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I have aso been testing Salvagers, and I found that Trinket Mage is a wonderfull addition to the deck. The ability to tutor up answers as well as win conditions, not to mention mana sources can really help out in a tight spot. This is the list that I've been using.
Win, 10: 4 Auriok Salvagers 3 Cunning wish (for BrainFreeze) 1 Pyrite Spellbomb 1 Black Lotus 1 Chromatic Sphere
Tutor, 10: 3 Trinket Mage 3 Intuition 1 Mystical Tutor 1 Enlightened Tutor 1 Demonic Tutor 1 Vampiric Tutor
Draw, 9: 4 Brainstorm 4 Accumulated Knowledge 1 Ancestral Recall
Countermagic 8: 4 Force Of Will 4 Mana Drain
Misc. 2: 1 Yawgmoth's Will 1 Engineered Explosives
Mana, 21 (22, counting Lotus): 5 Moxen 1 Sol Ring 4 Flooded Strand 2 Polluted Delta 4 Tundra 2 Underground Sea 1 Island 1 Plains 1 Tolarion Academy
Total: 60
The combo was explained earlier, so I won't go into that.
Trinket Mage is able to fetch up Engineered Explosives, which can get rid of pesky Welders and Moxen, as well as Psychatogs, Meddling Mages and even Trinispheres or Spheres of Resistance every once in a while. The added capability of getting combo pieces or just needed mana makes this little guy an automatic choice for me, though I havn't tested without them.
Before I was running straight U/W, and have found the addition of black most useful in testing (though you already knew that, otherwise why would you be running it).
I was running Tinker/Colosous, but decided that more draw/tutor was needed in the deck and cut them.
As for the land debate, I'm beginning to question Academy in this deck, and think that the Library might be the way to go, though I am unable to, as I'm trying to get by on 10 proxies or less, and own no Power (hence the lack of Time Walk, which I'm sure someone would have questioned sooner or later).
I think that I will test the Meddling Mages, and see what they have to offer.
Today I got very little testing in, but what I did get looked like this, (and I read the rules, and it says that posting win percentages will just attract flames, so before posting I would like to say that though the players playing the decks were fine, some amount of luck/chance was in effect here, as always in this game, so future testing will reveal if these wins were only flukes or not):
TPS: 2-0 (I was surprised by this, but I managed to combo him out, making smart choices on what to counter so that I could buy myself time)
tog: 1-1 (Didnt have time for the third game, but I plan on playing this matchup a lot more)
Before the addition of black: TPS: 2-1 (for the same reasons)
Tog: About even (I cant remember the results exactly, but I think it was something like 3-3 when we had to call it quits)
Meandeck Oath: 2-0 (that is what surprised me the most, and the wins I think may have been a lot of luck, and perhaps a player who was rather new to the build, though he had been playing oath in extended before. More testing is needed i suppose, to see what kind of percentage I can put up against this deck.)
Ank Sligh (I know, I know, but it's a freind playing around with it, and though testing is testing, so I decided to post it): 2-0
What other 1 mana artifacts could be included into the deck? Aether Spellbomb might work.
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