Well, we all know of the past success/popularity of FCG in vintage. Mike Zaun's win was the last "1st" in a while, but there is usually at least 1 showing in the top 16 of most American events. Although it's numbers have dwindled, with the rise of 10 proxy events, it's still makes a pretty regular showing in non-proxy (sanctioned) play as well.
A recent list that caught my eye was Corey Mann's 6th place list, from the last Waterbury, where he eschewed the Food Chains all together (yet maintained the green splash for Artifact Mutations). He also dropped the "recruiter" as it was apparently no longer necessary, without the Food Chains for it, to enable the combo finish. Here's the list:
http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=15563Goblins, by Corey Mann
Maindeck:
Artifacts
1 Black Lotus
1 Mox Ruby
3 Null Rod
Creatures
2 Gempalm Incinerator
4 Goblin Lackey
1 Goblin Matron
4 Goblin Piledriver
3 Goblin Ringleader
4 Goblin Tinkerer
4 Goblin Vandal
4 Goblin Warchief
3 Mogg Fanatic
3 Siege-gang Commander
Instants
2 Artifact Mutation
Basic Lands
11 Mountain
Lands
2 Barbarian Ring
4 Taiga
4 Wooded Foothills
Sideboard:
1 Gempalm Incinerator
2 Goblin Sharpshooter
4 Pyrostatic Pillar
3 Sulfuric Vortex
2 Artifact Mutation
1 Pyroblast
2 Red Elemental Blast
I must say, while it seems like it's
possibly a good metagame choice for the midwest ("workshop land") with all of it's maindeck artifact hate, it's success in the northeast ("drain country") is a bit surprising to me.
Now, the questions.
Is Food Chain really necessary anymore, when other combo decks critical turns are a full turn (or two) faster, or is a mass of artifact hate the way to go (with null rod, mutation, vandal, and tinkerer)?
Is this just another case of "the player not the deck", or is this deck a viable deck choice in todays meta?
Do you feel this list is "optimal/tuned", and if not, what changes would you make?