Ok i personally have a fluctuator deck. I have been playing it for a year now i believe. From my playing of the deck, which wasnt agaisnt a field of Type 1 deck, Mainly used in casual play.
I feel the deck needs "memory jar" it is another draw 7 and it helps the combo continue when it stalls. You can easily play it off "Songs of the damned" My fluctuator deck has performed much better with a memory jar in the deck.
Also when creating the deck, I had only like 28 cyclers. It is horrbily incosistent and stalls constantly if you dont run alot of cyclers. I now run 27 cycling creatures and 17 cycling lands. That leaves me with 16 non cycling cards. And depending on your Kill usually leaves you with more open room.
Usually having a land Like ancient tomb or City of Traitors is good for this deck. Especially since all you need is a Fluctator on the board for the combo to start.
But i will get to my point. I personally dont think this deck. Just meaning fluctuator in general wont be able to survive at all. It could possilby pick up a win or two. But it will be so inconsistent. So many cards can kill this deck really quickly. Chalice for 1 will knock out all dark rits, songs of the damneds. Not only that. This deck can only really run 4 disruption cards. Without losing consistency.
Everything i just said was my opinion. You can take it if you want too. But when i created my own fluctuator deck. I find my chances of winning after turn 2 go down. And any disruption like a duress, or "force of will" will stop this deck for many turns. So in my final words. I say that this deck will most likely never perform well in a tournament cause of the low % of first turn kills, and low disruption count. It is a fun deck to play , but i dont believe it is a very competitive deck.
