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Eternal Formats / Creative / Re: Myr Retriever combo
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on: February 10, 2007, 04:53:34 pm
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I dont think that i was clear enough on the combo. Tap blasting station to sac the Retriever, 1 damage. Regenerates Retriever w/ welding jar, then, b/c th Retriever went back into play the blasting station untaps. Tap the Station again, sending the retriever to the graveyard dealing 1 more damage. As the retriever dies, the jar goes back to your hand. You then play the jar again, regen the Retriever again, sacing it again dealing 1 damge. Repeat until player dies. Why wouldn't this work?!?!?!?!?!?
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Eternal Formats / Creative / Myr Retriever combo
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on: February 10, 2007, 01:02:30 pm
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My friend and I have been working on a new type of combo. It uses welding jar+myr retriever+ grinding station/ disciple of the vault. Combo 16 4x Disciple of the VAult 1x Grinding Station 3x Blasting Station 4x Myr Retriever 4x Welding Jar Draw/Tutor 15 4x Brainstorm 1x Vamp 1x Demonic Tutor 1x Ancestrall Recall 1x Tinker 2x Infernal Tutor 4x Thirst of Knowledge 1x Enlightened Tutor Disruption 8 4x Duress 3x Mana Leak 2x CoW Plan B 1 1x DSC/Sundering Titan Mana 20 1x Mana Crypt 1x Mana Vault 1x Sol Ring 2x Wasteland 1x Stripmine 1x Lotus 1x Pearl 1x Sapphire 1x Jet 4x Underground Sea 2x Gemstone Mine 4x Polluted Delta The basics of the combo is that you sacrifice myr retriever by blasting stations affect and it deals one damage. Then regenerate him withe the Jar and repeat. Each time the retriever goes to the graveyard it returns the welding jar to your hand and you can play it again. Sac the jar for the retriever then sac the retriever w/ blasting station making a loop. The Blasting Station deals infinite damage! It is also capable with decking with the grinding station. You may also do the combo with two jars and isntead of the retrievers, and a disciple instead of the stations. The deck is fairly consistant due to its mass amounts of search. Also, if the combo dies you can always use plan B and tinker up a DSC or Sundering Titan  . We threw in the CoW for a waste/strip lock down. The only problem is that it is a little vulnerable and we don't know if The Duresses/Leaks will cut it. It would be greatly appreciated if you would give us sugestions and comments on the deck. Thank you!!
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3
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Vintage Community Discussion / Card Creation Forum / Mana Ping
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on: September 10, 2005, 10:48:08 am
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Mana Ping (iffy on the name) 1BB Enchantment Whenever a player adds mana to their mana pool, they lose 1 life for each mana added.
my friend and i were thinking of a card that would stop wanting you to play cards. First, we thought it should be lands, than, we remembered dark ritual and artifacts that still add mana. so we changed it to all mana. I don't know about the mana cost, it might be not enough mana for such a powerful card. I think it should be 1BBB instead.
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Vintage Community Discussion / Card Creation Forum / Mana Converter
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on: July 27, 2005, 10:27:40 am
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Mana Converter XX Artifact T: Add X mana of any one color to your mana pool.
The idea of the name is to pay some of one color to get a different color. hence the name mana converter.
Ex. Pay four U to play it. T: Add 2 B to your mana pool.Â
I'm debating wether or not to make the cost X not XX.
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5
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Vintage Community Discussion / Card Creation Forum / Fight to the Death
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on: July 27, 2005, 09:22:19 am
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Fight to the Death 2BB Sorcery until end of turn, you may pay 1 life, draw a card. Until end of turn you may play cards from your hand without paying their mana cost. At end of turn, you lose the game.
This card will add some flavor to the game. Its a great finishing card. This card might be broken, maybe i showld cut the Yawgmoth's Bargain ability, or add some more mana to the cc.
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8
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Vintage Community Discussion / Rules Q&A / regenerate
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on: July 24, 2005, 10:16:57 pm
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Can you regenerate a creature only the turn it dies? Also, when regenerated, what is the status of the creature? Is it tapped, attacking, blocking, ect.
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Vintage Community Discussion / Rules Q&A / Goblin charbelcher
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on: July 24, 2005, 07:14:35 pm
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I read Charbelcher, and it said that it deals damage after finding the land. So, in Charbelcher deck, if you remove all lands from the deck with land grant, does;nt that mean that charbelcher will never deal damage?
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Vintage Community Discussion / Card Creation Forum / Reborn Graveyard
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on: July 23, 2005, 09:48:00 am
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Reborn Graveyard XBBB Sorcery Return all creatures with converted mana cost equal to X from all graveyards to play.
This card is perfect for wheenie decks. All you low cc cards are in you graveyard, return them all to play. This card is also a good counter to Wrath of God.
No it's like exhume, a small downside, unless you're not playing against another aggro. Cc also changed.
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Vintage Community Discussion / Card Creation Forum / 3cc Magic Cycle
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on: July 22, 2005, 06:54:16 pm
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Black Magic 1BB Sorcery You draw 2 cards unless target opponent sacrafices a creature.
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Blue magic 1UU Sorcery You draw 2 cards unless target opponent discards an instant or sorcery card from his/ her hand.
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Green Magic 1GG Sorcery You draw 2 cards unless target opponent sacrafices a land.
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White Magic 1WW Sorcery You draw 2 cards unless target opponent sacrafices an enchantment.
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Red Magic 1RR Sorcery You draw 2 cards unless opponent chooses to have 3 damage dealt to him/ her.
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Vintage Community Discussion / Card Creation Forum / Guardian of the Wood
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on: July 06, 2005, 10:10:55 pm
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Guardian of the Wood 2G Creature -- Spirit Lord 1/1 Gaurdian of the Wood comes into play with three 1/1 counters on it. If Guardian of the Wood would be dealt damage, remove a 1/1 counter from it instead. Remove a 1/1 counter from gaurdian of the wood, all elves get +1/+1 until end of turn. Play this ability only once each turn
This card could work well in an elf deck.
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16
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Vintage Community Discussion / Card Creation Forum / Goblin Incinerator
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on: July 05, 2005, 08:32:07 pm
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I have a lot of ideas for cards, so im just shooting them out.
Goblin Incinerator Legendary Land
R, T:Â Sacrafice a goblin, Goblin Incinerator deals X damage to target creature or player, where X is the number of goblins in play. T: add one 1 to your mana pool, goblin Incinerator deals one damage to you.
This could add some fast burn to goblin decks.
I changed the mana to colorless, and that you need to sac a goblin in order to deal damage.
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Vintage Community Discussion / Card Creation Forum / Goblin Trainer
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on: July 05, 2005, 08:26:41 pm
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Goblin Trainer R Creature -- Goblin 1/1 Sacrifice a goblin, all goblins you control get +1/+0 until end of turn. T: Remove a goblin in your graveyard from the game, all goblins you control get +1/+0 until end of turn.
I play goblin sligh in type 1.5, and this would work well in pumping up the goblins for a faster kill.
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