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1  Eternal Formats / Miscellaneous / Re: The return of Goth Slaver? on: June 15, 2005, 12:57:47 pm
The thing you need to understand, is that Slaver is really all about Yawgmoth Will.Now when I look back at comments on this forum, I remember Steve M. talking about this, and he was damn right about it. Welders, Mindslaver and all other cards are only there to support the base strategy, to resolve a Yawgmoth Will. By playing with mystical, vampiric and demonic tutors, you basically end up with 4 Wills in your deck.

I played the same deck as Ugo (teammate) but without the mystical and vampiric and went 6-2 with it. I was not really caring about resolving yawgmoth will, concentring my effort on control. I was also missing the echoing truth, going for a Shaman instead. The echoing truth would have been better since Chalice is often set to 1 against slaver. Some people may debate the Lightning greaves, but they are often very useful, some deck having no answers to a booted angel.
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Narrowly averting disaster at SCG Rochester on: June 13, 2005, 07:52:04 pm
The pro's could not break vintages for sure. I had no doubt about it. Each format need time and dedication in order to perform at it. If a pro decided to dedicate himself to type 1, he would only be on par with the best player of that format. On our side, we have put a lot of time on 2 decks we perfected, Control Slaver and Bomberman. And we reaped the benefits of that time put into them. Our build of control slaver placed 1st and 16th at SCG Rochester. Bomberman made it to top 8 twice at Syracuse, with 1 player missing it in the last round.

Quoting Ben Kowal on Bomberman (His list was a little bit outdated)

Quote
This looks like a particularly weaker version of the powerful Salvager Oath, but I would still be ready to see a version like this. I'd be very surprised to see it after round 4 though, seeing as the Oath build is just better in every conceivable way.

Obviously he didn't understand what Bomberman is all about. It is a beatdown deck with a combo attached to it. What is oath going to do against aether spellbombs, meddling mage and swords to plowshares all maindeck?

We brought back 4 piece of powers (Black Lotus, Mox Sapphire, Mox ruby and Timetwister), not bad!
3  Eternal Formats / Miscellaneous / Re: Worse Than Fish 3.0 on: June 01, 2005, 02:14:18 pm
I did some testing against my Slaver deck. (Around 20 games) WTF has the edge over it. Mostly because of Chalice and Wasteland/Strip Mine. Slaver has a pretty fragile mana base when you think of it. However I found the Aether Vial very sub optimal. I don't think that the small tempo gain is worth it. Then Standstill/Vial synergy is not really that great, since you don't have problems having board advantage when you are playing mishras and small creatures. As for the Jitte, I was amazed at how strong it is if you can place a single successful attack.

Now WTF has problems managing big creatures like Darksteel Colossus or Phyrexian Dreadnought.Maybe some bouncing/destroying could be useful.
4  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2nd at SCG virginia, a tale of searching for mcdonalds at 11pm on: May 23, 2005, 01:49:31 pm
round 5
I get paird with jeff who eventually made top 8 playing meandeck chalice oath
he mulligans to 5, I get a welder and chalice for 1 first turn.  I eventually beat him down with a juggernaut and welder until he hard casts an ancient hydra but that leaves him tapped out.  I play duplicant from my hand to imprint hydra then swing with my welder and juggernaut and spirit tokens for the win.

game 2
he oaths up pristine angel, I lose

game 3
he oaths up pristine angel, I lose

see a pattern there?  It sucks to play a deck with absolutely no answer to a pristine angel.


A nice way to go around pristine angel is Mind Slaver. Maybe you should board one in the side. At least it would give you an option other than Colossus.
5  Archives / Tournament Announcement Forum / [Tournament] Mox Ruby Ottawa May 14th on: May 06, 2005, 08:55:39 am
Ottawa Magic Tournaments - May 14th 2005
This week we will be hosting our next Vintage Proxy event.
Location:
The Algonquin College of Applied Arts & Technology
1385 Woodroffe Avenue
Ottawa, Ontario
Room #T-202
Exit the 417 at the Woodroffe Exit, South.

Main Event Details:
This will be a non-Sanctioned Vintage (type I) tournament with 5 free proxies allowed and each additional proxy used will cost an additional $1.00.
Entrance Fee: $15.00 (taxes included, per person) + $1.00 per additional proxy used over 5.
Registration: 9:30 am - 10:45am
Event Start: 11:00 am

Prize Structure:
1st Place: Mox Ruby ($375)
2nd Place: TBA
3rd Place: TBA
4th Place: TBA
5th Place: TBA
6th Place: TBA
7th Place: TBA
8th Place: TBA

Proxies:
All proxies must be declared on your deck registration form at time of registration. All proxies must either be actual M:TG cards markered on the front, including all card text for the card used with casting cost, or be a collector's edition or equivalent proxy card. Proxies must be the same weight as a regular M:TG card. The easiest way to do this is to marker basic lands. All proxies will be inspected by the Tournament officials at time of registration. Proxies can be provided at time of registration by tournament officials for those without proxies. Here is an example of how your markered proxies should look:


M:TG cards with pieces of paper taped or glued to them will NOT be accepted as proxies. Each participant will be required to submit a deck registration list at time of registration, and a clear listing of proxies used will be required to be listed on the deck registration sheet, as deck checks will be done in order to prevent any potential cheating.
6  Archives / Tournament Announcement Forum / Ottawa March 19th Vintage for UL Timewalk on: March 08, 2005, 09:43:29 am
Ottawa Magic Tournaments - March 19th 2005
This week we will be hosting our next Vintage Proxy event.
Location:
 The Algonquin College of Applied Arts & Technology
1385 Woodroffe Avenue
Ottawa, Ontario
Room #A-170 Observatory Restaurant and Lounge
Exit the 417 at the Woodroffe Exit, South.

Main Event Details:
This will be a non-Sanctioned Vintage (type I) tournament with 5 free proxies allowed and each additional proxy used will cost an additional $1.00.
Entrance Fee: $15.00 (taxes included, per person) + $1.00 per additional proxy used over 5.
Registration: 9:30 am - 10:45am
Event Start: 11:00 am

Prize Structure:
1st Place: 1 Unlimited Timewalk ($350)
2nd Place: TBA
3rd Place: TBA
4th Place: TBA
5th Place: TBA
6th Place: TBA
7th Place: TBA
8th Place: TBA

Proxies:
All proxies must be declared on your deck registration form at time of registration. All proxies must either be actual M:TG cards markered on the front, including all card text for the card used with casting cost, or be a collector's edition or equivalent proxy card.  Proxies must be the same weight as a regular M:TG card.  The easiest way to do this is to marker basic lands. All proxies will be inspected by the Tournament officials at time of registration.  Proxies can be provided at time of registration by tournament officials for those without proxies. Here is an example of how your markered proxies should look:


M:TG cards with pieces of paper taped or glued to them will NOT be accepted as proxies.  Each participant will be required to submit a deck registration list at time of registration, and a clear listing of proxies used will be required to be listed on the deck registration sheet, as deck checks will be done in order to prevent any potential cheating.



Also, as usual, Parking is free on weekends. If you have any questions in regards to these or any future events, please feel free to contact us for further details. We can be reached at: newtechnologystore@algonquincollege.com or via telephone at 613-727-4723 Ext. 5453. The New Technology Store is located in room D-105 if you would like to visit the store for more information.
7  Eternal Formats / Miscellaneous / [Article] Forsythe & the B/R on: March 06, 2005, 03:02:06 pm
I just hope they keep printing restrictable cards. For a card to be played in vintage, it needs to be incredibly strong and broken. Look at Kamigawa, only Gifts Ungiven is strong enough to be played. All other cards are either crappy or find a use or two in some random decks. Mirrodin block had such an impact in Vintage that all decks use at least a couple of cards from it.
8  Eternal Formats / Miscellaneous / A New Deck and Tournament Report of Epic Proportions on: March 03, 2005, 10:22:25 am
I discovered Gifts ungiven also into slaver. I posted my list recently. (Kamigawan Slaver)

A lot of cards can be played for gifts. Think about

 - Recall
 - Recoup
 - Trash for treasure

Usually, I always use yawgmoth will in the stack for gift ungiven. It forces the opponent to chose 2 cards out of 3 with Yawg will in the stack. Let's say we go for

Yawgmoth Will
Recall
Ancestral Recall
Tinker

They can't really give yawg will. If they give recall, you can get back will and ancestral back. It is amazing the strange decisions the opponent will end up with such a stack.

Oh and remember, themanadrain.com is now a subsidiary of starcitygames and no longer an independent web site since they sold out their content to them. It is now not allowed to talk about decks posted on starcitygames because they are copywrited by starcitygames. Hey, maybe you deck is copywrited now.

While several well-known TMD users (including the site owner) are also involved with SCG, this site is still independent. Your poor attempt at humor is uncalled for. Please try to keep your posts on-topic. -jeek
9  Eternal Formats / Miscellaneous / [DECK] Kamigawan Slaver on: March 02, 2005, 10:22:03 am
First of all, Disrupting shoal is not Force of will or Mana drain.

We all agree that shoal is situational. Here is what my playtesting results are with the card.

 - Sometimes you hard counter a cheap spell like ancestral, welder etc.
 - Sometimes you force a dark ritual, welder pitching a brainstorm. You force a smokestack by pitching gifts ungiven, deep analysis, fact or fiction.
 - Most of the time, in the middle to late game, it is simply a counter that cost at most 6 to play.
 - Often you pitch it to force of will.
 - It will occasionally win an important counter war.

All this results in a card that is almost never dead in my hand most of the time. (Based on my playtesting). The point here is that I find Shoal better than mana leak in this deck. Shoals is not breaking the mirror, gifts ungiven is.

With Trinisphere restricted, we will probably see combo played more. I would rather have 6 force effects when this happens.
10  Eternal Formats / Miscellaneous / [DECK] Kamigawan Slaver on: March 02, 2005, 09:09:20 am
Discussion has been done to death about disrupting shoal and I may be the only one who really played with it at a major tournament. My testing have revealed that 2 is the right number.

Raising the casting cost of spells didn't really cause any problem. Remember, Intuition + AK cost 5 mana. One thing everyone should remember, control slaver is a Control deck. It is slowly establishing its board control until you drop a threat, so 1 more mana is not likely to be a problem. One thing I have learned during my time with goth slaver, is that welders are only bait most of the time. But a bait that the other player can't leave alone. I am now considering running one trash for treasure instead of a welder. Trash for treasure would be a good target for gifts and is 1 turn faster than goblin welder.
11  Eternal Formats / Miscellaneous / [DECK] Kamigawan Slaver on: February 28, 2005, 04:55:56 pm
I have been working lately on a slaver build that would win the mirror match. I played it at SCG Syracuse to a 12th finish.

Here is the decklist.

Mana Source[/u]
4 Volcanic Island        
4 Polluted Delta      
4 Island
1 Underground Sea
1 Strip Mine      
1 Seat of the Synod
1 Mox Pearl      
1 Mox Emerald      
1 Mox Jet      
1 Mox Ruby   
1 Mox Sapphire
1 Black Lotus   
1 Sol Ring   
1 Mana Crypt
   
Disruption
4 Mana Drain         UU
2 Disrupting Shoal   XUU
4 Force of Will      3UU

Creatures   
4 Goblin Welder         
1 Triskelion
1 Platinum Angel      
1 Duplicant         
1 Gorilla Shaman

Combo
1 Mindslaver      
1 Crucible of Worlds   

Draw Engine
4 Thirst for Knowledge   2U
1 Ancestral Recall      U
3 Gifts Ungiven          3U
4 Brainstorm          U
1 Deep Analysis     3U
1 Fact or Fiction           3U

Utils
1 Tinker            2U
1 Time Walk         1U
1 Yawgmoth wills         2B

Sideboard
1 Mindslaver
2 Lava Dart            
2 Engineered Explosives      
1 Shattering Pulse      
3 Blood Moon      
3 Red Elemental Blast   
1 Tormod's Crypt   
2 Rack and Ruin   

I will explain the choice for this build. I was playing Goth Slaver before coming up to this build so I will take goth slaver as the template. I think we already discussed a lot about Intuition/AK engine in previous post. Intuition/AK takes a whopping 7 slot in a deck. Since intuition would also be used as a way to drop artifacts in the graveyard, I went to find a way to replace the engine without losing too many card draw and keep intuition usefulness.

-4 Accumulated knowledge
+1 fact or fiction
+1 Deep Analysis

for 2 cards less, I get about the same card draw value. Sure both cost twice the mana, but slaver being a control deck, it doesn't hurt that much.

-3 intuition
+3 Gift ungiven

Again we raise the casting cost by 1 but we get a nice tradeoff getting 2 broken cards. Gift ungiven was a revelation for me in testing. Gifting for yawg will, ancestral, tinker and gorilla shaman always gets interesting results. Later on, I use gift to set up crucible combo/lock.

+2 Disrupting Shoals

I always wanted to play with them and I tried them. I consider them better than mana leak in a deck like control slaver. By raising the mana curve a little bit by 5 cards at converted cost of 4, shoal was now usefull against a lot more cards. Some say it is too situational, I respond yes, in those situations, its incredible. Its a bad spellblast, yes, but not as useless as mana leak in the late game. Its a bad force of will. Of course! nothings compare to force of will. But put all those qualities together, and you get a pretty good counter spell. Most of the time, I would pitch shoal to force of will. Often I would just hardcast it to counter ancestral and welder. It the versatility of this card that impress me the most. I would rather have 6 force of will effects against combo than some mana leaks...During the whole tournament, shoal has never been dead in my hand. Having 10 counters allows me to win the counter wars.

I won't comment matchups since they are pretty much the same as control slavers.
12  Eternal Formats / Miscellaneous / [Discuss]SCG Syracuse, the Metagame, and the Cosmos at Large on: February 28, 2005, 04:16:49 pm
My post was not targetted at anyone. I support slowdowntubby with his complaint at 100%. When judging is poor, everything breaks down. Slowdowntubby didn't complain at all for the match loss, he was just revealing how bad the rulings were.
13  Eternal Formats / Miscellaneous / [Discuss]SCG Syracuse, the Metagame, and the Cosmos at Large on: February 28, 2005, 03:34:34 pm
Vintage gets serious when you have thousands involved.

Level 3 rules enforcement is applied. If I do stupid errors, I expect my opponent to get me a game lost. If he doesn’t, then it’s his loss. People will always try to bend the rules when there is that much money involved. Take by example forgetting to discard to thirst. If you let that go, maybe next time people will take advantage of that fact and try to transform thirst into ancestral hoping you will not notice. How do you draw the line? How many people will get you a game loss because you forgot to sacrifice to stax? Would you let it go? I know players who play stax and are always on the lookout that you will forget. What about stalling just enough so you get a draw. I got burned by that too many times. You get pissed off, you tell yourself you will never let anything go anymore. I know it sucks, but that's the way it works now.

The only time I would let go is when I am playing against a good friend. My best friend got a match loss for forgetting his black lotus on the list. Did he cheat? No. Did some people ask for a deck check? Maybe. Who knows? I am pretty sure some people will ask for deck check just in case.

I've heard the story about the bend mox. I was told that the guy noticed it and cut the deck 3 times, always cutting right at the mox. If you are able to see exactly where is the card, doesn't that make for a marked card? I am 100% sure this was not intentional, but the rules are the rules. It’s white or black, never grey. I am pretty sure that just replacing the card by a proxy and getting a warning would have been sufficient. It didn't warrant a game loss. But what you do when it is intentional? If you only get a warning, some people will try it out every time and get away with it.

We have rules that are strict and harsh for a reason. It forces us to play better and it reduces cheating. That is the only way we have to ensure a safe environment. I don't blame anyone for calling a game loss. It is part of the game. It's the same for all form of competitions.

Blaming people for calling a game loss because you did an error is what I consider unsportsman. The only one you can blame, is yourself.
14  Eternal Formats / Miscellaneous / [Discuss]SCG Syracuse, the Metagame, and the Cosmos at Large on: February 28, 2005, 11:55:31 am
Quote from: Smmenen

On the metagame: although there were reps of all the major teams and most of the major geographic areas, Canada's presence overwhelmed this tournament.  I played, in six rounds, against 3 Canadians and Kevin played against 7, I think.  Their metagame is extremely random and they have imported it here.  It remains to be seen who will be the better (or the worse) for it.


Not knowing our metagame doesn't mean it is "Extremely" random. In Quebec side, bomberman has been the hotness making several top 8s in the latest 50+ players tournaments.  The build that was developed has a bye against Oath and Dragon unless it is unlucky.  We came with a strong team of 6 players with it anticipating a lot of Oath and dragons deck due to Control Slaver being dominant lately.

Lam's deck is a surprise and a new deck called Disco Stax posted a respectable 5-2-1 record. Shockwave workshop control deck also did very well. Mud attack was 5-1 when he got match loss for a forgotten lotus (Deck 60 cards, decklist 59. Level 3 rules are harsh on that) in round 7 against kevin cron. My build of Slaver  with Disrupting Shoals and Gifts ungiven (5 kamigawa cards, therefore I named it Kamigawan Slaver) did 6-2. The built was meant to win the mirror.

I would say that US metagame is not as varied as other parts of the world and that Canada's presence made this tournament much more interesting in the results.
15  Eternal Formats / Miscellaneous / [Discuss]SCG Syracuse, the Metagame, and the Cosmos at Large on: February 28, 2005, 08:40:00 am
Quote from: Shock Wave


"Did Kevin Cron win because his opponents played poorly?"


I did loose to kevin cron in round 6 because I played Poorly.

I was playing my kamigawan slaver against him. First game, I was pounding with Platinum angel and was planning to attack with welder the last 2 turn for the kill. I announced my attack too fast and forgot to attack with him.

I made another error in second game, playing mindslaver with 3 mana and 1 fetch left. Viashino Heretic destroyed the slaver while fetching.

My high point during that match was playing gifts ungiven and having Kevin give me ancestral recall and tinker  Very Happy
16  Eternal Formats / Miscellaneous / [Deck Analysis/Debate] Oath vs. Slaver, which to play? on: February 24, 2005, 03:21:39 pm
Am I the only one running duplicant main deck? The little doppleganger is doing the job against both welders and Oath. Even better, you can recur it with Welder.

My Creature base :

4 welders
1 Duplicant
1 Triskelion
1 Platinum angel
17  Eternal Formats / Miscellaneous / [Deck Analysis/Debate] Oath vs. Slaver, which to play? on: February 24, 2005, 10:48:13 am
Congrats to all for posting the longuest replies ive ever seen on a topic.

I've been playing Control Slaver for the last 2 months and never lost to Oath in a tournament, simpy because Blood moon owns Oath. I always have 3 blood moon in the sideboard along with the 3 red elemental blast.
18  Eternal Formats / Creative / Oshawa Stompy is it a Beast or a Weenie? on: February 21, 2005, 02:58:33 pm
I loved Oshawa stompy back then. Now it is mostly just a Souvenir.

In order to be able to play Oshawa Stompy in this environment, you need to find a solution to Oath, because you just die to it. Oshawa stompy was designed to crush landstill and fish.

Oshawa Stompy was good against :

         4C Control
         Landstill
         Fish
         Combo (Root Maze and Null Rod) if they didn't go first

It loses to

        Oath (Autoloss)
        Food Chain Goblin
        Welders (Stax, 5/3)
        Combo If it goes first

What does the environment looks like now?
19  Archives / Tournament Announcement Forum / [Announcement] Ottawa January 29th Vintage: 4 Eng Mana Drain on: January 25, 2005, 11:57:25 am
This is this weekend guys!

Full set of Mana drain up for grabs.

FYI , Ottawa only 3 hour away from syracuse! Why not come over and see how we play vintage in Canada.
20  Archives / Tournament Announcement Forum / [Announcement] Ottawa January 29th Vintage: 4 Eng Mana Drain on: January 14, 2005, 08:14:02 am
Ottawa Magic Tournaments - January 29th 2005
This week we will be hosting our next Vintage Proxy event.
Location:
 The Algonquin College of Applied Arts & Technology
1385 Woodroffe Avenue
Ottawa, Ontario
Room #A-170 Observatory Restaurant and Lounge
Exit the 417 at the Woodroffe Exit, South.

Main Event Details:
This will be a non-Sanctioned Vintage (type I) tournament with 5 free proxies allowed and each additional proxy used will cost an additional $1.00.
Entrance Fee: $15.00 CDN (taxes included, per person) + $1.00 per additional proxy used over 5.
Registration: 9:30 am - 10:45am
Event Start: 11:00 am

Prize Structure:
1st Place: 4 Mana Drains
2nd Place: 1 Library of Alexandria
3rd Place: TBA
4th Place: TBA
5th Place: TBA
6th Place: TBA
7th Place: TBA
8th Place: TBA

Proxies:
All proxies must be declared on your deck registration form at time of registration. All proxies must either be actual M:TG cards markered on the front, including all card text for the card used with casting cost, or be a collector's edition or equivalent proxy card.  Proxies must be the same weight as a regular M:TG card.  The easiest way to do this is to marker basic lands. All proxies will be inspected by the Tournament officials at time of registration.  Proxies can be provided at time of registration by tournament officials for those without proxies. Here is an example of how your markered proxies should look:


M:TG cards with pieces of paper taped or glued to them will NOT be accepted as proxies.  Each participant will be required to submit a deck registration list at time of registration, and a clear listing of proxies used will be required to be listed on the deck registration sheet, as deck checks will be done in order to prevent any potential cheating.

Also, as usual, Parking is free on weekends.If you have any questions in regards to these or any future events, please feel free to contact us for further details. We can be reached at: newtechnologystore@algonquincollege.com or via telephone at 613-727-4723 Ext. 5453. The New Technology Store is located in room D-105 if you would like to visit the store for more information.
21  Archives / Archived Vintage Tournament Forum / [TOURNAMENT] Ottawa Dec 4th BETA Time Walk / Mishra Workshop on: November 29, 2004, 04:13:53 pm
Please move to appropriate forum. We are trying to do a tournament every month, so it would be nice if I could post directly to Tournament Forum.:lol:

Ottawa Magic Tournaments - December 4th 2004
Next week we will be hosting our next Vintage Proxy event.
Location:
The Algonquin College of Applied Arts & Technology
1385 Woodroffe Avenue
Ottawa, Ontario
Room #A-170 Observatory Restaurant and Lounge
Exit the 417 at the Woodroffe Exit, South.

Main Event Details:
This will be an non-Sanctioned Vintage (type I) tournament with 5 free proxies allowed and each additional proxy used with cost an additional $1.00.
Entrance Fee: $15.00 (taxes included, per person) + $1.00 per additional proxy used over 5.
Registration: 9:30 am - 10:45am
Event Start: 11:00 am

Prize Structure:
1st Place: Beta Time Walk (VG Condition) Starcitygames.com price $550.00 US
2nd Place: Mishra's Workshop (NM Condition) Starcitygames.com price $250.00 US
3rd Place: TBD
4th Place: TBD
5th Place: TBD
6th Place: TBD
7th Place: TBD
8th Place: TBD

Proxies:
All proxies must be declared on your deck registration form at time of registration. All proxies must either be actual M:TG cards markered on the front, including all card text for the card used with casting cost, or be a collector's edition or equivalent proxy card. Proxies must be the same weight as a regular M:TG card. The easiest way to do this is to marker basic lands. All proxies will be inspected by the Tournament officials at time of registration. Proxies can be provided at time of registration by tournament officials for those without proxies. Here is an example of how your markered proxies should look:


M:TG cards with pieces of paper taped or glued to them will NOT be accepted as proxies. Each participant will be required to submit a deck registration list at time of registration, and a clear listing of proxies used will be required to be listed on the deck registration sheet, as deck checks will be done in order to prevent any potential cheating.

For this event the Observatory Restaurant and Lounge food services will be open. I look forward to seeing everyone at this event. This will be our second in what we hope will become a long line of successful Vintage proxy tournaments. Our first event was extremely popular and a whole lot of fun, and this one is sure to be even better!
22  Eternal Formats / Miscellaneous / Top 10 reasons to play Welder Combo on: November 23, 2004, 09:20:01 am
Looking at the deck list, does the deck have difficulty using the force of will's? Having only 10 other blue spells, is that enough to support them?
23  Eternal Formats / Miscellaneous / [Article] How Type 1 became more accessable and evolved. on: November 03, 2004, 05:13:11 pm
Here up north in Ottawa, Canada

We did our first 5 proxy + 1$ for each additional one recently. The top prize was an Unlimited Mox Sapphire guaranteed. We took the risk on our own to see if we could sustain vintage tournaments with great prizes. Ottawa is more of a limited, standard format area. We were very happy that 47 people came over, with almost nobody from out of town. The organizer was able to give out more prizes and seems like everyone really enjoyed the tournament. This meant that we are going to have more nice Vintage tournaments. In 10 days, the first Black Lotus tournament in our area will occur, following the same proxy format.

Suddenly, Toronto is going to try it out also.  Then Im sure Montreal will follow.  Vintage is the most interesting format and it's growing popularity can only be attributed to proxies.  

Those who are against proxies, are against vintage. They can't complain about card value, they can't complain about having more people playing, they can only complain about losing more often within a more balanced environment.
24  Archives / Archived Vintage Tournament Forum / [TOURNAMENT] OTTAWA Vintage for UL Mox Sapphire Oct 23rd. on: October 07, 2004, 08:48:22 am
Ottawa Magic Tournaments - Vintage – October 23rd 2004

On October 23rd there will be a Vintage tournament for an Unlimited Mox Sapphire at Algonquin College.

Location: Algonquin College of Applied Arts & Technology
1385 Woodroffe Avenue
Ottawa, Ontario
Room # A-170 “The Observatory�
Exit the 417 at the Woodroffe Exit, South.
http://www.algonquincollege.com/highband/swf/middle/woodroffe_tour.htm

Date: Saturday October 23rd 2004, Registration starts at 10AM, Tournament starts at 11AM.

Main Event Details:

Format: Vintage (Type 1), 5 Proxies allowed, 1$ for additional proxies
Entrance Fee: $15
Number of rounds will depend on the number of entrants, but is normally 5+ rounds followed by Top 8.

Prize Structure:
1st Place: Guaranteed Unlimited Mox Sapphire
2nd-8th Place: Prize to be determined based on attendance

If you have any questions in regards to this or any future events, please feel free to contact us for further details. We can be reached at: newtechnologystore@algonquincollege.com.
25  Eternal Formats / Creative / [DECK] Mad Mask on: September 27, 2004, 03:01:42 pm
After more playtesting, deck has been updated. It now uses Mongrels (What was I thinking) and removed the crucible (effectively slow).
26  Eternal Formats / Creative / [DECK] Mad Mask on: September 23, 2004, 06:53:14 am
Quote from: Apollyon

I'm not sure why you would run Masknought over Null Rods, to be honest, especially if you expect to see Control Slaver and combo decks. Hence why I wouldn't run this in favor of an Oshawa build with Null Rods.

Hidden Gibbons is a MUST, because a 4/4 for G is a house against control.


Root maze is doing the job instead.  Doesn't affect Mask and excellent against control and combo. And it is an echantment, harder to remove.

Quote from: Apollyon

Survival is a bad card in this deck, because it's far too slow.


Survival is card advantage.  I agree that it is a little slow, but it gets bazaar going and find dreadnoughts.

Quote from: Apollyon

Troll Ascetic is a weak card, because a 3/2 for 3 isn't nearly the hotness that you'd think that it was.
Same with Eternal Witness: what are you going to recur? Seriously, why run a Gray Ogre when you can run a 2/2 for 2 that pumps?


Troll is untargetable, Eternal witness often get back mask or bazaar.

Quote from: Apollyon

Crucible belongs in some decks, but not an aggro deck with disruption. I'd prefer to drop an Arrogant over spending 3 mana on a card that doesn't shorten their clock by a decent margin.

[/quote]

If I was not running bazaar I wouldn't have played crucible. Every land becomes a squee when crucible is in play.
27  Eternal Formats / Creative / [DECK] Mad Mask on: September 22, 2004, 09:18:10 pm
When I first tried this deck, I was very skeptical about its capabilities.  But after two strong showing, I believe in it. However, I admit welder are true annoyance.  First game is very tight, but once Ground seals comes in,  they helps a lot.  

As for adding a color,  do you think weakening the mana base is very good in the current Crucible environment?

The deck performs very well against control, can survive combo, but have problems against welders first game until ground seals comes in.
28  Eternal Formats / Creative / [DECK] Mad Mask on: September 22, 2004, 08:58:53 pm
Quote from: JuJu
Quote from: Necrologia
Quote
Aggro Workshop : What can they do against the mighty Dreadnoughts? Colossus is just a wimpy.


Welder much?

...

Is it really worth it stay mono green? A small red splash would give you access to Anger and REBs, while blue would give you walk and other similar goodies.


Well. Red can give you Lavamancer, Anger, Rebs, Rack, lots of other goodies. But blue can give you Energy Flux, Propaganda(Lovely with root Maze) and Old man of the sea, Beb, even Volrath's Shapeshifter if you're more of the combo type, then there's the rest of the goodies.


I've tried it with Blue in it for ancestral, time walk. But everytime, I was getting screwd up by wastelands. Fetch are no good with root maze.
29  Eternal Formats / Creative / [DECK] Mad Mask on: September 22, 2004, 03:24:06 pm
Hello folks,

   Being a regular reader of Mana Drain, I thought I could share a little bit to the community. In my constant quest to build the perfect mask deck, I tampered with a lot of different build. The problem that I found with most mask build is that they relied on them to win. I found out that mask are better as a supplement than building around them. So I took a look at the current decks to see if I could not integrate them easily. I liked Vengeur Mask for its survival engine so when I've read about Oshawa Stompy, I knew that it would be a good template.
 
    So let's begin by presenting you: Mad Mask

MAIN DECK

//Mana (19)
11 Forest
4 Wasteland
1 Strip Mine

1 Mox Emerald
1 Black Lotus
1 Sol Ring

//Draw Engine (4)
4 Bazaar of Baghdad

//Creatures (24)
4 Elvish Spirit Guide
4 Wild Mongrel
4 Basking Rootwalla
3 Arrogant Wurm
4 Squee Goblin Naboob
1 Viridian Zealot
4 Phyrexian Dreadnought

//Spells (13)
3 Survival of the fittest
4 Illusionary Mask
2 Oxidize
4 Root Maze

SIDEBOARD

4 Null Rod
4 Ground Seal
2 Naturalize
1 Crucible of Worlds
4 Hidden Gibbons

Comments :

Mana Base : Basic lands are a must in our environment. With no spells costing more than 3 mana, 22 mana sources is plenty. Being Mono Green, a full complement of Waste/strip is a must!

Engine : The deck engine is all about the bazaar/squee/survival/mask. Mask + Survival is deadly since you will always get out a dreadnought. Bazaar + Squee is already an established engine

Madness : with 12 madness Outlet, it is usually quite easy to enable madness.

Root Maze : Since we are using mask, Null rod had to go. Root maze is actually better against Combo and Control.

Sideboard : Null rod are still a must against combo and slaver. Siding out mask + dreadnought against them allows for Null Rod and Ground seal to easily come in.  

Matchups :

Fish/4CC/Mono Blue : This deck is engineered to beat Control. Too many threats to counter. It puts a lot of pressure against them.

Slaver : This a hard matchup. Ground Seal and Null Rod helps a lot against them. Root maze is also very good.

Combo : Root maze is the star against Combo. Being an enchantment helps a lot since their hurkyl's recall becomes useless. After sideboard, null rod reinforce the deck.

Goblins, Squirrels : Naturalize are needed. It is usually a race against them.

Aggro Workshop : Annoying Welders and Duplicants...Ground seals are key against them.

I don't have time to play very much type 1. But I test droved this deck twice in Montreal monthly type 1 tournament to strong finish (3rd/4th and 1st/2nd), So I am very confident into its capabilities.

Let me know what you think! Mad Mask

Edit : The deck is more streamlined. What was I thinking? no mongrels...
30  Eternal Formats / Miscellaneous / Different decks, same Masks on: March 13, 2004, 09:38:13 am
I've been playing vengeur mask [masqué, please] for a while, and even if the mana base looks shaky, I never really had problem playing against wastelands.
I only needs 3 mana to be fully operationnal and 3 quirion ranger usually helps in saving the lands.

Sylvan safekeeper has been added to maindeck for its ability to protect dreadnoughts and also save us against price of progress.

As for splashing a color, black is a must for duress.

I've just thought of a completely new tech against the tog matchup for my vengeur build, can't wait to test it out  Cool
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