I must say this has some potential. I played about 5 games with it so far, and I've killed on turn 3 twice (once with Timewalk). This deck makes an incredible amount of mana and draws similarly to tendrils based combo decks. The Artificer's Intuition is impressive, I'm surprised it hasn't been abused yet. I have to agree with the faeries being the right choice, in the simple fact that they allow you to make colored mana. The deck has an amazing feeling of damned if you do, damned if you don't for the opponent, especially with a resolved DotV. I'm curious as to what the answer to null rod is, but I can at least say the ravager isn't always needed to win. Also, the list above has 59 cards. Steve, I'm curious why you avoided tinker-dsc in this?
Post more testing: I haven't won a game where they got mox monkey out.
