Hi, I just registered to give you guys some feedback on this deck

I'm the one who placed 3rd in the top8 Phele is referring to, and I actually did the meta-tuning on this deck for me and my 2nd placed friend.
I was inspired by this discussion going on here on TMD, so I'd like to contribute some thoughts of mine:
Like Phele, I'm quite happy with three confidants. You aren't reliant on Confidants, you're still playing Gifts. But with confidants, you don't have to play crap like Thirst for Knowledge (and start discarding Moxen which you would have wanted to go broken). Confidants get you another broken First-Turn Play - or how would you describe this attacking / blocking Library of Alexandria, that doesn't require you to play slowly and to expose yourself to Wastelands? (I even maindecked a swamp in place of LoA. I thought, why playing a wasteable LoA effect - LoA itself

-, which requires me to play slowly, when I could cast my three running LoA without fearing wastelands..)
Without Thirst for Knowledge and with three Confidants, you really don't want to play Senseis Divining Top, they are a waste of maindeck slots. A resolved & active Confidant should give you enough boost to be able to win before you get killed by confidant.
With the maindeck swamp, I decided to play an aggressive Gifts Build. I maindecked Duress, Vampiric and Tendrils, and cut Burning Wish and one Merchant Scroll. While knowing how useful Burning Wish can be to have recurring Time Walks etc., Burning Wish can quite often delay your Yawgmoths Win / Tendrils, and urges you to get Red Mana in your Gifts or by fetching out non-basics prior YawgWin..
Tendrils is also a threat on its own. In this version, you can tutor bounce (Chain of Vapor is even preferred) quite easily - in the tournament, I was in topdeck mode (late game) with an active Confidant. I revealed Tendrils, my opponent was quite happy that I had to take four damage and had drawn nothing of relevance, at least in his opinion. Well, the next card was Merchant Scroll, and after my attack I scrolled for Chain, bounced some Moxen and Confidant, replayed Confidant, and won with Tendrils. The maindeck Swamp is also sometimes important to ensure your black mana needs, especially when comboing without YawgWin, aka without Lotus.
People also don't really expect Gifts to have maindecked Tendrils, they are quite used to Burning Wish. It's very amusing to lose your maindeck counterwar about ancestral in the mid-game, just to gain storm, and to play your held-back Moxen and Tendrils for the Win, regardless of their new broken hand

Another huge Plus of maindeck Swamp: it makes your Darkblast in the Sideboard a reliable welder / shaman / fish.dec-Confidant / annoyance removal, in addition to Pithing Needle. This was quite important for me in the tourney, I underestimated this fact..
The land issue.. I know 14 Lands are few, probably I should be playing 15. But when you can play your matches without having to fetch out non-basics once (Swamp, and no Burning Wish needed), even without Library, you obviously get away with 14. Confidant helps to get a steady flow of mana, too

If you expect your meta to be about 3/5 combo/control, do not hesitate to maindeck two Duress. This way, you won't have to scroll for Force against combo that often, win Counterwars against opposing Control and even get away against Fish/Staxx if you're running that praised basic swamp
