Show Posts
|
|
Pages: [1] 2
|
|
2
|
Eternal Formats / Creative / Re: New Bazaar Hate Card in M11?
|
on: June 10, 2010, 08:23:50 am
|
|
I don't know... you lay that down, they lay down bazaar. Activate it twice to take 12 damage and then swing with lethal zombies and kill you.
I would rather just shut their deck down with leyline or remove their graveyard to slow them down.
I don't know if this enchantment would kill them quickly enough. They would have to activate bazaar 4 times... at 2 times they usually have a pretty decent graveyard to work with.
|
|
|
|
|
4
|
Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Visiting Wizards, Reprints and the Reserved List
|
on: March 02, 2010, 12:58:02 pm
|
|
After reading this thread and others I would have to agree with the re-print everything camp. My collection is extensive enough that I can play virtually any vintage deck, and I would love for them to reprint stuff, just so that there would be more people in my area to play. As it stands, I have to wait for vintage tournies which usually requires a long drive. I don't mind proxy events but I think more people would play if they had easier access to power.
|
|
|
|
|
5
|
Eternal Formats / Workshop-Based Prison / Re: The MUD Thread
|
on: February 08, 2010, 02:42:22 pm
|
|
I'm sure this will get Neonico started on another debate, but I would suggest replacing the sculpting steel's with Black Lotus and Mana Vault and see how the deck performs. Question, do you really need 7 yard-hate cards?
|
|
|
|
|
6
|
Eternal Formats / Workshop-Based Prison / Re: The MUD Thread
|
on: January 29, 2010, 01:41:17 pm
|
Here's the list I ran tonight:
Mana: 27 4 Workshop 4 Wasteland 1 Strip Mine 1 Tolarian Academy 4 Ancient Tomb 4 Mishra's Factory 5 Mox 1 Lotus 1 Crypt 1 Vault 1 Sol Ring
Dudes: 8 4 Lodestone Golem 2 Karn 2 Trike
Lock: 24 4 Smokestack 4 Chalice 4 Tangle Wire 4 Sphere of Resistance 4 Thorn of Amethyst 1 Trinisphere 2 Crucible of Worlds
Other: 1 1 Memory Jar
Sideboard: 4 Leyline of the Void 1 Helm of Obedience 4 Duplicant 4 Jester's Cap 1 Pithing Needle 1 Tormod's Crypt
I like the list, and if I can convince my friends, I will be testing this. Question though, unless my math is off, there are only 23 lock pieces, and thus only 59 cards MD. if you cut the mjar like you are considering that free's up 2 slots (two city of traitors perhapes?)
|
|
|
|
|
7
|
Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Lodestone Golem
|
on: January 28, 2010, 10:58:48 am
|
|
Do you even own a lotus?
Seriously though I think we are getting close to the "Tastes Great" vs "Less Filling" level of the discussion. I don't see Neonico changing his mind, nor him changing ours.
In a Lodestone Golem related front, I am still debating on which shop deck he is more suited for, MUD or Aggroshop? My concern with using him in MUD is getting hated out by things like Null Rod, though I admit it has been some months since I have had the opportunity to play in a Vintage Tournament.
Also, is it realistic to play 13 sphere effects in a deck, or are you going overboard? Would it be best to just substitue some of your existing "spheres" with a golem?
|
|
|
|
|
8
|
Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Lodestone Golem
|
on: January 20, 2010, 02:16:25 pm
|
|
I would have to agree. I think not running black lotus in the deck is a mistake, and you are robbing yourself of some potentially explosive opening plays. While I have not done the math, I would be willing to theorize that statistically, a MUD deck with black lotus vs. one without, would perform better over the course of any big tournament. That and a vast majority of MUD decks on deckcheck and morphling are sporting black lotus, vs. those that are not.
Regarding dread statuary. Overall I would say factories are better because of the following: - Factories have a cheaper activiation cost - In multiples, factories can pump each other, resulting in a larger toughness vs. Statuary which cannot. Also factories can pump themselves when defending, which also results in a larger toughness vs. statuary.
- The only positive point for statuary is that, on a one on one comparison, statuary have a larger power than mishra factories.
|
|
|
|
|
9
|
Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Lodestone Golem
|
on: January 19, 2010, 01:46:14 pm
|
Never EVER play Black lotus in MUD decks On the black lotus exclusion in MUD builds, i won't argue. If you think you should play it, go for it. I just don't. It's a dangerous card to have in opening hands when you evaluate your mulligans, it's not a permanent, and even when everything is okay when you play it, the deck doesn't really need it. I have alot of succes with MUD builds lately (I did only one bad performance with the deck in 2009) and i never played black lotus. I know you said you won't argue. But I'm still baffled after reading this thread. I don't quite understand what the detracting factor is in using black lotus in MUD? It's mana acceleration. It's sole purpose is to power out early, big turn plays. At least in a workshop deck. How is that a bad thing in MUD?? Sure it's one shot. But it is a permanent. Do not confuse it with dark ritual. It's just a permanent that only works once.
|
|
|
|
|
10
|
Eternal Formats / Eternal Article Discussion / Re: [Worldwake - New Card Discussion] Jace, The Mindsculptor
|
on: December 18, 2009, 08:05:04 am
|
|
For vintage, I think the card is a waste of time. If it didn't cost 2UU it might be worth consideration. But as it stands it's a sorcery speed brainstorm for 4 mana. I don't understand why anyone would seriously consider trying it in a deck. How is this even close to other blue 4 drops like Fact or Fiction or Gifts Ungiven? I look at it and I think... mediocre at best. There are so many good blue cards out there, why would anyone waste a valuable slot on this? I wouldn't even play it in a standard deck, let alone vintage.
|
|
|
|
|
11
|
Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The COMPLETE Vintage Checklist!
|
on: October 07, 2009, 01:15:47 pm
|
|
Let me be the first to suggest that everyone surrounding the elves or no elves argument agree to disagree and move on. How hard would it really be to take Steve's list and cut and paste an elves list?! From the tone of his posts, I doubt he's going to all of a sudden relent and edit his article to include elf cards, so why is the argument continuing?! You guys are at an impasse.
|
|
|
|
|
13
|
Eternal Formats / Creative / Re: Manabond in Vintage?
|
on: August 28, 2009, 09:12:59 am
|
|
It looks like a fun deck, but what do you do about combo? Ravens Crime doesn't strike me as a good enough answer, nor Chalice. It doesn't look to me like the deck has a quick enough clock for the chalice's to be effective. By the time you deal fatal damage, they have probably drawn into chalice hate and are going off.
I recall having a really hard time playing this deck in legacy against combo, let alone vintage.
|
|
|
|
|
14
|
Eternal Formats / Blue-Based Control / Re: Optimizing Tezzeret
|
on: August 07, 2009, 10:04:43 am
|
Energy flux is far from an auto-win, i'd actually avoid flux all together and rely on mass-bounce, rack and ruin, oxidize, ingot chewer or something similar instead (Ancient grudge probably being the best...but a little hard on the mana).
I would have to heartily agree with this comment. I recall using energy flux against MUD and flux slowed them down some, but not enough to prevent them from developing a dominating board position and kill me off before I could stop them. Since then I've stopped using it.
|
|
|
|
|
15
|
Eternal Formats / Blue-Based Control / Re: [Deck's Discussion] Remora Commandeer (in the post BR meta)
|
on: July 24, 2009, 02:38:26 pm
|
Fishlike or aggro decks, on the contrary, are really a big problem and an awful match-up... But the side plan ( -4 remora +2 sower of temptation + 2 old man of the sea) maybe will help a little, or maybe is still weak ? I'll test it soon  ! In each case thanks for the replies !  When I played this deck, aggro and fish decks were always a problem. I ran 2 sowers and 2 psychatogs main to combat this problem, which helped. But in the end my win/loss percentage against them was still uncomfortable. I wonder if you shouldn't include the old men and sowers MD in meta's where there will be a significant increase in fish and aggro decks, like Gencon?
|
|
|
|
|
16
|
Eternal Formats / Blue-Based Control / Re: Thirst replacements for tez: Brief test notes
|
on: July 17, 2009, 09:10:39 am
|
i have a question- is Diabolic Vision strictly worse then Impulse even if i'm running a fair amount of black (DT, VT, YW, 3x Thoughtseize or Night's Whisper plus even 1x The Abyss)
Diabolic Vision Sorcery, UB Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Impluse Instant, 1U Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library
so for 1 black instead of 1 colorless you dig 1 more card and also get to topdeck 1 of 4 cards for your next draw. i think the difference may be crucial. The thing i don't like with Impulse is if more then 1 of the 4 cards you dig is also ideal like another combo piece or back-up for your combo assembly like a FOW then you're skrewing yourself putting the cards on the bottom of the library in exchange for a random top deck next turn. i think with Tez it's quite likely that more then 1 of the 5 cards you dig will be a crucial card you will want to top deck.
of course sorcery vs. instant is a major difference as well. but at least the art is cool, the art for Impulse sucks!
i haven't tested though just a thought, what do you guys think?
Personally, I would run Lim-Dul's Vault over Diabolic Vision. Though between Lim-Dul's Vault, Diabolic Vision, and Impulse, Impulse is best since Vault is not a draw spell. Lim-Dul however has been used very effectively in combo decks, such as Oath. Instant, UB (2) Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.1 It may not be better than Impulse as a draw spell, since their is no draw, but I beleive it is better than Diabolic Vision. The con of course being that it has no draw to it. The pro's being: 1. it's an instant, so you can cast it durring your opponents end-step or durring your upkeep. 2. you can repeat the effect for 1 life, so eventually you can ensure the best choice of 5 cards possible for the top of your deck.
|
|
|
|
|
17
|
Eternal Formats / Creative / Re: deck for newbie
|
on: July 02, 2009, 02:46:26 pm
|
|
I would agree with the above, Ichorid is the best choice. Another option, if you want to go off the beaten path, would be elves. 'The Atog Lords' tourny report from when he ran it is a pretty funny read, and a nasty list.
|
|
|
|
|
18
|
Eternal Formats / General Strategy Discussion / Re: June 19th B+R Announcement!
|
on: June 19, 2009, 01:43:56 pm
|
I disagree. I think this is consistent with nerfing brainstorm, etc. They are using the restricted list to nerf efficient blue draw/filter cards that make it easy to run piles of restricted cards and difficult to fit anything other than the good draw and the restricted list into decks. It helps delay or prevent the development of vintage into a 1-deck format.
To me Vintage is one card closer to its "Highlander" doom: another blue draw spell joins the restricted list... ...Enter "Restricted Blue", the (near) future of control decks: // Lands... // Mana artifacts... // Usual protection suite: FoW, Drain (if available) and maybe some discard... ... // "Standard" draw engine: 1 Brainstorm 1 Ponder 1 Sensei's Divining Top // it's only matter of time... 1 Ancestral Recall 1 Merchant Scroll 1 Thirst for Knowledge 1 Intuition // soon to be restricted, I'm putting myself ahead with the list! 4 Accumulated Knowledge // I hope this is beyond restriction! 1 Fact or Fiction 1 Gifts Ungiven 1 Gush ... // Assorted broken cards... // Some bounce... ... // A random win condition Once upon a time there were multiple options to play control decks: - Hulk Smash and its kind who abused INTUITION-AK who was synergic with tog; - Control Slaver with THIRST FOR KNOWKLEDGE who was synergic with Welder and the big artifacts; - Gifts with Merchant and GIFTS UNGIVEN who was better suited to win by Storm or Tinker-Colossus; - Grow decks with GUSH who was synergic with Dryads and tog and less dependent on Drain; plus some tier-2 decks like Bomberman who mixed draw engine and win condition in unusual ways. Now, it's a pity that DCI cannot bring those 4 engines (Intuition-AK/Thirst/Gifts/Gush) on equal foot by well thought out restrictions/unrestrictions. Without Ponder, Brainstorm and Merchant in 4x, I think that it's possible to simply have Intuition, Thirst, Gifts and Gush happily in 4x and see what happens. I may be wrong but I frown at the idea that a single draw engine composed entirely by restricted cards would be the best one! AS you may see, I don't think other colors would be helped by those unrestrictions... Wizards tries very hard to have more decks avalailable beyond control-combo, but I think they are only reducing the options among control-combo without strenghtening the other colors. Let's face it: blue is beyond control in vintage, so let people have some choice *at least* among blue-based decks! Greistal I lol'd while reading your post, I don't know if you made it funny on purpose, but it was freaken hilarious. Anyway, my thoughts regarding highlander vintage, as I have a couple of friends who've made similar complaints. I don't see this as a future problem, I think the more they analyze the field, and try to restrict / unrestrict various cards, the healthier the enviroment will be. I think that the current changes will do some good for the field, without completely breaking it to pieces. There are alternatives out their for thirst for knowledge (granted some are expensive, like that particular 1U spell that people are running that costs $100, the name escapes me).
|
|
|
|
|
19
|
Eternal Formats / General Strategy Discussion / Re: Major Rules Changes Announced!!!
|
on: June 10, 2009, 02:43:02 pm
|
So if I have Serum Powder in my hand and I choose to mulligan, do I have to announce whether I am using Serum Powder to mulligan?
Well when you read Serum Powder, it says Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards So one could argue that you wouldn't activate serum powders mulligan-replacement effect until the resolution phase. Of course I'm no judge, so I could be wrong.
|
|
|
|
|
20
|
Eternal Formats / General Strategy Discussion / Re: [Single Card Discussion] Golden Lotus
|
on: June 05, 2009, 01:38:01 pm
|
|
The only problem I see with that though is that in order to support golden lotus, you'd have to run what... 20 lands at least? Just to make sure you draw the 4 lands needed by turn 4? Statistically w/out taking draw spells into account, you would need 24 lands to ensure 4 lands drawn by turn 4 on average. That and unless you cheat it into play, you can't use Golden Lotus until turn 5 at the earliest. Thats awfully ponderous.
|
|
|
|
|
22
|
Eternal Formats / Creative / Re: Meadbert's ArcaneDenial.dec v.2
|
on: May 03, 2009, 09:03:27 am
|
|
Ok, all other observations aside, what I personally would like to know is, why only one win condition? And why is it DSC over inkwelll? With all of the draw you have loaded in the deck, I don't understand why you don't throw in a storm-spell as an alternate win. It just seems too risky to assume tinker for dsc will do it every time.
|
|
|
|
|
23
|
Eternal Formats / Creative / Re: Meadbert's ArcaneDenial.dec v.2
|
on: May 02, 2009, 08:59:39 am
|
You say Arcane denial.doc is more combo-ish than Shaymora. Yet you really don't have anything in the deck thats combo-ish that Shaymora doesn't have as well.
Shaymora plays like this: Land, Remora, go. Land, go. Land, go. Land, go EOT Meditate. ArcDenial does this: land, bauble, bauble, mox, thoughtcast, go, draw 4. 2nd turn: bauble, arcane denial, go, draw 3, play EOT mystical for yawgwill. Turn 3 play Yawgwill, draw gazilions of cards and win the game. How is that not different? The above is a bad comparison. For one thing, while Shaymora is playing draw go its also netting a ton of cards for every mox/spell their opponent plays outside of creatures. In addition it's drawing into crazy cards like Commendeer which is broken beyond reason if it resolves against something good. Your deck has one win condition which scoops to Swords or Path to Exile. Shay's has more than one outlet. I suggest you proxy up a Shaymora list and test it out some in comparison to your ArcDenial list.
|
|
|
|
|
24
|
Eternal Formats / Creative / Re: Meadbert's ArcaneDenial.dec v.2
|
on: May 01, 2009, 08:13:05 am
|
|
You say Arcane denial.doc is more combo-ish than Shaymora. Yet you really don't have anything in the deck thats combo-ish that Shaymora doesn't have as well. I wonder in your testing, how this list compared to meatberts list. I noticed his had EtW.
|
|
|
|
|
25
|
Eternal Formats / Creative / Re: Meadbert's ArcaneDenial.dec v.2
|
on: April 30, 2009, 10:22:36 am
|
|
I have a few questions:
- What makes this a better choice over Shaymora? Both seem to thrive on massive draw, at a glance though I see that Shaymora might have a better matchup against aggro-decks than this one (at least compared to this deck!). I don't see much in ArcaneDenial.doc that helps much against Fish and other annoying aggro decks. I am just having difficulty finding pro's for this vs. Shaymora. They both have about the same # of counters, and the draw engines are similar (though I think Shaymora's draw pile is better, fewer cards, approx. similar quantity drawn).
- Why DSC instead of Inkwell?
|
|
|
|
|
26
|
Eternal Formats / Miscellaneous / Re: A Meditation on Mystic Remora
|
on: March 20, 2009, 09:17:35 am
|
would you really comandeer a sol ring? maybe I don't understand the matchup as well as I could, but if you're willing to trade 3 cards for an artifact that makes 2 colorless mana....
Depending on the situation, 2 colorless mana more can be quite good against shops, even if it costs you 3 cards. Yeah, but in most of the situations where 2 colorless mana is quite good you're not going to be in a position to comandeer. If they've got spheres, etc on the table sol ring is good, but if they've got spheres and other lock parts on the table you're probably not stealing things anyway. I can see as part of a turn 1 play, if they played a non-workshop land, you steal their sol ring to disrupt their tempo. Specially if you have a mystic remora in play or in hand that you can use the sol ring to feed it. By the time they recover the loss of the sol ring, hopefully the mystic remora would've added cards to make up for the 3 you ditched for the sol ring.
|
|
|
|
|
27
|
Eternal Formats / Miscellaneous / Re: A Meditation on Mystic Remora
|
on: March 10, 2009, 11:56:06 am
|
|
I also piloted a ver. of the deck at the Chicago GP side event. I went 3/1 in matches before I left due to time constraints (that and I wasn't very motivated with the horrible prizes). Anyway I went w/ a Ubr ver. I made several play mistakes that probably would've resulted in more games won, but I still won those matches I goofed up.
Some thoughts:
I tried out Sowers over Old men and I think they are better. They cost more and have a smaller ass, but I like the fact that they can steal any creature w/out shroud and attack.
I think Inkwell is a great choice as a tinker target for this deck. The fact that he has shroud is a huge advantage that I think outweights his lack of indestructibility or 11 power.
I also used psychatogs as in the above list, and I think they have great synergy with the crazy draws this deck has.
My sideboard was as below, I wonder if it is enough to combat stax or mud (my one match loss was due to mud. I had energy flux 2 islands and inkwell in play, my opponent follows that with tanglewire. I never drew anymore perm's to feed the tanglewire, thus he eventually killed me off before I could untap my inkwell.) 1 Energy Flux 1 Viashino Heretic 2 Ingot Chewer 1 Sower of Temptation (3 main) 3 Smother 2 Relic of Proj. 2 Tormod's Crypt 2 Red Elemental Blast 1 Pyroblast
|
|
|
|
|
28
|
Eternal Formats / Creative / Re: [Premium Article] So Many Insane Plays -- The Parfait Ambush!
|
on: November 07, 2008, 07:52:34 pm
|
|
I would have to agree with the anti-moon crowd. You are already putting pressure with the strip-effects, as well as using aura of silence to really screw up artifact mana, I don't see something like blood moon giving you that much more of an advantage compared to the mono-white list. I would have to agree that splashing either blue or black to add an element that doesn't already exist would be much more advantageous, over magus of the moon, which doesn't really add something new to the deck.
Honestly though, looking at the mono-colored list and then comparing it to color-splashed lists, I think the mono-colored list would be stronger.
|
|
|
|
|
29
|
Eternal Formats / Miscellaneous / Re: A Second Potential Nut Kicking Card
|
on: October 05, 2008, 03:51:12 pm
|
|
I have been testing the following list, and so far it has been doing fairly well, it's worst matchup is 9sphere. But it does a good job against other decks I've been playing it against. I've not included a sb because I haven't quite decided on 15 cards yet. Playing the ad nasaum has been a mixed bag so far. I've fizzled a few times, but usually not. Mostly when I fizzle it's when I've either pushed the deck to quickly, or got unlucky and flipped too many 5+ drops (which hasn't happened that often really). Typically I can flip around 10 cards for 15 life. I've liked the forces so far, to protect the combo, though I may try and replace them for more hand disruption, to see if that has a better effect? I've noticed that most of the games I win, my life total is dangerously close to lightning bolt range.
Artifacts: B Lotus Moxen Petal M.Crypt M.Vault 2 x Chrome Mo LED Sol
Instants: Ancestral Bstorm Gifts Fact or Fiction Chain of Vapor Rebuild Mystical Vampiric 4 x Dark Rit 3 x Cabal Rit 4 x Force of Will 2 x Ad Nasaum
Sorcery: 2 x Grim Tutor Demonic Seal Desire Ponder Will Tendrls Twister Walk 4 x Duress
Lands: 4 x Usea 3 x Delta 2 x Bloodstain 1 x Swamp 1 x Island 1 x Academy
|
|
|
|
|
30
|
Eternal Formats / Creative / Re: Painter Blue
|
on: April 30, 2008, 11:31:19 am
|
|
The deck has 3 win conditions, is the mindslaver really needed? And I know that Tyrant Blue goes gaga over meditate, but I myself have misgivings. I would think that the deck would enjoy some merchant scrolls. Have you considered cutting the slaver and meditates for a mixture of merchant scrolls and Intuition?
|
|
|
|
|