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Vintage Community Discussion / General Community Discussion / Re: Bullying in the Magic Community
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on: March 12, 2014, 02:47:15 pm
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I fully support the basic premise of this thread but making photos of grown-ups apparently unable/unwilling to dress according to basic socially accepted guidelines doesn't qualify as bullying in my book.
It's more like confirming the gamers-stereotype which apparently is still quite apt.
Not the guy making these photos but the sorry individuals being "exposed" should be ashamed of themselves IMHO, even though it would have been more appropriate to speak to each of these individuals instead of posting photos on the internet.
cheers, lplaat
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Eternal Formats / General Strategy Discussion / Re: Brimaz, king of Oreskos
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on: January 17, 2014, 04:28:09 pm
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This draws comparisons to...  For 1 more mana Hero deals 18 damage in 2 attacks if unmolested as well as buffing your already existing creatures, making it a significantly faster clock. That 1 mana may make the difference though in playability, just thought it was note worthy to bring up that this is not a new mechanic. I don't get that. 3 +2 +2 =7 damage per attack. Times two = 14 damage; not 18?! cheers, lplaat
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Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing
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on: July 18, 2012, 01:26:15 pm
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I'm putting together a cube and I've run into some practical problems when it comes to sleeves. Do people sleeve up a bunch of basics to go with the cube or just bring extra sleeves for the drafters to use? Also, I used to use Dragon Shields for Type 4, but haven't had to value sleeve durability in some time. Are they still really good for that or should I be using some other brand?
This topic has been discussed to death: http://forums.mtgsalvation.com/showthread.php?t=170283In essence: opinions/experiences differ. Depending on the value of your cube I'd definitely recommend double sleeving with KMC perfect fits inside whatever..... pick a choice (I use ultra-pro's and am happy with them. I'd recommend sleeving up basic lands in a similar manner and bringing those along. The number of basics depends on the number of drafters and the amount of fixing/non-basics. For all cube-related questions: http://forums.mtgsalvation.com/forumdisplay.php?f=349cheers, lplaat
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Eternal Formats / Creative / Re: New Bazaar Hate Card in M11?
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on: June 10, 2010, 05:27:49 pm
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Liliana'a Caress 1B (Uncommon) Enchantment Whenever an opponent discards a card, that player loses 2 life. "This might hurt less if you don't fight so hard. But I doubt it."
Discarding three cards with Bazaar will result in a loss of 6 life with this enchantment in play. It's cheap enough at 2cmc and it's black. Something to think about for hate, maybe?
Is this real? It's strictly better than megrim and will be a casual favourite for sure. cheers,
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Eternal Formats / General Strategy Discussion / Re: Major Rules Changes Announced!!!
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on: June 11, 2009, 03:20:44 am
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I agree with most said:
1. Manaburn is a useful rule. Would you rather use your sol ring for your brass man, taking 1 mana burn. Or would you rather use 1 of your 2 islands, thereby not taking manaburn but not having enough mana to counter? Taking away manaburn indeed is significant.
I personally enjoyed my eladamri's vineyard - mindslicer deck. That's no longer working under the new rules either. I think loads of players make decks like this.
2. "the battlefield" etc. I personally don't really care about the name, BUT instead of making the game easier for new players it makes it more difficult. Now they have to learn both "enter the battlefield" and some 1.000's of cards with "come into play" effects that already exist.
cheers, lplaat
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Eternal Formats / Miscellaneous / Re: How strict do you play when playing serious decks with friends?
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on: August 12, 2008, 10:46:48 am
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The answers in this thread mostly seem to regard playtesting.
I'd like to ask the original question, but than with regards to casual games (i.e. multiplayer total chaos for example).
We play even more stict than tournament: mana is in the pool when the land/sol ring is tapped etc, no untapping there. When targeting an illegal creature with terror you have to choose another valid target etc. etc. Our motto: "think before you play".
Just curious to hear how others handle stuff.
Great thread! lplaat
That's not being "more strict than tournament", that's just being jerks. The tournament rules are as they are for a reason, so that stupid things don't happen (like when you play Terror but there aren't any legal targets: I've seen more than a couple casual players say that it just goes to the graveyard then). There's no reason to not allow people to physically move their lands around and stuff until they are satisfied. If a spell is legal, then no takebacks and stuff is fine. But to say "Oh, well that's not a legal target, so instead of just backing up to when something illegal happened, instead we are just gonna make you randomly target something else", well, I don't see the point of that other than making the game not fun for anyone. In casual play, I'm pretty casual. Takebacks are fine, if you play something, sit for a second, then realize it was awful, then a takeback is hardly a big deal to me. Paul even specifies an extra phase in playing spells in Type 4 (paraphrased as the "Oh wait..." step), so that when you do something really dumb, and then remark "Oh wait, that's horrible", you get to take it back because that's just unfun. I don't see any reason to be a super more-than-the-rules nazi particularly in casual games. Ouch, that was harsh.... I was just telling how we play, I didn't ask anyone to judge that. Your reply seems to show you feel superior in the way you handle stuff. Why do you think you can judge that we're not having fun when playing strict. Stuff you like isn't necessarily stuff others like as well. You don't seem to find "our rules" acceptable; fine, don't use them. I was just inquiring how others play when playing casual, but "for the win". We hardly ever play tournaments so we get our "magic-competion" from our "casual games". To be honest, as I remember before the 6th ed. rules change, untapping lands when unsatisfied wasn't allowed, but I'm not sure. Please don't bring up the "interrupt vs instant" debate, we play by most of the post-6th ed. rules. I definately think you have a point when you say rules are there for a reason. Perhaps we should change our habits and allow takebacks, but as you know, changes are always met with resistance. I'll discuss it with my friends. Thanks for the input, hopefully others will share how they play when playing "casual but for the win". cheers, lplaat
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Eternal Formats / Miscellaneous / Re: How strict do you play when playing serious decks with friends?
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on: August 11, 2008, 04:41:28 pm
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The answers in this thread mostly seem to regard playtesting.
I'd like to ask the original question, but than with regards to casual games (i.e. multiplayer total chaos for example).
We play even more stict than tournament: mana is in the pool when the land/sol ring is tapped etc, no untapping there. When targeting an illegal creature with terror you have to choose another valid target etc. etc. Our motto: "think before you play".
Just curious to hear how others handle stuff.
Great thread! lplaat
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Eternal Formats / Creative / Re: [Deck Article] Keeper Reborn
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on: June 08, 2008, 04:35:33 pm
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I find this thread the perfect example of often heard criticism that regular Mana Drain users i.e. "vintage experts" continually criticise decks posted by relatively new users.
I personally think bluemage55 is doing a great job at responding at commentary about his deck and is providing valuable insights in his card-choices and I think he is defending his choices well.
Keep up the good work and let's hope your deck keeps improving.
Cheers, lplaat
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Vintage Community Discussion / General Community Discussion / Re: UNBAN SHAHRAZAD
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on: September 01, 2007, 07:07:47 am
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I agree Shahrazad should not be banned for multiple reasons mentioned by others ("all" cards should be allowed in Vintage etc., etc.) Additionally I play casual tournaments with friends, often of the "Vintage" type (I.e. the T1 banned/restricted list is used). So Mr. Forsythe's remark "And if you enjoy playing the card casually, feel free to do so." is no longer an option thanks to this unneccesary ban. Thank you for annihilating one of my (favourite) decks and decreasing the value of my collection for no apparent reason (I seriously doubt that Shahrazad ever really caused either "time" or "space" problems in real tournaments). Cheers, lplaat
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Vintage Community Discussion / General Community Discussion / Why was Smemmen banned?
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on: November 20, 2006, 03:21:21 pm
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You do realize that Steve (Smemmen) is still banned from TMD and can't respond right? Maybe one of his teammates will chime in.
Dante
Could you expand on the reasons for his banning, or post the link to the thread which caused his banning? I'm very curious to why "the most important vintage writer/player" is banned from "the most important vintage website". Thanks, laurens
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Eternal Formats / Miscellaneous / Re: [Article] The Fall Vintage Metagame Breakdown
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on: December 14, 2005, 07:22:16 am
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yes, legacy is now behind me.
I am going to work hard to get Vintage exciting again. I am working on some cool stuff with meandeck again, so hopefuly we can shake things up once more.Â
I thought I read somewhere (starcity?) that you were going to "break the legacy-format". I might have missed something but I don't recall anything of that nature being reported anywhere. Have you abandoned this quest? If you have ... why? cheers, laurens
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Eternal Formats / Miscellaneous / Re: The State of Vintage: Has Vintage Bled Out the Casual Players?
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on: July 08, 2005, 06:05:13 pm
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Amen to that "Never happen" with the Dwarven Pony thing. Here's the thing: if your deck can beat all other decks, everyone would play it.Â
What I was trying to say was that it should be a challenge to come to a tournament with a deck that's both able to handle all the tier1 decks as well as sub-par stuff. I don't see why it isn't fun being beaten down by a rogue elephant...
Because decks utilizing this style are, by definition, unable to compete with an optimized, fully-powered field. Which means if you get beaten down, you feel like you have failed yourself or your deck has failed you.
Using a semi-quote and than answering is the same to me as not answering at all. Perhaps you could explain the difference I don't understand again, this time answering the full quote instead? By "playing against the decks that Smmenen has referred to as good, and has put playtesting time into," the game becomes more about skill than "I combo out turn three across from the guy with the Plains. That don't also tap for  ." And because the game doesn't contain some of these elements, a lot of people are starting to feel the casual element has left the game. Hence the purpose behind this thread. I fail to see your point, sorry. On the one hand you want a skilled format, with all tier1 (net)decks, while on the other hand you complain about the casual element fleeing from the game??!! Must be me (but than again I'm from Holland so maybe that explains my ignorance)  I understand
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Eternal Formats / Miscellaneous / Re: The State of Vintage: Has Vintage Bled Out the Casual Players?
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on: July 08, 2005, 04:30:31 pm
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Here is my problem with the "casual" crowd.
When I go to a tournament with a huge casual contingent, it isn't very fun.  It isn't fun for several reasons. First of all, if I put alot of work into the tournament through testing and preparation and I play against someone who just took out their deck for the weekend (maybe the only tournament they play in all year) and I LOSE, I feel really crappy. Matters are made worse becubecausey are usually quite smug about it. This happened to me in Cleveland. I took my Intuition Gifts list to a 16 person tournament in Cleveland in April (?) and there were like 3 competitive players. I went 0-3 drop. It was my worst performance ever.
My round one opponent was a teammate. But my round two opponent was a local who plays mono blue control with Phids, Morhpling and Rootwater Theif! I made some play mistakes to be sure, but this guy pwned me and was gloating the whole time.Â
Think about it this way: If I beat a casual player, it means almost nothing. But if i lose, then it feels really bad for me - esp. if I put alot of work into it. Thankfully that doesn't happen very much (I'm not used to losing in Vintage anymore), but it just seems to me that the casual crowd makes things "less fun" for the competitive players. And I think its a viscious cycle.Â
I honestly want to play in tournaments with lots of good players, lots of great competition, and a tough day.  If you win, it feels great. If you lose, it isn't good - but at least you had fun playing the games. In a casual field, it isn't even fun playing the game.
Sadly by my own admission, I have been addicted to type one for probably four years now. I was always astounded when people would tell me that they didn't want to play Vintage or had other more fun things to do. JP, for example, doesn't like playing.  That blew my mind. For the first time that I can remember I actually had those thoughts recently. I just don't want to play Type One if the field isn't strong. If you lose, it was a waste of time. If you win, it still feels like a waste of time.Â
That's the price you have to pay for being (one of) the best. In every competition the no1 is the one to beat, while the no1 is always supposed to beat the rest. Your statement seems to imply you only want to play against the decks you qualify as good and put some (a lot) testing into. This sounds like the reverse of the way it's supposed to be. Your deck shouldn't be able to beat all the other "good" decks. It should be able to beat all other decks. In my opinion this should be a challenge instead of a reason to lose enjoyment of the game. I don't see why it isn't fun being beaten down by a rogue elephant, while it is fun being beaten down by the newest netdecked fish version. Boy, would I love to beat you down with a dwarven pony deck, but that will never happen unfortunately  Laurens
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