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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [27-28-29/09/2013 - OVINOTTO 8 - MILANO] Vintage Top8, 150 players on: October 11, 2013, 07:06:01 am
The Vintage Top8 of this year's Ovinogeddon, the "OvinOTTO":

5° Carbonetto Kenny
...

SIDEBOARD
...
1 Black and Raw
...

? Rack and Ruin?

That's what I think it's supposed to be.

Also, what's with the Soul Parries in the Dredge list? I can't imagine it's sweet new tech...

Also, I really dig the Oath list with Swan Song. I wonder how good it was. And I like all the Intuition/AK in some of these lists. Kickin' it old-school.

Yeah you guys are right, it's probably Rack and Ruin and definitely Serum Powders (I played Federico in the semifinals AND played Dredge myself for 2 years, so shame on me for not noticing that -.-).

The Swan Song Oath list looks kinda cool, but the general problem with Oath nowadays is the existence of Abrupt Decay. I loved to play Demon Oath on our local tournaments until Amadeus brewed together his BUG Fish list which simply destroys Oath. In addition to that he managed to win this years Bazaar of Moxen with it (so you can easily find his list online), and it made Top8 in Ovino, so as much as it hurts to admit it, Amadeus really brewed tegether a very strong deck that has edge against lots of stuff.

I was also surprised about the amount of Intu-AK decks on the upper tables. In retrospective, it might have been a good idea to play a Surgical Extraction instead of the Flusterstorm in my sideboard, but my gut feeling told me to stick with Flusterstorm. Surgical Extraction seems cute when you are able to hit Dark Rituals, Gushs or AKs for example, but these backbone-cards have become quite rare, so Flusterstorm would be the less situational card against these MUs.

However, I still think the Italian metagame is a bit awkward. I have seen so many people losing matches they shouldn't just because they were running Inkwell or Myr Battlesphere as their Tinker targets.

The Intu AK decks can be very explosive at times, but I still think there is no deck that generates more cardadvantage than Grixis Control. Furthermore this once more confirms what Brian DeMars said in one of his articles last year: "If your deck plays Dark Confidant, it was probably sick."
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [27-28-29/09/2013 - OVINOTTO 8 - MILANO] Vintage Top8, 150 players on: October 09, 2013, 03:45:08 pm
Man, where are the Workshop pilots?

Did you get the sense that they were just hated out, or did you feel like they came unprepared?

The meta was very light on Workshops in general and people were well-prepared for it. I did not play a single Workshop that day, Alexey however told me he played 4 (!!!) and he hates Workshops so much he maindecked a Mountain as you can see.
3  Eternal Formats / Global Vintage Tournament Reports and Results / [27-28-29/09/2013 - OVINOTTO 8 - MILANO] Vintage Top8, 150 players on: October 09, 2013, 03:28:44 pm
The Vintage Top8 of this year's Ovinogeddon, the "OvinOTTO":

150 players, 8 rounds of swiss followed by Top8-Playoffs:

1° Daniel Scherer

1 Black Lotus
1 Blightsteel Colossus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei’s Divining Top
1 Sol Ring
1 Time Vault
1 Voltaic Key
4 Dark Confidant
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth’s Will
1 Ancestral Recall
1 Brainstorm
4 Force of Will
1 Hurkyl’s Recall
3 Jace, the Mind Sculptor
2 Mana Drain
1 Mental Misstep
1 Merchant Scroll
1 Mystical Tutor
1 Repeal
3 Snapcaster Mage
1 Spell Pierce
1 Spell Snare
1 Thirst of Knowledge
1 Time Walk
1 Tinker
2 Lightning Bolt
2 Island
1 Library of Alexandria
3 Misty Rainforest
3 Scalding Tarn
1 Tolarian Academy
3 Underground Sea
2 Volcanic Island

SIDEBOARD
1 Hurkyl’s Recall
4 Ingot Chewer
3 Nihil Spellbomb
1 Pithing Needle
1 Pyroclasm
3 Ravenous Trap
1 Red Elemental Blast
1 Flusterstorm

2° Isupov Alexey

3 Underground Sea
2 Volcain Island
2 Island
1 Scalding Tarn
1 Tolarian Academy
1 Mountain
2 Flooded Strand
1 Library of Alexandria
1 Merchant Scroll
1 Brainstorm
1 Ancestral Recall
1 Time Walk
2 Flusterstorm
2 Mana Drain
4 Force of Will
3 Mental Misstep
1 Tinker
1 Mystical Tutor
1 Hurkyl’s Recall
1 Thirst for Knowledge
2 Lightning Bolt
4 Dark Confidant
3 Snapcaster Mage
2 Jace the Mind Sculptor
1 Blightsteel Colossus
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Black Lotus
1 Time Vault
1 Voltaic Key
1 Vampiric Tutor
1 Demonic Tutor
1 Sol Ring
1 Mana Crypt
1 Yawgmoth’s Will

SIDEBOARD
1 Lightning Bolt
4 Ingot Chewer
2 Viashino Heretic
2 Pithing Needle
2 Grafdigger’s Cage
3 Leyline of the Void
1 Tormod’s Crypt

3° Biffi Federico

4 Bazaar of Baghdad
4 Undiscovered Paradise
2 Petrified Field
2 Dakmor Salvage
4 Golgari Grave Troll
4 Stinkweed Imp
2 Golgari Thug
2 Darkblast
4 Ichorid
4 Bloodghast
4 Narcomeba
4 Unmask
4 Cabal Therapy
4 Mental Misstep
4 Leyline of the Void
4 Bridge from Below
4 Serum Powder

SIDEBOARD
4 City of Brass
4 Nature’s Claim
4 Ingot Chewer
2 Darkblast
1 Emerald Charm

4° Pezzo Fabio

3 Scalding Tarn
2 Flooded Strand
4 Forbidden Orchard
2 Underground Sea
2 Tropical Island
2 Island
1 Tolarian Academy
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Sol Ring
1 Mana Crypt
1 Black Lotus
4 Oath of Druids
4 Force of Will
3 Swan Song
2 Thoughtseize
2 Mental Misstep
1 Flusterstorm
1 Blightsteel Colossus
1 Emrakul, the Aeons Torn
1 Voltaic Key
1 Jace the Mind Sculptor
1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Ponder
1 Demonic Tutor
1 Timevault
1 Dragon’s Breath
1 Tezzeret, the Seeker
1 Tinker
1 Time Walk
1 Yawgmoth’s Will
1 Thirst for Knowledge
1 Steel Sabotage
1 Show and Tell
1 Hurkyl’s Recall
1 Sensei’s Divinine top

SIDEBOARD
4 Leyline of the Void
2 Pithing Needle
3 Nature’s Claim
1 Duress
1 Show and Tell
1 Steel Sabotage
1 Abrupt Decay
1 Flusterstorm
1 Misdirection

5° Carbonetto Kenny

1 Scalding Tarn
2 Polluted Delta
3 Underground Sea
2 Volcanic Sea
3 Island
1 Library of Alexandria
1 Tolarian Academy
3 Intution
4 Accumulated Knowledge
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mo Sapphire
1 Mox Pearl
1 Sol Ring
1 Mana Crypt
1 Force of Will
2 Spell Pierce
2 Flusterstorm
2 Mental Misstep
1 Misdirection
3 Snapcaster Mage
1 Talrand Sky Summoner
1 Gift Ungiven
1 Merchant Scroll
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Hurkyl’s Recall
1 Rebuild
1 Chain of vapor
1 Ancestral Recall
1 Brainstorm
1 Time Walk
1 Yawgmoth’s Will
1 Tendris of Agony
2 Lightning Bolt

SIDEBOARD
1 Mountain
1 Extirpate
1 Rack and Ruin (?)
1 Empty the Warrens
1 Nihil Spellbomb
1 Red Elemental Blast
1 Pyroblast
1 Pyroclasm
3 Ravenous Trap
4 Ingot Chewer

6° Barbiero Davide

4 Force of Will
3 Spell Pierce
2 Flusterstorm
3 Mental Misstep
4 Dark Confidant
4 Deathrite Shaman
3 Snapcaster Mage
2 Scavenging Ooze
2 Trygon Predator
2 Steel Sabotage
4 Abrupt Decay
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
3 Underground Sea
3 Tropical Island
1 Bayou
1 Null Rod
3 Polluted Delta
3 Verdant Catacomb
3 Wasteland
1 Strip Mine
1 Edric, Spymaster of Trest

SIDEBOARD
1 Trygon Predator
2 Snuff Out
1 Hurkyl’s Recall
4 Grafdigger’s Cage
1 Scavenging Ooze
1 Null Road
1 Steel Sabotage
1 Flusterstorm
2 Dismember
1 Yxlid Jaiver

7° Sartini Roberto

1 Mana Drain
3 Snapcaster Mage
1 Ancestral Recall
4 Accumulated Knowledge
2 Flusterstorm
2 Intuition
2 Repeal
1 Rebuild
1 Hurkyl’s Recall
1 Yawgmoth’s Will
1 Tendrils of Agony
1 Mental Misstep
1 Mystic Remora
1 Gifts Ungiven
1 Demonic Tutor
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Lotus Petal
1 Library of Alexandria
3 Underground Sea
3 Island
2 Volcanic Island
1 Tolarian Academy
4 Scalding Tarn
2 Polluted Delta
1 Mana Crypt
1 Sol Ring
1 Time Walk
1 Brainstorm
1 Vampiric Tutor
1 Mystical Tutor
4 Force of Will
1 Myr Battlesphere
1 Tinker
1 Jace, the Mind Sculptor
1 Merchant Scroll

SIDEBOARD
4 Ingot Chewer
1 Mountain
1 Pithing Needle
4 Leyline of the Void
1 Pyroclasm
1 Nihil Spellbomb
1 Dismember

8° Sdrubolini Samuele

4 Force of Will
2 Mana Drain
3 Mental Misstep
2 Mindbreak Trap
2 Misdirection
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Merchant Scroll
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Yawgmoth’s Will
1 Tinker
2 Swords to Plowshares
1 Vindicate
4 Dark Confidant
2 Snapcaster Mage
3 Jace the Mind Sculptor
1 Blightsteel Colossus
1 Sensei’s Divining Top
1 Library of Alexandria
2 Underground Sea
1 Island
1 Tolarian Academy
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
2 Tundra
3 Polluted Delta
4 Flooded Strand
1 Swamp
1 Plains
1 Mana Crypt

SIDEBOARD
2 Flusterstorm
2 Grafdigger’s Cage
2 Swords to Plowshares
1 Echoing Truth
2 Rest in Peace
3 Steel Sabotage
2 Engineered Explosive
1 Hurkyl’s Recall

Top8 standings after swiss:

1) Federico Biffi, 21 points
2) Kenny Carbonetto, 20 points
3) Davide Barbiero, 20 points
4) Roberto Sartini, 19 points
5) Daniel Scherer, 19 points
6) Alexey Isupov, 19 points
7) Fabio Pezzo, 19 points
8) Samuele Sdrubolini, 19 points

Top8 playoffs:

Scherer Daniel
---------------------->Scherer Daniel
Sartini Roberto
---------------------------------------->Scherer Daniel
Biffi Federico
---------------------->Biffi Federico
Sdrubolini Samuele
------------------------------------------------------------>Scherer Daniel by Drop/Split
Carbonetto Kenny
---------------------->Carbonetto Kenny
Pezzo Fabio
---------------------------------------->Isupov Alexey
Barbiero Davide
---------------------->Isupov Alexey
Isupov Alexey
4  Eternal Formats / Blue-Based Control / Re: Rainbow Demon--a new ICBM Oath Variant on: September 01, 2013, 05:54:34 am
Forgive me if these are ignorant questions but would expedition map be a good inclusion here?

No. 3 mana to tutor a land is bad. It's vulnerable against Misstep and Null Rod/Stony Silence.

Quote
How about wheel of sun and moon instead of memory's journey (can use Gaea's blessing's first ability with WOSAM in play).

Wheel of Sun and Moon is bad as you need a tutor or some other kind of toolbox to find it, Blessing or Memory's Journey on the other hand are milled and accessible just by activating Oath.
5  Eternal Formats / Blue-Based Control / Re: Young Americans: Deck Discussion and Mini Report on: September 01, 2013, 05:51:34 am
If the manabase doesn't work with Deathrite Shaman, wouldn't it make more sense to play a good manabase without green? Red already provides very nice tools against Shops such as Ingot Chewer oder Viashino Heretic. Furthermore, if Young Pyromancer is key in this deck, wouldn't a better approach be to play 3-4 Therapies and 4 Pyromancers? This would allow to destroy your opponent's hand quickly and lock him out of the game with Jace TMS.

Needless to say that multiple Pyromancers can generate ridiculous damage potential on the long run. The deck as is is geared towards a meta flooded with MUD, but I am not sure if it's optimal when every blue matchup is a hard grind. What's your feeling about the Dredge matchup? And even though nobody seems to play it atm., something with Oath of Druids also seems to be pretty painful (especially Burning Long which can throw a bunch of other stuff to you beside the 4 Oaths like Draw7s, Tinker, Necro/Bargain etc.).
6  Eternal Formats / General Strategy Discussion / Re: Bazaar of Baghdad in anything other than dredge on: March 17, 2013, 04:16:46 pm
The Squeezaar-Engine is noteworthy as well. An example for that would be Oshawa Stompy or Cerebral Assassin

Cerebral Assassin: http://morphling.de/top8decks.php?id=247&highlight=1#place1

Oshawa Stompy: http://morphling.de/top8decks.php?id=291&highlight=2#place2

There has also been a Replenish.dec:

http://morphling.de/top8decks.php?id=263&highlight=5#place5

...and Reanimator!

http://morphling.de/top8decks.php?id=87&highlight=5#place5

Well, it's a bit dated, but it's pretty cool to see. Vintage wasn't near as broken as it is nowadays.
7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results - Top 8] T1 Mühltal, 24.02.2013 on: March 13, 2013, 05:56:59 pm
Lessman not on Dredge? What happened?

Well, he built himself MUD and felt like playing it. And as you can see, he got lucky that day.
8  Eternal Formats / General Strategy Discussion / Re: The early game with blue decks, play or draw? on: February 25, 2013, 09:58:18 am
Well, this is like the greatest bullshit I have ever read on this forum, sorry guys.

This format is being hated for AEONS for being so dependant on the diceroll. I cannot imagine any scenario where I would want to be on the draw ever. Even in the blue mirrors where it can really depend on who drops his Confidant first. Slamming a 1st Turn Jace with Lotus is also devastating most of the time. And I would want to have the possibility to have Flusterstorm and or Mana Drain (via Mox Sapphire) to defend myself against such random shit.

Verbal Warning - It was entirely possible to make your point without the use of expletives, or in demeaning fashion. You chose otherwise.  Please phrase your points without such vitriol in the future - Prospero.
9  Eternal Formats / Bazaar-Based Decks / Re: Anti Hate Dredge on: January 16, 2013, 08:24:35 am
Is Mental Misstep necessary?

No.

Quote
I was thinking of playing either them or 3 or 4 Petrified Field main

4

Quote
if I go with 3 Fields I would probably play the 4th Ichorid

You don't need a 4th Ichorid.

Quote
and if I do this I could play 4 Leyline of the Void in my board. Thoughts?

No. You should play Leyline maindeck for the reasons I mentioned. Simply because this absolutely breaks the mirrormatch. Against anything else in the format Leyline could be something else. But you still want everything covered as good as you can and I already told which splash-damage Leylines can do which makes them good.

However, you are basically wasting SB space because Leylines will be exclusively against the mirrormatch. You won't be boarding them against anything else since the priorities will be shifted in the postboard games where you have to have to fight hate to basically ensure that your deck works the way it it supposed to.
10  Eternal Formats / Bazaar-Based Decks / Re: Anti Hate Dredge on: January 07, 2013, 12:13:38 pm
The list isn't really far away from what Richard Lessmann put together some time ago. That build is still winning tournaments and I also still play it from time to time. I bowwored it to a friend because he spontaneously decided to play the end-of-the-year tournament in Hanau and made finals with itl: http://morphling.de/top8decks.php?id=1683

The minimum number of Cabal Therapy in this build is 4. It is essential as a sac-outlet since you don't have DR. Futhermore, the number 1 answer to Wasteland is not maindecking Pithing Needles but Petrified Field. This also allows you to trigger Landfall like a madman and improves your killspeed. Assuming you have Bazaar and Field in your opener and you dredge crappy, you can still fetch a 2nd Bazaar on Turn 2 or 3 (if you are afraid of Encroach, that is. Which you should not at any time during a tournament) and have double Bazaar on Turn3.

Maindeck Leylines are mandatory in a big tournament. It breaks the mirror and against anything else, it disables Y.Will (which is quite essential now that Rituals seem to be a viable pillar in the metagame again) and against Shops, it helps to defend your Bridges. I have never lost a game to Shops preboard when I had Leyline and Bridges, no matter how well-timed the Wasteland on my Bazaar was.
11  Eternal Formats / General Strategy Discussion / Re: Tezzeret, Agent of Bolas on: November 02, 2012, 02:20:00 pm
I actually played TezzBolas in TurboTezz (I netdecked the list of Lorenzo Fedeli) and he was quite ballin'. In TurboTezz, he plays a similar role like Jace TMS. However, you can drop them simultaneously. Jace-BS, then putting the crap away with TezzBolas' +1 ability is insane.

It a bit like having 2 JaceTMS on board at the same time. But a fast TezzBolas can mean business since he is a 3 Turn clock: drop Tezz and beat with a Mox for 5, the turn afterwards you transform a 2nd Mox and swing for 10, bringing your opponent down to 5. And he somehow has to get rid of the 2 Moxen AND the Tezz.

If he makes sense in your deck, you can definitely play him (and if you are too broke to afford Jaces, he is a good substitute). Although that would be ridiculous in Vintage when you have P9s and so on.
12  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays: The Return of Burning Long! on: October 28, 2012, 01:31:20 pm

At one point my opening hand against Confi-Control was:

City, Mox Opal, Mox Peal, Sol Ring, Dark Ritual, Oath, Bargain and Timetwister.

I thought "Great, I can slam a 1st Turn Oath, if that gets countered, I can slam Bargain, if that gets countered, I can play Twister to refuel".
I lost that one because I got my Sol Ring misstep'd mindlessly. The next card was the 2nd Opal and I never saw mana again.


No offense, but it sounds like you badly bungled that hand.  

I posted a very similar hand on Twitter for the purpose of illustrating the principle that with hands like that you don't lead with Sol Ring because if they have Misstep, you can't resolve Oath that turn.

Instead, what you do is: T1 Mox, Land, Oath, and turn two Sol Ring.  That way you have maximized your chances for resolving both Oath and Sol Ring.  If they Force the Oath, you reduce their chances of being able to MIsstep Sol Ring.  And if you have to T2 Oath, you have increased their chances for drawing Force at the right time.

Sequencing is critical, and you have to play around every counterspell, Misstep included, when possible.  It is possible to resolve Oath through Misstep with this hand.  

Although, with your hand, I would have played it very differently.  I would have played City, Dark Ritual.  If the Ritual resolved, then I would play, Pearl, Sol Ring, Opal, and hopefully, Bargain.  If the Ritual doesn't resolve, because of Misstep, you've cleared the way for Sol Ring.  So you just go Pearl, Sol Ring, Opal, Oath, pass.

Your sequence is the worst of the possible sequences.  

@GI  One thing to bear in mind is that Control decks have more tools than ever to combat Ritual based strategies, now that MBT, Fluster, Spell Pierce and Misstep all exist.  I have been extremely impressed by how this deck is even capable of competing against all of these new printings, let alone its performance more generally.  Original Long only had to defeat Mana Drain and Force of Will.  In some ways, that makes this deck the most ferocious of all.  

Oh WTF, I wrote that during the ride home, the hand I posted is false because I was sure that I could not slam a 1st Turn Bargain. Additionally, having 8 cards on the play is kinda stupid.

I looked up my notes and my hand was:

Pearl, Opal, Solring, DRit, Bargain, Oath, Twister. These were my opening 7. Now it perfectly makes sense. I was dead sure my line of play was correct with that hand. I wrote my hand down because that random Misstep really got me boiling.
13  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays: The Return of Burning Long! on: October 28, 2012, 09:56:55 am
SO...

I didn't even manage to Top8 a 10 ppl event with the Griselbrand list. The blue matchups with Snapcaster Mage are just horrible. Defense Grids would be ballin' since the Draw7s were always better for the opponent than for myself. Whenever I had to pass the turn after a Draw7 I always got Key-Vaulted.

At one point my opening hand against Confi-Control was:

City, Mox Opal, Mox Peal, Sol Ring, Dark Ritual, Oath, Bargain and Timetwister.

I thought "Great, I can slam a 1st Turn Oath, if that gets countered, I can slam Bargain, if that gets countered, I can play Twister to refuel".
I lost that one because I got my Sol Ring misstep'd mindlessly. The next card was the 2nd Opal and I never saw mana again.

At another point I was on the draw and my opponent went 1st Turn Tinker -> BSC and Grafdigger's Cage. I was able to do 1st Turn Memory Jar with 4 black mana floating and cracking Jar with a Duress on stack. I bricked because Jar revealed me Windfall, Ponder, Brainstorm, Demonic, 3 lands. What do you do? Demonic on Sapphire (Lotus was already gone) and Windfall into nothing.

I also did Mind's Desire for 4 and 5 twice this day and only flipped mana.

I don't really think this is a deck to win tournaments with.

It was cool against Stax because I destroyed him g1 with a 1st Turn Oath, g2 I lost by default and g3 I did a 1st Turn I was able to do Burning Wish for Desire out of the board for 8.

But other than that, I'd suggest Defense Grids somewhere in the 75. Solves the Snapcaster Mages as well.
14  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays: The Return of Burning Long! on: October 27, 2012, 05:15:24 pm
Regrowth + Timetewister.

I didn't say it was easy (or practical), just possible.

Ah, okay. The list I saw did not run Regrowth, that's why I was a bit confused, but even if you are running Regrowth, it's not possible to recurr Time Walk in a consistent manner like Demon Oath does for example.

Quote
Why? The last three cards could be mana.

But even then it's shaky, assuming you have one permanent source (any Mox or a Land), Lotus and a Ritual, you could do Land, Lotus, Ritual -> Bargain or Lotus, Ritual -> Memory Jar with that 5color land open and still brick to a Force of Will, setting you on draw-go. This deck can possibly topdeck one bomb after another, but relying on that in a format where kill-speed is nearly unpredictable seems kinda naive.

Quote
I'd keep the hand if it was 6 mana and Desire, for example.

I'd do the same in a blink of an eye because that one is pretty fail-safe when on the play and can only be stopped on the draw if the opponent has got Flusterstorm (well, or Mindbreak Trap, but that card is seldom maindecked anywhere except in Landstill).
15  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] So Many Insane Plays: The Return of Burning Long! on: October 26, 2012, 05:43:56 pm
As pointed out, Walk is also great with Griselbrand in play, and can be recurred multiple (actually infinite) times.  Time Walk is also a key, must-counter card in certain game states, and allows you to be extremely aggressive.  If you want to cut a card for a maindeck Shattering Spree, I would cut the 4th Duress.  

How can Time Walk be recurred infinite times? I kinda fail to see that. Another point I'd like to know about is the cirumstance that some opening hands can be broken as hell and some just suck. This deck has got a high mulligan rate, when I see that my first 4 of 7 cards are bargain, desire, jar, oath, I already brace myself for an auto-mulligan.

Other openers are like 6 mana-generators and 1 Draw7 (or Bargain or Oath for instance). This also seems bad to me as you are dying to FoW easily (or other countermagic if you are on the draw).
16  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Vintage World Championships at GenCon Decklists on: August 21, 2012, 02:34:07 pm
To me it feels like what I'm doing it not letting my opponent play his cards at all.  The reason I think Landstill and Stax (and dredge to a lesser extent) are the best decks in the format is because they are primarily about not letting your opponent resolve any meaningful spells at all.  

This is not exactly right, the reason why MUD and Dredge are so successful is that they don't really interact. The rule of thumb for both of these decks was always: the more the opposing deck tries to interact with you, the better the matchup for you.
I know the first time I ever played against Dredge, I resolved Standstill only to witness myself getting absolutely slaughtered without knowing what was going on.
And that's the point: Both MUD and Dredge are both very linear decks - and usually so consistent in what they are supposed to do - that they usually don't care what you do. Their plan almost always works (except for mulligans into oblivion obviously which can happen to anyone with any deck)

As heiner said, brokeness (or rather "unfairness") is currently the only effective method for a deck to be successful. Drawing a bunch of cards probably is. Powering out a planeswalker is also. Turning vanilla creatures sideway... not so much.
17  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: July 31, 2012, 12:39:47 am
I'd not play without Jace. Not only does he contribute to a much higher threat density, he also serves as an out to opposing Jaces (being outdrawn was always one of Oath's weaknesses) and he let's you get rid of Griselbrand from your hand.
I mean you already have the right tools to accelerate into Jace (probably swap Pierces for Drains?). But this way, your only chance is to SnT in case Griselbrand gets stuck in your hand (or you oath up the other one, but Griselbrand in your hand is most likely not going to help you).
18  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: July 20, 2012, 04:41:06 am
No, Show+Tell certainly isn't mandatory for the deck. Griselbrand is. Oath is. Not so much Show+Tell.

Mandatory, no it's not. But I definitely think it's correct. You get to protect your threats with SnT, as well as get through Cages. If you intend on testing boarded games or against anything with MD Cage, you probably want to have 2-4 SnT in your 75. Remember, Oath acts as Worldly Tutor for your SnT if they have a Cage in play.

SO... Cabal Ritual IS a viable option. I was thinking about adding that because it also helps me to cheat stuff like Necro, Bargain and Griselbrand into play, especially because it will most likely generate 5 mana after an Oath activation under Cage as you said. Cool.
I'm still quite uneasy with just 4 Force of Wills and 1 Drain/Misstep as permission. I kinda want 3 Drains, but on the other hand, it feels clunky an really annoying to draw such cards in Necro/Bargain.
However, with all these Ritual Oaths top8ing, I should test it. I'll also have a compairison to RSD Oath then.
19  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: July 19, 2012, 04:06:21 pm
Quote
If your opponent goes 1st Turn Fastbond, Gush, Gush, Gush etc. you might just be able to watch yourself getting slaughtered because your deck is not reactive enough and your only outs to such an issue are just your 4 Force of Wills.

Most decks in Vintage can't do anything about a first-turn Fastbond followed by three Gushes beyond casting Force of Will. Workshop and Dredge have nothing whatsoever to stop this if they're on the draw. I suppose you could maindeck Mindbreak Trap if you really wanted. But in general, in Vintage, there are just some games that you're going to lose to broken things. Accept those, and don't warp your deck too much worrying about them. They're generally fairly rare. And the half of the time that you're on the play rather than the draw, you have Thoughtseize.

Yeah sure, I have been exaggerating a bit, but you are right, you could replace the scenario with simply playing against Belcher and FoW would still be the only way to survive.
But on the other hand, I can also see some controldecks grinding you out because they have an assload of permission to prevent you to do broken stuff. Ritual Oath definitely has a very high density of threats, but I believe you will 1 to 1 trade them against control (or 2 to 2 if you cast something off an Ritual and it gets FoW'd). BUT controldecks have Confidants to draw enough cards to efford these 1to1 trades. Furthermore they have Snapcasters to replay their permission.

This will also help them to force through their few threats they play (e.g. Vault-Key out of nothing or Tinker-Blightsteel w/ Time Walk). I'd also feel really uneasy to play against Gush-Remora with it's maindeck Remoras, Repeals and Mindbreak Traps. In theory that deck should absolutely destroy Ritual Oath.

Anyway, I should test this deck myself some time. I just have one problem: I don't have Show and Tell. Is that slot mandatory or is there an alternative to it?
20  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: July 18, 2012, 07:55:45 am
This build is certainly nice with all the maindeck Grafdigger's Cages coming up, but I still think it does not interact enough with the opponent, meaning it might be "too broken": If your opponent goes 1st Turn Fastbond, Gush, Gush, Gush etc. you might just be able to watch yourself getting slaughtered because your deck is not reactive enough and your only outs to such an issue are just your 4 Force of Wills.

I like brokeness, but it feels awkward for an Oath deck since it has always been a solid controldeck.
21  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results - Top 8] T1 Darmstadt, 24.06.2012 on: July 07, 2012, 03:25:18 am
Ninja of Deep Hours and Snapcaster Mage looks fun!

Not only does it look like fun, it indeed assraped me hard that day. UR Fish was probably the worst matchup for Tezz that day.
22  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: July 07, 2012, 03:23:04 am
The issue I have with this deck is that you will find cards like Bargain or Mind's Desire clogging up your opening hand very often.

Furthermore, it might have a high threat density, however, casting a Jace off a Dark Ritual is equal to carddisadvantage against controldecks tgat usually play this setup of countermagic:

4 Force
3 Drain
3 Misstep
2 Flusterstorm

Having a high threat density is also not of much use if you have no permission and can't stop the opponent from jerking off by 1st Turn Land, Lotus Vault-Key or something.
This is all just in a vacuum, but I am not sure whether it wouldn't be better to play Oath in a classic controlshell like Demon Oath and just draw into a fuckload of permission.
23  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results - Top 8] T1 Darmstadt, 24.06.2012 on: July 02, 2012, 04:17:52 pm
I think Daniel might want to get that growth checked out by a doctor. A Wasteland growing out of your forehead can't be healthy  Wink.

I just wanted to cover that big L on my forehead after getting lucksacked by Alban. ;D

For the playoffs:

I faced Irmler in the Quarters, Andy in the Semis and Al in the finals. I don't know much about the other brackets, but at some point the two UR Fish played against each other, Andy defeated Oath in his Quarters and Al had to defeat Urs to proceed to finals against me.
24  Eternal Formats / General Strategy Discussion / Re: [PCH2] Baleful Strix on: June 24, 2012, 01:15:21 pm
I finished 2nd after swiss and top8 playoffs with TurboTezz and used 2 Strix as sideboard card, but I was rather underwhelmed. It's a nice card to pitch into Force of Will, though.
In my opinion it really needs some kind of recursive engine such as Goblin Welder as in Smmenenen's Control deck or maybe in a (Frantic-)Slaver shell.
25  Eternal Formats / Blue-Based Control / Re: Rainbow Demon--a new ICBM Oath Variant on: February 09, 2012, 04:40:54 am
So Gunslinga, wondering if this deck needs changes with Grafdigger on the way? Maybe up Misstep to 3 and toss in some Echoing Truths?

I am still waiting for people to rediscover Repeal if Grafdigger's should really become a problem. Wonderful card, thanks to Orchard you will always be able to cycle it and nail tokens that would eat your Jace without making CDA.
26  Vintage Community Discussion / Rules Q&A / Re: New Rules, and the Death of Oath? on: December 21, 2011, 04:08:06 pm
Alright, I'm wrong about Confidant, but what's with Transcendence?
If gaining life from a trigger becomes optional, this card becomes better , doesn't it? Oo
27  Vintage Community Discussion / Rules Q&A / Re: New Rules, and the Death of Oath? on: December 20, 2011, 09:33:29 am
Quote
Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes drawing cards.

Does this mean I can go trigger-happy with Time Vault-Key without the fear of dying to my own Confidants? This is retarded, right?
28  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: November 11, 2011, 06:10:03 am
Hey guys there hasn't been a lot of activity in this thread so I thought I try and bump this up a little. With the metagame switching to Landstill decks, I've added 2 Petrified Fields back into my maindeck. They have proven to be quite useful against shops and landstill. Anyone else brewing up new lists?

I'm not sure about Landstill, g1 is a cakewalk, you don't even need Bazaar here since you can just DDD with any 7 cards that has a acceptable Dredger in it. They can't race you or anything, they can just Waste their own Mishra's to keep Bridges off, but Ichorids and Moebas will get him eventually.

Postboard is another thing, the first thing that comes to mind is to play Wispmare in your SB to handle Leyline without getting fcuked by Mental Misstep.
However, LS is packed with countermagic, so it can be tough. I think Pet. Fields are the right approach here. You can get blown out of the water by Yixlid Jailer, but on the other side, Landstill has no tutor effects. It should be favorable nevertheless.
29  Eternal Formats / Bazaar-Based Decks / Re: Speed Dredge on: October 08, 2011, 08:27:25 am
Hmm, maybe I'm saying something really weird. But isn't it an idea to play Crop Rotation as a one or 2 off? Because, you don't any Serum Powders so there has to be a Bazaar in your hand. Just as one off, if you're playing 16 lands orso, you can sac a land to tutor for Bazaar. Or am I now just saying nonsense.

You keep a 7 card hand with land, Crop rotation, 5 random. You cast Crop Rotation. Your opponent counters it with Force of Will or Mental Misstep. Game over.

-> Just don't play without Serum Powder EVER. Unless you are Jake Gans. *rolleyes*
30  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st Place Vintage Champs Report on: August 11, 2011, 04:12:08 am
Well, who said Dredge Reports are not interesting or funny.
"If you win, can we mail DeMars hundreds of zombie tokens?" for the hilarity. xD

Do you know how many Dredge decks were showing up at GenCon? How did you feel playing without Leyline of the Void?
Has the artifact mana been good?
Congrats again - for the third time. Very Happy
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