red Blast not only because they're amazing but because they are a control card and they're nothing lesss than amazing against Tog mirrors. With a lack of Deep Analysis and speed, you may need them more than the combo oriented builds do. Just a thought.
I agree with his comments. Tormod's Crypt is usually played in 3's or 4's in the sideboard. I find that it is easy to play around and that is only proves to be a minor annoyance sometimes. It can only be used once as well. I would also remove the null rod and put in gorilla shamans. They work well versus slaver as well as other decks. They also allow you to do some beats =P
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Vintage Community Discussion / General Community Discussion / G-mail Invites
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on: June 22, 2004, 11:44:51 pm
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How do these people get invites anyway? Did they have to sign up to be part of the beta test or did they just get spammed? Now they have fixed the compatibility issues with Mac, I am excited to see it get released. Does anyone have a rough idea when that will be as well?
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Eternal Formats / Creative / [Deck] Experamental 7/10 build, feedback wanted
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on: June 21, 2004, 09:46:37 pm
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I would think the 4th FoW would be more important than the Prodigal Sorcerer. =P It might seem cute but Prodigal Sorcerer will be less useful than FoW in more cases I would think (especially in the first game where you can't side it out). When I first started making decks, I put a lot of random cards in too. If you really want you can put the Sorcerer in the sideboard and then bring it in against decks where it would be useful Game 2 and 3 after sideboarding.
Of course, you might want to consider other pingers such as Razorfin Hunter, Suquuta Firewalker, and that new Vulshok Sorcerer with haste. I think with your mana base you could support the dual colour requirement.
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Eternal Formats / Miscellaneous / [Report] 10th @ pittsfield with Stax
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on: June 21, 2004, 09:10:18 pm
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Ted Lou's girlfriend for riding out from Boston and chilling with him all day- I didn't know them prior to the tournament but any girl who sits and watches a magic tournament for 8 hours or so deserves Props.
What makes it more awesome was she was to take a flight home to Singapore the next day which would be like 30 hours of boredom. In fact she persuaded me to go for the tournament although I wanted to spend time with her. She must be lucky since I never playtested that deck before (and by playtest I mean play by myself since I have no one to test with  ) and I still did pretty well. I fell to my worst matchup FCG in the swiss and in the Top 8, while I was pretty confident of the other matchups. PS: It is Ted Low heh.
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Eternal Formats / Miscellaneous / Deck: Aggro-Modular, aka “Grab a stick and HIT!�
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on: June 20, 2004, 10:04:16 am
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My two cents, I personally can't see how you live without Welders and probably Shrapnel Blast, but what you've got so far looks cool. I always live without welders and shrapnel blast =( That's why it's monobrown. If you add welders and a splash of colour, you will probably want to add blue for card drawing as well, since you will be running Volcanic Islands and blue spells like Tinker. And then, you will have to give up slots and the redudancy of creatures, etc, and then the deck just becomes different. =P Monobrown is cool, I just did well in the tourney in Pittsfield with a net deck that I put together the night before and never played before (which showed for with some bad decisions)
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Eternal Formats / Miscellaneous / Deck: Aggro-Modular, aka “Grab a stick and HIT!�
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on: June 16, 2004, 08:10:47 pm
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I like Cranial Plating as it can be cast early easily and gets bigger as the game goes on. Myr Enforcers are good but on rare occasions you are not able to cast them in your early hand. I think the question with all the equipment is the vulnerability to null rod and damping matrix, and the right combination of equipment. I personally like Lightning Greaves as it protects the creature from removal and can help a metalworker tap for mana earlier, attack earlier etc. If I had to pick equipment I think I would place lightning greaves in high regard and remove some of the other equipment for it.
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Eternal Formats / Miscellaneous / [Multiple Card Discussion] Artifact Hate, It's Place In T1..
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on: May 18, 2004, 09:35:40 pm
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Damping Matrix: Much like Null Rod but I felt it deserved seperate mention. Matrix can stop creature abilities as well, it costs three so no effect by trinisphere. Chalices have a harder time locking it (though I am not saying a chalice for three is exactly hard to do in decks like slavery). This also stops welders which are just as pesky as the artifacts that we are trying to hate. It deserves a seperate mention because it is not like null rod. Damping Matrix doesn't stop mana. Whereas Null Rod does and is used in budget decks with little moxen.
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Eternal Formats / Miscellaneous / One Fish Left, yet another U/r fish build
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on: April 26, 2004, 02:29:24 pm
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Great Job. I went 4-0 in the start then I lost the next 4 games. (Well I threw away the last game once I was 4-3 since I knew I wouldn't make top 16 and the two packs weren't as appealing as testing out weird sideboarding techniques)
In retrospect I made a bad choice in the game versus you. I had the masticore which could have killed your 1-1 creatures earlier but I was just afraid of bolt or fire and ice and I didn't watch my health. You were at one health and I should have probably gone for killing the blockers =(.
Sigil of sleep was a great card. I had a Juggie but I couldn't play it with your pinger. And I should have played damping matrix in the third game so that your heretic couldn't blow up my triskelion and deal me 6 points of damage! I am such a bad player =( I changed too many cards in my deck without any testing (like Masticore) and my inexperience just showed horribly.
Oh and that 4/6 creature is Grid Monitor. =P
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Vintage Community Discussion / Rules Q&A / Meddling Mage and Stifle
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on: April 10, 2004, 05:28:25 pm
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You name a card during the resolution of this spell, at the same time it is being put into play. Once you name the card, there is no chance for any player to respond to this choice before the "can't be played" effect takes hold. The naming of the card is upon resolution, whether you name it before you put it on the table or after you put it on the table is up to you I guess though the theoretical best would to be to name the card while slamming your mage on the table. =P Anyway from StarCityGames Virtual Judge Q: Can Stifle counter Meddling Mage's ability? If yes, can I first know which card he wants to prevent from being played, then Stifle the ability? If not, what kind of ability is this? A static ability?
Can the same be done to Flametongue Kavu, waiting for a target and then Stifling it?
A: Stifle cannot affect Meddling Mage's ability, but it can counter Flametongue Kavu's. The difference is that the Mage's ability is worded "as ~this~ comes into play..." as opposed to "when ~this~ comes into play." The former is part of the resolution of the spell or ability that puts it into play; the latter is a triggered ability.
I would agree and say it isn't a triggered ability as well.
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Eternal Formats / Miscellaneous / Questions about Ray's UR Landstill, Hadley 4/3
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on: April 09, 2004, 02:24:39 am
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Dominate the Phyrexian Dreadnought =P He also dominated my faerie conclave LoL. (Note the morphling.de decklist is wrong. It is a dominate which can be Cunning Wished for not a Damping Matrix) I played versus him in the tournament first round with Landstill, which I never played with before. (I had no idea who he was BTW) He absolutely trounced me. To answer your question about the moxes and Nev disk, the moxes often accelerated him into casting his larger spells like Cunning Wish and Fact or Fiction (which he resolved twice versus me). He was also pretty careful with his moxes. I believe he held back some of his moxes, like put one down, cast a disk, blow the board then put the other two down. I found that he was always a step ahead of me with the extra mana he had from an off colour mox. In the second match (it was mirror btw), I remember he boarded out his 4 disks while I left mine in (I have no idea how to play this deck remember?  ) He brought in the two BEB the two REB and the Fact or Fiction as he did not cunning wish for it. I have some notes from the match which I abandoned as the game wore on as it was tiring to write everything but I can search for specific details if anybody wants.
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