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Vintage Community Discussion / General Community Discussion / Problems using keyboard navigation on TMD.com
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on: July 29, 2007, 11:33:56 pm
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Does anyone else have this problem? Quite often for me, I can not use any arrow keys or Page Up/Page Down to scroll up/down on this site. I think this problem started occuring around the time of the software upgrade. I have no clue how this would be possible other than some sort of problem with the Javascript in the page. It is really annoying because scrolling with the sidebar is basically the nut low. 
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Vintage Community Discussion / General Community Discussion / Re: Who here actually owns beta/alpha power?
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on: July 16, 2007, 03:18:43 pm
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1x Power9 (Beta) 1x 40 Dual Lands (Beta) 2x Sol Ring (Beta) 1x Mana Vault (Beta) 1x Mana Vault (Alpha) 1x Demonic Tutor (Beta) 1x Wheel of Fortune (Beta) 1x Fastbond (Beta) 1x Regrowth (Beta) 4x Dark Ritual (Beta) 1x Balance (Beta)
and infinite other beta cards like Gauntlets of Might, Counterspells, Psionic Blasts, Time Vaults, Sink Holes, Animate Deads, Ice Storms, Winter Orbs, FORCEFIELD!, Nevinyral's Disk, etc
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Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Street Wraith
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on: June 29, 2007, 09:49:07 am
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My main problem with Street Wraith is that I feel it decreases the power of Brainstorm. While at first this may seem to be the opposite because with virtually less cards in your deck, (the effect street wraith provides), in theory, Brainstorm would become even more powerful. However, what ends up happening is that brainstorms hit street wraiths. And if we are without a reshuffle effect we don't have a chance to cycle Street Wraith into a new card. Thus, I have sort of grown to dislike Street Wraith in Brainstorm based decks.
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Eternal Formats / Miscellaneous / Re: The status of CS
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on: June 28, 2007, 11:20:42 pm
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I fail to see how people can say CS is losing its power/ speed/ whatev in a format where Bomberman is a top tier deck. Honestly, Bman is so slow! They resolve 3-4cc sorceries in order to win and revolve around the graveyard. They play a surprisingly clunky deck that in all honesty, if the combo is removed- is a bad fish deck.
Despite what it seems like, the format is deceptively slow. The Mean Deck preached about turn 3 protected wins. Turn 3?! Grow doesn't really win until usually turn 3-4... and thats if opponents don't do a thing. Flash is much too clunky and vulnerable to hate. What else is there? What is is truly fast enough to rule Slaver out?
I realize, not many have actually ruled Slaver out completely, but I've heard it plenty. They say Mana Drain is dead after Gifts got hit... And with it went Slaver... Yet... We have Bman making multiple top 8s?
Slaver is a good deck... It just needs a competent pilot. I'm sure Demars/ whoever will pick Slaver back up, tweak it, and continue doing well.
Ironically, I feel that the format is slow right when on the surface it appears to be very fast. Why is this? Well I believe the root cause is Ichorid's distortion of the metagame. Why is bomberman suddenly not just viable but tier1? Well what other deck in the format can so easily get out Tormod's Crypt in game1, without devoting more than one slot to the card? In addition, bomberman is able to "combo out" and win in the span of a single turn, meaning that ichorid can be finished off quickly if the game goes past the initial few turns. However, this does not change the fact that bomberman is a quite clunky combo/fish deck that happens to run Mana Drain. GAT is a deck that seems to have some issues but at the very least should be problematic for ritual based combo decks with its extensive and powerful disruption package backed up by a consistent clock. It seems like CS might very well be a good deck to play if you can avoid the ichorid/long decks in the first few rounds of a tournament. I have not liked CS in about a year but now it might be time to run it again.
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Eternal Formats / Miscellaneous / Re: MDG in 2K7
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on: February 20, 2007, 09:32:29 pm
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The more welders that are present in your meta, the better ETW becomes in relation to Collosus. Also, the more swords you see, the better ETW becomes. If people start packing Echoing Truth... well that's slightly worse than swords against Collosus, because it is harder to cast and Collosus can often come out earlier than ETW. In the drain mirror ETW is far superior to Tinker+Collosus for the following reasons: 1. ETW uses only one card slot where tinker/collosus uses two (although it shuts off the tinker for mana vault/lotus play) 2. ETW is only countered by the bounce spell Echoing Truth where Collosus is countered by all other bounce spells (in addition to the Rebuild you might see game1). Therefore it is easier to protect against traditional control decks. 3. ETW can be a one turn (or 0 turn with time walk) clock 4. ETW can be played after a lengthy counter war for an "oops I win" 5. An early countered tinker is usually game over. An early ETW... well it can't be countered  6. ETW can not be countered by a goblin welder The downside to to ETW is: 1. Mass removal like Engineered Explosives, etc, can easily deal with all the tokens. 2. The same mana denial that hurts you with Tendrils hurts you with ETW -- but at the same time this can be a boon because an ETW for 3-4 is usually game against a deck that is playing lock pieces. That being said, if you are in a fish heavy meta it might be a good idea to run Tinker/Titan in the board, along with 1-2 more copies of ETW. I don't anticipate a fish deck beating a gifts deck packing ETW AND Tinker. As far as combo goes, I don't think you need to run more win conditions than Tendrils.
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Eternal Formats / Miscellaneous / Re: MDG in 2K7
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on: February 09, 2007, 04:19:00 pm
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Time Walk is the card that I get most often because I tend to go for the Tinker double Time Walk win. At the same time, when I do get Time Walk I rarely need it because I typically have a huge hand after playing Yawg Will so even if I give my opponent a turn I should win anyway.
Cases where double Time Walk are important are when you are staring down a Maze of Ith or when you suspect your opponent has Wipe Away but is tapped out. Welder is less of an issue because you can use Will to make sure there are no artifact in your yard.
Also there are silly wins with Orchard Tokens versus Oath where you can finish off your opponent by taking 5 turns in a row.
Is it a consensus that Burning Wish is sub optimal? I know I have not seen it much in the past few months but a deck with Burning Wish did win Gencon right?
EDIT: I play Time Walk as soon as I can. It is one of the few cards that gets you Drain mana up on turn 1. Academy (with two moxes) Sapphire Petal Black Lotus Time Walk (with a mox)
Any of those in your oppening hand are strong.
If timewalk gets me drain mana on turn1 vs stax or something, I'll play it. But if I'm playing the drain mirror, or I'm on the draw and I'm not in danger of getting blown out I'll just hold it.
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Eternal Formats / Miscellaneous / Re: MDG in 2K7
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on: February 09, 2007, 12:00:51 pm
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With burning wish in the deck the deck really becomes about abusing time walk. The card is incredibly broken, especially if you don't cantrip it (like how most players do). Generally, unless you are up against wasteland.dec or something and you want to get more land drops out there, you should save time walk until you can do something broken with it later in the game. Time Walk is only insanely broken when you tap out, then cast time walk, then untap. That's just so much free mana.
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Vintage Community Discussion / General Community Discussion / Re: The Invitational is Now Back to Paper - Vintage?
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on: January 29, 2007, 01:04:13 pm
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Here is the decklist, it is actually quite incredible considering how bad so many of the other "best" vintage decklists were at the time (hello, weisman.dec with fireball/abeyance as the win condition???). Also, remember he had to use 5 cards from each expansion or something along those lines.
Turbo-Mulligan Mana 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 3 Lion's Eye Diamond 4 Mana Vault 4 Mana Crypt 1 Sol Ring 1 Library of Alexandria 4 City of Brass 1 Tropical Island 1 Underground Sea 1 Volcanic Island
Instants 1 Ancestral Recall 4 Force of Will 4 Hurkyl's Recall 4 Mystical Tutor
Sorceries 1 Balance 1 Braingeyser 1 Demonic Tutor 3 Prosperity 1 Recall 1 Regrowth 1 Time Walk 1 Timetwister 1 Wheel of Fortune
Artifact 4 Barbed Sextant 4 Black Vise 1 Mirror Universe 1 Snake Basket (FTW!)
SB 1 The Abyss 1 Amnesia 1 Death Speakers 1 Dust to Dust 1 Freewind Falcon 2 Hymn to Tourach 1 Icatian Infantry 1 Moat 1 Preacher 1 Sea Sprite 2 Serrated Arrows 1 Tormod's Crypt 1 Vodalian Soldiers
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Eternal Formats / Miscellaneous / Re: [Deck Discussion] Repeal Gifts
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on: January 25, 2007, 06:29:16 am
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Well, I hadn't noticed he cut another land. So basically he is running 24 "normal" mana sources and a Dark Ritual. In this case I would say running mana vault would probably be incorrect as it would place too much strain on the manabase.
I am a proponent of running his current manabase plus a mana vault -- metagame dependant. Probably is not necessary in a drain heavy meta.
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Eternal Formats / Miscellaneous / Re: [Deck Discussion] Repeal Gifts
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on: January 24, 2007, 03:22:10 pm
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I cut a land for Mana Vault because I was always comfortable running 15 land + 10 artifact mana with traditional meandeck gifts. Really, the cut for mana vault in terms of going from MDGifts to this list is Library of Alexandria. I can't cut library though, as it is too powerful with many different ways to refill my hand.
I had success in one tournament only running the 15 land and I know some others have as well, for instance, BrassMan ran 14 lands at Gencon 2005 -- a field INFESTED with stax. He did ok I hear.
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Eternal Formats / Miscellaneous / Re: [Deck Discussion] Repeal Gifts
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on: January 22, 2007, 03:30:23 pm
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Sometimes, on the draw in the control mirror it is not a bad idea to sideboard out mana accellerants. For instance, Dark Ritual is not very strong there.
Also, against decks packing chalice traditionally it was ok to cut a mox on the draw. However, with ETW being your main answer for chalice style decks I woudln't cut it.
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Eternal Formats / Miscellaneous / Re: UW FISH: Teh Primer!
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on: January 22, 2007, 12:51:23 pm
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How strong is the Echoing Truth plan in actual testing? Gifts seems to have 11-12 maindeck "counters" for Echoing Truth on goblin tokens (Force, Mana Drain, Repeal). That's if they don't bring in pyroblast. I find when I play against fish now I don't really need to burn my counters on any of their spells when playing gifts so it is easy to have ample countermagic to protect my win.
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Eternal Formats / Miscellaneous / Re: [Deck Discussion] Repeal Gifts
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on: January 22, 2007, 12:10:37 pm
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what is the goal of this deck?
How does repeal fit into this? What is a common Empty storm count? And finally, is Empty a means to an end? Or is it just a setup card to give the gifts deck some more time to Will Combo out?
thanks
Repeal enables the obvious "free" storm plays. Also, it is useful vs stax and fish for bouncing Chalices, Null Rods, Spheres, etc. Finally, it enables many techy plays like the following: 1. Your opponent ends their turn with 7 cards in hand, you repeal their mox. The opponent discards and you draw a card. 2. You are at 6 cards in hand with Library on the table, you repeal your own mox, you activate Library. 3. You cast mystical tutor during Yawgmoth's Will. Repeal your mox to draw the card off mystical tutor for "free". 4. You have mana crypt in play, cast repeal targetting mana crypt --> effectively you have spent one blue to gain two colorless and one storm. 5. Your drain opponent has 5 mana available, repeal one of their moxes. Now they are unable to hardcast Force of Will. 6. You Empty the Warrens for 12 and pass the turn with 24 tokens in play. Your opponent casts Echoing Truth targetting one of your tokens. You cast repeal targetting the same token. For one blue you counter Echoing Truth and draw a card.
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Eternal Formats / Miscellaneous / Re: [Deck Discussion] Repeal Gifts
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on: January 19, 2007, 08:05:10 pm
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That is what I was questioning.
Mana Vault is one of your ways of obtaining 2 mana off a gifts, the others being: Lotus, Mana Crypt, and Dark Ritual. Mana Vault is synergous with Hurkyl's Recall, Rebuild, Repeal. I don't want to turn this into Dark Ritual vs Mana Vault, but more of, should Mana Vault be run at all? Is it better than a 2nd Dark Ritual (which I think is definately true).
For me I have a hard time "de-powering" the deck even to a small degree. I think it might come down to metagame. In a meta full of drains you might not want mana vault but in a fish/stax heavy meta it is a good card to have.
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