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Eternal Formats / Miscellaneous / Re: GWS Oath
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on: December 01, 2005, 05:19:14 pm
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Shutting down your own mana against stax is about as anti-tech as you can get. We really want every mana source we can against Stax.
What is your logic behind running Chalice and not Null Rod? Thanks Sean The deck wants to be able to cast oath as soon as humanly possible. Moxen allow it to be cast turn 1 off mox, orchard. Null rod costs the same to cast as oath, and slows you down by shutting off moxen. Also, chalice 0 is better against tinker (read:gifts) because unlike null rod, the moxen don't hit play, so they can't accumulate land and tinker out DSC.
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Eternal Formats / Miscellaneous / Re: [Discussion] Belcher optimization
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on: December 01, 2005, 05:11:46 pm
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There has been a lot of talk about the maindeck, and a LOT of talk about the possible 4th color. But what I haven't heard a lot of talk about is the sideboard. For reference, here are the top placing sideboards (with differences in bold): JD @ STG:Chicago      Kyle leith@beanie exchange 1 Dark Confidant       2 Dark Confidant 1 Elvish Scrapper     1 Goblin Welder1 Eternal Witness       1 Eternal Witness 1 Uktabi Orangutan     1 Uktabi Orangutan 4 Xantid Swarm        2 Xantid Swarm                    2 Overload1 Artifact Mutation    1 Echoing Truth2 Naturalize           1 Naturalize 1 Oxidize             1 Oxidize (one main) 1 City Of Brass         1 City of Brass 1 City Of Traitors      1 Tormod's Crypt1 Tolarian Academy      1 Tolarian Academy It is obvious that the functional differences between the two are relatively minor, but does anyone have any suggestions? Personally I've never wished for the Eternal Witness or Elvish Scrapper. I almost always wish for the City of Brass (or equivalent), the Dark Confident, or for the Phyrexian Negator (which I choose to include) for more pressure. Have any of you found the Witness/Scrapper to be underpowered? Does anyone miss the Negator? The crypt seems rather random to me, but I can see where it might be nice (especially if you are bastardizing your artifacts with Tinker). As to Duress, it's a fickle bitch.  I don't like wasting my resources on something that doesn't accelerate my game plan, but it has saved me many games. A thought that I've been tossing around is running 3 Dark Confidants instead of the Duress. This serves a similar purpose to duress in that it helps negate your opponent's answers, the card advantage is amazing, and it also acts as an alternate win condition along with hardcasting ESG and wishing for Negator. Has anybody dallied with running the confidant main? I would never cut scrapper. Scrapper gives you an answer to the otherwise problematic null rod. Yo can land grant up a bayou and cast living wish off bayou and elvish spirit guide (or in the rare instance, the other land). I might cut eternal witness because it hasn't been performing well fo me in testing. I'm not really sure what I'd run in it's place thhough, though negator could work.
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Eternal Formats / Miscellaneous / Re: [Discussion] Belcher optimization
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on: November 28, 2005, 10:31:07 pm
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I've really enjoyed the blue in my belcher deck. I've never really had it be a huge problem. Sometimes, I'd need to land grant for tropical instead of bayou, but I generally either brainstormed or ancestralled into a black source. Here are the cards I've been using and why:
2 Brainstorm - I disliked any more, but sometime digging for extra accelerants on turn one is pretty awesome. I feel I mulligan less with these included.
Tinker - Man, I love this card. It acts as both a draw 7 and another tutor for belcher. Post board, it gets Collossus. I know a lot of you think he's easy to deal with, but most decks I've played against end up boarding out a lot of their removal and bounce.
Ancestral - Most combo decks like it, right?
I agree with these except for brainstorms. I've never really  been a fan of them in belcher. I feel you made a really good point about them boarding out their removal (stp, edict) in favor of other things. Ancestral has been worth it in my testing. Other than those two, I run no blue in my build. Twister is just aweful as it shuffles away [potential] welder targets. Also the reasons JDizzle listed. Windfall, as JD already covered, hasn't really been worth it IMO.
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Eternal Formats / Miscellaneous / Re: Grim Long FAQ
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on: November 28, 2005, 10:19:30 pm
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I think bringing in Xantid Swarm against Fish is a mistake, in my testing. The key threats are Rod/Chalice, Wasteland, and Force of Will. To a lesser extent you can run into Daze and Stifle, but these are not as threatening unless you go for an early Desire that gets Stifled.  In either case, in my experience, if you Duress on turn one you almost never see a hand like this:
Fetchland Wasteland FOW blue card Null Rod Daze Stifle
More likely, they will have one or at most two cards you need to take and the others will just be annoying.Â
For example, a more realistic hand might be:
Wasteland Manland Fetchland Force of Will Cloud of Faeries Meddling Mage Standstill
You only really want to take the FOW. You then konw they have Wasteland - so anticipate it, and then go nuts with your first bomb. The only thing I really fear from Fish is their topdeck getting lucky.Â
That's what one problem has been. My opponent was topdecking better than I ever have. I also was tired due to lack of sleep over the weekend. I'll keep your reccomendations in mind. Thanks.
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Eternal Formats / Miscellaneous / Re: Grim Long FAQ
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on: November 28, 2005, 09:50:05 pm
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I still think that Control is the hardest matchup, period, for Grim Long becuase of its potential to just combo out before you do at the same time it counters your spells. If you think that you have no trouble at all beating control, then I see no reason for you not to just master the Stax matchup, put in a bit more stax hate and go to town.Â
I could be way off here, but I've found aggro/control to be the most difficult. They have a conterbase, and they can have a clock on you (albeit a semi-slow one, but it's faster than traditional control). Post sb it becomes a lot easier with balance, dsc, and more xantid swarms, but it's been the only matchup I've had problems with so far. Also, amazing job on the article. Infinite thanks for it.
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Eternal Formats / Miscellaneous / Re: [Premium Article] The Arcborn Virus
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on: September 07, 2005, 07:11:45 pm
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How could this deck even be viable? It has no counterspells, no duress, no Chalice, and no lock components? It dies automatically and unequivocally to Chalice, Null Rod, Nether Void, Trinsphere, Sphere of Resistence, Smokestack, Oxidize, Root maze, Metldown, Shatterstorm, Damping Matrix, Balance, Tormod's Crypt, Wastelands + Crucible, Disk, Keg, Back to basics, Force of Will, Mindslaver, naturalize, disenchant, Rack and Ruin, Energy Flux, Hurkyl's Recall, Rebuild, Oath, Tog, Goblin Welder, Gorilla Shaman, and Pithing Needle - all of which you will face turn one every game in every tournament. This deck is slower than combo decks and not as aggressive as aggro - how can this pile even expect to win a match? This deck loses to Fish, Stax, Slaver, Gifts, UR Fish, Chalice Fish, TPS, Deathlong, Uba Stax, Chang Stax, Cron Stax, Belcher, Oath, Tog, and Suicide black. It might be parfait. Maybe. Why would you play this deck over stompy I don't know. I don't understand how you can reasonably expect to beat Chalice, Null Rod, Nether Void, Trinsphere, Sphere of Resistence, Smokestack, Oxidize, Root maze, Metldown, Shatterstorm, Damping Matrix, Balance, Wastelands + Crucible, Disk, Keg, Back to basics, Force of Will, Mindslaver, naturalize, disenchant, Rack and Ruin, Energy Flux, Hurkyl's Recall, Rebuild, Oath, Tog, Goblin Welder, Gorilla Shaman, and Pithing Needle.Â
...
If I believed all of that, I never would have even written an article on the deck.Â
I never said the deck wouldn't win. I said the deck is bad. Yes, you will win games. I'm not going to argue that, it would be pointless. You won't have to deal with all those hate card turn one every game, but you will have to deal with them quite frequently. You've yet to answer why you would play this over wasP ironworks.
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Eternal Formats / Miscellaneous / Re: [Premium Article] The Arcborn Virus
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on: September 07, 2005, 06:31:58 pm
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When you have to debate the meaning of viability to get people to play your deck, the deck is generally bad.
I still don't understand what your plan is vs. the hate cards I mentioned. Pray to <insert diety choice here> that you don't see them, or attempt to race them? Or in the case of null rod, go aggro.
Which is another thing. Yes this deck can go aggro, but it goes bad aggro. Poking away with disciples, faeries, and servitors is usually not going to go the distance fast enough. Yes, they can provided your opponent doesn't have any artifact hate (which they will post sb).
You say "people are so quick to put this in lose situations, but there are an equal number of win situations for virus". I disagree with this. Yes, there are win situations, but the lose situations far outnumber the wins. Chalice, rod, rack and ruin, oxidize, naturalize, and mox monkey are all run frequently, so you will be encountering them. Often.
Also, this deck is a bye for combo. You have absolutely no way to stop them. Your only chance is to win before they do, and as soon as figure out what you're playing, they'll go off as soon as possible, not giving you the time you need to kill.
Again, as Pip said, why this over wasP ironworks?
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Eternal Formats / Miscellaneous / Re: [Premium Article] The Arcborn Virus
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on: September 05, 2005, 03:34:16 pm
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I count 59 cards in that list. What is the 60th card?
Does ANYONE read what was said before their own reply? Jesus. As its allready been said, it was mana crypt, and Steve allready corrected it. Also, as he allready said, if you READ THE ARTICLE he discuss's other concerns/problems with the deck. This is a forum for intelligent people. Try reading what others have to say before you post. Yeesh. My head asplode! Personal attacks are wholly unnecessary. Where did he say it was mana crypt? I'm having a hard time seeing it. I don't have a SCG premium, and I have no way to get one. I'm a 16 year old kid without a credit card, and my parents sure as hell won't let me a premium. I stand by what I said. You roll over and die to chalice, and rod, and mox monkey. Rack and ruin you can recover from though.
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Eternal Formats / Miscellaneous / Re: [Premium Article] The Arcborn Virus
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on: September 05, 2005, 03:00:55 pm
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I count 59 cards in that list. What is the 60th card?
I've been playing a few games with this myself. I've lost to mox monkey, chalice 0, chalice 1, null rod, rack and ruin. How do you address these concerns? You have no disruption at all.
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Vintage Community Discussion / Casual Forum / Re: Help me with Black Suicide
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on: August 19, 2005, 09:26:44 pm
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Okay, this could be a long post.
Hymn to tourach is terrible. With so many decks uitilizing the grave, there's a good chance you will end up getting rid of a slaver/bus/trike, etc.
Negator is good in the right meta, but if a lot of burn/aggro is run, it's not too hot.
Nantuko shade is bad. It eats your tempo alive.
I would suggest a splash of white for StP, balance, seal of cleansing, and exalted angel for the win. Plague spitter is also a good utility critter that clears the board of weenies, and/or beats for 3.
Basic Shell of Sui
T1 4 wasteland 1 strip mine 4 dark ritual 4 duress 4 complementary discard 1 demonic tutor 1 necropotence 1 vampiric tutor 4 swords to plowshares 4 scrubland 2-4 caves of coilos 2-4 swamps 2-4 exalted angel 1 Yawgmoths Will 1 Demonic Consultation 1 Balance
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Eternal Formats / Miscellaneous / Re: Wizards of the Coast...Do they actually test their own game???
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on: August 19, 2005, 09:17:01 pm
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I might as well jump on the bandwagon. I don't think they will have a huge impact on Vintage. Budget players will rejoice, but for whoever already has full sets of duals (or even some duals), I don't see these being played much. I think they will have a big impact on Extended though, but thats a debate for another place. I don't see these going for more than $10-15, personally, for reason Hi-Val said on my team's forums. Seriously, these are NOT going to be more than $20. It just isn't going to work that way. If there are 4 lands that run for $20+ as well as some other chase cards, then boxes will be torn open and sold so fast that the price will plummet again. Look at all the hot rares you know of in the last few years even. Cranial and Needle hit $25 and only briefly. They were also that expensive because it wasn't worth it to crack packs for money cards.
Ravnica looks like a set very much geared towards cracking packs for cash, so I forsee the value of these cards to be $8-12 tops. Again, fetchlands were playable in every format and Delta never got above $12. I think they may soar in price for a little while, bu come down quickly. I do love the artwork on the one they previewed.
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Eternal Formats / Miscellaneous / Re: It's time to have a Serious Discussion about Proxies Again
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on: August 18, 2005, 07:02:03 pm
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The reserved list doesn't mean jack shit. They've reprinted cards on it before (clone and juggernaught spring to mind).
I, personally, don't have a problem with power reprint (and yes, I'm fully powered). However, from Wizards perspective, I can see why they wouldn't because of collectors. Then, on the other hand, wouldn't they make a wad of cash if they were to reprint it? The packs would fly off the shelves quicker than Pamela and Tommy's sex tape.
Meh, just my $0.02.
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Eternal Formats / Miscellaneous / Re: It's time to have a Serious Discussion about Proxies Again
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on: August 11, 2005, 11:29:06 pm
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Prohibitive to some people?Â
I would not be able to enter Vintage if I were just starting up. Frankly, I don't see how anyone can. If you have no Vintage cards right now but you are thinking about playing Vintage, I can't even imagine how you would get into it. You would have to unload several hundred dollars just to get get Force of Wills and some basic Dual Lands, Fetchlands, and Wastelands, City of Brasses and the like. With Legacy grand prix's coming up, this problem is going to get much worse.Â
It isn't even just that the price of power nine is expensive, you can't play Drains, Workshops, or Bazaars without unloading at least $400 and more like $600+.Â
I don't think Vintage is really worth playing unless you have at least *some* metagame flexibility. I like to be able to play whatever the hell I want. Decks like Vroman's Uba Stax with Workshops and Bazaars and decks like Kevin Cron Stax with Chains of Mephistopheles and Workshops seem far beyond the range of any 10 proxy player.
By some, I meant a lot. I should have stated that. I also agree with what you said in that post.
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Eternal Formats / Creative / Re: U/W Vial Fish
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on: August 11, 2005, 01:12:35 am
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I would advise against manta raiders. The fact that you have to pay to give it flying hurts your tempo. Flying men would work though. It allows for turn 2 ninja.
I, personally, don't like spiketail. I've lost games where I wished it had been something bigger. The build in daze hasn't really ever came into play. I'm not sure what should go in it's place, but I'd run something over it.
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Eternal Formats / Miscellaneous / Re: R/G beats discussion
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on: August 07, 2005, 01:54:44 pm
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I wouldn't run Artifact Mutation maindeck. Yes, it's sweet against shop decks, but, naturalize hurts them too(though it doesn't give you the tokens). I've actually beaten oath, it's not toally unwinnable, though it is difficult.
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Eternal Formats / Miscellaneous / Re: What changes does fish need for the new meta?
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on: August 07, 2005, 01:27:37 pm
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we(or I anyway) don't run balance because usually I will have more creatures in play than the opponent.
I, personally, run Magus, because in my scrubby meta, it steals ravagers, enforcers, and a few other things. When I get more than one out, I generally win. I've also begun to run it in WTF in place of skyfolk.
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Eternal Formats / Miscellaneous / Re: FREE ARTICLE: Interview with Buehler - Want to Learn Meandeck Gifts?
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on: August 07, 2005, 01:13:54 pm
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Yeah dude, the judging philosophy on the matter has completely changed. Go read the judges list and you'll see what I mean. Andrewpate is correct. The basic idea is that since a player can get a judge to look up the name of a card, there is no reason that they can't basically describe the characteristics sufficient to distinguish the card with Cabal Therapy. I think that's bad becuase one of the skills iwth cards like Meddling Mage and Therapy is to know the decks and the card names. Intent is not enough. What about my Consult example? Lotus could mean Gilded, Vale, Black, or Petal. I think that is a really really stupid ruling. A card has a NAME. when you have to NAME a card it means provide the other player with a CARD NAME. Therapy doesn't say " guess a nonland card" or " describe a nonland card," it says " name a nonland card." I also think judges shouldn't provide card names to the opponent, except in the case of foreign cards. If you can point to a Geisterschiff and ask what it's name is, that's fine, but just describing things - no. On a related note, is it legal for players to carry a copy of the Oracle (say on a PDA) with them to matches? I agree completely with this. I've had people therapy me and name "card that produces any colored mana'' and see black lotus in my hand, and the judge rules in their favor. I don't see any reason why you couldn't carry a copy of the Oracle with you, but don't quote me on that. Oh, good article Steve.
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Eternal Formats / Creative / Re: Help with my 3-Color Budget Oath Build.
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on: July 20, 2005, 12:26:35 am
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Manabase: 24 4 Polluted Delta 2 Flooded Strand 2 Underground Sea 2 Tropical Island 4 Forbidden Orchard 3 Island 2 Swamp 2 Wasteland 1 Strip Mine 1 Lotus Petal 1 Sol Ring
Creatures: 2 1 Akroma 1 Spirit
Win: 5 4 Oath 1 Gaea's Blessing
Tutor/Draw: 11 4 Brainstorm 4 Impulse 1 Mystical Tutor 1 Vampiric Tutor 1 Demonic Tutor
Control: 18 4 Duress 3 Mana Leak 3 Daze 4 Force of Will 2 Stifle 1 Deed 1 Rushing River
That's my team's build of oath. It works very well. Spirit can be taken out for Hydra if you think you'll need it. Stifle can also be MisD if you want it to be.
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