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Archives / Tournament Announcement Forum / Re: [5-6-7/09/2008 - Milan - Italy] EurOvino3 -Here we make the History!!!
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on: September 09, 2008, 04:17:41 am
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Omg. 315 players. Goblins and Ichorid split the finals :/ WOW!
I am reading the first reports. There were a lot of FISH deck, expecially UR, because recently this archetype was very successfull in some tournament in italy. With the loss of brainstorm/gush/ponder, Fish was powered up, with the ninjutsu engine, etc... As a consequence, goblin and icorid is a stellar match up (close to unwinnable for fish) The goblin deck that went to finals met like 5/6 fish during tournament EDIT 4 Goblin Piledriver 4 Goblin Lacchè 1 Earwing Squad 3 Fiale 4 Goblin Warchief 4 Goblin Matron 2 Gempalm Incinerator 4 Goblin Ringleader 1 Goblin Goon 1 Goblin Vandal 4 Mogg Fanatic 1 Goblin Archaeologist 1 Skirk Prospector 1 Goblin Sharpshooter 1 Stingscourger 3 Simian Spirit Guide 1 Lotus Petal 4 Badlands 4 Bloodstained Mire 2 Wooded Foothills 4 Wasteland 1 Strip 1 Goblin Burrows 4 Mountain SIDEBOARD 4 Extirpate 3 Earwing Squad 3 Festering Goblin 2 Rack And Ruin 1 Clickslither 2 Red Elemental Blast vs History R1 MonoBrown, lose 1-2 R2 Fish, win 2-1 R3 Goblin mirror, win 2-1 R4 TPS, win 2-0, game 1 TPS makes desire for 6: Polluted Delta, Polluted Delta, Underground Sea, Flooded Strand, Island, Force Of Will. LOL game 2 earwin squad turn 2 = gg R5 Oath, win 2-0, vial, earwin squad = gg R6 Fish, win 2-0 R7 Fish, win 2-0 R8 Drain tendril, win . There was a game loss to the opponent for drawing 3 while resolving ponder (he thought it was brainstorm) R9 Fish, guess what? WIN! of course. Quarter: Guess what? Fish = GG Semifinal Icorid, game 1 wasteland for the win, game 2 mulligan to the hell, no bazaar = gg. Final Splitted
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Eternal Formats / Creative / Re: A TMD thought experiment: Rebreaking Dream Halls.
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on: September 02, 2008, 04:39:16 am
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Yes, the main problems are imho: 1) dangerous simmetrical effect to get rid of 2) Dream halls in play and start "combo" = cast spell with card disadvantage = a) must use high cc cards to draw, to compensate b) counter wars to get rid of c) without dream halls, those cards like opportunity, time spiral, etc...are pretty bad in Vintage... 3) painter has 6/7 red blast maindeck 4) high cc cards, means that you basically scoop to fish UR deck (null rod, shaman, daze, etc...) 5) needs useless cards like mana severance to be fully optimized, otherways you could have bad draws
So dream halls is not *today* that powerfull to deserve limitation. Props to Wizard (this time...) I think the only possibility is to play it via show and tell, but doesn't solve those problems
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Eternal Formats / Miscellaneous / Re: [Deck] Gamelan Dreaming.
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on: September 01, 2008, 09:59:55 am
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I think I'm gonna test this:
mana: 24 (10 accelerant, 7 islands 5 fetch 1 tolaria 1 library)
winners: 11 1 mind's desire 1 brain freeze 2 tidesprout tyrant 3 show and tell 4 dream hall
draw/bounce/counter: 25 4 fow 4 mana drain 3 misdirection
4 repeal 1 brainstorm 1 merchant scroll 1 ancestral recall 1 time walk 1 timetwister
1 rebuild 1 hurkil's recall 3 time spiral
In your deck I don't like "three wishes", because I think you need to control&bounce with the best cheap converted mana cost cards, until you dream halls / show and tell. Misdirection is to protect better the dream halls' play, also for tyrant protection. I think the deck wants only to drop mana, control until explode in some way. You can just drop mox, eot rebuild/hurkil and play desire for 5/6 in you turn. Desire can be played by dream also.
I don't know about the side, for sure icorid needs some answers (we could play a couple of underground sea for a "partially black" sideboard). It should be tested also how much "bad" is the simmetrical effect of dream halls and the draw 7, because we dont' play duress, and opponent can draw 7 better than us.
PS: I will initially try this side 3 tormod vs icorid (keep repeal for needle/chalice@0) 3 extirpate (add 2 underground in maindeck, -2 island) 3 duress (vs combo, repeal side out) 3 energy flux (vs artifact) 3 blue elemental blast??? spell snare?? 3 cards for random aggro decks fish-like (2 morphling?)
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Eternal Formats / Miscellaneous / Re: Worldgorger Dragon Combo -- Still Viable?
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on: July 03, 2008, 05:06:34 pm
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This is the list I'm playing and it was not made by me but by the most experienced italian dragon players (3 person). Of course I'm not saying that it's the best build, even if usually people gets pawned by italians at big tournament (see Valencia, see Duelmen 3 years ago, , see Barcelona, see every >200people tournament played in europe).
3x careful study 1x read the runes 4x intuition 1x entomb 3x deep analysis 1x demonic tutor 1x vampiric tutor 1x ancestral recal 3x worldgorger dragon 1x tidespout tyrant 1x sundering titan/eternal witness 1x oona 4x force of will 4x duress 2x chain of vapor 2x dance of the dead 2x animate death 3x necromancy 3x bazaar of bagdad 3x underground sea 1x tropical island 1x bayou 4x polluted delta 1x flooded strand 2x island 1x swamp 3x mox incolor 1x lotus 1x sol ring 1x mana crypt
1. 3 dragons are not so different than 4 dragons mathematically, I already have multiple ways of put a dragon in yard.
2. Leylines are a nonsense now that the only deck that really abuse graveyard is icorid. Flash is gone...so is leyline. Metagame is getting slower without flash/merchant/gush, and there is no need to "mulligan into leyline or die". Leyline is overkill right now.
3. as I already said I consider the plan B beating with titan/tyrant far superior to mulldrifter becuase they wins alone games, wheres mulldrifter does nothing compared to them. As of now, I 3 times my opponents scoops to titan cip because of armageddon 3 lands, and 1 times I won vs long cutting 2 lands gaining a fundamental turn (I could not combo, so I disrupt them).
4. my build is different from american's because italians play safer decks, and results came (the same with other decks , more conservative decks win more than turbo-decks, based much on lucky). But feel free to run dragon with 4 pact of N. 4 fow if you like...
5. trike in side is experiment, I have a not fixed side, because I'm testing.
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Eternal Formats / Miscellaneous / Re: Worldgorger Dragon Combo -- Still Viable?
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on: July 03, 2008, 07:22:10 am
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I play 3 dragon because I already play other 2 creatures maindeck (tyrant and titan), because I play entomb and multiple ways of "draw-discard", and multiple tutors. If you put dragon in the first intuition pile, in general it's not problematic to discard it, because of multiple copies of bazaar, RtR, study. Of course if you want for sure a dragon in the graveyard, just intuition for 2 dragon you know... While playing 4 dragon I am afraid to start with 2 dragons in hand, which is not so good. I tried in the past years 4 dragons, but I prefer 3 and one more spell slot. Tarmogoyf does not suffer graveyard hate because it counts also the opponent graveyard. We play many kind of cards and it can be 5/6. I am seeing that leyline is no more played, flash is gone, and people are using more extirpate/tormod/jayler as a "post B/R grave-hate-pack". Tarmogoyf is the biggest creature that doesn't require an animate. In my build the "beatdown wins" is done via tyrant and titan. If there is tormod in play, they must crack in response to my animate spell, so I have free space to continue with another "draw-discard-animate" plan. Try to animate a tydespout tirant on second turn LOL, it's the tits and 4 turn clock. If they extirpate my dragons in game 1 I still can win via: 1) play/animate Oona 2) play/animate Titan 3) play/animate tidespout tyrant 1,2 or 3 are stronger than mulldrifter beatdown (imho). With mulldrifter they can race you in the beat, with titan I cut (sometimes at 100%) their mana, with tyrant I win the race because of multiples bounces, and Oona by herself does swarm. Against workshop of course I don't animate titan lol.... I try to combo or animate tyrant. Animate tyrant is gg because how they can handle it? The only way out is something like welder + duplicant combo...very narrow out for them. The creatures are not useless, because this is the plan: game 1: I have bazaar and dragon ready, I animate dragon. You play extirpate maindeck? ok, now you must exirpate dragon or you lose, but I still have chance to win. game 1: you play leyline maindeck? you play icorid. I try to find chain of vapor if I am lucky or I scoop. Btw many decks scoops to icorids game1 (also before 1st June), and tell me which deck use leyline maindeck? ^_^ You don't need witness for the "trikelion/triskelavus" kill, because al you need to do is just to set up the combo with dragon and trisky in gave (via intuition/entomb/etc.), and 2 animate spell. You loop, you stop the loop on triskelavus, then animate again dragon with the second animate. You win also with 2 animate, and intuition in hand: animate 1 dragon, take infinite mana, play intuition for triskelion and oona, and you win in any case. I prefer triskelion because it cost less, it's usefull on it's own (the same reason is for kumano vs shivan hellkite....kumano can be hardcasted easier) So it's not that hard to have triskelion in the loop, the problem is the 2 animate spell. EDIT: ad zeus online suggested, I also don't see dragon as a "pure combo deck" like grim long, belcher, flash (r.i.p. lol). And I have in mind another build of dragon, speedy style, which upper the count of low cc spell to draw-discar like the hell , with 4 dragon 4 squee, 4 duress 4 study 4 fow, 2 echoing, 7 animate @cc2 etc.... only oona kill  But haven't tested yet.
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Eternal Formats / Miscellaneous / Re: Worldgorger Dragon Combo -- Still Viable?
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on: July 03, 2008, 03:15:51 am
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Why are you talking about "lotus, necrogen spellbomb, salvager" pile to win? Maindeck or side? If maindeck, there are better slots, and still this kill suffers the same exactly hate of dragon-kill, so I don't get the point. If in sideboard, it's useless because in game 2 and 3 you will face graveyard hate for sure, and extirpate is winning through pact/force.
Why are you talking of 5c manabase, that will be owned by workshop deck and aggro-control deck (fish, mwa, etc...)??? Dragon is still slower than Grim Long, I would play 5c in grim long, for sure not in dragon in today metagame!
I play 4 tarmogoyf in side, so I completely cut off the graveyard hate in game 2 and 3. I play 3 dragon 1 oona 1 sundering titan 1 tidespout tirant maindeck. 4 fow 4 duress 2 chain of vapor 1 entomb
Again I don't understand the use of mulldrifter, with 3 mana I simply win instead of drawing into unknown cards. Tyrant and Titan are the best creatures to animate if the combo is unavailable. Tyrant is game over for workshop (and still comboes with a couple of moxes I can generate infinite mana), Tirant is game over for control and combo deck when they have 2 land in play. Again mini combo with chain of vapor on animate , destoy other opponents lands, and animate again. They are huge threats and at least they give you much tempo and you can focus on the combo while opponent have a threat to deal with.
Other card that are usefull both alone (reanimated/ hardcasted) and in combo are: trikelion memnarch During the combo with another animate spell you make infinite damage with trikelion (he goes in and out during combo, you shoot while in), with memnarch, you get inifinite mana, and steal every permanent I will wait to see if null rod will be played.
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Eternal Formats / Miscellaneous / Re: Control Slaver
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on: June 26, 2008, 04:11:03 am
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Night whisper? fetching black (the third color in the build), tapping out sorcery ? Wouldn't be better 4 accumulated knowledge and 2 intuition? You counter-disruption suite is very UR, black would be only for demonic and will. say -3 nw, -1 top, -1 memory jar, -1 vampiric Intuition with welder is gg, graveyard hate is useless vs control slavery, you will win via tinker
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Eternal Formats / Miscellaneous / Re: [Premium Article] The Grim Long Primer - C-c-combo uncorked!!!
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on: June 23, 2008, 03:18:15 am
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I don't see grim long as a potential good deck for the next metagae. With brainstorm gone (merchant was never used in long.dec), we cannot:
- sculpt the starting hand (if we keep one land hand, now we must mulligan, - fluid play, fixing mana - re-start when you are out-of gas - hidden cards to opponent's duress/seize
The last point is foundamental! Now *every* every duress you must show the hand, now it's all less explosive. If the new metagame will be aggro-control decks and artifact, playing Long style decks would be only a nostalgic choice rather than performing.
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Eternal Formats / Miscellaneous / Re: [Article] Getting Vintage Back on Track: The Case Against Ichorid by Cody Vinci
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on: June 20, 2008, 09:37:39 am
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I agree with Smmenen to a certain extent. The fact that one can loose after siding 8 cards does mean nothing, because the opponent also sided in about 10 cards. Many people thinks that game2 and game3 are "adjusted" or "enhanced" by the sideboard.
The Manaless ichorid deck doesn't help the "diversity" of the metagame, because since Future Sight the only deck played with bazaar was Ichorid, and many other decks disappeared (of course they were "weak" in a fast metagame with flash and icorid playable). Dragon disappeared because of flash/icorid deck (bazaar + deep + squee engine) Madness was slow (bazaar, madness/flashback engine) Zambo (Control deck with bazaar-squee-infestation-tinker, intuition, accumulated) Celebral assassin (Bazaar-squee-thirst of knowledge) Ubazaar (Workshop+bazaar+Uba lock + welder)
LOL, so the it's Ichorid the cause of deck UNdiversity!!! Without Ichorid and without flash + merchant, Vintage metagame would be way MORE diverse!!!
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: T4 @ ELD Lotus - QnD Report
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on: April 21, 2008, 02:12:39 pm
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Congratualations! The deck is ok for me, but you should call it "PAT" instead of "metatog", because it's simply GAT switching tog over dryad  . I know that the strategy is reversed (GAT wants early dryad...PAT wants hold on, draw and drop Tog in the end of the process, to swing for the win), but the pool cards is the same: 1) low mana sources (19), like gat 2) Gat engine (duress, fow, snare is tech btw) 3) Gat protection and aswers (like 1 echoing 1 wish) I think the most relevant innovation is the white as third color... you faced lot of oath so I think it's correct in that case white > red.  In any other case of general metagame I think red is quite superior than white
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] MTG Gamblers Valencia top 16
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on: December 11, 2007, 04:14:46 am
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A couple of considerations , hoping not to take another verbal warning.
1) italians are clearly the best (4 italians in top8). The winner won every single game, with the best deck for the field (gush infested)
2) we just show to the world that dark confidant + mono gift (name of the deck is TDS the dark scroll) is not only viable but is a tier1 and in US is it not considered.
3) oath + 2 tyrant is clearly the best oath deck now, other builds are suboptimal
4) TPS Ubr is still there and competitive, with or without dark confidant. That is another deck US doesn't consider, they think only long can compete.
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Archives / Tournament Announcement Forum / Re: MTG GAMBLERS VINTAGE OPEN - MORE THAN $14 000 IN PRIZES!
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on: December 10, 2007, 05:28:51 pm
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4 Italians in top8 they bring home:
Lotus Beta Ancestral Beta 3 Mox Blue UL Lotus Unlimited Mana DraiM Legend
Italians had encountered one another during top16/8 so we were also unlucky, next time we will do top4, 4 different italians ahahhaha
How do you feel spanish noobies gettin nuked by the strongest player in Europe??? ahhaha Soon we will come to US to show how noobie are ICBM, Menendian&C, TK, ecc...
Verbal warning for violating Rule 2, Inflammatory Posting (flames). -DA
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 29, 2007, 02:48:56 pm
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Concerning that report, that MEtagame seems nice for Bomberman since Tyran Oath is a very easy matchup. You have more counters than they do, Italian Tyrant Oath is different from american. We use 4 force 4 drain 3 remand 3 duress 2 cunning wish. Remand is strong vs 3cc/4cc sorcery-speed cards you can combo easier than they can No, because oath is 1 card combo (we play creatures), Bomberman is 3 card combo and they have very little disruption against you, compared to ICBM Oath. yeah chalice maindeck is stronger but duress/remand do a good disruption too Swords and Spellbombs usually give you enough time to deal with a second Oath activation and T. Crypt at the right time can wreck them. IF you are playing Meddling Mages then it's even easier. Yes, tormod can do funny things, sometimes they lose by decking themselves if tyrant is in the last cards and graveyard is removed. Or they lose the race because they have no spell for bounce. Mage is good. I fear massacre by the way. I am still not convinced about the Scrolls though, I currently play Mana Leak instead and I see little reason why scroll is so much better, could someone explain? I think it can find faster solution compared to trinket. merchant+echoing, or merchant+hurkil/chain/rebuild is faster than the trinket way with e.e., bomb, colorless mana and stuffs
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 29, 2007, 02:47:57 am
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a guy in italy made the final in a 63 person tournament (ancestral recall alpha to the winner) with this bomberman. There were a considerable presence of flash deck (sliver, disciple and kiki, so various forms) and some icorid. I think artifact was not so present, so maybe flux in sideboard are a bit wasted....
// Lands 4 Tundra 3 Island 1 Plains 4 Flooded Strand 1 Polluted Delta 1 Tolarian Academy 1 Library of Alexandria
// Creatures 3 Auriok Salvagers 4 Trinket Mage 3 Aven Mindcensor 2 Jotun Grunt
// Spells 3 Thirst for Knowledge 4 Brainstorm 4 Mana Drain 4 Force of Will 1 Ancestral Recall 1 Time Walk 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 AEther Spellbomb 1 Tormod's Crypt 1 Engineered Explosives 1 Sol Ring 1 Mana Crypt 3 Merchant Scroll 1 Echoing Truth 1 Pithing Needle 1 Misdirection
// Sideboard SB: 1 Tormod's Crypt SB: 1 Engineered Explosives SB: 1 Pithing Needle SB: 1 Chain of vapor SB: 3 Energy Flux SB: 2 Trickbind SB: 2 Disenchant SB: 1 Balance SB: 3 Meddling Mage
Round 1: RW orange goblin 2-0 1-0 Round 2: tyrant oath 2-0 2-0 Round 3: icorid 2-0 game 1 he previously knew his opponent deck and played trinket for tormod on the play. opponent plaed leyline+chalice+led. game 2 no chalice for icorid, only bazaar, bomberman started with tormod+grunt then auriok gg (chalices were fow/disenchanted) 3-0 Round 4: tyrantoath 1-2 3-1 Round 5: ws slavery 2-0 a gift: game 1 won by irregular decklist, game 2 won by mulligan to the hell 4-1 Round 6: dark pentastax (with confidant, welders, ecc..) 2-0 flux was game, 2 games won by comboing 5-1 Quarters: tyrantoath (very weak player) 2-1 (game lost by bad draws) Semifinal: tyrantoath 2-0 Final: UGW threshold (no power, chalice maindeck, null rod sideboard, mage, 2x aven, tarmogoyf etc...don't have yet the exact list) 1-2 a game was lost by null rod, even after resolving an ancestral recall. This particular matchup is very bad and very less played in any metagame at the moment.
Overall the pairing were a bit biased on oath (in italy we ALL play tyrant oath, no one plays ICBM oath with chalice maindeck, we have duress maindeck and 3 chalice in side), no flash encountered, anyway the deck is well balanced in the current metagame. We still play gift deck (with dark confidant+merchant and duress+drain+fow wins by empty+toa, OR another version without confidant), and we found that it is still competitive (even if clearly underpowered after restriction) I think there were few growatog (I think in US there is a massive presence of grow at the moment, looking your sideboards), but I am sure next months will see a rise of this deck in italy.
the top8 were: 1) Bomberman .. 15 pti 2) GushTendrils ............. 15 pti 3) RG belcher+empty the warrens................ 15 pti 4) TyrantOath ............. 14 pti 5) ControlComboSoup.deck (65 cards deck)............ 14 pti 6) Flash powered............. 13 pti 7) TarmoShit unpowered (the winner).............. 13 pti 8) TyrantOath .. 13 pti
9) Flash powered 13 10) Gift deck ("classical" , no confidant) 13
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 06, 2007, 01:54:50 am
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I saw the list that top8ed at last SCG Ronakoe event had black splash for demonic tutor and will maindeck, and duress in board. He cut thirst for knowledge, playing i think only 2 to find room for these cards. At the same time we had a bomberman list that toped in a big italian event (>100 people) that played meddling mage in the side (it was UW, a bit more slowly controllish that combo, with only 2 salvagers and 1x toolbox, and with 2 cunning wish, extra space gained was occupied by merchant scroll and misdirection).
I think that now meddling mage is coming back as a strong card. Just some months ago it was very weak, because for example the storm deck introduced cabal ritual and grim tutor, and it was absolutely not easy to name correctly (versus the time TPS used only dark ritual). If the metagame is focused on deck that are buildt around few key cards, meddling mage is stronger. GAT -> quirion dryad / merchant scroll / gush (I would call dryad first, trying to crypt their graveyard away with the first trinket nullifing tog) Flash -> obv Oath tyrant / ICBM -> obv Storm deck -> hmm I dont know if Pitch long is played anymore in USA (that deck with 4 fow 3 misdirection)... are americans shifting towards "4x duress only + street wraith UB tendrils storm" or "merchant scroll TPS" ??!?! Menendian Long 5-c deck with gold land is played?
versus some deck you call sword to plowshare or null nod (still played?!) or chalice and they cannot stop you combo. So my answer is that UW is viable even without black power in the current meta.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: July 07, 2007, 09:36:19 am
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I meant ak only  no intuition. Ak for 2 is better that a thirst+artifact (2 mana, +1 card), ak3 and 4 are bombs. They bring leyline, I go for aggro route, we shouldn't autoscoop.  Discarding an extra salvager to thirst and being extirpated is frustating  I'm throwing this idea because the mana curve is a bit "overloaded" at 3 (4 trinket 3 mindcestor 4 thirst).... and the deck goes someway faster with ak (land mox ...ak 1 cicle, instead you must wait 3 mana to cast what? tap out for trinket?? drain open?) There is indeed room for 2 merchant 1 mystical tutor maindeck (to find faster ancestral or counter or ak). Post side we have bounces or disenchant. Another option is 3 repeal maindeck (cutting mana leak and say 1 grunt for example). In this way you should have a very good post side icorid match up (eot repeal chalice then trinket for tormod, or honor the fallen) As regard flash, I should aware people that sliver finishers is immune to tormod. Some ideas? I don't like leyline in this deck Lastly....Samurai of the pale curtain is too slow for icorid+flash match up? 
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: July 06, 2007, 03:45:20 am
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I am testing some changes at the moment. First is -4 thirst +4 accumulated knowledge (ak). The reason that let me think about this change was the following: 1) Even if the deck has an optimized thirst, it's not guaranteed we discard an artifact. I case of miss, thirst is just a bad drawer (3 mana to draw 3 discard 2 = no card advantage). 2) it's a bad topdeck, because of card disadvantage 3) it's bad to discard 2 cards, and sometimes also a key artifact... Ok, we can recover it by auriok, but it's too slow. Example: when you desperately search for esplosives to blow tokens...it's just too slow to make auriok (sorcery) + 1W + 2 mana. 4) ak for 2, it's like a hit-thirst, but with 1 less mana (+1 card advantage). Ak for 3 and 4 are just cheap bombs.
I personally don't find space for intuition, which is a nice card to include with ak and the rest.... For now I am ok with just replacing thirst.
The other card I'm testing, and it's working ok, it's spell snare, in place of jotun grunt. cc2 spell are now abused with: merchant, flash, confidant, driad, drain, oath, jotun, dangerous creature like piledriver, meddling, ecc... I think it's a metagame call.
Together with ak, you can better play 3 mana spell or avoid being drained for 3/4....
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: July 04, 2007, 02:07:15 am
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Ah but not all the lists use merchant scroll... it depends if your hand is mox heavy or not by the way. Chalice@stops the combo but we can still go aggro. The problem is to stabilize mana, I mean have 3/4 lands in play. Do you guys think this deck suffers extirpate so much? I don't think so, but someone think it, maybe because he discarded some guys to thirst and they go extirpated  Someone is saying that there is a waste of resources, the draw engine (brainstorm-thirst) is card disadvantage, and opponent combo-outplay them when they have few cards in hand. What do you think?
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: July 03, 2007, 03:36:47 am
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Excuse me Wagner..... 3 leyline of the void in sideboard??? to me it's nonsense....you should play 4-of or something else.
Null rod isn't played anymore at the moment. Chalice of the void is the only issue. How can this deck react to a chalice@0 ? I personally cannot find room for repeal, which is a huge card Icorid can play chalice at 0, shutting off the tutorable tormod (a part from the fact that tutoring tormod could be too late, with the faster modern version of icorid). Are you sure the honor the fallen is ok? Icorid bombs you with cabal therapy...
in the random 1 slot I would play the sensei-top, because it partially fixes one weakness of the deck that is the lack of fast tutors (demonic, mistical, N-merchant scroll is the modern technology of tutoring).
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Eternal Formats / Miscellaneous / Re: GT - Gush Tendrils
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on: June 06, 2007, 01:27:02 pm
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The fact that this deck can flizzle while comboing it's a weakness, and you cannot do anything because you just draw cards via gush... Tutoring is superior to pure drawing ... cards like grim tutor or gifts ungivens proved that for the last 2 years of Vintage. No other storm deck actually played has the possibility to flizze while comboing. And it's very important to combo out at 1000% during 1 turn because you just have a little window open to victory many times. I consider Grow-atog the best archetipe to abuse the 4x gush, but even in that case, the deck is hatable, and it has also problems. Maybe that's why Wizard unlocked gush: the reason is that even with 4x gush, we are not able to create a "monster deck" that is superior to all the rest. Because we live in a "ichorid, flash" metagame, stax, fast storm deck, etc... The bad move was, imho, to lock gifts ungiven. I think we could have live very well in a 4x gift 4x gush "Magic enviroiment"  I hope they will discover this, and unlock the gifts ungiven restriction as soon as possible  They create a couple of tier 1.5 decks They destroyed a tier 1 deck <greetings from Italy>
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Eternal Formats / Miscellaneous / [Deck discussion] Meandeck gift evolutions?
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on: June 06, 2007, 12:53:07 pm
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I would like to hear comments by people who are very much expert about playing Meandeck Gift or Brassman repeal-gift version. I post a list we are discussin in www.tipo1.it (italian), basically we are trying to replace the gift #2 and gift #3 (we seldom played 4x gifts ungiven) I don't know if the deck is completely dead, but for sure it has been slowed down by last B&R list. // Lands 3 Flooded Strand 2 Polluted Delta 3 [UG] Island 1 Tolarian Academy 2 Underground Sea 1 Snow-Covered Island 3 Volcanic Island // Creatures 1 Darksteel Colossus // Spells 1 Ancestral Recall 1 Time Walk 1 Fact or Fiction 1 Mox Pearl 1 Sol Ring 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire 1 Mana Crypt 4 Force of Will 4 Mana Drain 4 Brainstorm 1 Mystical Tutor 1 Chain of Vapor 1 Lotus Petal 2 Deep Analysis 4 Merchant Scroll 1 Gifts Ungiven 1 Rebuild 1 Recoup 1 Yawgmoth's Will 1 Demonic Tutor 1 Duress 1 Empty the Warrens 1 Misdirection 1 Tendrils of Agony 2 Repeal 1 Tinker 1 Intuition The problem is that the metagame of the immediate future seems to containt *a lot* of graveyard hate (flash, ichorid) + storm disruption (long deck). It is worthy to use graveyard or it's better to fill in with "eot fixers&drawers" ?
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