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1  Eternal Formats / Creative / Re: Myr Retriever combo on: February 10, 2007, 04:53:34 pm
I dont think that i was clear enough on the combo.  Tap blasting station to sac the Retriever, 1 damage.  Regenerates Retriever w/ welding jar, then, b/c th Retriever went back into play the blasting station untaps.  Tap the Station again, sending the retriever to the graveyard dealing 1 more damage.  As the retriever dies, the jar goes back to your hand.  You then play the jar again, regen the Retriever again, sacing it again dealing 1 damge.  Repeat until player dies.  Why wouldn't this work?!?!?!?!?!?
2  Eternal Formats / Creative / Myr Retriever combo on: February 10, 2007, 01:02:30 pm
My friend and I have been working on a new type of combo.  It uses welding jar+myr retriever+ grinding station/ disciple of the vault.

Combo 16
4x Disciple of the VAult
1x Grinding Station
3x Blasting Station
4x Myr Retriever
4x Welding Jar

Draw/Tutor 15
4x Brainstorm
1x Vamp
1x Demonic Tutor
1x Ancestrall Recall
1x Tinker
2x Infernal Tutor
4x Thirst of Knowledge
1x Enlightened Tutor

Disruption 8
4x Duress
3x Mana Leak
2x CoW

Plan B 1
1x DSC/Sundering Titan

Mana 20
1x Mana Crypt
1x Mana Vault
1x Sol Ring
2x Wasteland
1x Stripmine
1x Lotus
1x Pearl
1x Sapphire
1x Jet
4x Underground Sea
2x Gemstone Mine
4x Polluted Delta



The basics of the combo is that you sacrifice myr retriever by blasting stations affect and it deals one damage.  Then regenerate him withe the Jar and repeat. Each time the retriever goes to the graveyard it returns the welding jar to your hand and you can play it again.  Sac the jar for the retriever then sac the retriever w/ blasting station making a loop.  The Blasting Station deals infinite damage!  It is also capable with decking with the grinding station.  You may also do the combo with two jars and isntead of the retrievers, and a disciple instead of the stations.

The deck is fairly consistant due to its mass amounts of search.  Also, if the combo dies you can always use plan B and tinker up a DSC or Sundering Titan  Very Happy

We threw in the CoW for a waste/strip lock down.  The only problem is that it is a little vulnerable and we don't know if The Duresses/Leaks will cut it. 

It would be greatly appreciated if you would give us sugestions and comments on the deck.  Thank you!!






 
3  Vintage Community Discussion / Card Creation Forum / Mana Ping on: September 10, 2005, 10:48:08 am

Mana Ping (iffy on the name)
1BB
Enchantment
Whenever a player adds mana to their mana pool, they lose 1 life for each mana added.



my friend and i were thinking of a card that would stop wanting you to play cards.  First, we thought it should be lands, than, we remembered dark ritual and artifacts that still add mana.  so we changed it to all mana.  I don't know about the mana cost, it might be not enough mana for such a powerful card.  I think it should be   1BBB instead.
4  Vintage Community Discussion / Card Creation Forum / Mana Converter on: July 27, 2005, 10:27:40 am
Mana Converter
XX
Artifact
T: Add X mana of any one color to your mana pool.

The idea of the name is to pay some of one color to get a different color.  hence the name mana converter.

Ex.  Pay four U to play it.  T:  Add 2 B to your mana pool. 

I'm debating wether or not to make the cost X not XX.
5  Vintage Community Discussion / Card Creation Forum / Fight to the Death on: July 27, 2005, 09:22:19 am

Fight to the Death
2BB
Sorcery
until end of turn, you may pay 1 life, draw a card.  Until end of turn you may play cards from your hand without paying their mana cost.  At end of turn, you lose the game.

This card will add some flavor to the game.  Its a great finishing card.  This card might be broken, maybe i showld cut the Yawgmoth's Bargain ability, or add some more mana to the cc.
6  Vintage Community Discussion / Rules Q&A / Re: Aether Vial on: July 24, 2005, 11:03:24 pm
thanks
7  Vintage Community Discussion / Rules Q&A / Aether Vial on: July 24, 2005, 10:35:51 pm
When playing a creature from aether vial, is the creature being played counterable?
8  Vintage Community Discussion / Rules Q&A / regenerate on: July 24, 2005, 10:16:57 pm


Can you regenerate a creature only the turn it dies?
Also, when regenerated, what is the status of the creature?  Is it tapped, attacking, blocking, ect.
9  Vintage Community Discussion / Rules Q&A / Re: Goblin charbelcher on: July 24, 2005, 07:55:27 pm
Thank you
10  Vintage Community Discussion / Rules Q&A / Goblin charbelcher on: July 24, 2005, 07:14:35 pm
I read Charbelcher, and it said that it deals damage after finding the land.  So, in Charbelcher deck, if you remove all lands from the deck with land grant, does;nt that mean that charbelcher will never deal damage?
11  Vintage Community Discussion / Card Creation Forum / Reborn Graveyard on: July 23, 2005, 09:48:00 am
Reborn Graveyard
XBBB
Sorcery
Return all creatures with converted mana cost equal to X from all graveyards to play.



This card is perfect for wheenie decks.  All you low cc cards are in you graveyard, return them all to play.  This card is also a good counter to Wrath of God.

No it's like exhume, a small downside, unless you're not playing against another aggro.  Cc also changed.
12  Vintage Community Discussion / Card Creation Forum / 3cc Magic Cycle on: July 22, 2005, 06:54:16 pm

Black Magic
1BB
Sorcery
You draw 2 cards unless target opponent sacrafices a creature.

-----------------------------------------------------------

Blue magic
1UU
Sorcery
You draw 2 cards unless target opponent discards an instant or sorcery card from his/ her hand.

------------------------------------------------------------

Green Magic
1GG
Sorcery
You draw 2 cards unless target opponent sacrafices a land.

-----------------------------------------------------------

White Magic
1WW
Sorcery
You draw 2 cards unless target opponent sacrafices an enchantment.

------------------------------------------------------------

Red Magic
1RR
Sorcery
You draw 2 cards unless opponent chooses to have 3 damage dealt to him/ her.


13  Vintage Community Discussion / Card Creation Forum / Guardian of the Wood on: July 06, 2005, 10:10:55 pm


Guardian of the Wood
2G
Creature -- Spirit Lord
1/1
Gaurdian of the Wood comes into play with three 1/1 counters on it. 
If Guardian of the Wood would be dealt damage, remove a 1/1 counter from it instead.
Remove a 1/1 counter from gaurdian of the wood, all elves get +1/+1 until end of turn.  Play this ability only once each turn

This card could work well in an elf deck.
14  Vintage Community Discussion / Card Creation Forum / A card for stompy on: July 06, 2005, 01:53:02 pm

Exiled Lion
1G
Creature -- Lion
4/4
Fading -- 1
You may play Exiled Lion anytime you could play an instant
.

This could be used in a stompy deck.  Its big, and fast.

A I cahnged the fading from 2- 1.
15  Vintage Community Discussion / Card Creation Forum / Chain Reaction- a burn card to go with cascade on: July 06, 2005, 08:37:55 am

Chain Reaction
1RRR
Instant
Chain Reaction does 2 damage to target creature or player.
Cascade: 1


This card could work well in combo decks that allow you to reach infinite mana.

I changed the damage and the cc.
16  Vintage Community Discussion / Card Creation Forum / Goblin Incinerator on: July 05, 2005, 08:32:07 pm
I have a lot of ideas for cards, so im just shooting them out.

Goblin Incinerator
Legendary Land

R, T:  Sacrafice a goblin, Goblin Incinerator deals X damage to target creature or player, where X is the number of goblins in play.
T: add one 1 to your mana pool, goblin Incinerator deals one damage to you.


This could add some fast burn to goblin decks.

I changed the mana to colorless, and that you need to sac a goblin in order to deal damage.
17  Vintage Community Discussion / Card Creation Forum / Goblin Trainer on: July 05, 2005, 08:26:41 pm


Goblin Trainer
R
Creature -- Goblin
1/1
Sacrifice a goblin, all goblins you control get +1/+0 until end of turn.
T: Remove a goblin in your graveyard from the game, all goblins you control get +1/+0 until end of turn.

I play goblin sligh in type 1.5, and this would work well in pumping up the goblins for a faster kill.
18  Vintage Community Discussion / Card Creation Forum / Matrix on: July 05, 2005, 08:13:46 pm


Matrix
1U
Instant

Target player must put a spell or ability on the stack, if he/she doesn't, he/she must sacrifice a permanent.
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