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1  Vintage Community Discussion / Non-Vintage / Re: GPT Top Eight Data on: October 13, 2005, 11:29:28 am
10/1
Manchester, CT
10 Players (due to WotC listing the tourney in Manchester, MA... not CT)

Top 4

1. Vial Goblins
2. U/w Landstill
3. G/W/r Survival
4. Solidarity
2  Vintage Community Discussion / Non-Vintage / Re: The TRIALS and tribulations of Kird Ape *top 8* on: September 13, 2005, 11:38:06 pm
I would just like to point out that I was the first "Forgot his name" with the techy Survival deck.

Basic Report:

Round 1 - CounterSliver

Game 1- He drops an army of guys, but no Crystalline. I Survival out Masticore/Rofellos and shoot his army off the board.

Game 2- He sees trip counterspell, but no guys. My Baloth beats him to death.

1-0

Round 2 - Intruder Alarm Combo

Game 1- As soon as I see Orchard, I know what he's playing and I fetch out Kami of Ancient Law.  This only delays him a turn as he has Intuition to get the others, and proceeds to combo me out on turn 5.

Game 2 - He begins his ccombo but his animated Orchard is met by StP. He Forces, and I Chant in response.  I then use Settlers to play a one sided Armageddon.

Game 3 - I mull to 5, and have to keep a good aggro hand, hoping that I draw into some hate.  I see none as he combo's out turn 4.

1-1

Round 3 - Dan's WW (Angel Stompy)

Game 1 - I lead with Savannah, Savannah, Rofellos. I topdeck the Angel, and hardcast it on turn 3.  I wind up playing Angel Stompy, as he doesn't come up with an answer.

Game 2 - Things get dicey as he gets trip Priests, one enchanted by Empyrial Armor.  I search out Frog lock, and keep him under it until I can set up Masticore/Rofellos and an StP.

2-1

Round 4 - Dave's burn deck

He already adequately covered it, but I would like to add that game 2 I get turn 2 Chalice for 1, turn 3 Survival and turn 5 Jitte... just no guys to work with.

2-2

Round 5 - Nick with Burn

Game 1 - He starts burning me, until I drop Brushhopper and Baloth. Angel seals the deal.

Game 2 - dont remember much about this game... only that it was really good and I stabilized at about 3 life.

3-2

I make top 8 as the 8th seed. It doesn't matter what seed you are at the dance, as long as you get to dance.

Top 8 - Paul Lyons w/ Vial Goblins

Game 1 - He gets a really good draw, but I clear his board with Sharpshooter/Ranger. We go back and forth for a couple turns, then I get hasted Angel.

Game 2 - This was a fun game.  I drop a Jitte and a Brushhopper, and StP his Sparksmith (I'd like to save it for something, but he'd eat my army alive) The one problem that I've got is that he can't stop drawing Incinerators, so my Brushhopper keeps phasing out (thankfully I maindeck 2 Squees, and had one here).  He gets double Scroll, and I finally get to keep the Hopper equipped long enough to gain counters.  Now we're in a race that I'm going to win, and eventually do.

Top 4 - Allan playing the Mirror

Drive an hour and a half out to play somebody you came in the car with.  This is the other "can't" remember that Dave talked about.

Game 1- Start the Dueling Banjo's music, since our first 2 turns were exact mirror images.  That's where the similarity ends, as I drop turn 3 Kami, and blow up his Survival.  I now have the ability to recur Kami w/ Genesis, and he's forced to Survival for all of his Witnesses early to try and keep pace.  I win a very long game of resource denial.

Game 2 never happens, as he is nice enough to scoop to me, since I've got a SB more readily able to beat the Ravager deck that won it's top 4 match, and we don't want to take the 2 hours to finish the mirror.

Finals - Ravager Affinity

Game 1 - He gets double Disciple out early, with a Plating.  This could hurt a lot. I start to take some damage, as I set up my Survival engine. I then get Sharpshooter to kill his disciples, and he responds to the first activation by Shrap Blasting the Shooter. I then begin the slow process of Monkey Lock (Orangutang, block, Genesis it back). He finally drops a Ravager, and swings with his Frogmite wearing the hat, and his 5/5 Enforcer. I immediately put my Monkey in front of the Frog, and then sit back thinking when he makes the statement that wins me the game "Anything else?"  Like a retarded monkey, I look back at the board and see that whatever I'm planning is irrelevant, as he can modular onto whatever I don't block. I then put a bird in front of the Enforcer, and he realizes the mistake. I wind up winning the game, because I can get Hoppers and Angels out.

Game 2 - This didn't last nearly as long.  Turn 1 he plays art land - go. I play Savannah - go. Turn 2 he plays another art land, Ravager - Go. I Tutor at eot for Null Rod, and cast it on turn 2.  He didn't board in his Overloads, so he scoops.

Decklist

MacGyver - Justin Valley (niknight) & Allan Race (scrumdogg)

Land -
5x Forest
4x Savannah
3x Taiga
3x Foothills
3x Heath
2x Plains
1x Mountain

Stuff-
4x Survival
4x StP
2x E. Tutor

Guys-
4x BoP
4x Baloth
3x Brushhopper
3x Exalted Angel
3x Witness
2x Troll Ascetic
2x Squee
1x Masticore
1x Goblin Sharpshooter
1x Rofellos
1x Anger
1x Genesis
1x Quirion Ranger
1x Kami of Ancient Law
1x Uktabi Orangutang

SB-
3x Orim's Chant
2x Gaea's Blessing
2x Tormod's Crypt
1x Spore Frog
1x Orcish Settlers
1x Solitary Confinement
1x Null Rod
1x Enlightened Tutor
1x Chalice of the Void
1x Umezawa's Jitte
1x Viridian Zealot
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