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Eternal Formats / Creative / Any T1 in Puerto Rico?
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on: May 04, 2004, 08:37:13 pm
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I don't know of any but I'd like to take to the time to say that I'm half Puerto Rican. I hope you have a good time up there, it's nice I've been there.
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3
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Eternal Formats / Creative / [Deck] Reanimator
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on: May 04, 2004, 03:07:55 pm
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Matt: Dragon has more hate cards against it such as Root Maze and Platinum Angel (Welder Mud and TNT), while Reanimator only has Tormod's Crypt and Coffin Purge, etc. that works against it. Reanimator is a pure metagame choice in a tournament where Oshawa Stompy and TNT run rampant and include these extra cards in their sideboard against Dragon. All in all Dragon is superior, but choosing Reanimator over it is a pure metagame choice. Also, Shallow Grave can be cast in reaction to Tormod's Crypt or Coffin Purge at instant speed while hate against Dragon is totally unavoidable.
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4
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Eternal Formats / Creative / [Deck] Reanimator
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on: May 04, 2004, 11:09:55 am
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Hi. I want to start off with a decklist. I'll explain the card choices after.
Mana:32 5 Moxen 1 Chrome Mox 1 Mox Diamond 1 Black Lotus 1 Mana Crypt 1 Mana Vault 1 Lotus Petal 4 Dark Ritual 4 Polluted Delta 4 Underground Sea 3 Badlands 4 City of Brass 2 Gemstone Mine
Creatures:9 4 Nicol Bolas 3 Polar Kraken 2 Sutured Ghoul
Spells:15 4 Buried Alive 1 Entomb 4 Shallow Grave 3 Sneak Attack 1 Demonic Tutor 1 Ancestral Recall 1 Time Walk
Counters:4 4 Force of Will
Now I'll take the time to explain the card choices.
4 Nicol Bolas: I run four in the deck because it can be pitched to Force of Will, Sneak Attacked on the first turn and can be imprinted on Chrome Mox for that crucial red mana to cast Sneak Attack with.
4 Buried Alive/Entomb/Shallow Grave: The reanimator part of the deck. The primary kill condition.
3 Sneak Attack: The secondary kill condition. It's good on the first turn with Nicol Bolas or Polar Kraken.
3 Polar Kraken: The beef of the deck proving to be very versatile as either bait for a Sutured Ghoul or a pitch card to a Force of Will. Also works well with Sneak Attack and Shallow Grave.
2 Sutured Ghoul: Works well as a primary kill condition because you can cast Buried Alive with the Ghoul and two Polar Kraken for a first turn 22/22 trample creature with haste usually ending the game.
Note: With all the mana accellerants in this deck it's very likely that you can pull something off on the first turn. either a first turn Buried Alive Shallow Grave or a first turn Sneak Attack.
Well, there's the deck. feel free to post comments or deck suggestions.
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5
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Vintage Community Discussion / Casual Forum / [Deck] Enchantress Bloom
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on: May 02, 2004, 08:22:09 pm
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Hi. I designed an Enchantress deck that revolves around the combo Cadaverous Bloom and Whip Silk. The deck works by getting into play a Cadaverous Bloom and a creature to enchant Whip Silk with, and some Enchantress cards in play. When the combo is in play you win by cycling through your whole deck 'infinitely' until you draw a tendrils of agony or consume spirit for the win. This deck is farely fast and can win on the 3rd or 4th turn, 6th turn max. Here's a decklist.
Creatures:16 4 Argothian Enchantress 4 Venduran Enchantress 4 Birds of Paradise 4 Vine Trellis
Enchantments:15 4 Cadaverous Bloom 4 Whip Silk 4 Enchantress's Presence 3 Phyrexian Arena
Kill Cards/Other:7 2 Tendrils of Agony 2 Consume Spirit 1 Black Lotus 1 Mox Emerald 1 Mox Jet
Lands:22 4 Bayou 4 Llanowar Wastes 4 Swamp 10 Forest
Moved to Casual -Dr. Sylvan
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Vintage Community Discussion / Community Introductions / Introduce Yourself
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on: May 01, 2004, 04:10:49 pm
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"You're addicted to.... You call that an Addiction? I use to suck dick for coke!"~Bob Saget, Half Baked Hey, I saw that movie. but he said 'toes' not dick. I think dick is a lot funnier though. Hahahaha Oh, and to tell a little about myself. My name is Carlos and I'm also addicted to Magic.... not coke.
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Vintage Community Discussion / Casual Forum / Innovative Combo Deck
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on: May 01, 2004, 02:46:50 pm
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Ephraim: When I first built this deck I did indeed run Argothian Enchantress and Venduran Enchantress. My build looked very similiar to yours. The first time I posted it in the Newbie forum they scoffed at it saying it was unviable as a four card combo. That's the main reason I resorted to Fugitive Druid to cut it down to a 3 card combo, but I later found out that was even less viable. That enchantress build you have their seems a lot more viable and more consistant. I do suggest running Bayou though to smooth out the mana base, other than that it's just peachy!
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Vintage Community Discussion / Casual Forum / Innovative Combo Deck
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on: April 30, 2004, 07:47:49 pm
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I came up with this combo using Fugitive Druid+Whip Silk+Cadaverous Bloom. The combo works by getting into play a Fugitive Druid and Cadaverous Bloom, then casting and recasting Whip Silk on the Fugitive Druid, drawing cards and at the same time putting the spells on the stack, then finally finish your opponent off with a Tendrils of Agony. I know this combo seems rather janky and inferior to other combo decks such as Draw7 and Dutch Tendrils, but I just want to make it work. I was thinking of maybe adding control elements and disruption such as Duress, Hymn To Tourach, Unmask and Pernicious Deed. I was pondering the idea of which mana accelerators to use such as Eladamri's Vineyard, Emerald Medallion, Moxes and Land Grant. Any suggestion on card choices for a possible deck design would be greatly appreciated. Thanks.
Moved to Casual. -Dr. Sylvan
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Eternal Formats / Creative / [Discuss]Voltaic Construct combo
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on: January 31, 2004, 06:12:04 pm
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I think in a deck like this, it would make it more consistent if you included an alternate win condition. It wouldn't hurt to include Magma Mine and the Clockwork Dragon combo in the same deck.
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Eternal Formats / Creative / [Discuss]Voltaic Construct combo
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on: January 31, 2004, 12:00:32 pm
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Another idea instead of the Towers of Fortunes might be [CARD]Planar Portal[/CARD]? Book of Rass you don't have to activate and can go infinite, Theroretically, with the cost of 2 life a pop though. My question is: Is there an other artifact that draws you cards and you don't have to tap to activate? That would be a key card for this type of deck.
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Eternal Formats / Creative / Skullclamp In Buried Alive
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on: January 29, 2004, 09:49:03 pm
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I'm not sure if it can, but adding Anger to Buried Alive would definitely be a plus.quote]
I don't need Anger because half the creatures in the deck already have haste.
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Eternal Formats / Creative / Ideas for my deck?
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on: January 29, 2004, 07:45:46 pm
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You should do it up old school and include some Serra Angels in your build. I noticed your deck had access to white mana.
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Eternal Formats / Creative / Stasis/Crucible Combo
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on: January 29, 2004, 01:11:27 pm
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i think zurab orb is much better than squandered resources for the sole reason that it doesn't force you into two more colors.
however, i tend to think this combo is weak since neither crucible nor zuran orb are really synergistic with the stasis builds i've seen. the more streamlined you can make the deck, the more effective it will be. even in the absence of gush, cards such as thwart, daze, bounce effects (boomerang doubles as removal and reset), and forsaken city should be strong enough without having to play cards that, if drawn without a stasis or each other, are rather useless. You never heard of Squandered Stasis? Shame on you, do your research pal.
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Eternal Formats / Creative / Skullclamp In Buried Alive
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on: January 29, 2004, 12:41:01 pm
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I think Skullclamp would make a perfect fit in any Buried Alive deck. Here's a list of some of the creatures it would run.
Nether Shadow Ashen Ghoul Krovikan Horror Abyssal Gatekeeper
All these creatures have great synergy with Skullclamp. All you do is attack then equip during your second main phase to draw two cards. Your creatures then go to the graveyard only to return to play the very next turn. The last card I mentioned, Abyssal Gatekeeper, is great with Skullclamp because it has a triggered ability when it goes to the graveyard. Each player sacrifices a creature when it hits the 'yard. That and drawing two cards is gravy. If anyone thinks that a Buried Alive deck can make it in the Type 1 metagame please post your comments and suggestions. Here's a basic decklist.
1 Mox Jet 1 Black Lotus 1 Sol Ring 1 Lotus Petal 1 Mox Ruby 1 Chrome Mox 4 Dark Ritual 4 Duress 3 Buried Alive 4 Bazaar of Baghdad 3 Abyssal Gatekeeper 4 Ashen Ghoul 4 Nether Shadow 3 Squee, Goblin Nabob 4 Fiery Temper 3 Skullclamp 4 Bloodstained Mire 1 Polluted Delta 4 Wasteland 1 Strip Mine 4 Badlands 4 Swamp
This decklist includes Squee which is great with Skullclamp. I also have Bazaars in the deck which also have synergy with Squee. I added Fiery Temper in the deck because of the Baazars. Tell me what you think of this decklist. Is it good, bad, why and does it have a chance in the Type 1 metagame.
EDIT: -1 Skullclamp, -1 Abyssal Gatekeeper,-1 Squee, Goblin Nabob, -1 Buried Alive, +4 Duress.
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Eternal Formats / Creative / Type 1 Rock
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on: January 28, 2004, 10:11:32 pm
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Sorry, but I do not think the dzinns are good creatures to run. Maybe try sui creatures like
4 Nantuko shade 4 Phyrexian negator 2 Spirit monger I have the Djinns in the deck because of its casting cost. The deck is designed to get rid of creatures like Nantuko Shade and Phyrexian Negator, not run them. I have the Djinns in there as good first turn creatures, with a Mox and a Ritual, that dodge Pernicious Deed.
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Eternal Formats / Creative / Type 1 Rock
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on: January 28, 2004, 09:43:52 pm
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This deck is exactly as described in the title and is based around two things. Mid-ranged casting cost creatures and Pernicious Deed. With Juzam Djinn, Erhnam Djinn and Masticore as the decks main creatures. A Pernicious Deed is able to take out opposing Togs, Goblin Welders, Jackal Pups, Moxen, Phyrexian Negator, Carnophage, and any other permanent under four mana without destroying any one of my creatures. This deck is much like The Rock when Type 2 legal and uses that same concept.
5 Moxen 1 Black Lotus 1 Sol Ring 1 Demonic Tutor 1 Demonic Consultation 1 Ancestral Recall 1 Time Walk 1 Regrowth 4 Dark Ritual 4 Duress 4 Hymn to Tourach 4 Juzam Djinn 4 Erhnam Djinn 4 Masticore 4 Pernicious Deed 4 Wasteland 1 Strip Mine 4 Polluted Delta 1 Bloodstained Mire 4 Bayou 2 Underground Sea 4 Mishra's Factory
Sideboard: 4 Naturalize 4 Withered Wretch 4 Emerald Charm 3 Skeletel Scrying
Well, there's the deck. Feel free to post comments and suggestions.
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Eternal Formats / Creative / [Deck] Slavery with Darksteel: Lattice-Slavery?
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on: January 28, 2004, 08:20:58 pm
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With Mycosynth Lattice you could abuse Second Chance with Goblin Welder and take infinite turns. The only condition is you have to be at five life. Throw in Form of the Dragon and you'd not only be at five life but you also have a kill card. I know it seems a little jankey but it does work.
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Eternal Formats / Creative / Biorythm: Janky or Viable?
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on: January 28, 2004, 05:11:54 pm
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I just thought of this. If I splash red I have two cards that would help me against control and aggro. Overmaster and Lightning Bolt. That may be the first step to making it viable, no?
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Eternal Formats / Creative / Biorythm: Janky or Viable?
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on: January 28, 2004, 02:54:05 pm
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A first glance at Biorythm the first thoughts that come to mind is this card is too expensive and overpriced for its ability. What if someone decided to design a deck around this card would it be janky or viable? My goal on this thread is to design a deck around this card and make it as viable as possible. Biorythm does have synergy with a number of cards. Here I'll list a few:
- zero casting cost creatures - Gaea's Cradle - Collective Unconscious
The first category we have zero casting cost creatures. From then on all the cards listed have synergy with them. Zero casting cost creatures combined with Gaea's Cradle make first turn kills possible with this deck. In conjuntion with Candelabra of Tawnos a first turn kill is very possible, just as long as you play first. Against creature decks it's a bit harder to get a first turn kill especially if they play first. That's not a problem though. I will have 4 Overrun in my sideboard against aggro. The last card mentioned is essential to the deck as a card drawing element. Now I'll take the time to explain my card choices after posting a decklist.
5 Moxen 1 Black Lotus 1 Time Walk 1 Ancestral Recall 1 Timetwister (works well with Moxen and zero casting cost creatures) 1 Sol Ring 1 Demonic Tutor 1 Regrowth 4 Ornithopter (zero casting cost creature) 4 Phyrexian Walker (zero casting cost creature) 4 Kobolds of Kher Keep (zero casting cost creature) 4 Shield Sphere (zero casting cost wall) 4 Biorythm (kill card) 1 Crop Rotation (fetches Academy or a Gaea's Cradle) 1 Mana Crypt 1 Future Sight (great synergy with zero casting cost creatures and moxen along with Fastbond and Mind's Desire) 1 Fastbond 1 Time Spiral (works the same way as Timetwister) 1 Mana Vault 1 Mind's Desire 3 Candelabra of Tawnos (works wonders with Gaea's Cradle and Tolarian Academy) 2 Collective Unconscious (a great card in conjunction with zero casting cost creatures and a Cradle) 1 Psionic Blast (to take out opposing creature or to your opponent's dome after a Boirythm) 1 Lotus Petal 1 Mox Diamond 1 Tolarian Academy 4 Gaea's Cradle (essential in order to get a first turn kill) 4 Glimmervoid 4 Tropical Island
Sideboard: 4 Overrun (against aggro) 4 Chill (against Sligh) 4 Xantid Swarm (against control) 3 Hydroblast (against burn)
This deck is untested and hasn't been tweaked to its full potential. It's a raw idea that came strait from my head onto the drawing board. If you think this idea is viable please post comments and deck suggestions.
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Eternal Formats / Creative / U/R Landstill manabase; does it need fetches?
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on: January 28, 2004, 01:28:23 pm
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I just thought of this. You could splash green for Living Wish so you can fetch those Maze of Ith when you need them. You could also throw in a Dust Bowl in your sideboard and other useful land cards to fetch for. I also think Landstill can benefit from the new man land from Darksteel Blinkmoth Nexus. 
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Eternal Formats / Creative / Secrets of Nim.dec
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on: January 27, 2004, 08:50:51 pm
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@ enigma: Nantuko shade is good, but here he is going for creatures that are already big, utilizing pump from cards.
@ CavoCavi: I agree with Puschkin, Negator is going to make kill much easyer. Without it, you must run mass creature kill mainboard and deed dosent work here, unless u want to sac alot of your artifacts you need. Maybe Put an some edicts and scepters in so u can youuse ancestral and edict on the scepter. Acually thats kindof stupid, but the hard facts are w/out mainboard negators and perminant destruction, decree of justice or aggro is going to trounce you. Not sure about Nim Devourer either, He needs trample to be good, and is so easy to take out, you cant even swing at a factory early on. You spoke of gaining board control, well its going to be hard, 4dures, and 4hymn to gain you control, i know Im playing nether void. THis deck is pretty risky, the idea is okay, but sui or osawa is going to be far more effective, one edict, swords, deed, or blocker makes life really hard for you. I made some edits and took out the Devourers and put in a Spiritmonger and Mutilate. Mutilate is good with big beefy creatures on your side and all my creatures survive it most of the time. I also have some in the sideboard against aggro. Check out the other edits I've made and tell me what you think.
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Eternal Formats / Creative / Panoptic Mirror: Broken In Type 1?
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on: January 27, 2004, 08:27:27 pm
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The problem with this card is that, in order to outrace some of the more common artifact hate in the format (Null Rod, Rack and Ruin, etc.), your deck almost *has* to include Workshops. However, in a deck with said Workshops, there are rarely enough sorceries *or* instants to even imprint in the first place, much less enough to reliably get a broken imprint. For example:
Welder Mud November 2003 as played by Mike "Mykeatog" Broughton
1 Black Lotus 1 Mox Emerald 1 Mox Sapphire 1 Mox Pearl 1 Mox Jet 1 Mox Ruby 1 Sol Ring 1 Mana Vault 1 Mana Crypt 1 Tolarian Academy 1 Grim Monolith 1 Strip Mine 4 Wasteland 4 Mishras Workshop 7 Mountain 4 Metalworker
1 Memory Jar 1 Wheel of Fortune 3 Mind's Eye
4 Goblin welder 2 Karn Silver Golem 2 Gorilla Shaman
4 Smokestack 4 Sphere of Resistance 4 Tangle Wire 4 Chalice of the Void
It needs an entire deck build around it, and with the bad synergy between Mishra's Workshop and this, plus the Null Rods and Racks running around, I can't see it happening anytime soon. You can always run Ancient Tomb instead of Mishra's Workshop then throw in some life gain to negate the effects of the Tombs.
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Eternal Formats / Creative / Secrets of Nim.dec
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on: January 27, 2004, 01:45:27 pm
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Why Juzam Djinn over Negator? As in: The Negator has build in trample. You do not always have a Berzerk ready to give trample. Juzam plus Hunger of Nim does shit if the opponent has a blocker. Juzam Djinn is the big meat in the deck. If I were to add in the Negators I would take out the Carnophage and have 4 Negator to compliment my 4 Juzam as additional beatsticks.
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Eternal Formats / Creative / Secrets of Nim.dec
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on: January 27, 2004, 01:39:53 pm
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I love that card's name.
When Berzerk was unrestricted there was a lot of talk on the old version of TMD about how a game based on whole numbers shouldn't have unrestrcited doubling effects. Once the metagame settled down, there was a lot of crow on people's tables. Decks based on pump, even really effective pump, are vulnerable to spot removal. The best anti-spot removal defense, untargetable, negates pump. I'm not sure your 4 Duress will be able to navigate a deck running counters and Swords to Plowshares. I would look into decent pro-white creatures and ways of giving your existing fat pro-white (assuming you see StPs). A card that has great synergy with creature pump is Troll Ascetic because only you can target him. He never becomes a victim to spot removal. The only viable thing that can really get rid of him are Diabolic Edict and even then It's still hard to off the guy.
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