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1  Eternal Formats / Creative / Bazaar Pychatog on: August 28, 2005, 06:27:16 pm
I came across this list on starcity for a pretty unique pychatog deck.  Ive been playtesting it for a while and it turned out to be pretty insane.  Heres the list:

1 Island
1 Swamp
4 Bazaar of Baghdad
1 Stripmine
4 Polluted Delta
2 Wasteland
3 Underground Sea
3 Volcanic Island

4 Squee, Goblin Nabob
2 Pyschatog

2 Duress
1 Death Spark
4 Force of Will
1 Mystical Tutor
3 Brainstorm
3 Zombie Infestation
1 Chain of Vapor
3 Intuition
4 Circular logic
1 Ancestral Recall
1 Time walk
1 Black Lotus
1 Demonic Tutor
1 Mind Twist
5 Mox
1 Sol Ring
1 Firestrom
1 Vampiric Tutor
1 Yawgmoths Will

Sideboard
3 Arcane Laboratory
2 Gorilla Shaman
2 Tormods Crypt
1 Shatterin Pulse
1 Pyroblast
2 Engineered Explosives
2 Energy Flux
1 Rack and Ruin
1 Blue Elemental Blast

As You can see, its pretty different from the regualr tog listing.
The link is here at http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=11401
Its draw engine is through bazzar using squee and an occaisonal deathspark instead of the fact or fiction/cunning wish/akumulated knowledge.  I havnt tested the matchups enough to thouroghly describe them however, most of my matchups so far have been slightly favorable.  The deck does have 61 cards and only running 3 brainstorms and other irregularities but the list seems pretty solid.  Also, the circular logic madness on bazaar of baghdad really buys you card advantage plus its only 1u which i think is huge.  Anyway, I definitley need some critiques and advice since i have only posted here a few times before.  Thanx
2  Eternal Formats / Miscellaneous / Re: So why doesn't Modular see more play? on: August 09, 2005, 02:06:01 pm
I have been playing this deck for a while now except I have added Uba Masks to it.  It makes so much of the matchups better its insane.  Also, the synergy between it and ravager is pretty nice.  Like if ur opp gets a card u rather not c just sack uba mask during there draw step.  The card is gone forever.  I also have tried adding bazzar of bagdads to it to intereact with the masks but that hasnt been going well.
3  Eternal Formats / Creative / Re: How Meandeck Tendrils deals with Force of Will on: July 12, 2005, 12:43:20 pm
First @ Disburden, I have tried doomsday but it doesnt have that power on turn 1 or 2 that you need.  Also, once you go all in with it, It is very hard to prevent disruption of the combo.  A single recall to you looses you the game.

Well anyway, I removed 2 spoils of the vault an a chromatic sphere for the 3 unmasks.  It hasnt slowed the tempo too much on an average of a full turn over 5 games. (which isnt horrendus)  It has however increased my matchup against any Single deck with a force in it.  Since you dont have to worry about mana drain (as it takes 2CC of U) which is usually too late, the force is usually the only thing that needs to be unmasked. 
4  Eternal Formats / Creative / Re: How Meandeck Tendrils deals with Force of Will on: July 11, 2005, 06:35:50 pm
Well, just telling you guys, this deck is apsolutley savage with unmask.  It might take a tiny bit of tempo away however you can always pitch them to brainstorms and so on.  I have beaten a fair amount of forces with the new updated unmasks.  Oh yeah, about the spoils of the vault.  Are they a must?  I dont know if Im just unlucky but whenever i spoil looking for a rit, I usually hit rock bottem and take 20 life away.  This is strange because I do have 4 of each in the deck when i Spoils.

I took the new build (with unmasks) to a tournament today and only lost to U/W control.  It is a very difficult matchup.  Also, chain of vapor/hurkyls recall is great. Stops angel, arcane labratory, and boosts storm count. Very good card.

Btw, thanx for all the advice 
5  Eternal Formats / Creative / How Meandeck Tendrils deals with Force of Will on: July 11, 2005, 11:04:41 am
  Hello, this is my first time to themanadrain however ive been playing vintage for a while.  Its nice to see a whole community get together just to talk about vintage magic.  Anyway, Ive been playing this list of meandeck tendrils (close to Chris Stuller's list) and it is very consistant.  It goes off most of the time turn 1 or 2 no question.  The list was designed for speed.  Now the problem I am having is the first turn force of will or fish's daze.  They ususally neuter my land grant so the rest of my turns are, well, non-adventerous you could say.  Well heres my list and anyhelp into making the deck more consistant agains force of Will would be great. (btw I had an idea of putting unmasks in but im not sure.)Thanx

Main
1 Bayou
1 Tropical Island
1 Wooded Foothills

4 Slight of Hand
4 Night's Whisper
1 Demonic Consultation
1 Necropotence
4 Chromatic Sphere
1 Lion's Eye Diamond
4 Brainstorm
4 Land Grant
1 Chrome Mox
3 Spoils of the Vault
2 Darkwater Egg
4 Tendrils of Agony
1 Lotus Pedal
4 Cabal Ritual
1 Ancestral Recal
1 Black Lotus
1 Demonic Tutor
1 Mana Vault
5 Mox
1 Sol Ring
4 Dark Ritual
1 Windfall
1 Timetwister
1 Yawgmoth's Will
1 Vampiric Tutor
1 Mana Crypt

Sideboard
1 Bayou
4 Duress
4 Force of Will
1 Chain of vapor
3 Hurkyl's Recall
1 Doomsday
1 Brainfreeze

Thank you
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