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1  Eternal Formats / Creative / Re: mono U stasis viable or not, ideas? on: June 03, 2005, 01:39:42 pm
Based on the last appearance in serious constructed play of a tier 1 stasis deck (see below), you might consider doing away with the hard lock and building stasis around a counter wall. I am aware it may very well not work and the metagame is crucial, but then again you drop a lot of rather inefficient cards, i.e. orb of dream (in multiples is a big no-no) when there are no stasis around. One of the things I really appreciate is the sideboard of such a deck, you just chuck out the stasis for energy flux (stax and friends), propaganda (fish and kird apes, cf. the amazing report), Back to Basics (3CC), etc. I have been playing with a deck like that and, it does seem to work like a Forbiddian deck which can freeze the game for a while and then bounce its stasis, drop Morphling and ride him to victory.
Two problems: you have only one gush, so you are dependent on your opponent (bad) and second, you hate the guy who sees it coming, plays draw go and then attacks you with duresses followed by Yawgmoth's Will. Shit happens.
But if you want to play Mishra's workshop, I definitely think Eon Hub woud do it.

For reference (sadly enough I can't see it working in type 1 now that Gush is restricted and provided an opponent who knows his business):
4 Impulse
4 Gush

4 Stasis
2 Claws of Gix
2 Boomerang

4 Powder Keg
4 Couterspell
4 Force of Will
4 Thwart
2 Daze
1 Spell book

2 Morphling

23 Island

Bonus, you used to get a killer sideboard, oh well...
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