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1  Vintage Community Discussion / Non-Vintage / Re: [Contest] Grand Prix: Columbus Predictions on: May 07, 2007, 02:06:10 pm
1. What do you predict the turnout to be? 411
2. How many Force of Wills do you expect to see in the Top 8? 24
3. How many Wastelands in the Top 8? 7
4. In the top 8, what will be the most popular:
a. Blue card: Brainstorm
b. White card: Swords to Plowshares
c. Green card: Protean Hulk
d. Red card: Simian Spirit Guide
e. Black card: Duress
f. Gold card: Meddling Mage
g. artifact: Lotus Petal
h. non-land card (most popular of 4a-g): Brainstorm
5. What's going to be the highest placing combination deck? Hulk Flash
6. What's the most common basic land type in the Top 8? Island
7. What's the most common dual land in the Top 8? Underground Sea
8. Goblins in the T8? (yes or no) No
9. Hulk Flash in the T8? (yes or no) Yes
10. Threshold (UWG) in the T8? (yes or no) Yes
11. Threshold (URG) in the T8? (yes or no) No
12. Survival.dec in the T8? (yes or no) No
13. High Tide in the T8? (yes or no) No
14. Landstill in the T8? (yes or no) Yes
15. BW Deadguy Ale (Disruption) in the T8? (yes or no) No
16. Gamekeepers/Salvagers in the T8? (yes or no) Yes

BONUS
17. _______Hulk Flash_______ [deck] will take first place.
18. Who will win: Pro or Not? Not
19. The winner will be: ______David Gearhart________. (Specific player name)
2  Vintage Community Discussion / Rules Q&A / Re: Trinisphere and Suspend Interaction on: January 08, 2007, 02:52:40 am
LotusHead's answer is correct (except fo being able to play ancestral vision off isochron scepter, it's a sorcery).  But the interaction between suspend and trinisphere/cost increases is a little bit more complicated.

When the last time counter is removed from a suspended card, you MUST played it, if able.  If the suspended card had the additional cost of "sacrifice a swamp" (i.e. suspended Mindstab while opponent has Drought in play), you would be forced to sacrifice that swamp to play the mindstab, if able to.  If something like Trinisphere causes there to be some increase in mana required to play the spell, you must also pay that mana, if able***.

The 'if able' on paying that mana is different though.  You are forced to play it if you have the mana available to do so, but you are NOT forced to play mana abilities to get that necessary mana.

So, in that example of Ancestral Vision + Trinisphere,  if when the trigger from removing the last counter resolves you have 3 mana in your mana pool, you MUST play the ancestral vision, paying that necessary 3 mana.  If you do not have 3 mana in your pool already, you may of course play mana abilities to get that necessary 3 mana, but you are not forced to do so, and if you don't have the necessary mana in your pool and choose not to play mana abilities to get it, you will be unable to play the ancestral vision, so it remains removed from game.


Thank you for your concise answers!
They helped a lot.
I believe some "I told you so's" are in order.

3  Vintage Community Discussion / Rules Q&A / Trinisphere and Suspend Interaction on: January 07, 2007, 06:55:41 pm
If I say, suspend an

Ancestral Vision
Ancestral Vision is blue. Suspend 4--U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.) Target player draws three cards.

and my opponent has a Trinisphere in play, do they have to pay 3 mana when all time counters are removed?

My opinion is that yes, you do have to pay 3 mana, in a similar manner to how Mind's Desire and Isochron Scepter interact with Trinisphere.

Thanks.
4  Vintage Community Discussion / Rules Q&A / Re: Question regarding interaction between Necro and Yawg Win on: December 04, 2006, 05:49:39 pm
Thanks, this confirms what I thought.
Please lock at will.
5  Vintage Community Discussion / Rules Q&A / Question regarding interaction between Necro and Yawg Win on: December 04, 2006, 01:12:30 am
Hi there,


Here is the scenario:

I have a Necropotence in play and have cast Yawgmoth's Will this turn.
I have 0 cards in my hand.
I have a Soul Spike in my graveyard

Soul Spike

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.


I pay 7 life for Necropotence and proceed to the end step.

Can I use Yawgmoth's will to cast the Soul Spike from my graveyard, removing 2 black cards I drew from my Necropotence?
I know that I can cast a Soul Spike off Yawg's Will by removing cards in my hand, but will I be able to remove cards that I drew off Necropotence?

Thanks,

Grim.
6  Eternal Formats / Creative / Re: [Single Card Discussion] Truth or Tale on: September 18, 2006, 11:51:23 pm
Yeah a mod can close this if they like, apparently I am not allowed to do so myself.

Cheers Smile
7  Eternal Formats / Creative / [Single Card Discussion] Truth or Tale on: September 10, 2006, 03:26:36 pm
Would you play impulse if it dug for 5 cards instead of 4?
This is essentially what Time Spiral's Truth or Tale does.
My question to you is does this card have merit in type one/legacy?
If so, what decks would it possibly be utilized in?



In my opinion, it may replace some of the cantrips in Grow.
Its too bad that it doesn't send them to your GY, so its useless for tog Sad
8  Vintage Community Discussion / General Community Discussion / Re: wrath of god modification contest on: July 19, 2006, 06:17:09 am
9  Eternal Formats / Miscellaneous / Re: Wild Zombies on: November 16, 2005, 08:24:18 pm
This deck is a lot of fun and I'm trying to throw together a budget version.
Can anyone suggest a replacement for Bazaars? Even if i have to splash another color?

Thanks in advance,

Grim
10  Vintage Community Discussion / Casual Forum / Re: Dandan.dec on: May 24, 2005, 10:22:40 pm
Brainstorm is VERY powerful with fetchlands, like you have here. Play it, put two cards on top you don't want, and shuffle with a fetchland. Congrats, you've got an ancestral!

Impulse is also very very good, becasue although it's not card advantage per se, it digs four cards in. There is nothing worse than drawing unneeded land for two turns, and impulse solves that.

But, if you don't like that, try sensei's divining top.

What do you think I should remove for some card draw?
11  Vintage Community Discussion / Casual Forum / Re: Dandan.dec on: May 22, 2005, 02:19:45 am

More than 16 land! I know you know this, but it should be twenty in this deck minimun.

Secondly, You don't need all that change into island stuff. Some are okay, but the shaman are good enough for most of the time. Run the mirages, and drop the other eight.

Use the extra slots from that to fit in brainstorms, or AK, or FoF, or impulse

Use Quicksilver Fountain. Enough said.

Blue has no disruption, as I have sadly found. Only thing to use is capsize.

I think 18 lands would be the ideal number here, there are only 12 spells which cost 3 mana, and nothing any higher.

The enchantments are far superior to creatures in terms of island conversion. The creatures allow my opponent to play instants in response to their abilities being used every upkeep. This doesnt happen with say, phantasmal terrain.

That being said, I will DEFFINITELY consider Quicksilver Fountain as a replacement to one set of four. Thank you for bringing this card to my attention, as it greatly helps the soft lock! The only downside is the 3cc, but that can be altered by adding more land.

The problem with brainstorm, impulse, and AK is that they are simply cantrips 99% of the time. FoF is too expensive for this deck.

With the soft lock in place, perhaps Meditate could be used? Losing a turn wouldn't really matter that much with say, a Quicksilver Fountain in play.
12  Vintage Community Discussion / Casual Forum / Dandan.dec on: May 21, 2005, 10:13:08 pm
This is a casual deck based around the idea of really pissing your opponent off by making all of their lands into islands. Place land enchantments on all thier lands and use the land-conversion creatures during their upkeep. Beat down with amazingly efficient creatures for the win! Obviously, this deck is completely useless against decks that use islands, so I have a sideboard which contains volcanic islands and tons of blue-hate.

This deck NEEDS some sort of card draw but I can't find anywhere to fit it in. I might remove Veiled Serpant but it's so damn good here. It also might be a little bit land light, I'd like to get up to 18 lands with a couple more fetches.

Another thing I'd like to fit in is some sort of removal. I have no idea where to start so i'd like some help here please.

Dandan.dec

Land

Island 12
Polluted Delta 4

Optimized Creatures


Seasinger 4  Creature - Merfolk 1UU 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an island as long as you control Seasinger and as long as Seasinger remains tapped.

Reef Shaman 4  Creature - Merfolk U 0/2 T: Target land's type becomes the basic land type of your choice until end of turn.

Tidal Warrior 4   Creature - Merfolk U 1/1 T: Target land becomes an island until end of turn.

Dandan 4  Creature - Dandan UU 4/1 Dandan can't attack unless defending player controls an island. When you control no islands, sacrifice Dandan.

Manta Ray 4  Creature - Fish 1UU 3/3 Manta Ray can't attack unless defending player controls an island. Manta Ray can't be blocked except by blue creatures. When you control no islands, sacrifice Manta Ray.

Veiled Serpent 4   Enchantment 2U   When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Countermagic


Counterspell 4   
 
Force of Will 4   
 

Island Ho!

Lingering Mirage 4  Enchant Land 1U   Enchanted land is an island. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Sea's Claim 4  Enchant Land U   Enchanted land is an island.

Phantasmal Terrain 4  Enchant Land UU   As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land's type is the chosen type.

SB
4 Volcanic Island
4 Red Elemental Blast
4 Pyroblast
3 Something that owns Blue

Creature Analysis


Dandan
The Heart and Soul of the deck. Two mana for a 4/1 beatstick with no downside here. Good stuff.

Seasinger
This is the only deck on the planet that can make efficient use of this card. She allows you to steal any dirty little creatures which your opponent is able to cast.

Tidal Warrior + Reef Shaman
Complement the enchantments which change lands into islands.

Manta Ray
Unblockable 3/3 for 3. Enough Said.

Veiled Serpant
Three mana for a 4/4 with no drawback is nothing to laugh at. The condition which must be met is hardly troublesome. Very good.

---------------------------------------

So basically this deck needs 3 things:
-Removal
-Draw
-Increased land by two? Testing seems random, sometimes I can't draw a third land while other times I get flooded Sad

Any advice is always appreciated, please enjoy my original deck!

-The Grim Reaper
13  Vintage Community Discussion / Card Creation Forum / Goblins Inquisition - Crazy new form of Gamble! on: January 24, 2005, 02:14:35 am
Wow Ephraim, you're right! This card does nothing except draw a card...

I'd like to request that this thread be locked now as this card is useless and doesn't seem to have any further inspiration.

Thanks,

Grim
14  Vintage Community Discussion / Card Creation Forum / Goblins Inquisition - Crazy new form of Gamble! on: January 23, 2005, 03:45:48 am
Current Text:

Goblins Inquisition
1R
Sorcery
Search your library for a card at random.
Put that card into your hand.
What happened?!
15  Vintage Community Discussion / Card Creation Forum / Goblins Inquisition - Crazy new form of Gamble! on: January 23, 2005, 03:45:13 am
Goblins Inquisition
1R
Sorcery
Search your library for a card at random.
Put that card into your hand.
What happened?!

I think this card would be a lot of fun to play. It doesnt seem undercosted at 2 mana due to its randomness.

Perhaps it should be costed at RR to prevent splashing.
Also - I can't think of any flavour text.

Tell me what you guys think!
16  Eternal Formats / Miscellaneous / New Fact or fiction/Intuition! Kamigawa hot off the press! on: September 09, 2004, 02:45:43 am



2 words:

Holy crap!

This has potential use in almost any deck. It is very very very powerful and discussion and testing must begin immediately! I'm going to try to work this into draw7 and others.

Discuss!

Edit: Just saw post in community forum, but here Basic Members can discuss this card.
17  Vintage Community Discussion / Card Creation Forum / Something Wicked This Way Comes on: September 02, 2004, 12:00:21 am
Shouldn't this be "Whenever a creature your opponent controls" and not "Whenever a creature you don't control"?
18  Eternal Formats / Miscellaneous / B/R List on: August 31, 2004, 11:22:53 pm
Holy crap this is the day we've all been waiting for! They finally made T1 and 1.5 different b/r lists! Unrestrictions are great! Yay!!
19  Vintage Community Discussion / General Community Discussion / Boseiju, Who Shelters All on: August 31, 2004, 09:13:51 pm
Quote from: TrixR4Kidz
I definately think this card can be tried affectively in many decks, It could be tried out in 7/10... A. It's titan proof, B. Uncounterable thirsts/tinker/recall is pro.... If it didn't come into play tapped, this land would be hella good, i'll immediately try it out as a one of


Have fun casting that Recall with colorless mana somehow Wink

I think this card has potential, but we should wait until the entire set is released before we do any testing.
20  Eternal Formats / Miscellaneous / Old Faerie Men (Bringing life back into Old Man of the Sea) on: August 25, 2004, 07:27:38 pm
I would recommend the following:

-1 Daze
-2 Fire/ice
-1 Stifle

+4 CURIOSITY.

Fish really, really, REALLY needs curiosity to function. Without it, fish must rely on standstill as its only card drawing. This simply will not do. Curiosity is a very powerful card here. I would even remove standstills for them. Just add the fire/ice's to the sideboard and please use this card!
21  Eternal Formats / Miscellaneous / NUKEHOUSE...My new stack Build. on: August 16, 2004, 04:41:00 am
Hullo thar Adrian,

For a more stable manabase, I would recommend dropping the 2 Ancient Tombs and the random Shivan Reef for 3 more fetchlands. You have enough acceleration to not run the tombs and I have no idea what the reef is for. (Sundering titans maybe?)

Also, the single Mindslaver is kinda random, but you do seem to have an excessive amount of draw.

I'll post more tomorrow, its really late here and I can barely keep my eyes open.

-Bryn J.
22  Eternal Formats / Miscellaneous / [deck] mono-green survival/crucible on: August 15, 2004, 10:48:51 pm
I would like to know why you only run one Eternal Witness. Is it just there to fetch a countered crucible? This deck seems to pack a lot of neat tricks like Rootmaze and Crucible, but no real substantial threats. If someone plays a large creature against you, there is almost nothing you can do! I realize the huge amount of mana denial is there to prevent your opponent from playing large threats, but you would lose to scrubby aggro with this deck.

However - I like the general idea behind the 4 engines used in this deck:

Survival + Squee
Crucible + Wastes
Symbiote + Elves
Skullclamp + Creatures

Looks like a blast to play, I shall do some testing on MWS!
23  Eternal Formats / Miscellaneous / What impact will Crucible of Worlds have on the metagame? on: August 11, 2004, 07:47:45 pm
Quote from: jpmeyer
I have two problems with it.  The first is the obvious "you either play it or you play a way to beat it."  The main one though is that if you want to "play a way to beat it," the best way to beat it is to run your own, therefore increasing the already high number of decks that could/should be running it.


Yes. You hit the nail on the head.
24  Eternal Formats / Miscellaneous / What impact will Crucible of Worlds have on the metagame? on: August 11, 2004, 07:22:53 pm
Quote from: Shock Wave
I really dislike the card and think that it needs restriction. It is absolutely awful for the game in general.


I am going to have to agree with Shock Wave here. I don't like any card that can be put in to almost any deck and allow you to win 90% of the time its resolves. Games should never come down to "Who can resolve <card> first" and proceed to win the game.

I'm undecided on whether it should be restricted or not, but the number of decks Crucible is showing up in is quite alarming to me. At first only workshops decks were running it, but now it's being thrown into every deck imaginable in quantities of 2-3 at least!

This is NOT a fun card to play against.
25  Eternal Formats / Creative / [Deck] Zombie Control on: August 09, 2004, 04:40:40 am
This deck needs Bazaar of Bagdad. You're already running the squees, why not run a powerful draw engine along with them? Also good with krovikan horror!

I'm not sure what you should remove though...
26  Vintage Community Discussion / Card Creation Forum / Prestidigitation on: July 26, 2004, 03:25:10 am
Can anyone think of any sorceries that cost 1 mana? I'm having trouble. The only one I can think of is gamble Smile
27  Vintage Community Discussion / Card Creation Forum / Recycle Bin on: July 26, 2004, 03:23:31 am
It should be:

Imprint -- If a card would be put into your graveyard from play, remove it from the game instead and imprint it onto Recycling Bin.
28  Eternal Formats / Miscellaneous / SCG Power Nine Type One Tournament Top 8 Analysis on: July 19, 2004, 02:34:52 pm
It seems like whenever I try to play type 1 on MWS, its another fish deck I'm up against. (I'm also playing fish). The mirror match is extremely intense and usually comes down to who gets the first active lavamancer. A sideboard with Crucible, REB, and Fire/ice would deffinitely help against fish.

Wasn't fish once considered a Tier 2 deck? Well, It appears now is the time for it to shine until some other deck comes along to smash it.
29  Eternal Formats / Creative / [single card discussion] Stifle - what makes it good? on: July 16, 2004, 07:17:52 pm
Quote from: 13NoVa
JP i have to disagree with the point you made here:

Quote
I'd say that unless you are countering Decree of Justice, Tendrils of Agony, or Worldgorger Dragon's leaves play ability, Stifle really doesn't usually generate much of an effect.


I am currently playing 3-color Fish and wasteland's hurt me, BAD. Strip Mines hurt too.  another thing that really hurts me is Food Chains.  There is nothing MORE fun then playing a food chains deck (the one around here relies SOLELY on Sharpshooter)  and stifling the sharpshooters ability to untap for a turn, allowing me to fire/ice or swords his threats (sharpshooters, lackies).  That also gives me a turn to cast more blocking power for the next wave of attacks.

I also like stifling the belcher for a turn, because most likely they have exhausted a lot of their mana (tinder walls, LED, ect) and that allows me to get another turn to get my null rods.

I also like stifling the phage against venguer-mask, and then hitting it with swords.

against trini-TnT.... well... i'm fucked.

It IS very situational and i WOULDNT consider playing Stifle in a deck like Hulk or Drain-Slaver... but in fish, it definitely has a place for at least 2.
'

Actually I beleive Stifle is best when used against the Ringleaders in FCG. After they stack their deck and go for the win, simply stifle the triggered ability and laugh as they topdeck nothing for several turns Smile
30  Vintage Community Discussion / Casual Forum / Type 4 (Limited Infinity) on: July 11, 2004, 03:05:10 pm
Quote from: Kowal
The guy that wrote that article is none other than TMD's own Stephen Menendian, better known to some as Smmenen.  

The list at the bottom of the article gives a fairly good idea of what kind of stuff you should be using.  My stack if only a handful of cards different from Steve's, at the moment.


 :shock: Wow that's really cool! I didn't know other people besides Wizards employees were allowed to right for mtg.com. Props to Smmenen for righting such an awesome article.
(BTW there are a lot of spelling errors in the card names Wink)
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