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1  Eternal Formats / Null Rod Based Aggro / Re: "Simians Mom" aka RW Death and Taxes on: July 10, 2014, 01:00:42 pm
Flamespeaker is a house! I was playing a similar deck online, but would sometimes just run out of gas. Flamespeaker is a great solution, and a good way to be able to attack in to a random trygon without worrying about losing creatures.

In my list I cut stoneforge package, revoker, moved cage to SB, and I'm running 4 magus of the moon and 4 stony silence instead. I've been playing this a lot online and an uncounterable magus just seems to end so many games, especially if you can keep them off their moxes/lotus with stony silence. I also like the surprise factor of magus; no one seems to be expecting it, and when it hits very few people are prepared to deal with it.

2  Eternal Formats / Creative / Re: Meadbert's ArcaneDenial.dec v.2 on: April 30, 2009, 10:49:55 am

- Why DSC instead of Inkwell?


Because with all those baubles it's highly unlikely you're going to have any artifacts in your graveyard to weld it out for...

What makes this better than Ichorid?

What makes this better than Tezz?

Oh wait, those comments are sort of pointless. Maybe I should instead offer constructive criticism on what I feel are flaws in the list or potential improvements that could be made... man, thats just so much harder.
3  Eternal Formats / Miscellaneous / Re: Fish decks on the rise? on: April 22, 2009, 11:09:48 am
Yeah behemoth seems like overpriced Goyf's 5-8 with a bad draw back IMO.

Pridemage vs. Heretic to me depends on a few things. Do you play Bob? If so then pridemage is better because heretic isn't needed. If you're not playing Bob then heretic is probably better than Pridemage because its ability you need more. I really think the lack of evasion hurts alot. I personally feel that Islandwalk for an extra mana makes cold eye selkie better, even if you disagree it's only marginally better than Selkie and it's not as though Selkie is tearing it up.

Really though I see very few situations where Heretic would be better. Sure if you wait a turn it might draw you a card, (two turns maybe 2, 3 maybe 3, etc) and find you answers but the only situation I see this helping more than pridemage is against combo. Otherwise they can either block heretic or pridemage is an answer. People able to pitch to force is about the only other advantage I see.
4  Eternal Formats / Miscellaneous / Re: Fish decks on the rise? on: April 21, 2009, 03:03:43 pm
Qasali Pridemage seems like by far the best reborn card fish is going to get. GW 2/2 1, Sac: destroy artifact of enchantment
5  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays -- Reviving Vintage on: April 16, 2009, 05:32:50 pm
Again and again people seem to be saying the issues with vintage are:

1. High cost of being competitive
2. Speed of the game/ misconception that every game ends on the coin flip or dice roll
3. Lack of support

How does banning power not eliminate those first two issues and take a big step forward in solving the third?

It seems there is an inherent issue with discussing how to fix vintage with most vintage players because they dont want to fix it; they'd prefer to leave it as is. It's a dying format and a lot of vintage players are going to need to realize that their idea of what the format should be isn't working and it's been slowly pushing people away from the format for years.
6  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays -- Reviving Vintage on: April 15, 2009, 02:12:08 pm
squirrels, you beat me to the punch.

Not that he doesn't have a point.  Legacy used to be kind of a silly format back in the day, and now it's more popular than Vintage.  That's probably one of the big reasons why.

The Power 9 define Vintage, so playing without them is not playing the format that we all know and love.

Banning the power nine would not give you type 1.5, it wouldnt even be type 1.25. It would still allow you to do broken stuff (will, vault+key) and play with nearly all the cards you want, it would just remove a significant amount of the price barrier and remove 6 auto-includes from decklists.

If the reason people aren't playing vintage is because they can't afford or don't want to buy power, slowly forcing them to either buy it or play a different format isn't the response we need to grow the player base; removing the option to play power would solve our problem much quicker and would still allow us to use a large list of broken cards that legacy wont let us play.

EDIT: The format changes. It's something we all have to deal with. For some not playing without 4 3sphere wasn't play the format the knew and loved. Same is true with a variety of restrictions but ultimately they were decisions that were made to try and improve the health of the format; it'd be the same thing with banning the power nine.
7  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays -- Reviving Vintage on: April 15, 2009, 12:25:07 pm
Even if you get a player to buy some power whats going to keep him from selling it? Whether or not you get people to buy power shouldn't be the issue, whether or not you get people to want to play vintage should be. Do you really think a higher barrier for entry (less proxies, more exepensive cards) will force players to begrudgingly spend money they don't want to just to play this format over another one?

It seems to me the focus should be on building a healthy metagame that erases the stigma of $4,000 decks and 1- turn wins, and TO's trying to struggle through and support the format the best they can.

Why not get rid of all of this by banning the power 9? Then we don't need proxies, we don't have to worry about the stigma of $4,000 decks and turn one kills, the barrier to entry would be a lot less and we could have consistancy among TO's with everyone having zero proxy events. It seems to me like this would be a much better solution to the problems of vintage rather than slowly weeding out the players who cant or wont buy power. This will still ask players to buy some expensive cards, but the amount they need to spend to be competive shrinks dramatically and TO's can hold more events with cheaper entry by offering things such as drain, time vault, or workshop as prizes rather than having to get a Mox for anyone to care.
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