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Vintage Community Discussion / General Community Discussion / Re: Official Errata Explanation
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on: July 14, 2006, 05:09:24 pm
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I want to see errata for Master of Arms, then. That is a card that got destroyed by rules changes, but never saved by errata.
What? Is this a joke and I am obtuse or am I missing something? Nevertheless, I wouldn't necessarily agree that this article proves that they are reading TMD. Rather it means that they read their email. How many of us emailed them about this issue within 48 hours of the last announcement? Finally, this statement irks me: The key question we asked ourselves was, “When this card was made, was the intent that it be incredibly easy to skirt the drawback?” We went with “No.” The article was good for being so clear, but that one line irked me a bit. I understand their reasoning, but saying that their primary motive was to keep Time Vault from being abusable seems pretty darn close to power level errata to me. Insert random comment about Animate Artifact+Instill Energy here. I'm not trying to rile anyone up, just making a neutral observation I suppose. This is not tantamount to power-level errata. Power-level errata would be designed to bring the power of a card into line. This was, rather, tantamount to saying what has always been the party line: Time Vault was not meant to be (ab)used the way that it has been and that the errata all along has been intended to prevent the misunderstandings, causing it to be used as intended. Now, I don't think that they can honestly claim to know the original intent. And they don't make that claim. They finally admitted that they are guessing. This means that no one will ever really know, and that we will simply have to live with their guess, like it or not. Edit: Good job, Matt. Way to think like a corporate shill.  Harkius
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Vintage Community Discussion / General Community Discussion / Re: Power Level Errata: They're removing it!
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on: July 12, 2006, 08:09:28 pm
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Waylay was printed under 5th edition rules, and when it was printed, it was not possible to make it into Ball Lightning. Sixth edition rules concerning turn structure interacting with the tokens' sacrifice wording caused the problem, just like the new concept of triggered ability interacting with Mox Diamond would have made it work in ways it never had before. . . I do agree that Waylay's errata is a mistake, but the cure is worse than the disease: the way to make Waylay work as it did under 5th edition rules is to give the tokens (ugh) Substance.
Rules change all the time, cards gain and lose functionality because of it. Legends don't work the same anymore, to cite a recent example. The targetting rules changed so cards like Decimate have an arguably improved function. So there seems to be an established precedent for just changing the rules and allowing old cards to just function under the new ones. Where's the beef? The 6th edition rules change was different because they were literally rewriting the rules of the game, and they knew that if a ton of cards suddenly started working differently, players would be even more upset. Thus, they errata'd a lot of cards to preserve their pre-6th functionality (eg Winter Orb and Howling Mine got "~this~ turns off if tapped" errata). This is not actually correct. Winter Orb and Howling Mine had this functionality before. What they did was to clarify that all artifacts are normally active regardless of their tapped or untapped state, with the exception of these two (and Static Orb, too, I think). Harkius
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Vintage Community Discussion / General Community Discussion / Re: Power Level Errata: They're removing it!
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on: July 11, 2006, 01:05:13 am
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Ha ha. The debate rages on.
The fact of the matter is that none of us can really be certain what the original intent was, including Wizads. In all probability Dr. Garfield doesn't even remember what his intention was. Remember the Time Walk anecdote.
Face it: No one knows what the original intent was. This could very well be the removal of power level errata. It could also be another smokescreen. The fact is that no one knows. We never will. We do know that the current wording is intended to remove the possibility of untapping this bad boy without skipping a turn. End of story.
Harkius
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Vintage Community Discussion / General Community Discussion / Re: Power Level Errata: They're removing it!
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on: July 09, 2006, 12:14:35 am
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Smmenen for the win!
Seriously, though, I think that this is a good sign. Wizards may not listen to single users, regardless of who they are, but they certainly seem to listen to enough of us if we make good, sound arguments about the insanity of some of their policies. Hopefully, this will signal the dawn of a new day, where the players and the management can learn to appreciate and understand one another. Or, alternatively, we can all act like children still.
Harkius
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Vintage Community Discussion / General Community Discussion / Re: Stupid discussion about broken green cards
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on: June 11, 2006, 04:56:02 pm
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I think that there are two interesting things here.
First, I didn't actually start this thread. I posted, laughing at green cards, somewhere else. It magically became its own topic. And that is pretty damned cool.
Second, I don't think that it is legitimate to list every singe green card that sees play in Vintage. I think that this should get cut to Oath, Regrowth, Channel, Fastbond, Crop Rotation, and Land Grant. (I cut Blessing from the list because I don't know that I have ever seen a good Oath player actually cast Blessing).
Harkius
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Vintage Community Discussion / General Community Discussion / Re: Should Tarpan be a Creature - Horse?
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on: June 03, 2006, 07:24:50 pm
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   I think that if you really want Tarpan to have a more flavorful creature type, it should be:
Creature - Uranium
   In the picture, the Tarpan is obviously undergoing fission. You can see it splitting apart! Also, Tarpan is a 1/1. When it dies, you gain 1 life. The difference in mass between 1 Tarpan, and 0 Tarpan, is 1. That 1 point of mass became 1 point of energy (life), which is typical of a fission reaction (Loss of Mass = Energy). Uranium is the usually the chief fuel for nuclear fission reactors, so I think that fits. Of course, it could also be, "Creature - Heavy Metal", but that would just lead to a lot of confusion.
Also, if Tarpan was a Legend, it would be broken! You could activate its ability by playing another Tarpan!
There is a problem with your logic here... Uranium 238 splits to Thorium (if I remember correctly...lets go to wiki!!) Nope. 235 splits to thorium. But I got the product right. Regardless, it splits to thorium 231. That is a difference of four. You are bad at maths.  In order to get one, you need a proton emission event. Since this happens relatively infrequently, we can only postulate that it is possible with something like tritium (which is an isotope of the element hydrogen, which has only one proton). This would destroy the element (like the Tarpan) and result in the 1 free change in energy (the released proton has a positive charge). Therefore, I think that it must be Tarpan G Creature - Tritiated Horse When Tarpan is put into a graveyard from play, you gain one life. 1/1 It's obv not a NORMAL horse, so it retains it's special status. Plus, the laws of quantum chemistry are upheld. Voila! Harkius
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Eternal Formats / Miscellaneous / Re: [Discussion] What is your ideal Banned/Restricted list?
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on: June 02, 2006, 10:25:33 pm
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I will take a crack at it, as well. Why not, right?  From the current restricted list, I think that the following should be removed: Black Vise Burning Wish - Mainly here because of Will and Tendrils, and the former is far more concerning than the latter. Chrome Mox - Tentatively Dream Halls Entomb - Despite its potential productive interaction with Friggorid decks, I don't think that they would get too out of hand. It should be watched, though. Mind Twist - This sucks on the first turn, but it is Vintage. If you don't like getting pwned, go play in Standard. Time Spiral - But it should be watched very carefully... I don't think that Mox Diamond can come off, because I seriously think that too many decks would get too big a boost from it. Some decks would get a better shake out of the deal (combo, f'r example) than others (fish), and I think that the preference when changes are made should be to bring decks into each others realm of power, not to make the problem worse. Banned List: Nothing should come off. Obviously.  Additions: I don't think that anything currently needs to be restricted in Vintage that is not already. I do think that Will ought to be banned. Gifts should be watched, but without Will, I think that a lot of the power would be taken from it. It would still interact productively with a lot of things in the environment, but I think that is okay. There are some cards that I honestly don't think should come off. Gush - Too much of a gift to Tog. Frantic Search - Are you kidding me? Why would you unrestrict this? It doesn't look that good, but in multiples it is ridiculous. I don't know whether Trinisphere should be on the list or not. Frankly I bowed out of Magic for a while (from Onslaught block to Rav) so I missed the Mirrodin debacle. So, I won't pretend to know. Those are the changes that I would make. It may shake up the environment a little, or it may clear chaff from the lists. I don't think that anything tremendously bad would happen. Regarding Will, though, I think that most of the Vintage community has read Smmenen's article and realized his argument holds a lot of merit. I always kind of thought of Will as just another power card, but he demonstrates in his article that it is fundamentally broken in ways that other cards simply aren't. As such, I wish that Wizards would just add it to the list. It is okay to have one card banned on power reasons...if that card is Will. The fact is that it is simply different from the other cards, and that is what the Banned list is for. Harkius
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Vintage Community Discussion / General Community Discussion / Re: Fake Beta Black Lotus - Amazing Fake, read inside for more information
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on: May 27, 2006, 07:52:20 pm
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I will spread the news on our local forum. Let´s see if I can accomplish that deckchecks include beta P9 reality checks. That will assure that those motherfuckers can´t use their cards to pollute our tourmanents.
I don't think this is a good idea. Lets take a hypothetical (which also happens to be anecdotal): - Little Billy works as a paper boy. He ends up with ~$50 a week. - Little Billy also works hard shovelling driveways, mowing lawns, and doing other assorted jobs, earning an additional $50 a week (approx.) - Little Billy saves and saves for a month, and buys himself a really awesome, but beat, beta mox pearl. Hooray Billy! - Little Billy goes to a tournament. At this point, if someone were to tell Little Billy that his card was a fake, I'm very certain that he'd be so shocked, and stupefied that finding out he couldn't play in a tournament would pale in comparison. Like, he'd probably be shocked for at least a week. Never mind the quandry he's now in about whether or not its ethical to sell the piece off as a real one, or eat the months work as a loss (imagine just setting fire to a months paycheck). I'd rather not do this to little billy, especially since I know someone who was in this position. Is it really worth it to have to go through each and every card in someone's deck just to crush the little billys? It is unfortunate, but it is part of the collectibles market. Little Billy bought something that was very expensive and he should have done research first. Here's a counter example. When I was young, I really, really wanted a Tyco Ricochet. I saved up the seventy dollars that it would cost, and then I asked my parents to take me to the toy store. There, I did a little research. I read the back of the box. I read the battery pack that cost another 25-30 dollars. Eventually I found a line on the car that said it was normal for the battery pack to power the car for 8-11 minutes. And for it to recharge for 4 hours. This meant that to play with my car for 45 minutes (about how long I was willing to bet I could play with it at one stretch), I would need four battery packs. This was bunkum. I decided not to buy it. I went home and wrote a letter to Tyco. Their response? TS. I don't blame them, but I certainly didn't ever buy any of their products. It wasn't worth it to me. Little Billy is in the same boat with the same responsibility. He bought a fake card. He is obligated to tell anyone that he sells it to that it is fake. Harkius
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Eternal Formats / Miscellaneous / Re: [Free Article] Deus Ex Errata
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on: May 09, 2006, 12:35:14 am
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which makes everyone want to play less. Harkius
You can't seriously want to stop playing Magic because of the loss of one established viable combo that is easily replaced by ANY two-card combo that wins the game. Wow...I had to reread that about six times to realize that I wrote it. Then, I had to go to my original post to see what I was talking about. To clarify, I wasn't kvitching about the loss of a two-card auto-win combo. Rather, I was kvitching about the lack of integrity on the part of Gottlieb and WotC. That is what I meant will hurt the game. Brian: Thanks for your addition to the thread. Your arguments were insightful and interesting. One note, though, is that they didn't return it to its original nature, but they tried to combine the 1996 errata with the original card. Cute, no? What, exactly, were they trying to do again (rhetorical question, everyone!!) Harkius
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Eternal Formats / Miscellaneous / Re: [Free Article] Deus Ex Errata
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on: May 03, 2006, 10:56:00 pm
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You're can play semantics with Gottlieb's arguments until hell freezes over and it will not change a thing. If Gottlieb had just said "I am issuing the errata because I believe that this is how the card is supposed to work, it acts like the other cards now, and it solves my concerns about single card debt. I can do this and there is nothing you can do about it." then most of your arguments go kaput. That may be true. However, that's not what he said. He gave an explanation and we were able to poke all kinds of holes in it. Whenever you do something in life you need reasons and if you give bad reasons you look like an idiot and sometimes change whatever you did. Not to mention that it would defeat the purpose of trying to explain the errata. If you are simply going to answer, "Because I said so!", you may as well not answer the question at all. And, answering in this fashion is hardly going to inspire confidence in the players of any environment as to the rationality of Gottlieb and Wizards (and Big 'Bro), which makes everyone want to play less. Harkius
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Eternal Formats / Miscellaneous / Re: [Free Article] Deus Ex Errata
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on: May 03, 2006, 12:23:59 am
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Diopter:
First, thank you for actually making a logical argument. I disagree, but it is nice to see something that is not a tiger chasing its tail for a while.
One clarification, though. I think that you have overestimated your argument's efficacy. Granted, my training in formal and informal logic is probably not as good as yours, but I see a few issues.
First, it seems that a large amount of your post depends on the question of whether it is reasonable to untap Time Vault at times that are not your upkeep step. If the Gatherer pic of the Alpha card is correct, then a person who had never seen the card before and hadn't had any experience with the argument would probably make the intuitive assumption that the semicolon suggests that you must untap it during your untap step by skipping a turn. However, there is no clear reason to assume that you cannot untap it at any time. While Basalt Monolith has text that explicitly states that it can be untapped at any time, there is no good a priori reason to think that it cannot. An effective method could be argued either way, in my mind, and this is exactly what Smmennen was arguing. He is not saying that it must be the other way, but that it could be. It seems like a good argument to me.
Second, in your situations, which appear to be the basis for ruling that the one is objectively closer, it seems that all that you have accomplished is to say that H1 is closer to what Gottlieb is saying is correct, which I freely cede, and which you have clearly argued. But, I think that this is a moot point. You have set up your argument, cast your weapons and your dice into the fray, and failed to realize that you are arguing the wrong point. Smmennen wasn't (as nearly as I interpret it) saying that his understanding of what the cards said was as close to what Gottlieb is saying now as Gottlieb's interpretation of what the the cards said. Rather, he was saying that this is an invalid question, particularly because the argument can be made. The fact that you need to try to settle this and that one argument is not soundproof and the other foolish and cartoonish suggests that there was not a simply clear interpretation and an obvious intent, which were two of the claims that Smmennen had difficulties with.
Make sense?
It isn't that Smmennen is saying, necessarily, that Gottlieb's interpretation is incorrect (although he is certainly saying that at well), but that the intent and the functionality are not unambiguous.
Harkius
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