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1  Eternal Formats / Creative / Bonding Madness (Powerless) on: March 12, 2005, 12:39:28 pm
Hi again. Thanks for your help. I've changed the decklist a bit. Also, I've got two other decks for your consideration. Which of these do you think has most raw power - which one to take to a tournament? Powerless Sensei decklist is pretty rough and needs lots of help.

Swords Over Baghdad

Mana: 19
4 Taiga
1 Savannah
4 Wooded Foothills
2 Windswept Heath
3 Forest
3 Mountain
2 Riftstone Portal

Fast Mana: 2
1 Fastbond
1 Manabond (Lion's Eye Diamond?)

Draw: 7
4 Bazaar of Baghdad
3 Squee, Goblin Nabob

Disruption: 8
1 Strip Mine
4 Wasteland
3 Null Rod

Burn: 6
4 Fiery Temper
2 Violent Eruption

Creatures: 18
4 Basking Rootwalla
4 Wild Mongrel
4 Arrogant Wurm
3 Roar of the Wurm
3 Anger

SB:
3 Ray of Revelation
3 Swords to Plowshares
4 Chalice of the Void
4 Red Elemental Blast
1 Artifact Mutation


U/W Fishland

Mana: 15

3 Tundra
4 Flooded Strand
2 Polluted Delta
4 Island
2 Plains

Manlands: 4
4 Mishra's Factory

Creatures: 16
4 Cloud of Faeries
4 Spiketail Hatchling
4 Meddling Mage
2 Ninja of the Deep Hours
2 Decree of Justice

Disruption: 9
1 Strip Mine
4 Wasteland
4 Stifle

Control: 8
2 Daze
4 Force of Will
2 Disrupting Shoal

Draw: 8
4 Curiosity
4 Standstill

SB:
4 Swords to Plowshares
4 Seal of Cleansing
3 Energy Flux
4 Arcane Laboratory


Powerless Sensei

Mana: 23

4 Underground Sea
3 Tundra
2 Volcanic Island
4 Polluted Delta
3 Flooded Strand
3 Island
2 Swamp
2 Plains

Fast Mana: 2
1 Mana Crypt
1 Sol Ring

Combo/Kill:  9
3 Sensei's Divining Top
3 Helm of Awakening
2 Future Sight
1 Tendrils of Agony

Alternative Kill: 2
2 Exalted Angel

Control: 11
4 Force of Will
4 Mana Drain
2 Counterspell/Mana Leak
1 Teferi's Moat

Disruption: 4
3 Duress
1 Gorilla Shaman

Draw/Search: 11
1 Enlightened Tutor
4 Brainstorm
2 Cunning Wsh
1 Demonic Tutor
1 Yawgmoth's Will
1 Vampiric Tutor
1 Skeletal Scrying

SB: 15

2 Swords to Plowshares
3 Disenchant
1 Brain Freeze
4 Stifle
1 Skeletal Scrying
3 Rack and Ruin
2 Red Elemental Blast
2  Eternal Formats / Creative / Bonding Madness (Powerless) on: March 05, 2005, 01:17:56 pm
I discarded Manabonds completely and made it more like Bombs over Baghdad with a SB splash of white. So here's a revamped decklist.


Swords Over Baghdad

Mana: 17
4 Taiga
1 Savannah
1 Plateau
3 Wooded Foothills
3 Windswept Heath
3 Forest
2 Mountain

Fast Mana: 5
4 Elvish Spirit Guide
1 Fastbond

Draw: 8
4 Bazaar of Baghdad
4 Squee, Goblin Nabob

Disruption: 8
1 Strip Mine
4 Wasteland
3 Null Rod

Burn: 6
4 Fiery Temper
2 Violent Eruption

Creatures: 16
4 Basking Rootwalla
4 Wild Mongrel
4 Arrogant Wurm
2 Roar of the Wurm
2 Anger

SB:
3 Ray of Revelation
3 Swords to Plowshares
4 Chalice of the Void
4 Red Elemental Blast
1 Plains

Can somebody please explain in detail how to stop Dragon from going off with Ray of Revelation?

Is only 3 Null Rods too few or should I go back to 4? Is Crop Rotation worth consideration for tutoring out Bazaar or Strip?

Also, should I Include a Plains in the maindeck so that my two white manasources can't be so easily wasted and what to take out for it?

Thanks for help!

EDIT: I changed tthe Decklist a bit (see the post below):  -1 Wooded Foothills -> +1 Windswept Heath, and SB: -2 Xantid Swarm/Tormod's Crypt/Artifact Mutation etc  -> +1 Swords to Plowshares +1 Plains
3  Eternal Formats / Creative / Bonding Madness (Powerless) on: March 02, 2005, 06:08:36 pm
Maybe I should elaborate a bit. I currently have one Bazaar but will have a full set. I'm not sure yet whether proxies are allowed in the tournaments I'm going to attend - I should check out.

Anyway, I guess Manabonds and Forces are fighting each other - so I should discard that idea.
It would be easy to me to construct budget Food Chain Goblins, but I want to play with something that has something of my own in it - I care more about having fun with own sith* than success. But of course only losing is no fun at all, so it needs as much fine tuning as possible against the strong decks.

Well, since I've spent the dough on Bazaars they are included. Also, I like the idea of the Bonds accelerating the early game, so perhaps I shall try to convert the deck to 'Bonding Bombs Over Baghdad'.

First off the lands stay the same - just replacing Tropicals with Taigas.

(NOTE: I will Edit more content onto this post later - now I must go)
4  Eternal Formats / Creative / Bonding Madness (Powerless) on: March 02, 2005, 11:52:28 am
Hi!

I'm a total newbie, first-time poster. I haven't played competively before and intend to attend T1 tournament here in Finland in the future. I'm in it for fun and don't stress about performance.
   I'd like to play with a creation that has some own ideas but need help in fine tuning from more experienced players so that it could be half-way competive. Here's a list to start with.

Bonding Madness (Powerless)

Colored Mana:  17

4 Tropical Island
1 Savannah
3 Flooded Strand
3 Windswept Heath
3 Island
3 Forest

Disruption:  12

1 Strip Mine
4 Wasteland

4 Force of Will
3 Null Rod

Draw:  11

4 Bazaar of Baghdad
3 Squee, Goblin Nabob
3 Deep Analysis
1 Intuition

Tech:  5

1 Fastbond
4 Manabond

Creatures:  15

4 Basking Rootwalla
4 Arrogant Wurm
1 Roar of the Wurm
4 Aquamoeba  (Maybe -1  > +1 Deep Analysis)
2 Wonder

Sideboard

1 Null Rod
4 Ray of Revelation (vs. Oath)
3 Hydroblast/Blue Elemental Blast (vs. Welder, FCG and random red beatdown)
4 Chalice of the Void (vs. combo)
3 Tormod's Crypt/Krosan Reclamation (vs. Dragon)

Other SB possibilities

Maze of Ith  (doesn't take a land drop with Mana/Fastbond)
Oxidize
Naturalise etc..

Some explanations:

No Wild Mongrel? - Manabonds replace these and Aquamoebas add blue count for FoWs (I'm not sure if I have enough blue cards for FoWs). Also as an enchantment Manabond is a safer madness-outlet than creatures.

Savannah? - For sideboarding Ray of Revelation against Oath.


I would appriciate any suggestions/ideas/criticism/help, but I'd like to keep the basic structure of Manabonds/Fastbond. 5 Bond-effects allow for explosive first turns. It's hard for me to say anything about the deck's matchups because I have no experience in Type 1. But It'd be nice if you could enlighten me.
The deck should be geared to cope somehow with Workshop-decks, Dragon-combo, other combo-decks, Oath, 3-5C-control, Mono-blue, FCG, random beatdown etc. (in short, with everything   Smile  ).


You may also discuss Powered versions if you see any potential, but I don't have any Power nor will I have in the near future.

Thanks
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