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Eternal Formats / General Strategy Discussion / Re: [C14] - Containment Priest
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on: November 01, 2014, 12:45:09 pm
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Maybe "lazy" is too cruel of a word -- I was originally borrowing it from someone else's post -- but I just mean that printing narrow answer cards to solve problems is the easiest design task possible. It's much more difficult to design cards that, rather than directly shut down an existing oppressive strategy by reacting to it, proactively open up new angles of attack for other decks by enabling powerful new interactions that require tradeoffs to incorporate.
Lazy was my word, and I stand by it, for exactly the reason you've cited. Here's a card I designed in 30 seconds. It would totally shake up Vintage. It would finally stick it to the evil Big Blue decks, and evil Dredge, and evil Shops. It would also increase format diversity: just stick 4 of these and some Moxen into your favorite Standard deck and you have something ready to take down Vintage champs. Arbiter of Fairness W 1/1 Uncounterable, hexproof. Players can't play more than one spell per turn. Players can't take extra turns. Nonbasic lands are Plains. Players can't play cards from graveyards. Creatures can't enter the battlefield from any zone except the stack. Is the Priest anywhere near this level? No, of course not. But I'm disappointed every time a new set contains a hatebear that is Vintage-playable only because it hoses the mechanics and interactions that make Vintage Vintage, rather than because it opens up novel proactive, powerful interactions on its own. "Vintage Playable only" What an interesting concept when the article talking about it's design never once mentions vintage or a vintage strategy. It's interesting how you see it as targetting you or specific things when there isn't really anything to back that up. http://magic.wizards.com/en/articles/archive/ld/hate-bears-commander-2014-10-31Edit: Also if you read that article it points out that the current crew at Wizards LIKES these hatebears so expect more of them in the future! Your post reeks of complaining and I don't even really understand why. 1) Broken strategies are inherently stronger than hate strategies. 2) There are people who like playing with these types of decks, they should be given a bone once in a while as well. 3) Plenty of interesting board states happen when these hate decks go up against the broken decks. It causes interesting complex interactions and board states that wouldn't exist otherwise. If you disagree with me here, then you probably just haven't played against enough hate decks to encounter those interactions. Edit: What's REALLY interesting is that when blue "hate pieces" get printed there's no outrage at all. I just looked through the Notion Thief thread and there's no complaining about stupid card design despite it obviously being a hate against broken things card. Interesting to see. In the end, its probably significantly better in UW control decks over hate decks anyway. It gives them a flash body to beat down with that helps them beat broken strategies. I can see the "Dance Magic Dance" decks wanting this in the SB as well as UW angels / Bomberman. Its more likely to make an impact there than it is in hate decks anyway.
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Eternal Formats / General Strategy Discussion / Re: [C14] - Containment Priest
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on: October 31, 2014, 05:41:00 pm
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In Legacy, this is probably GANGBUSTERS. It gives D&T an incredible weapon against Sneak and Show.
Well Death & Taxes already had a very good Sneak and Show matchup. Running Mangara, Karakas, and Revokers all in the main will do that for you Especially when they can all come in off Show N Tell as well. ------------------------ I think that this card is alright for what it does. I agree with other posters that it's likely worse than Grafdigger's Cage, but adding another hatebear never hurts. Eventually WOTC is bound to print enough hatebears that it could become a consistent deck in Vintage. This isn't what mono white needed to be strong, but it helps a lot. Mono white really needs a solid 1 drop bear to pair up with Dryad Militant. That's what I'm really waiting for.
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Eternal Formats / Blue-Based Control / Re: URg StifleStill
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on: July 25, 2014, 02:11:21 pm
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This list looks great Tom.
My only question when looking things over is weather Time Walk is actually necessary. I see you stated that Time Walk is strong with Planeswalkers, which it obviously is, but it seems mostly like win more at that point. I've always found Time Walk to be basically an explore whenever I've played landstill which made me think its not worth it more often than not.
Of course you play a lot less lands than I'd ever dare to try and I don't actually know if nitpicking like that is necessary. My only suggestion would be to add more lands probably in place of that Time Walk, but you've obviously had success with your build.
I would also tend to agree with Lance where it seems like Bolt is too useful in setting up a clear board for standstill without it. Was this ever a big issue?
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Eternal Formats / Null Rod Based Aggro / Re: "Simians Mom" aka RW Death and Taxes
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on: July 09, 2014, 01:06:42 pm
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I like the list Josh, as Ive become really dissatisfied with mono W, I keep thinking that RW would be solid for Vintage hate for the future. This and Lance's Plateau deck look like solid starting points at RW.
Your list looks a little light on land disruption, Has that been a problem? I've found that creature decks need to aggressively mess with their opponents mana because Toxic Deluge is always a blow out. Running three Strip effects seems quite low.
Thanks for the kind words! Well while I agree with the mana denial part of this deck is quite light, it was something I wanted to try out in favor of maxing out on caverns. I have done extensive testing vs decks with access to toxic deluge and even a burning wish deck with access to toxic deluge off the sb which made me realize something. The first thing it made me a realize was there's a fine line between applying enough pressure while not over extending. If you find that balance you can get your opponents life low enough while deluge isn't a huge blowout since you're holding creatures back. And secondly if they're tutoring for deluge, then they're probably not tutoring for the win...? Makes sense right? Well this actually came up in the event this past Saturday. I had a dack jace welder control deck in an awkward position where he cast late game demonic (now since I had played blue my entire vintage career I knew he would be going for either deluge if he played it or tinker for bot) for tinker. If he had grabbed deluge and cast it he would have been at 1 life and I was holding Relic-Warder and a spirit guide back to finish him off. At the time I was holding path, Relic-Warder, and spirit guide. He tutored for tinker and cast is getting battlesphere I them cast Relic-Warder and proceeded to win through the tokens produced. So again, against toxic deluge potential decks do not over extend, while still applying adequate pressure. And like I said if they're tutoring for deluge they're not tutoring a win con haha As far as mana denial, this is why I have the 3rd waste and stonys on the sb. I started with 2 waste on the board but slimmed it to 1. Decks where Relic-Warder is less impressive he can be used as denial on Mox as well. I felt like I wanted more creature control and max out on caverns rather then maxing out on the mana denial plan. And thus far I've really been fine with it! That makes sense, especially with your suite of hatebears. Things like Prophetic Firespeaker seem to help to close out games so you don't need to overextend as much as I'm used to doing. List looks good and fun!
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Eternal Formats / Null Rod Based Aggro / Re: "Simians Mom" aka RW Death and Taxes
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on: July 08, 2014, 10:46:00 pm
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I like the list Josh, as Ive become really dissatisfied with mono W, I keep thinking that RW would be solid for Vintage hate for the future. This and Lance's Plateau deck look like solid starting points at RW.
Your list looks a little light on land disruption, Has that been a problem? I've found that creature decks need to aggressively mess with their opponents mana because Toxic Deluge is always a blow out. Running three Strip effects seems quite low.
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Eternal Formats / Blue-Based Control / Re: Dance Magic Dance -- Blue White Fact or Fiction /Spirit of the Labyrinth Control
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on: May 26, 2014, 01:55:27 am
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Any thoughts on library or mikokoro in this? Both can be activated on your opponents turn, and mikokoro gets pure value from spirit being in play.
From the initial look, one of this decks strengths is its consistency and resilience, especially to mana denial strategies. Adding additional non-basic lands, especially ones that cannot produce colored mana would diminish that advantage. Those greedy mana bases, common to the big blue decks, are exactly what the current vintage landscape seems to be taking advantage of. I like how this deck takes the simpler is more approach. I would completely agree. If this is a deck designed to beat creature decks, then keeping a stable mana base is the most important thing I can think of. This deck actually looks unbeatable for many of the more recent hate bear decks.
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Eternal Formats / Creative / Re: White Trash!
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on: May 25, 2014, 04:09:05 pm
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I remember steven writing an article on white trash a while back and he suggested the card synergy of crucible of worlds, mox diamond, and land tax. Yes you lose out on playing stony silence (maybe) but it fills the role of a one drop in land tax synergizes with spirit as it makes your draws more consistent and more likely threats or strips while also getting you mana quicker allows locks with crucible and mox diamond allows you to get two to three white mana on the board much faster.
I've considered the parfait engine of Landtax + scroll rack in White trash before, but it ultimately seemed clunky and losing out on stony silence seemed like a huge deal just to add that. Dropping scroll rack and just landtax and diamond to smooth out the mana is interesting. In my Experience Leonin Arbiter is a very strong card and it does have quite a bit of a nonbo when it comes to Landtax. I guess I'll have to look for the article as a starting point and see if it's something worth expanding on.
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Eternal Formats / General Strategy Discussion / Re: [CNS] Council's judgement
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on: May 23, 2014, 12:47:27 pm
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It should be noted this card does have a downside, sorta. If your opponent has something they need to get rid of, like a mana crypt or a confidant, they can cast their vote for it and then both cards would get removed.
Its a corner case and only relevant in 2 player games, but I can see that it could come up in relevant points.
Council's Judgment 1WW Sorcery Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Nope. Edit: Totally misunderstood. You mean that if you cast it, they can also vote for something that they want to destroy. In that case it's a two for one which still seems fine most of the time.
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Eternal Formats / Creative / Re: White Trash!
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on: May 20, 2014, 08:56:19 pm
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As it seems, deck is best with powerful starts, and loses when it starts slow. Would it make sense to play Spirit Guides to improve T1? I agree that mikokoro is not great in this deck. White mana is harder to get than it seems, things like horizon canopy would be probably better. Is PTE better than STP? with mindcensor or arbiter, probably it is, but sometimes it would be not. How important is the life race? How about Student of Warfare? I understand it's a CC1 card (curving great), but maybe a revoker is better, since it helps the mana denial plan and deals with thinks like that nasty metalworker. It's a pity that Top-9, better luck next time  I don't like spirit guides in this type of deck. It's always living off the top and I never want to add dead draws to the deck. It's why I don't run all the moxen even at proxy tournaments, they make the deck less reliable and add more dead draws. I play path because it's hard to deal more than 20 damage with 2/2 dudes. It has solid synergy with arbiter and mindcensor and ghost quarter as well, but it's mostly because of the life race. If I was playing a deck with bigger hatebears I'd be playing Swords. I haven't considered Horizon canopy, that could be strong. It's something I'll have to look into. I tried student at the tourney there's 2 of them in the list. It's alright, I just don't feel like it's good enough. Dryad Militant is the best 1 drop hatebear in mono W, Student is probably third. I'd play with Judge's Familiar next time.
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Eternal Formats / Creative / Re: White Trash!
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on: May 17, 2014, 09:29:46 pm
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Got 9th in the NYSE qualifier at bloomsburg today with the following list. Admittedly its significantly less impressive than the last time, but its not horrific.
3 Grafdigger's Cage 4 Dryad Militant 2 Student of Warfare 4 Path to Exile 3 Stony Silence 4 Spirit of the Labyrinth 4 Leonin Arbiter 4 Leonin Relic-Warder 4 Thalia, Guardian of Thraben 2 Aven Mindcensor 2 Porcelain Legionnaire 4 Ghost Quarter 4 Wasteland 1 Strip Mine 1 Mikokoro, Center of the Sea 1 Karakas 2 Cavern of Souls 8 Plains 1 Mox Pearl 1 Black Lotus 1 Lotus Petal
Sideboard: 2 serenity 3 Kataki, War's Wage 1 Batterskull 1 Sword of Body and Mind 1 Sword of Fire and Ice 4 Stoneforge Mystic 3 Rest in peace
Match 1 was vs Fastbond Gush / Doomsday combo I think?
These were fun games, I lost game 1 in a close game after my opponent's deck kind of petered out on him and I had a slow start. Game 2 my opponent scooped because I could play both Stoneforge Mystic and Thalia turn 1, which was too much for him to easily handle. Game 3 was long but fun, Rest in Peace and SOBM did serious work.
Unfortunately after this match it Shawn pointed out to me I had a deck register error. I accidentally put down 4 Mikokoro instead of 1. Oooops. I earned myself a game loss in the next match for being bad at writing.
Match 2 vs Metalworker mud.
I started off with a game loss from round 1. The matchup is pretty poor pre board and I quickly lost after a turn 1 metalworker got out of hand to quickly for me. This definitely would have been better after board, but I still dunno how solid of a matchup it would be.
Match 3 vs Espresso Shops I win game 1 because my opponent isn't able to drop any significant threats and I got a timely Relic-Warder for his smokestack. Game 2 I was mostly able to waste my opponent to oblivion and without many relevant threats on his side to hold off my little 2/2 beaters.
Match 4 vs UR Delver I lose game 1 and didn't draw many white sources. It wasn't much of a game to be honest. Game 2 I win in the end, but its very close and a lot of it is due to my opponent not having many threats. Game three i failed to find white sources and my opponents two delvers and a young pyromancer made very short work of me.
This is the second time UR delver has done well to beat me. It doesn't feel like a bad matchup, but if i fall behind it's very difficult to come back. I may mess around a bit to see if there's a better gameplan than what i've been doing.
Match 5 vs Grixis goodstuff. I win game 1 because anti search bears are strong. Lose game 2 after not finding white sources. Win game 3 because i had a lotus on the play. I didn't find any white sources aside from a cavern, but my strong turn 1 of dual leonin arbiters was enough to carry me through to the end.
I ended up 9th missing out on top 8 due to tie breakers. All my opponents were fun to play with and it was a solid day overall.
Some thoughts after the tournament:
Mono W hatebears is competitive provided you can reasonably guess the meta. They may be lame kitties, but they're deceptively powerful, especially vs the greedy decks. If someone is looking for a budget deck and doesn't mind this type of playstyle I'd recommend it. However it can be frustrating to play because the lack of CA and general feeling that most other players in the room are doing more powerful things than you are. I happen to really enjoy this type of deck, which I think is a big reason why I've done alright with it.
Mikokoro, while an awesome card, is not what this deck wants. There's very few scenarios where it's online in this deck and even fewer where it's online with a Spirit of the Labyrinth. It was a good experiment, but It's not needed or wanted.
Spirit is amazing, it's relevant in every matchup.
The deck is greedy and wants more white sources. I haven't seem to have found the sweet spot yet for enough to reliably hit W, but not flood out. I had to ghost quarter myself twice today to try and find white at the last minute and that was the worst feeling ever. I don't want to cut any strip effects if possible because the land denial and anti search is such a strong reason to play this deck.
I still haven't found a white hate bear to drop on turn 1 aside from Dryad Militant that I'm happy with. Judges familiar is close, but not quite good enough. Student was rarely relevant. Icatian Javelineers doesn't seem to do enough. Mother of Runes isn't relevant enough in vintage either. Next on my list is Gideon's Lawkeeper, but I'm skeptical.
This is also probably the last time i play with the deck in a tournament for a bit, I miss drawing cards so I'll probably play blue next time I'm at vintage. Hopefully some others can pick up mono W and have some success with it.
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Eternal Formats / Creative / Re: White Trash!
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on: May 04, 2014, 04:58:02 pm
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I assume you meant Mox Pearl and not Mox Opal.
Yes, I got a little sloppy it seems. Putting pearl here and forgetting the Strip. If you want pro green, would Sword of Feast and Famine be better, or is the Blue protection really good? Seems like making then discard is great. I may be wrong
I think pro blue is relevant because of merfolk and and getting through trinket mages and other dudes. Ultimately the sword you use is going to be a meta call for what you expect to find. I expected BUG and Junk hatebears and Merfolk to be relevant decks in the tournament. Unlike different hate decks in the null rod section, the mono white deck has almost no CA at all. Success with the deck relies on being able to guess what type of meta you expect, knowing what hands you need to mull away, and getting lucky. I did a pretty good job of guessing what things would be like and I got lucky. I think it's a good list to start if someone wanted to get into vintage on a budget, and i enjoy playing with these types of decks.
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Eternal Formats / Creative / Re: White Trash!
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on: May 04, 2014, 11:59:24 am
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Sweet. Congrats on the finish!
How's Spirit of the Labyrinth been? I wonder what your thoughts on it are now that we've had some time to digest it.
Spirit is very strong. It's good against blue decks and trades with almost anything that isn't named Goyf. It's not going to radically change vintage, but it's a strong option for hate decks. I also am extremely intrigued by the idea of of using it with Mikokoro Center of the Sea to get some card draw. This deck needs a form of CA badly and that is an option worth considering. It's seen some play in Junk Hatebears and it might be worth attempting in mono white. How strong would Light and Shadow be? Bringing back threats gets around Spirit of the Labyrinth's ability (Fire and Ice doesn't) and gaining some life is good too. Also I was wondering what pro green could do and I realized Abrupt Decay is green. Then realized Abrupt Decay is also black, so Light and Shadow also protects from Swords to Plowshares, Path to Exile and Dismember Most people who are running Abrupt Decay will just use it on the sword itself. I imagine that could lead to some blowouts as a strong combat trick. The protection from green is relevant against goyf and other dudes. I expected Junk Hatebears to be around as it's a strong deck at the moment. That's the main reason I ran body and mind at all, although it did prove to be strong in other matchups. Sword of Light and Shadow is something I hadn't given much thought to mostly because it doesn't give protection vs commonly played creatures in vintage. Stoneforge and equipment mostly come in against creature decks, and I believe that Body and Mind and Fire and Ice are some of the better swords in those matchups. In general though, if you manage to equip a creature and are swinging in, you're in a very good position anyway, so Light and Shadow could still win games. I like the look of the list! No Strip Mine, though? Surely it should at least replace a Ghost Quarter.
Thanks! I made an error when writing up that list, it's only 59 cards. There is a Strip Mine in there as well, I'm very big on mana denial here. I actually really like ghost quarter in the deck. Aside from synergy with Aven Mindcensor and Leonin Arbiter, it can be very relevant with Vampiric Tutor and Mystical Tutor.
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Eternal Formats / Creative / Re: White Trash!
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on: May 04, 2014, 10:54:43 am
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So I played this list to a top 4 at TDG's 51 person event the other day. I figured I'd post it here as it's a pretty budget list for vintage and some people might be interested just because of that alone.
4 Dryad Militant 3 Phyrexian Revoker 4 Leonin Relic-Warder 4 Leonin Arbiter 4 Spirit of the Labyrinth 3 Thalia, Guardian of Thraben 1 Porcelain Legionnaire 1 Fiend Hunter 2 Aven Mindcensor 3 Grafdigger's Cage 4 Path to Exile 3 Stony Silence 1 lotus petal 1 Black Lotus 1 Mox Opal 3 Cavern of Souls 4 Wasteland 4 Ghost Quarter 8 Plains 1 Karakas
Sideboard 4 Stoneforge Mystic 1 Sword of Body and Mind 1 Batterskull 3 Kataki, War's Wage 3 Rest in Peace 2 Serenity 1 Abolish
The deck is metagamed to face blue decks, combo decks, and creature decks. It's pretty weak to shops. However shops isn't really around right now.
I cannot express how important I think a stoneforge package out of the board is. It's very strong against a wealth of decks. It can replace the stony silence and the arbiters most of the time. Sword of Body and Mind was pretty strong as well. Mill and the body are relevant and pro green and blue is strong. Sword of Fire and Ice would have been very strong as well in the tournament. I'd run both over Umezawa's Jitte.
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Eternal Formats / Northeast U.S. / Re: [Top Deck Games] May 3rd Vintage for $1,000 in prizes!
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on: May 04, 2014, 07:55:58 am
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Top 8 was:
Tom Dixon - Oath Greg Fenton - Oath Mike Herbig - Duke TPS Adam Najman - Grixis Dan Glantz - White Trash Sam - UR Pyro Joel Lim - Merfolk Dominic DiFebo - ???
Dixon def. Fenton Herbig def. Najman Dan def. Joel Sam def. Dominic
Dixon def. Herbig Sam def. Dan
Dixon def. Sam
Had a blast playing everyone. Some matches were more fun than others, but that's the nature of the beast. Look forward to the next one.
Fixed it for you buddy. I had a lot of fun. It was my first time playing Vintage since January, I'll have to find more time in my schedule to come out to more events.
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Eternal Formats / Creative / Re: White Trash!
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on: April 30, 2014, 11:44:29 am
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Any chance you could post the list. I'd love to see what lists are starting to look like with spirit of the labrynth.
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Eternal Formats / General Strategy Discussion / Re: Spirit of the Labrynth
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on: January 21, 2014, 01:14:56 am
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I bet that your "awful white trash" deck could easily be build to destroy "The storm menace". These creatures are not cute and cuddly anymore. I am not upset about the card itself, since i don't see it making a big splash (Unless something like brainstorm gets unrestricted), but the fact that wotc keeps printing more and more cards that hate on spell based decks without giving them much to defend themselves with.
I know! It's like they didn't just print Toxic Deluge or something... Which is really tearing up the place, right? It is ironic though, that the creatures that really *are* tearing up the place are those without restrictive abilities (Delver, Goyf, Confidant and so on) My mistake. You are certainly right there's no efficient ways to deal with creatures at all, especially nothing recent. Arguments are certainly stronger when you just completely ignore evidence to the contrary.
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