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1  Eternal Formats / Northeast U.S. / Re: The 2015 Eternal Weekend! $20,000+ in prizes! Philadelphia, PA! August 21-23! on: August 24, 2015, 06:31:35 am
I'm glad an interesting deck took the top spot. Cool to see commanding proof that the format still has room for some innovation.

Also, the amount of shops decks in the top 32 is disgusting.
2  Eternal Formats / General Strategy Discussion / Re: [ORG] Shaman of the Pack on: June 26, 2015, 04:01:46 pm
Oh wow, and I just noticed Heritage Druid is worth $15. Was not aware it got that high!

When Elves started performing in Modern its price jumped.

I can definitely see this card being used in any format Elves is a deck. And Elves can compete in Vintage. This card might help push that even more. I see it more as a 1-or-2-of tutor target. Even if it isn't lethal on its own, this then attack (or vice versa) could easily be lethal.
3  Eternal Formats / General Strategy Discussion / Re: [DKT] Dragonlord Ojutai on: March 06, 2015, 06:04:24 pm
Well it does have hexproof so you should get at least one attack in. I'm not convinced that makes it good enough, but i'd love to be wrong. Wouldn't mind seeing a dragon as a finisher in a non-oath deck.

EDIT: I suppose they could path/pyro/reb it in the attack step. So consider me even less convinced. Hell, it even dies to dismember.
4  Eternal Formats / Northeast U.S. / Re: Central NH full proxy weekly vintage on: February 05, 2015, 04:40:43 pm
The weather makes travel a bit of a pain for me, so chances of me being able to attend anything during the winter is ~50%, since I'd be driving from Dover (and this month is a busy one for me anyway). But if you can get a group together, even if its just a semi-regular playgroup, I'm sure you could drum up some interest. I'd love to have some people I could test with. A few of the people who play Modern at Double Midnight Comics in Manchester are one-time vintage players, so if they were able to get back into it without having to spend much on cards or gas they might be convinced.

At any rate vintage players seem happy to drive 4 hours just to play 4 rounds so it should be possible to find some people willing to join you.
5  Eternal Formats / Northeast U.S. / Re: Central NH full proxy weekly vintage on: February 04, 2015, 07:11:53 pm
Bumping for visibility.  Pretty much open to any location in NH.  I'm at the monthly myriad events as well.  So that is likely my best bet?  I'll see you guys on saturday.

Open to having it in Manchester?  Tons of stores in the area and easily accessible off the highway.

Maybe a vintage FNM once a month, too?

If you can get vintage going in Manchester I would be ecstatic.
6  Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe asks how Wizards can support Vintage on: September 03, 2014, 06:26:42 pm
That is a great point, Norm.

At my local game store, Mr Nice Guy's, they have monthly Vintage and Legacy tournaments. One of the players has consistently performed well in these events with his homebrew Modern-legal BW deck. In fact, he has performed so well in the Legacy events with his Modern deck that he now has three Scrublands that he's won in his otherwise-modern deck.

At the Vintage event before last, he took Modern-With-Three-Scrublands deck to a second-place finish. It was a sanctioned Vintage tournament with a number of fully powered players, including myself.

I don't know about the rest of you, but I'm really curious about this decklist....

On topic, I'm of the opinion that the best way to save Vintage (without considering extenuating circumstances like probable lawsuits, angry neckbeards, etc.) is to ditch the Restricted List and print some money. But we all know the problem with that. I think there is enough unexplored design space that Wizards could explore that would let them put new cards into the format without severely increasing or decreasing the power level of existing decks. I also think that reprinting some legacy staples that aren't on the reserved list would help more people be more willing to explore the format with unpowered decks. Also, maybe let proxy tournaments be sanctioned? They could add a "only reserved-list cards can be proxied in sanctioned play" clause, but that doesn't seem logistically possible.
7  Eternal Formats / Northeast U.S. / Re: Myriad Games Vintage - Saturday August 16th, 2014 on: August 15, 2014, 10:55:02 pm
FYI
This event is now on August 30th.


I'm very glad I checked before I went to sleep. Oh well.
8  Eternal Formats / Northeast U.S. / Re: Myriad Games Vintage - Saturday August 16th, 2014 on: August 14, 2014, 08:39:16 pm
I intend to be there, and will be bringing another person. So hopefully other people will be there.
9  Eternal Formats / Ritual-Based Combo / Re: Whisper Long on: July 19, 2014, 03:32:29 pm
It's interesting to see the Chromatic Spheres. I've always fit one into my storm decks, because the ability to turn colorless mana into colored has proved invaluable.

As for the decklist, I think you probably don't need 6 protection effects. 4 might be enough. I think that between all your bombs and a decent draw engine (something many storm decks lack) you probably don't need 2 extra duress-effects to punch through control. Those slots are probably better off as more bombs or tutors. Same with the Sign in Blood. A Mystical Tutor, maybe a Windfall, perhaps Imperial Seal.

Adding a single Doomsday might be interesting. Between all your rituals and the Night's Whispers, it should be easy to be able to build piles that can win the turn you cast Doomsday. Obviously casting DDay means you're all-in, which goes against part of the appeal of Night's Whisper, but Doomsday's a hell of a card and could give you some very powerful options.
10  Eternal Formats / Northeast U.S. / Re: N.Y.S.E. Open II - Power Eight, Workshops & Bazaars Vintage Event - 6/21-22 on: June 20, 2014, 09:24:41 pm
I swear to god I'm going to this thing next year. I really hope there is some video coverage or at least lots of pictures.
11  Eternal Formats / General Strategy Discussion / Re: [CNS] Treasonous Ogre on: May 22, 2014, 05:58:55 pm
I think he has more potential to be built around than fitting in to existing decks like belcher.  Getting access to 3-6 mana from an onboard permanent on turn 3 or 4 is very powerful.  The body and dethrone aren't great, but they're not irrelevant either.  There are even crazy things to do similar to Tin-Fins with things like children of korlis. I think it's definitely an interesting ability that could end up being insane.

I suppose it's worth noting that his ability let's you ensure you are attacking the player with the highest life total.
12  Eternal Formats / General Strategy Discussion / Re: [CNS] Treasonous Ogre on: May 22, 2014, 03:40:11 pm
I think if this card had one more power it would be significantly better for Belcher, since it could kill Lodestone Golem. Of course, Belcher vs shops doesn't want to get to the point where you need to block golems so maybe the point is moot. But if you ever were in that situation you have Golem defense and a sick way to pay for sphere effects onboard.
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Vintage For Cash in Vacaville! Resultslistspics! on: January 28, 2014, 02:45:53 pm
you must take crazy detailed notes when you play. or you downloaded extra RAM for your brain.
14  Eternal Formats / Ritual-Based Combo / Re: TPS players on: January 21, 2014, 08:39:18 am
I also took Necro out, which is probably a mistake, but I removed it because it doesn't seem very potent since it requires to pass the turn, and can be blown up before you receive the cards. Abrupt Decay is pretty bad against this deck, I don't want to give it a Bomb to kill!

I believe you will still get the cards even if Necro is destroyed.
15  Eternal Formats / Blue-Based Control / Re: Grixis Delver on: January 18, 2014, 06:52:36 pm
I think this deck is geared towards being able to play a longer game. The Deathrites and the added Jace are indicative of that. Dark Confidant in a deck with 8 5cc cards in a deck intended to support a longer game isn't really that great. He'll take too much out of your life total. And the cards that get worse as the game goes long, like Bolt and Thoughtseize, get an extra bit of usefulness from deathrite.
16  Eternal Formats / Ritual-Based Combo / Re: Doomsday (the Ritual approach) on: December 11, 2013, 02:49:12 pm
http://www.thecouncil.es/tcdecks/deck.php?id=12318&iddeck=90287

Last top-8 I've seen with doomsday (by Josh Butker) is just UB, thus not playing fastbond or chewers. Strangely it does not feature necropotence, even with full playset of rituals. And just 14 lands +4 artifact producers (2 of them one shot).

Do you see it as a worthwhile approach or you find it worse than the 1 ritual - 1 fastbond version?

I wonder if there was a specific reason he chose to eliminate Fastbond. I just can't think of a reason not to have it, since it opens up the Gush->Tendrils kill, which is much harder without Fastbond. It doesn't really stretch the mana base that much. I suppose I can see the merit of 3-4 Rituals and no Necro (although i think I'd play necro with that many Rituals), but I can't agree with no Fastbond.

As I've said before, someone needs to write a bot to scrape all Cockatrice games played. Or we can wait until there are large daily/weekly events from MTGO. Until then, "I'll draw Black Lotus when I need it" and omitting Necropotence from a list with 4x Dark Ritual both seem like awful ideas.

I wonder how difficult this would be. I don't have the time to do something like this these days but it's a pretty good idea. I wonder if anyone has attempted it before. Maybe I'll have to take a peek at the source code.
17  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TO Report: The Players Guild 11/30/13 on: November 30, 2013, 08:12:36 pm
That Humanstorm list is really cool. Humans are ridiculously versatile it seems. And OmniTell in the Top 4. That's pretty cool too. A lot of cool stuff can be done in Vintage right now.
18  Vintage Community Discussion / General Community Discussion / Re: Walking the Planes: Vintage Edition on: November 17, 2013, 10:35:07 am
Joel Lim is 4 feet tall, isn't he?



You shouldn't make fun. Joel might get mad and tear you Lim from Lim.
19  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 4 - 2013 Vintage Championship - Philadelphia, PA on: November 06, 2013, 04:19:04 pm
You choose the creature to copy as it's entering the battlefield it's resolving. No player can respond to it once they know what you're choosing, since the choice is made as the creature enters the battlefield, which does not use the stack a spell is in the process of resolving (this may be what Chubby Rain is trying to say).
There wasn't anything incorrect in what Rain wrote, I don't think.  I think you read too much into his words and unnecessarily backed up from 'as ~ enters the battlefield' to during resolution of Image as a spell.

Putting the creature onto the battlefield is part of the resolution of the creature spell. But the point I was trying to make was that the play, as written and as I understand it, was perfectly legal, and I was attempting to clear up the actual interaction. Demagoguery addressed it as well in an edit to his last post.
20  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 4 - 2013 Vintage Championship - Philadelphia, PA on: November 06, 2013, 01:35:53 pm
Great report, but in round 1 doesn't the Phantasmal Image choose what it's copying as it goes on the stack so responding by killing the chosen permanent for clone effects doesn't actually stop it from entering as a copy of that?

No, Phantasmal Image starts with "As Phantasmal Image comes into play...". You choose a card after it resolves, and you cannot choose cards that entered the battlefield simultaneously (i.e. from Show and Tell, Living Death, etc.).

On topic, congratulations Greg and thanks for the report. It's pretty awesome to see players I've been losing to over the past couple of months completely dominate the top 4.

I don't think this is quite right either. You choose the creature it's copying AS it's resolving. No player can respond to it once they know what you're choosing, since a spell is in the process of resolving (this may be what Chubby Rain is trying to say). However, as I understand it, the play in question in Round 1 is perfectly fine, since it sounds like the Waterfront Bouncer was the only creature on the field. If that's the case, he just Decays the Bouncer when the Image still on the stack, and it enters as a 0/0 since there was nothing to copy.

Anyway, nice report, nice playing. I wish I could have gone to this event.
21  Eternal Formats / Creative / Re: Sneaky Warpshow on: October 24, 2013, 01:40:48 pm
The advantage of Chaos Warp is that it can be used on opponents problem permanents as well.
22  Eternal Formats / General Strategy Discussion / Re: Derevi, Empyrial Tactician on: October 22, 2013, 08:03:00 am
I like to find ways to make odd cards work in Vintage, but I think you're way off on this one. It's worth pointing out that you could concievably use him to net mana off an Academy.
23  Eternal Formats / Workshop-Based Prison / Re: A Workshop line of play from TDG 10/19/13 Vintage tournament. on: October 21, 2013, 06:38:14 pm
As someone who has only ever played AGAINST Shops, I think I would play the Tangle Wire. It seems like the play that will allow you the largest amount of un-threatened time to try to draw your own threat.

Obviously, take my opinion with a grain of salt. I suspect the opinion of a Shops player would be more valuable to you, but perhaps mine will fuel some discussion.
24  Eternal Formats / General Strategy Discussion / Re: [COMM] - Identity Nemesis on: October 16, 2013, 09:51:46 pm
I like this card a lot if it is real, but it scares the hell out of me cause the ability is so rules question-y.

Maybe mono blue merfolk becomes a thing? This guy is all but unkillable, more so that I think any other card in the game. What removal can touch this guy that has any chance of seeing play? Shrivel will not work if they have a single lord in play (and merfolk should), pyroclasm is damage so he will be immune, probably no other sweepers worth playing in this format. Edicts wont work if you have a lord in play either. Counters won't work cause you damn well sure will be playing caverns and even your own counter magic.

That deck will make you play fair and then just put out better cards (this guy.) Dredge will get hated on and merfolk runs as many free counters against shops as it probably can, so it does not matter that this guy comes down turn 3+, hes going to win the game when he does it right.


Black Sun's zenith is the only other sweeper I can think of that would deal with this guy. And it's marginally playable at best I think.

For the record, I don't think this card will be a big deal. But I expect to lose to it at some point.
25  Eternal Formats / General Strategy Discussion / Re: [COMM] - Identity Nemesis on: October 16, 2013, 09:39:29 pm
I like this card a lot if it is real, but it scares the hell out of me cause the ability is so rules question-y.

Maybe mono blue merfolk becomes a thing? This guy is all but unkillable, more so that I think any other card in the game. What removal can touch this guy that has any chance of seeing play? Shrivel will not work if they have a single lord in play (and merfolk should), pyroclasm is damage so he will be immune, probably no other sweepers worth playing in this format. Edicts wont work if you have a lord in play either. Counters won't work cause you damn well sure will be playing caverns and even your own counter magic.

That deck will make you play fair and then just put out better cards (this guy.) Dredge will get hated on and merfolk runs as many free counters against shops as it probably can, so it does not matter that this guy comes down turn 3+, hes going to win the game when he does it right.


Black Sun's zenith is the only other sweeper I can think of that would deal with this guy. And it's marginally playable at best I think.
26  Eternal Formats / General Strategy Discussion / Re: [COMM] - Identity Nemesis on: October 16, 2013, 12:31:59 pm
In Legacy I can see it being a problem though. Give it a sword and it'll end games in short order. Time to start playing Artificer's Hex, everybody!

If you want to hose equipment, you're better off with Manriki-Gusari.

Eh, I was kidding anyway.
27  Eternal Formats / General Strategy Discussion / Re: [COMM] - Identity Nemesis on: October 16, 2013, 12:04:34 pm
When I saw this I got a bit concerned too. It seems really good, and many decks don't have a good way to deal with it. Shrivel comes to mind as an answer. It's a bit scary if cards like that become necessary (although shrivel isn't so bad, it can kill a lot of this format's creatures, including Pyromancer tokens). But I don't think this guy will become a huge problem. It will certainly see play though. I'm sure of that.

But anyway, decks will adapt to be able to beat it if by chance it does get scary. If there's one thing I know about Vintage, it's that its decks are very adaptable.

In Legacy I can see it being a problem though. Give it a sword and it'll end games in short order. Time to start playing Artificer's Hex, everybody!

In other news, I'm happy with how Commander 2013 is turning out. Nice to see some Eternal-playable cards once in a while.
28  Eternal Formats / General Strategy Discussion / Re: [COMM] Sydri, Galvanic Genius on: October 16, 2013, 07:24:28 am
This also powers or disrupts batterskull or other equipment.

I'm assuming  that if you activate her first ability targeting an equipment that is attached to a creature, it falls off, since creatures can't be equipped to other creatures, right?

The other place I could see this being used is as a one-off in an Esper-colored Bomberman type build, where it could play a disruptive role in addition to turning your Tops and Needles and Sol Ring into deadly chump blockers or little beaters to get a few extra points of damage in.
29  Eternal Formats / General Strategy Discussion / [COMM] Sydri, Galvanic Genius on: October 15, 2013, 11:21:00 pm


Opinions? Casting cost is low enough but colors are weird. First ability munches moxen as well. Not sure what to think.

Terese Nielsen did the art too so that's cool. I like her art.
30  Eternal Formats / General Strategy Discussion / Re: [COMM] Bane of Progress on: October 14, 2013, 12:31:40 am
This occurred to me too when I saw it, but I'm not sure it's going to be good enough. The main problem I see with it is that in addition to destroying your Oath, it will kill all your mana rocks too, which are pretty useful when playing under Sphere effects. Obviously the hope is that this guy would end the game and you wouldn't need to play under more spheres, but I'd be worried that my opponent might drop a tangle wire or smokestack and this will too slow to outrace it. I have a feeling that it just won't be big enough in most cases.
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