It's actually good design at this point too, because it lets WOTC build out defined combo/synergy packages for decks to run without making them too wide open for potential abuse in the future, which could be a useful tool in the future if they want to add new archetypes to eternal formats without interacting with a lot of the old card pool. If they made a strong enough locked down strategy that didn't need/want most of the power cards or duals it could even open up the format much how dredge did before bazaar price hiked to the point it was no longer a budget deck.
I think that is pretty much the definition of boring design, since it does not really allow players to figure out how to use the cards and thus it can only ever do that one thing.