Okay, I think there are two directions a WS Aggro list can go: Hate, with thing like Pillar and Null Rod, or the Toolbox route. For the last one, here's my team's list:
Dutch Aggro
4 Chalice of the Void
3 Crucible of Worlds
1 Trinisphere
4 Goblin Welder
4 Juggernaut
2 Sundering Titan
1 Triskelion
1 Karn, Silver Golem
1 Razormane Masticore
4 Thirst for Knowledge
3 Intuition
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Tinker
1 Time Walk
1 Ancestral Recall
1 Fastbond
4 Mishra’s Workshop
4 Wasteland
1 Strip Mine
4 City of Brass
3 Gemstone Mine
1 Tolarian Academy
5 Moxes
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mana Crypt
2 Gilded Lotus
Intuition is friggin' awesome. He won so many games on it's own. Combined with an active Welder or a Crucible spells doom for your opponent. Searching a Strip Mine, Tolarian Academy and some other land is a great play. With a Welder out it get's stupid. Searching Titan, Titan, Karn/Gilded will win you the game for sure. Razormane Masticore houses Fish (or any aggro deck for that matter). The discarding is pretty non relevant. I haven't tested with Sensei's Divining Top yet, but I think it might be worth running it. I'm also considering maindeck Seal of Cleansing. The deck doesn't need Imperial seal because it doesn't run SoR's.
Test it if you like. It's really fun to play at very least.
Dutch Aggro
4 Chalice of the Void
3 Crucible of Worlds
1 Trinisphere
4 Goblin Welder
4 Juggernaut
2 Sundering Titan
1 Triskelion
1 Karn, Silver Golem
1 Razormane Masticore
4 Thirst for Knowledge
3 Intuition
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Tinker
1 Time Walk
1 Ancestral Recall
1 Fastbond
4 Mishra’s Workshop
4 Wasteland
1 Strip Mine
4 City of Brass
3 Gemstone Mine
1 Tolarian Academy
5 Moxes
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mana Crypt
2 Gilded Lotus
Intuition is friggin' awesome. He won so many games on it's own. Combined with an active Welder or a Crucible spells doom for your opponent. Searching a Strip Mine, Tolarian Academy and some other land is a great play. With a Welder out it get's stupid. Searching Titan, Titan, Karn/Gilded will win you the game for sure. Razormane Masticore houses Fish (or any aggro deck for that matter). The discarding is pretty non relevant. I haven't tested with Sensei's Divining Top yet, but I think it might be worth running it. I'm also considering maindeck Seal of Cleansing. The deck doesn't need Imperial seal because it doesn't run SoR's.
Test it if you like. It's really fun to play at very least.
Sorry for the late response. Ive not been around in awhile.
This Dutch Aggro looks ok, but its just the same Gilded Claw list I tried with a couple card counts adjusted.
Pardon my ignorance but a lot of your issues appear to be solved rather easily.
Wait, what are my issues and how did you solve them again?Against Oath. With the current list including 4 Chalices, 4 Mages, a Jesters Cap, and a Duplicant, game one has been perfectly winnable and after sideboard I rarely have much trouble. All my testing has been against fully powered Oath in a couple variants, which leads me to think I will do better considering many of the players play somewhat or totally budget versions and are not all that expert at it.
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Ive been testing the list Hydra suggested with a couple very minor changes and have been amazed at how some of the matchups have been completely turned around. Oath isnt really so infallible when I do in fact have eight cards that prevent it from even resolving in the first place.
This is something that I can believe. That is, once you tell me how you are able to get W+U for Mage and/or 4 mana for Chalice more consistantly on turn 1 than Oath gets G+1. Oh, plus you have to win the die roll more often.I have 8 rainbow lands, Tolarian Academy, Crop Rotation, Mox Sapphire, Mox Pearl, and Black Lotus for the Mages. Im actually more likely to have 4 mana and Chalice on turn one than they are to have Orchard, Mox, and Oath. Its not like Oath is guaranteed to open with that every single game. I also have multiple routes with dealing with Oath once its on the board.
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TPS cant effectively get around the first Chalice when Im following it up with another one or just shutting off the Rebuild completely. I love not having to race the game when I can simply lock my opponent out of it.
 This is simply not a practical stance to make. TPS still has outs against you. What do you do about Hurkyl's Recall then? TPS will just find a way to tutor for that while you are wasting tempo dropping chalice for 3.Hurkyl's Recall? Rebuild? Am I missing something or is Meddling Mage now an artifact? Its not even Duressable.
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The point about disruption being superior to beats appears moot when I can get pack plenty of the first and still have enough of the second to finish the game long before they can get the necessary pieces together to break out.
See, this is the point where most of the world will still have to disagree with you. Many people consider Workshop aggro to be too slow because it cant push through those remaining points of damage. You are probably going to have to explain how your deck accomplishes this where all others have failed.Having had a lot of time to test it and even getting to talk with the team who created it, I hardly think the deck qualifies as Workshop Aggro anymore. The fact that it happens to win the majority of its games during the attack phase is pretty superficial compared to the powerful complement of prison and control pieces it has. And I think that saying all others have failed is pretty ignorant considering the archetype in its many forms has taken many SCG T8s and innumerable victories at smaller tournaments.
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As for what Fantaman said, I still have no idea what youre talking about. Oath is the biggest deck around here with the players that can afford it. Why would I worry about the mirror match when almost no one plays Stax let alone anything else with Workshops? I dont have a problem beating them anyways.
Noone plays Workshops? Then why did you post your Workshop list?Gee, maybe because I have a set and would love to use them in something other than the same boring stax decks that are hardly ideal for the random things like Ankh Sligh and G/R beats that quite a few people around here play?
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13NoVa could probably give you a better rundown than I could of how the list itself is played, although it's important to note that the deck is wins because it's "bad", meaning no one would expect it and thus have anything resembling a workable gameplan for it.
This is a horrible reason to decide to play a deck. Surprise can be a powerful tool, but should not be more important than playing a deck because of it's natural inherent strength in the field.I dont know what he means about "bad". The deck has been nothing but amazing for me.
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My main problem with the deck isn't that it isn't strong or fun, it's just that other Workshop decks are stronger. But if you play for fun instead of playing for prizes, play WS Aggro.
If you have a "stronger" deck than by all means provide a list. The one you gave earlier was just Gilded Claw, which I already know is outdated and too weak against Oath for me to ever want to use. Of course I play for prizes. I play to win. I put up this topic to make my deck win more, not to be more fun. If I want fun, Ill run Battle of Wits. And please dont suggest Stax. It has a tough enough time handling Oath let alone all the random aggro and hate we have out here.
