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1  Eternal Formats / Creative / Re: Help wanted on Workshop Aggro deck on: January 15, 2006, 05:25:54 am
Okay, I think there are two directions a WS Aggro list can go: Hate, with thing like Pillar and Null Rod, or the Toolbox route. For the last one, here's my team's list:

Dutch Aggro

4 Chalice of the Void
3 Crucible of Worlds
1 Trinisphere

4 Goblin Welder
4 Juggernaut
2 Sundering Titan
1 Triskelion
1 Karn, Silver Golem
1 Razormane Masticore

4 Thirst for Knowledge
3 Intuition
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Tinker
1 Time Walk
1 Ancestral Recall
1 Fastbond

4 Mishra’s Workshop
4 Wasteland
1 Strip Mine
4 City of Brass
3 Gemstone Mine
1 Tolarian Academy
5 Moxes
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mana Crypt
2 Gilded Lotus

Intuition is friggin' awesome. He won so many games on it's own. Combined with an active Welder or a Crucible spells doom for your opponent. Searching a Strip Mine, Tolarian Academy and some other land is a great play. With a Welder out it get's stupid. Searching Titan, Titan, Karn/Gilded will win you the game for sure. Razormane Masticore houses Fish (or any aggro deck for that matter). The discarding is pretty non relevant. I haven't tested with Sensei's Divining Top yet, but I think it might be worth running it. I'm also considering maindeck Seal of Cleansing. The deck doesn't need Imperial seal because it doesn't run SoR's.

Test it if you like. It's really fun to play at very least.

Sorry for the late response. Ive not been around in awhile.

This Dutch Aggro looks ok, but its just the same Gilded Claw list I tried with a couple card counts adjusted.

Pardon my ignorance but a lot of your issues appear to be solved rather easily.
Wait, what are my issues and how did you solve them again?

Against Oath. With the current list including 4 Chalices, 4 Mages, a Jesters Cap, and a Duplicant, game one has been perfectly winnable and after sideboard I rarely have much trouble. All my testing has been against fully powered Oath in a couple variants, which leads me to think I will do better considering many of the players play somewhat or totally budget versions and are not all that expert at it.

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Ive been testing the list Hydra suggested with a couple very minor changes and have been amazed at how some of the matchups have been completely turned around. Oath isnt really so infallible when I do in fact have eight cards that prevent it from even resolving in the first place.
This is something that I can believe.  That is, once you tell me how you are able to get W+U for Mage and/or 4 mana for Chalice more consistantly on turn 1 than Oath gets G+1.  Oh, plus you have to win the die roll more often.

I have 8 rainbow lands, Tolarian Academy, Crop Rotation, Mox Sapphire, Mox Pearl, and Black Lotus for the Mages. Im actually more likely to have 4 mana and Chalice on turn one than they are to have Orchard, Mox, and Oath. Its not like Oath is guaranteed to open with that every single game. I also have multiple routes with dealing with Oath once its on the board.

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TPS cant effectively get around the first Chalice when Im following it up with another one or just shutting off the Rebuild completely. I love not having to race the game when I can simply lock my opponent out of it.
  This is simply not a practical stance to make.  TPS still has outs against you.  What do you do about Hurkyl's Recall then?  TPS will just find a way to tutor for that while you are wasting tempo dropping chalice for 3.

Hurkyl's Recall? Rebuild? Am I missing something or is Meddling Mage now an artifact? Its not even Duressable.

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The point about disruption being superior to beats appears moot when I can get pack plenty of the first and still have enough of the second to finish the game long before they can get the necessary pieces together to break out.
See, this is the point where most of the world will still have to disagree with you.  Many people consider Workshop aggro to be too slow because it cant push through those remaining points of damage.  You are probably going to have to explain how your deck accomplishes this where all others have failed.

Having had a lot of time to test it and even getting to talk with the team who created it, I hardly think the deck qualifies as Workshop Aggro anymore. The fact that it happens to win the majority of its games during the attack phase is pretty superficial compared to the powerful complement of prison and control pieces it has. And I think that saying all others have failed is pretty ignorant considering the archetype in its many forms has taken many SCG T8s and innumerable victories at smaller tournaments.

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As for what Fantaman said, I still have no idea what youre talking about. Oath is the biggest deck around here with the players that can afford it. Why would I worry about the mirror match when almost no one plays Stax let alone anything else with Workshops? I dont have a problem beating them anyways.
Noone plays Workshops?  Then why did you post your Workshop list?

Gee, maybe because I have a set and would love to use them in something other than the same boring stax decks that are hardly ideal for the random things like Ankh Sligh and G/R beats that quite a few people around here play?

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13NoVa could probably give you a better rundown than I could of how the list itself is played, although it's important to note that the deck is wins because it's "bad", meaning no one would expect it and thus have anything resembling a workable gameplan for it.
This is a horrible reason to decide to play a deck.  Surprise can be a powerful tool, but should not be more important than playing a deck because of it's natural inherent strength in the field.

I dont know what he means about "bad". The deck has been nothing but amazing for me.

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My main problem with the deck isn't that it isn't strong or fun, it's just that other Workshop decks are stronger. But if you play for fun instead of playing for prizes, play WS Aggro.

If you have a "stronger" deck than by all means provide a list. The one you gave earlier was just Gilded Claw, which I already know is outdated and too weak against Oath for me to ever want to use. Of course I play for prizes. I play to win. I put up this topic to make my deck win more, not to be more fun. If I want fun, Ill run Battle of Wits. And please dont suggest Stax. It has a tough enough time handling Oath let alone all the random aggro and hate we have out here.
2  Eternal Formats / Creative / Re: Help wanted on Workshop Aggro deck on: December 28, 2005, 04:49:42 pm
Perhaps what our Italian Mr. Fantaman is trying to say is that don't pick Workshop Aggro as your deck of choice. (try stax because disruption > beats (beats don't affect board control and thus is lesser than disruption/lockies which have inevitability anyway.))

Even the most optimal Workshop Aggro list that name players have taken to tournaments face the same problem. TPS and other such storm strategies will wait and set up a Hurkyll's Recall or Rebuild and cast it right before they die, untap, and go off.  Oath can race Shop Aggro with better creatures.  You can't counter Oath or remove it efficiently, and you must play creatures to win, thus playing right into it.  Thirst for knowledge dumping a Duplicant, which is welded in at instant speed is nice, but usually too slow and unreliable.

Pardon my ignorance but a lot of your issues appear to be solved rather easily. Ive been testing the list Hydra suggested with a couple very minor changes and have been amazed at how some of the matchups have been completely turned around. Oath isnt really so infallible when I do in fact have eight cards that prevent it from even resolving in the first place. TPS cant effectively get around the first Chalice when Im following it up with another one or just shutting off the Rebuild completely. I love not having to race the game when I can simply lock my opponent out of it. The point about disruption being superior to beats appears moot when I can get pack plenty of the first and still have enough of the second to finish the game long before they can get the necessary pieces together to break out.

As for what Fantaman said, I still have no idea what youre talking about. Oath is the biggest deck around here with the players that can afford it. Why would I worry about the mirror match when almost no one plays Stax let alone anything else with Workshops? I dont have a problem beating them anyways.
3  Eternal Formats / Creative / Re: Help wanted on Workshop Aggro deck on: December 25, 2005, 01:25:08 am
Hi man! Here's my changes!!!


        1 Mana Vault
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
        4 Mishra's Workshop
        4 Ancient Tomb
        4 City of Brass
        4 Glimmervoid
        1 Demonic Tutor
        3 Sphere of Resistance
        1 Imperial Seal
        1 Vampiric Tutor
        1 Enlightened Tutor: CHANGE with 1 Pyrostatic Pillar or Sh.Blast (Uncommon Mirrodin)
        2 Ground Seal: no sense card....CHANGE it....with 2 Pyrostatic Pillar or Sh.Blast (Uncommon Mirrodin)
        2 Fabricate: Change them with 2 Chalice
        1 Ancestral Recall
        1 Time Walk
        1 Tinker
        1 Defense Grid: CHANGE with TRINISPHERE
        1 Jester's Cap: No sense: CHANGE it with 1 Tangle Wire
        1 Sword of Fire and Ice: change it: CHANGE with another Sphere of Resistance
        2 Lightning Greaves: change it: CHANGE them with 2 Chalice
        4 Ankh of Mishra
        1 Darksteel Colossus: noooo! change it: CHANGE it with 1 Tangle Wire
        2 Platinum Angel: Only one the other CHANGE it with 1 Tangle Wire
        2 Triskelion
        4 Su-Chi: better the 4/4 Fifth Dawn...I forgot the name...LOL!
        4 Juggernaut

Sideboard:
1 Jester's Cap: CHANGE with 1 REB
2 Defense Grid: CHANGE with 2 REB
4 Chalice of the Void Now are main deck so here maybe better 4 Tormod' Crypt
3 Rack and Ruin
2 Ground Seal: CHANGE with 2 Crucible of words
1 Trinisphere: CHANGE with 1 Crucible of words
2 Duplicant

It gives more problems to your opponent...many many damages!

Byez

Fanta

Im not quite sure I understand what youre talking about, but then again Im not quite sure you do either.

Some of the changes you suggest like the Chalices are relevant but why would I take out Jesters Cap when Im trying to beat Oath mainly? And whats the point of Crucible? I dont run wastes and I dont have a problem beating on Stax. Synod Centurion is just begging for me to get 2-for-1ed over and over especially since I already run Glimmervoid.

I guess I should just give up and run 7/10 or something. Can anyone link me to a decent list?
4  Eternal Formats / Creative / Help wanted on Workshop Aggro deck on: December 13, 2005, 09:10:30 pm
Ive been trying to work on this new version of Workshop Aggro for almost a month now, but Ive been pretty frustrated by several matchups including GWS Oath and TPS. I wanted to make something aggressive enough to take Stax and stuff, but with enough solutions to beat a lot of the random things that I have to face, lots of Fish and budget Oath are very popular.

Heres the deck:
        1 Mana Vault
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
        4 Mishra's Workshop
        4 Ancient Tomb
        4 City of Brass
        4 Glimmervoid
        1 Demonic Tutor
        3 Sphere of Resistance
        1 Imperial Seal
        1 Vampiric Tutor
        1 Enlightened Tutor
        2 Ground Seal
        2 Fabricate
        1 Ancestral Recall
        1 Time Walk
        1 Tinker
        1 Defense Grid
        1 Jester's Cap
        1 Sword of Fire and Ice
        2 Lightning Greaves
        4 Ankh of Mishra
        1 Darksteel Colossus
        2 Platinum Angel
        2 Triskelion
        4 Su-Chi
        4 Juggernaut

Sideboard:
1 Jester's Cap
2 Defense Grid
4 Chalice of the Void
3 Rack and Ruin
2 Ground Seal
1 Trinisphere
2 Duplicant


Some things I looked at were Hannas Custody which is also very good against Welder and makes Platinum Angel great, and moving Chalice to the main, but I cant find room. I would like to do that since the best player around here plays TPS and he is very frustrating to lose too.

I built the deck from looking at some of the few Workshop Aggro lists that have placed this past year, though that hasnt been much. I originally had something that looked a lot like Dan Carps list from Starcity in april, but I dont really like Sundering Titan or Crucible since many people here play lots of basics. Since I dont run Welder I never liked Thirst for Knowledge or Brainstorm, so Ive been trying to run it running lots of tutors which has worked out pretty well in testing. I had Sensei Top in but since I dont want to run a fetchland manabase I prefer having the additional tutors. The sideboards been pretty weak too, and I want to fit Duplicant into the mainboard to take out Oath and Colossus.

My matchups right now:

Stax: Very good, but I havent tested a lot since nobody out here runs it. I can usually just race them with a beatstick and Lightning Greaves and sideboarding in Rack and Ruin really hurts them game 2.

Gifts: About even, depends how fast I can start dealing damage. Getting out Ankh of Mishra usually sets me on the right path. Ground Seal slows down their clock, and getting Platinum out with Greaves is very good if they have Colossus out (so they cant Rebuild without hurting themselves) When they sideboard in artifact hate it can be very bad, also if I walk into Mana Drain too early and they go broken.

Control Slaver: Very good, provided they dont go broken too fast. Welder can suck but I run a lot of ways around it and they never expect maindeck Ground Seal. Lightning Greaves is usually what wins it and Ankh makes them very mad. Sideboarded artifact hate does suck, but I usually still come out on top.

Oath: Not so good. Since most of the guys around here play the many counterspell version, I have a hard time getting Platinum Angel out before I die. Ive had sucess tutoring up Jesters Cap (thats why its maindeck) but I still cant seem to beat them consistantly. The unpowered ones are a lot easier to beat of course.

TPS: I know Im losing because I dont have the maindeck Chalices, I just cant seem to fit them in. I really dont want to cut Ankh and cutting Sphere of Resistance makes it just as bad as before.

All help, questions, or criticisms are welcome.
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