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1  Eternal Formats / Western/Pacific U.S. / Vintage nearby GP Las Vegas - June 23 2:00PM, $5 entry on: June 05, 2013, 02:32:24 pm
Vintage proxy event

Sunday, June 23, 2013
2:00pm

Location:
Wii Play Games
3310 South Nellis Boulevard #10
Las Vegas, NV 89121
(702) 485-6100

Format: Vintage with unlimited proxies
When: Sunday, June 23rd 2:00 PM
Cost: $5

Format for Vintage will be unlimited proxies.
This is an open invitation to all players who want to learn, practice, or play Vintage!

You can also find the event on facebook:
https://www.facebook.com/events/528417730549965/

Please note this is not affiliated with the official Grand Prix, but rather a meet up of interested people who may also be around that weekend for the Grand Prix. I'm not 100% certain what the prizes will be, but I imagine it is store credit. I will update this thread when I confirm the details.
2  Eternal Formats / Workshop-Based Prison / Re: 5C Stax - A Forgotten Diamond or a Hopeless Dream? on: January 07, 2013, 12:54:57 pm
I think Chromatic Lantern is enough to push 5C Stax back into consideration. It serves an important accelerator that works well with Spheres and gives us the ability to start using Workshops for casting spells too. Mox Opal as you mentioned, has a low impact on the board development and is finnicky to activate Metalcraft when you're trying to have a fast start. It also combines better with Karn Silver Golem in giving the deck additional beaters.
3  Eternal Formats / Blue-Based Control / Re: Optimal Tezzeret for the post Grudge Match 5 Meta on: August 01, 2012, 11:54:18 am
I find it odd that the deck is called Tezzerator but runs none anymore. /aside

Anyways, I've been having some good success on the West Coast with UBR Tezz.  It originally started off as a Slaver Control rebirth, but Slaver quickly got cut.  I believe Demars wrote about a similar list a few months ago too.  I've done consistently with it in tournaments (3-1-1 and 4-0-1 in 4-Round events locally), as well as besting Mennendian's Baleful Strix list and several Gush builds.  The red splash is obviously very good against other Blue-based decks primarily due to REB/Pyro.

My list - UB(e)R Tezz (also, Slaverless)

3 Snapcaster Mage
2 Goblin Welder
1 Gorilla Shaman
1 Myr Battlesphere

2 Jace TMS
1 Tezzeret the Seeker

4 Force of Will
2 Mana Drain
2 Mental Misstep
1 Flusterstorm

1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Thirst for Knowledge
2 Forbidden Alchemy
1 Gifts Ungiven

1 Time Walk
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Tinker

1 Time Vault
1 Voltaic Key
1 Sensei's Divining Top
1 Crucible of Worlds
1 Nihil Spellbomb

5 Moxen
1 Black Lotus
1 Mana Crypt
1 Sol Ring

1 Strip Mine
1 Library of Alexandria
1 Tolarian Academy
4 Scalding Tarn
2 Misty Rainforest
2 Island
3 Underground Sea
2 Volcanic Island

Sideboard:
1 Pyroclasm
1 Doom Blade
1 REB
1 Pyroblast
1 Lightning Bolt
4 Leyline of the Void
1 Yixlid Jailer
1 Viashino Heretic
2 Ingot Chewer
1 Mountain
1 Perish

This was in anticipation of 90% Blue-based metagame with a small number of Green-creature based tempo (RUG, maybe GW bears).  Had I known that there would be no Dredge, I would have replaced the Leylines with some more general purpose g/y hate and extra anti-Blue blasts and/or Duress.

Crucible/Strip usually got boarded out, and I could see myself replacing it with a Fire/Ice, Lightning Bolt, Preordain and/or Thoughtseize.  Ponder was a recent addition and it proved to be immediately good in this list.
4  Eternal Formats / Miscellaneous / [Deck] Edit: Mono Blue w/ varied CC for Shoals on: February 14, 2005, 01:43:23 pm
I would agree more with the decklist that cuts CotV and runs 1cc cards to go along with Disrupting Shoal. However, I would not run Brainstorm as the 1cc card. I would run Annul.

I was watching my friend play a T1 tournament with his Landstill deck and a few things were apparent:

1. There are plenty of workshop decks.
2. Annul stop most of that. (provided no 1st turn 3sphere)
3. Nevinyrral's Disk is a house against said decks. Being 4 mana (well above 3sphere's power) it wrecks the Workshop player.

I fully understand that Annul does nothing against Welders and card drawing, but in a deck with 7 free counters, and 8 regular ones I think that running 2 Annul and 1-2 Stifle isn't such a bad move in a Workshop-heavy metagame.

Too bad Ophidian blows up with the Disk, otherwise Disk would get auto-inclusion in my build.
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