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1  Eternal Formats / Miscellaneous / [Article] Meandeck's Angels: A Primer on Meandeck Oath on: October 28, 2004, 12:26:38 pm
Quote
Oath of Druids triggers at the beginning of each player's upkeep.



There is an important distinction to what you said in the article.  The oath will not trigger at all if there isn't an imbalance.

Quote
The check for the number of creatures in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
2  Eternal Formats / Miscellaneous / My Gencon LongDeath Report on: September 16, 2004, 03:19:36 pm
Quote from: Necrologia
If you're looking for a replacement, the new 5 color land from CoK might work. Tap for a mana of any color, the opponent puts a 1/1 spirit into play. Unless you stall out it's pretty much on par with City of Brass for self inflicted damage.


This deck is the first thing I thought of when I saw that land.
3  Eternal Formats / Miscellaneous / My Gencon LongDeath Report on: September 16, 2004, 02:37:22 pm
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4 Gemstone Mine
4 City of Brass
1 Glimmervoid
1 Underground Sea
1 Tolarian Academy


I have a thought about the mana base.  Would it be beneficial to have the Underground Sea be a Tarnished Citadel?

Being as though you probably don't care about a measily 3 damage (wining in such short few turns), this would ensure that all of your land drops give you access to any needed color.  I am not sure if there ever has been a goldfishing or match that involved a lament that the Underground sea didn't produce say Red...  but perhaps there could be  and changing it reduces that occurance.

Any thoughts on this?
4  Eternal Formats / Miscellaneous / [New tech?] Gems from the junk bin presents: Mana Web on: September 15, 2004, 11:40:30 am
I think when analyzing cards to be the new tech you can't just blindly say "This could be good against X'.  

First you (or we) have to find out exactly what deck we are putting it in, so you can see exactly how it will affect the main goal of that deck.  Without knowing what deck is using this card, we can't really see if it will help more than hurt.

Second, You have to think about what other cards in that deck you are replacing.  Does this new card do something better?  more devistating?  Does it create a better advantage?  Also, is this a sideboard or maindeck choice?  I guess there are many more question on this point, but I think you get the idea.

I think then you can start looking at the true worth of this card and maybe start finding out if there are other cards that "Do it better"  or do something entirely different but get a better effect.
5  Eternal Formats / Miscellaneous / Waterbury Finals Match Report: The Atog Lord v. Crazy Carl on: September 15, 2004, 09:15:22 am
Oh,

I think I should appoligize.  I wasn't trying to nitpick.  I just saw it as an opportunity to bring up slavering, as there were multiple questionable actions during the tourny.  I fully understand the Fatigue that ALL of you must have been enduring at that time.

I think it is excellent to have a turn by turn report (of key matches).  We get to see who did what and for the participants they can look back and see if they missed something. Which is key for everyone who wants to improve their playskill.

-Don
6  Eternal Formats / Miscellaneous / Waterbury Finals Match Report: The Atog Lord v. Crazy Carl on: September 14, 2004, 04:17:29 pm
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Turn 7 (Rich's Slaver turn  )

Carl (Rich) draws into Hurkyl's Recall and plays it killing the gemstone mine, taking pain from the city, and at end of turn step killing the glimmervoid.


Not sure if it mattered too much, but did they skip the Mana Crypt Coin flip?

I am curious because it seems when people slaver someone they usually rush right passed the upkeep step and have them draw a card.  And often times I will witness games where the person being slavered will untap their lands and draw the card for the person slavering them, when in fact there was opportunity for the person "slaving" to do horrible things during the upkeep.

I just wanted to point it out, because so many times a slavered turn could be even more devistating...


and an aside, (as to not multiple post)  Congrats on the Win Rich, you were on fire that day!
7  Eternal Formats / Miscellaneous / [Article] Tempo IS Interesting on: July 08, 2004, 10:43:25 am
This is some sort of wierd timewarp.  The article is set for tomorrow.

I was confused when I didn't see this on the front page.

oh well, I don't get to read too many articles on fridays.


good work on the article.
8  Eternal Formats / Miscellaneous / [Deck/Discussion] Lattice Prison on: February 10, 2004, 12:56:22 pm
Quote from: b_1e1_n
What happens when they just play normal creatures that attack and you can't counter?


I think in order to play the deck correctly you wouldn't lock the game up if they have creatures down.  There probably should be *some* creature removal with all this madness madness running around.


Quote from: b_1e1_n

Maybe I am missing something here, but this deck seems to only work to stop mana producers and about 12 of your own cards.


Well, with Mycosynth Lattice turning eveything thing into artifacts and null rod shutting down artifacts, no one would be able to use land to cast anything.  It would basically lock the game state to whoever has creatures out, wins.
9  Eternal Formats / Miscellaneous / In the trenches - a test on: February 04, 2004, 09:44:23 am
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Besides Daze, does anyone see any other way that the opponent could have survived the turn?


If we count other cards that aren't in the usual decklists, the opponent could let you target the voidmage and them, and when you go to cast the second Fire/Ice, a Foil would ruin your day.  An island, blue card and Foil could be 3 of the four.
10  Eternal Formats / Miscellaneous / In the trenches - a test on: February 04, 2004, 08:23:51 am
He is tapped out, but is playing Force of Will.  He has 4 cards in hand and can Force both Fire/Ice that you cast to kill him, but if he does, he will go to 0 life as part of the alternate casting cost of FoW is to pay 1 life.

But he could be holding two misdirections...

It doesn't matter, You must target him AND the Voidmage Prodigy with each Fire/ice, because if you choose one target he can misdirect it to you, but making two targets will prevent the misdirect from happening.

And you still win if it is one of each.  1 Fow will bring him to 1 and the other Fire/Ice will resolve killing him.
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