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1  Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back! on: April 21, 2014, 12:37:39 am
Thanks for your feedback. Indeed your approach is quite similar to mine, but you have more clear ideas than me.

You play 4 magus, 1 blood moon. I'll play 3 and 3, probably. The enchantment is easier to stick (not so much with decay, but unless they have floating mana, later is difficult to play decay or even nature's claim/disenchant, being usually secondary colors). Magus has been killed by bolts hundreds of times.

4 gorillas are too much in playtesting. There are lots of decks that do not rely on moxen. Besides, moxen can be played and used. Gorilla can kill them, but if I have to face tinker (or even jace, tarmogoyf, confidant...), I have a problem

Manic vandal seems fine, but with heretic I don't have to wait to play it. However manic can be played with caverns naming human. I think I prefer viashino, specially with lots of batterskulls in the sideboards.

Masticore: my last version featured one but I have been greatly unimpressed, even playtesting with 2 fiery temper. most creature's decks (when you want this) play null rod or stony silence, and masticore sucks under a null rod. I played it some months ago vs MUD and got it dismembered... quite sad.

Arc slogger: it's kind of a finisher, but the direct damage is quite dangerous. it can only do 8 direct damage reliablily and then has to win in the combat phase, where 4/5 is nice but not that special nowadays. However is in my radar too Smile

Sculpting steel / metamorph: I like metamorph, it also works without coating and faces some hard problems like tarmo and confidant. But it's difficult to make it work with coating (besides, you usually prefer viashino here).

Coating: dead on its own, and not instawin even after pairing it with the rest of the package. I have to stick a moon effect to win tempo, and then coating helps controlling the game.

Crucible: kind of win more without spheres. The best utility I have found is not to reuse wastes, but usually recovering my lands because of opponent wastes. It's a card that goes in and out every time I play this deck.

Wastelands: playing moons, wastes and moxen is hard. Moons + wastes mean good control of opponent's manabase. Moons + moxen means early moons, great. wastes + moxen means lots of colorless mana hands, and that is really annoying. I'm towards dropping wastes (or ancient tombs...)

Great furnace, as i said lately, was quite underperforming. I expected them to be great with welders and kuldotha phoenix, but again it was only great after a moon. All the deck performs great after a moon or a lodestone golem, otherwise is crap. It has problems being reactive, so I'm testing with tangle wire, but it's not special here. Tangle is great with mws , not so great without it .

I also have tried uba mask. Uba mask and magus get along well, because magus demands searching for solutions and in the way they keep losing spells, while you can play nearly anything. Besides, playing faithless looting with uba mask is kind of the bazaar engine of old times. But if nobody plays uba mask + bazaar now, probably means in moons deck would be even worse...

Thanks for feedback. Regarding Liquimetal coating, I agree it is dead on its own. In order to maximize it, you have to put in alot of cards that interact with artifacts. For my deck, i have at least 16 cards that interact with artifacts.

Regarding Moon effects, yes 5 to 6 effects are good. My reason for having 4 magus because they are part of the beat down force. My deck doesnt really pack a punch like Tinker Blighsteel decks. However with a typical force of  gorilla shaman, a magus, and a simian spirit guide/manic vandal, i have a 5 damage clock which is decent for a mana denial / board control deck.

Viashino heretic is good too, however I'm not too keen on its 1 damage. But yeah I do like it that you want to put it down right away vs. waiting for something to destroy with a manic. In my build, sometimes you just have to check the board and just go beatdown mode without waiting for a manic vandal target. Advantage of manic vandal also is its a triggered ability so less mana intensive and faster. So it realy depends on the scenario and its got its pros and cons.

I like Masticore because its only 4 mana for a 4/4. 5 mana can take sometime.  The discard requirement during upkeep can be handy for cheating in artifacts with welder. Imagine discarding a sculting steel/ phyrexian metamorph and copying an emrakul for free. Mana can be tight sometimes and yet the deck can still operate due to  welder tricks.

Crucible is just there for redundancy for the mana denial gameplan. One is enough IMO. Sometimes CoW-Strip/waste lock wins games. And true  its good for recovery of lost lands as well. This really works well with goblin welder and artifact land. you can keep welding in from your graveyard your metamorph and use reuse artifact land as your weld target. Never dead and good to have. CoW is very synergistic with the deck and never dead.

Regarding 4 gorilla shaman, I need to max amount since that is the core tech combo of the deck with liquimetal coating. You want a turn 1 gorilla shaman (good one its own vs. powered decks) and turn 1 liquimetal coating. Thats the reason for having 4 shamans and 4 liquimetal coatings.

Imagine this: Use SSG for 1 red, play shaman. play ancient tomb, tap for 2 mana, play liquimetal coating. The combo is online, you can start eating their moxen and mishra's workshops and or any land on turn 2. Blood moon alone  is not a total lock, but mana destruction is.

It's okay to have multiple shamans since they contribute to the beatdown. you can use them to chump block, and you can use them to replace countered shamans.

Multiple coatings are ok also since you can destroy multiple lands per turn. 2 coatings, a shaman, and an ancient tomb can destroy 2 lands per turn. Thats not counting strip mine and wasteland. Liquimetal coating also adds to your artifact count for weldable targets.  

I thought of using loadstone golems however it hurts me and helps the worshop player more. For my deck its not a great fit. But I agree it is very strong in workshop decks.

Regarding Sculting Steel/ Phyrexian Metamorph, So many tricks with these cards. You can  copy your own creatures to repeat comes into play effects like manic vandal. copy manic vandal with metamorph and destroy any permanent again via liquimetal coating. Use welder to repeat the process. VERY STRONG.

Regarding Oath decks, its a bad matchup since oath is superior over decks with creatures. Gameplan is to get a fast moon effect to stall or delay oath and beatdown as fast a possible. Deny mana and as much as possible.  When oath comes down, hope fully liquimetal coating is online and kill it. If he gets to oath out a creature, copy it with metamorph or sculpting steel. You will have more creatures than the oath player so you should win.

Another key to beat oath is to get an early welder and liquimetal coating. Then make sure you get a metamorph out. That way if Iona comes out naming red , you can either weld out Iona, or destroy it by making it into an artifact, welding in a metamorph copying a manic vandal targeting Iona.


Ubasmask sounds good, but does it really help in your gameplan?

I guess it would be best if you can describe to  us what's the  core gameplan of your current  build and how your cards contribute to the gameplan.

thanks!

2  Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again is Back! on: April 17, 2014, 09:05:34 am
Well, this is necromancy, but I don't think a new thread is needed, since this is another moonored (lol) list, yet with power.



what I'd like to fit:

cavern of souls. The problem is the annoying diversity of creature types. besides, 10 red spells.

sdt: I doubted between 1 and 2. then I faced null rod and I didn't want any.

bonfire of the damned. bad without sdt. really slow with sdt. wins some "lost" games.

mycosynth lattice: i initially played 1, and more gorillas and viashinos. a gorilla with this is a one side armageddon. however, it's antisynergystic with moons.

Liquimetal coating: see lattice




I have an old mono red deck based on liquimetal coating , gorilla shaman, magus of the moon, and goblin welder. Its a mana denial deck with control options wherein any permanent can be destroyed once liquimetal coating is online.

It has an artifact destruction gameplan which made it good against Tezzerator and workshop decks back then.

I would like to point out that blood moon and magus of the moon doesnt change artifact lands into just vanilla mountains. Its a mountain and still retains its being an artifact. Liquimetal coating is still synergistic with moon effects and artifact destruction.

edit:

let me add a partial deck list while I'm at it:

Liquimetal Shaman.dec

4 Magus of the Moon
3 goblin Welder
4 gorilla shaman
4 Simian Spirit Guide
4 Manic Vandal

1 Blood Moon

1 Masticore
1 Arc Slogger

2 Shattering Spree
4 Lightning Bolt

3 Sculpting Steel (this was pre- Phyrexian Metamorph era)

4 Liquimetal Coating
1 Crucible of Worlds

2 Dead/Gone
1 Red Elemental Blast

3 Wasteland
1 Stripmine

2 ancient tombs
2 chrome mox (no power)
X Mountains
4 great furnace (for weld options)


The deck is pretty strong vs. workshops and blue based timevault decks which were dominant at that time. It has alot of tricks up its sleeve.

Lighting bolts are very good against jace TMS, confidants, etc. And of course direct damage.

Normal gameplan is to deny mana via gorilla shaman, use strip/wastelands. then with Liquimetal coating is online, you can destroy any permanent as long as you have artifact destruction. Welder is very useful. Imagine eating a mox with shaman, then welding it back in with a jace that was turned into an artifact.

Magus of the moon is very powerful, negating workshops, duals, fetchlands. its not synergystic with wasteland however its about redundancy. Thats why i only use 1 crucible.

Shattering spree is a bomb with liquimetal coating. All the more with 2 liquimetal coatings. destroy any permanent with replicate for 1 mana sounds good to me.

Manic Vandal is destroy any permanent for 3 mana with liquimetal coating online. These guys serve as beatdown later on.

Sculpting Steel (now should be phyrexian metamorph) - this can become any permanent with liquimetal coating. so that means you can copy a planeswalker , an emrakul, a necro, or a tolarian academy as well (its stronger now, back then copying a legend kills both, now it lives and you can use that tolarian)

You kill via beatdown after locking them down.

Simian spirit guide is for fast mana and beatdown.

arc-slogger is for end game direct damage. Can be changed.

Masticore for board control and weldable.

Also, You can ADD 4 Mental Mistep and take out some of the dead gone/bolts/ REB. Good for countering other MM and of course AR , duress, etc.




3  Eternal Formats / General Strategy Discussion / Re: Blightsteel Colossus on: January 19, 2011, 11:36:15 am
Well, there is technically an answer for every card...  Does that mean you should your deck should be forced to run all of them to stop one huge mistake from R+D?  It baffles me that some can't see the absolutely crazy power level of this card.

Jace will prevent this card from seeing play the way Null Rod prevents Moxen from seeing play...  Don't forget that decks that run Tinker/Oath will probably run some Jace's of their own.

Thanks, Wizards, for my one turn!


P.S.  The next Colossus should have trample+infect+indestructibility+flying+haste+firststrike+vigilance+shroud+banding(yes banding for the wtf factor) in order for you to fuck things up proper.  Good job.

Here's a budget deck I'm toying with.


Liquimetal Shaman

4 Gorilla Shaman
4 Manic Vandal
4 Goblin Welder
4 Magus of the Moon
2 Arc Slogger
4 Simian Spirit Guide

4 Liquimetal Coating
3 Sculpting Steel

4 lightning bolt
3 Dead/Gone
2 Red Elemental Blast
1 Shattering Spree

2 Chrome Mox
2 Ancient Tomb
3 Wasteland
1 Strip Mine
9 Mountains
4 Great Furnace (to up the artifact count for welder tricks)

This deck is a Hate Red deck designed to abuse Liquimetal coating and Gorilla Shaman.

Its technically a Mana denial deck, With the shaman destroying moxen and lands (via liquimetal coating). Wastelands and strip mines to deny mana. In the absence of strip effects, you have magus of the moon to color screw the opponent, and to stop workshops, bazaars, man lands, tolarian academy, etc.

With Liquimetal coating, you can destroy any permanent with Manic Vandal and Shattering Spree. You can copy any permanent with Sculpting Steel.

With Sphinx of the Steel Wind and Inkwell Leviathan, Goblin welder is not effective. Goblin Welder was main decked to deal with tinker if they get time vault or anything that doesn't have protection/shroud.

NOW, if people start packing BSC, WELDER will be more effective. WELDER is in my deck Also to return countered/or destroyed Liquimetal coatings or sculpting steels.

When it was only DSC around, WELDER was very effective to counter it. TMWA had it, Mud had it.

People should stop freaking out because of the Power of BSC. Its not broken and can definitely be dealt with.

And definitely not packing WELDER and DEAD GONE for the sole purpose of stopping BSC.  DEAD/GONE is good because it can bounce tarmogoyfs and other big dudes that dont have protection. That card is also used to kill Confidants, meddling mages, heirarchs, METALWORKER, and all other small dudes seen in vintage.

This deck build was made even before BSC. And its pretty fun to use. I'm sure you've seen Red decks similar to this in the forums.

The point of this post to help people to stop freaking out about BSC. I'm glad its around, I use a tinker deck myself, and will definitely get a copy of BSC.

BSC is really fast good, but not broken. Can definitely be dealt with. We just gotta adjust and be creative. My deck just got better if people made BSC  their tinker robot of choice. I wasn't forced to run all those card just to kill BSC. It was there for the reasons I stated above. WELDER was already there without a card like BSC in mind.

I'm glad BSC is around since its a good card that made the Tinker-bot plan kill faster. 1 Turn Clock is good. But time vault is still way more powerful, I win now, you never get a turn. So by now, aren't we all used to brokenness? Isn't that the beauty of Vintage?

BSC will never be as expensive as timevault, thus giving me another reason to be glad its around. More cheap options to choose for the tinker bot plan.

See the positive side of things. Its way more interesting that way.

4  Eternal Formats / General Strategy Discussion / Re: Blightsteel Colossus on: January 19, 2011, 02:32:42 am
I personally like this card. I welcome it to vintage. If all blue players want this as their tinker target, I welcome it.

Because it makes GOBLIN WELDER awesome again. Awesome that it can defend against the tinker bot play. It could not because of Sphinx and leviathan.

Mono Red Hate Decks, TMWA types of decks have a chance again Smile DEAD/ GONE is back to being strong Smile


I've learned to accept things as they come, and see the positive of things. I'm sick of all the whining and complaints. Reminds me of the starcraft 2 forums. Whine whine whine.

Vintage is broken, this card is good, but aint broken. Its strong, but not an instant win. Time vault voltaic key is broken.

Pack 4 welders, 4 Dead/Gone, 3 Sculpting Steel. Red has answers for this guy. I'm excited already Smile

No more whining, start thinking and make new decks.

Good job Wizards!
5  Eternal Formats / General Strategy Discussion / Re: [SoM] Myr Battlesphere on: November 02, 2010, 06:22:37 am
I gotta say I'm pretty much sold on this card. Let me just add to the many benefits the people here have pointed out how good this card can be.  I'm going to describe some gameplay interactions that made me love this card.


1. great synergy with tolarian academy, from actual gameplay, opponent casted tim evault on turn 2. I Force of Will Time Vault. He Force of Wills my Force. I mana drain his force of will.  turn three hardcast Myr Battlesphere with 5 drain mana floating  and add 2 more. Play Tolarian Academy. 5 Blue open mana! Ready to cast gifts ungiven, thrist for knowledge, fact or fiction, Jace with Spell Pierce back up! If Opponent doesn't have wasteland/strip, you can even hardcast force of will to protect it at the worst. Awesome synergy with Tolarian Academy! Awesome robot to tinker in during a yawgwill turn.

2. Imagine if somebody uses sower of temptation on this card, he has a 4/7 beater, I have 4 1/1 tokens. He can't attack if I'm ahead in life or else he will lose the race. If he's ahead with life, you can chump block thus giving you lots of time to recover. In other words, cards with control magic effects dont turn the tides of battle anymore when against battlesphere. Just like spot removal as people already mentioned and edict effects as well.

3. Can kill Sphinx of the Steel Wind if blocked. Lifelink is negated since this guy deals 12 damage effectively. Kinda like DSC in this scenario. This is good since alot of people prefer using Sphinx you all know. against inkwell, it can still win the damage race.

People have mentioned its good against workshops, good with welders, good against spot removal. They are all true. Everyone should start packing their decks with this guy already. I've never been disappointed when this guy hits play. Overall it should be in the top 3 tinker robots.

Thanks for reading!

-ishmoks



6  Eternal Formats / Blue-Based Control / Re: [Deck Analysis and Discussion - Blue Based Control] The CHaPuZaS Solution on: August 26, 2010, 12:52:02 am
I'm a big fan of this deck.

@Chapuzas- I was wondering what are the key cards/ key plays in the first few turns of this deck to combat aggro control decks like Fish decks. I lost 1-5 against a mono blue merfolk deck. I was using an unpowered version except one ancestral recall.

Here's the changes I did due to lack of card availability and budget plus some metagame tweaks

Mana
3 City of Brass
3 Flooded Strand
3 Tropical Islands
2 Islands
1 Volcanic Island
1 Underground Sea
3 Waste Land
1 Strip Mine
1 Barbarian Ring
1 Darksteel citadel
1 Sol Ring
1 Mana Crypt
1 Mana vault
1 Tolarian Academy
1 Lotus Petal

Draw/Tutor
1 Ancestral Recall
2 Deep Analysis
1 Merchant Scroll
1 Demonic Tutor
2 Inuition
1 Gifts Ungiven
1 Sensei's Divining Top
1 Regrowth
1 Brainstorm
1 Fact or Fiction

Disruption
4 Force of Will
3 mana Drain
3 Spell Pierce
1 Engineered Explosives
1 Ancient Grudge
1 pithing needle
1 rushing river

Kill Cards
1 Tinker
1 Yawgmoth's Will
1 Fastbond
1 Zuran Orb
1Crucible of worlds
1 Life from the loam

Creatures
1 Goblin Welder
1 Platinum Angel
1 Sundering Titan
1 Roar of the Wurm


Note: Jace is too expensive for type 2 card (waiting for price to normalize in the future), and hard to find Sphinx of steelwind in my area(using platz as substitute). Using Titan and welder to add to mana denial. ( i have extra slots since no time walk and jace)


For the first 4 turns, I was wondering what would be the game plan to combat aggro-control decks like fish. I can beat powered bomberman, sometimes aggroworkshop deck, goblins, but Fish decks killed my deck so many times it seems like a bad matchup.

Aside from deck being slower since it lacks mana accelleration of moxen black lotus, what else Do i need to do to improve chances against aggro-control?
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