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Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Winning in Vinage on a Budget
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on: April 29, 2008, 08:50:10 pm
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Price has never really been an issue for me for type one. I've gone to maybe three type one tournaments, all with different decks, and had a bunch of fun. My collection consists of zero cards. Just borrowing stuff from people goes a long way. Most people that go to PTQs don't play type one just because they'd rather go to the PTQs. Type one tournaments are usually on Saturdays, I've found, sometimes falling on the same day as a PTQ. In order to get more people to play type one, you need to find people that play magic, but hate the PTQ scene. The issue with that is, from what I've found, the type one scene is just as unfriendly, unaccepting, and just generally as unpleasant as a PTQ. People that call themselves type one players take themselves way too seriously. I don't know. This is just all a roundabout way of saying, you're not really going to find many people to play type one. PTQs are supported better, are more exciting, and formats are constantly changing. I love type one, but I won't miss a PTQ for an event. Please don't get offended by what I'm saying. -Max
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Eternal Formats / Creative / Re: FlashOath
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on: April 29, 2008, 05:57:52 pm
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That situation really doesn't occur that often. I tried out Necro, it was bad. Forbidden Orchard is another Living Wish target. So you can play 7x of them. Samething with Rector. You can Living Wish for it, and essentially play seven of them. There's just not enough room for Force of Will. And even if there was, there isn't really enough blue cards to make it reliable. I tried it out for a while, it kind of watered the deck down.
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Eternal Formats / Creative / FlashOath
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on: April 29, 2008, 04:59:43 pm
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This is my first actual try at making a good type one deck. Most of the time I'd just take random extended cards and put in power proxies. Here is a deck I'm going to start taking to tournaments in my area. It's a hybrid of a bunch of decks. It's a lot like the cephalid breakfast deck from extended a while back. Lots of different ways to combo out, with living wishes to answer hate and for redundency. Most of the time you just oath/flash a rector and go from there, but it can also play out like a regular long.dec or after board a weak oath deck. The entirty of the deck is geared towards winning on turn one or two. The reason that someone would play this over any of the other combo decks is that you don't sacrifice consistancy or speed, and you get to play living wish. Living Wish answers a bunch of hate, gets a ton of your combo pieces, and can fix you if you have a bad oath. Here it is with an explanation of some of the cards:
Instants: 1x Chain of Vapor: This card has a bunch of bad side effects, like your opponent being able to bounce rectors, oaths, or maybe even bargain. But it had to be this card because chalice on 2 would be an auto win other wise. 1x Vampiric Tutor 1x Mystical Tutor 4x Flash 1x Ancestral Recall 4x Brainstorm 1x Krosan Reclamation: To shuffle back in tendrils or bargain. Also, it shuffles your library after a brainstorm, or can shuffle back in Ichorid cards. Lots of different uses. 3x Dark Ritual - Dark Ritual could be any number of cards, including more lands. But, this deck is incredibly greedy. Dark Ritual lets it turn into a long.dec with the right draw. Also, when you are going off, it is pretty nescassary. Sorcery: 1x Demonic Tutor 1x Yawgmoth's Will 4x Cabal Therapy 4x Living Wish 4x Duress Enchantments: 1x Yawgmoth's Bargain 4x Oath of Druids Artifacts: 1x Mana Crypt 1x Mox Ruby 1x Lion's Eye Diamond 1x Lotus Petal 1x Black Lotus 1x Mox Emerald 1x Chrome Mox 1x Mox Saphire 1x Mox Jet 1x Mox Pearl Creatures: 3x Academy Rector Lands: 3x Forbidden Orchard 4x City of Brass 4x Gemstone Mine
SB: 1x Wispmare 1x Phyrexian Tower - Best way to sacrifice your academy rector without a cabal therapy. 1x Rebuild - Needed for stax matchups. 1x Akroma, Angel of Fury - Pro white/blue is needed, you don't have counter magic to protect your men. This + Spirit of the Night is still a faster clock than any fish deck can provide. 1x Eternal Witness 1x Ingot Chewer 1x Tendrils of Agony - To protect against extract/hide seek. It also gives you a better chance of actually drawing it to protect against bitter ordeal or jester's cap (i don't know if people actually play those cards). 1x Shriekmaw 1x Yixilid Jailer - I think this card is basically game against ichorid, right? 1x Spirit of the Night - See Akroma. 1x Whirlpool Warrior - Can fix your hand. Twice. Also shuffles back in Bargain. 1x Nantuko Tracer - Samething as K-Rec. This could also be loaming shaman, but times are tight. It's a recession. The lower casting cost is needed. 1x Mesmeric Fiend - The best duress creature. 1x Forbidden Orchard 1x Academy Rector
Cards not included: Time Walk - This card is kind of overrated. Doesn't really do anything except cantrip. Yeah, you could have the nuts with some moxen and an oath. But I'd rather just play more dark rituals. They kind of do the samething. Necropotence - This was in here for a while because it can be nuts on its own and if you draw/oath away your bargain it's a backup plan. But it just doesn't win you the game if you get it down. And the cards get RFGed which is a huge problem. Just was not synergistic with the deck.
I've actually tested this deck a bunch against a lot of good players. It's pretty insane, but I suspect no one will play it. It's fun to look at, that's why I posted it. Also, it's extremely difficult to play. Lots of descisions. I would write down the matchup analysis, but it's all the same. They have a card to stop you and your duress/therapy or they don't. Stax can be tricky if they have a good hand, but that's aight. Stax is lame, anyway. -Max Fitzer
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Vintage Community Discussion / General Community Discussion / TYPE ONE
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on: April 17, 2008, 08:34:59 pm
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Hey, my name is Max. I just made a post. Anyway, I'm going to play a bunch of type one. I'm pretty good at magic. If you're from New England and on some sort of "team" I would like to test with you. Internet, or IRL. I'm going to start going to all the tournaments in the area. Neat. Message me at whatdayareweyear
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Eternal Formats / Creative / Flash Rector
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on: June 05, 2007, 08:01:53 pm
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I've been working on an oath of druids / rector deck for a while. This is the samething except I just added flashes for more redundancy, and is better against fish because STP doesn't stop your flash combo. This deck wins on turn 2 most of the time and because of living wishes can beat some hate. 4 Duress - This is the substitute for force of will because you don't play enough blue cards. It's better than pact of negation, because you can't use pact to protect your oath. 1 Yawgmoth's Will 1 Ancestral Recall 1 Krosan Reclamation - It has a lot of uses, but the main one is shuffling yawg will, tendrils, or bargain back into your deck. 3 Forbidden Orchard 1 Lotus Petal 1 Black Lotus 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 4 City of Brass 4 Gemstone Mine 1 Gemstone Caverns - sometimes you just mise. 3 Dark Ritual 1 Lion's Eye Diamond 1 Mana Crypt 1 Time Walk 1 Rebuild - i thought about recall, but chalice on 2 would be game over otherwise. 1 Tendrils of Agony 1 Mystical Tutor 1 Demonic Tutor 1 Vampiric Tutor 3 Living Wish - adds so much to the deck, so much redundancey. 4 Cabal Therapy - to sac rector when you oath and gets rid of force of wills. 4 Oath of Druids 1 Yawgmoth's Bargain 4 Brainstorm 3 Academy Rector 4 Flash
SB: 1 Masticore - i've won so many games SB: 1 Akroma, Angel of Wrath - You board in this and the other akroma against SB: 1 Phyrexian Tower - to sac rector. SB: 1 Energy Field - Against aggro decks that board in leyline (you can't lose with this if they have a leyline in play) SB: 1 Akroma, Angel of Fury SB: 1 Tendrils of Agony - against decks with extract or hide / seek. SB: 2 Rebuild - board in against stax. SB: 1 Bone Shredder - this card isn't very good, but is the best answer i could think of for something like meddling mage on tendrils (once your going off mana doesn't matter). SB: 1 Tolarian Academy SB: 1 Eternal Witness SB: 1 Kami of Ancient Law SB: 1 Loaming Shaman SB: 1 Harmonic Sliver SB: 1 Forbidden Orchard
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Eternal Formats / Creative / UB Counterbalance
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on: April 27, 2007, 05:27:35 pm
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I'm playing this deck at a type one tournament this weekend. I don't know anything about type one, I just had some cards left over from the PTQ season so I'm kinda just playing that deck. I think this is an established type one deck, so I put it in this forum. You play this deck by disrupting your opponent turns 1-2, and trying to buy yourself time to get your top // balance engine going. Once you have that going you can lay down tog safely and attack for 20. There are also 3 tutors and silver bullets. You'll notice I don't play trinket mage. That guy is a three mana grey ogre that usually just fetches you another card that does nothing. I'll pass. Another card that almost made the cut was muddle the mixture, seems odd, but it can fetch most a lot of cards in your deck, plus it's a pretty serviceable counterspell. It was just a little too weak to make the deck. Lastly, Time Walk isn't in the deck. Like, Time Walk is nutty and all with tog, but I just found it wasn't THAT good in the deck.
4x Dark Confidant - Best card in deck. Draws you cahds guy! 2x Sensei's Divining Top - It seems like you'd want more, but it's almost useless without a counterbalance, and unlike other formats because of vamp. tutor, mystical tutor, and brainstorm counterbalance is not useless without top, it's actually I think better. So in place of a set of tops I just added more tutors and card drawing. 1x Diabolic Edict - Seems like the best removal spell in these colors 1x Hymn to Tourach - Nice disruption against combo, keeps gifts down for a turn or two. 2x Counterbalance 1x Demonic Tutor 1x Vampiric Tutor 1x Gush - This card is synergystic with psychatog {e}. 1x Fact or Fiction - Wanted at least one card in the deck that could counter 4CC, plus it draws you cards pretty good. 1x Vampiric Tutor 4x Force of Will 2x Psychatog - The fastest clock, and the best man to D UP against aggro decks. With counterbalance top going aggro decks can't kill him, so he can just sit at home all day. I really just wanted to play one, but sometimes you have to run your tog out there and hope they don't have a swords. Also, I guess some people are running hide seek? If they seek you, you just say thanks, then smash them with your other tog 1x Mystical Tutor 4x Duress 1x Shadow of Doubt - I don't know if this belongs, but counters really important spells (tinker, gifts) and cantrips. 1x Energy Flux - Without this G1 versus stax would be really hard. With it it's just kind of hard. 1x Trickbind - As a one of trickbind seems better than stifle. If I were to play more than one stifle affect then I'd cut this, but being uncounterable seems pretty important. 1x Echoing Truth - I really wanted this to be rushing river, but goblin tokens need to be dealt with. 1x Mind Twist - This card is the absolute nuts, just don't get misdirected. This is actually the card I tutor for most, especially after a duress 4x Brainstorm 1x Yawgmoth's Will 1x Ancestrall Recall 4x Underground Sea 1x Library 1x Strip Mine 4x Polluted Delta 1x Mox Jet 1x Mox Saphire 1x Black Lotus 1x Sol Ring 1x Mox Ruby 4x Swamp 4x Island
SB: 1x Tormod's Crypt - Comes in in matchups where you want graveyard removal, just not graveyard removal x 4. 1x Shadow of Doubt - It's kinda like boarding in counterspells against gifts. 2x Hurkly's Recall - EOT this then tog usually beats stax. 1x Energy Flux 1x Engineered Plague - It blows up goblin tokens pretty good. 4x Leyline of the Void - Is this card good against anything? I just didn't want to get sacked out by some kid running a 0 land ichorid deck. If they aren't very good then I'd cut two of them for coffin purges or shred memories. 2x Arcane Lab. - In this deck this card usually beats combo, because of your counters + duresses. 1x Rushing River - This card is really important against UW fish decks. A lot of the time they'll have like a mage and a null rod. So you EOT rushing river then lock them out. 2x Damnation - I wanted a way to kill multiple men. Seems better than massacre because massacre doesn't kill grunts or men that are jitted up.
Some matchups: Stax // Stax varients - This matchup is pretty tough g1. The top + counterbalance "combo" doesn't really do anything against them. You need to aggressively get an energy flux or a tog down. Bring in 1x Plague, 2x Recall, 1x Flux. Take out 2x Top 2x Counterbalance. Recall is so good against them, especially if they don't play swords. You have enough time to set up a Recall EOT then tog. That's pretty hard for them to deal with. Also, the biggest problem card, welder, is handled by the plague. G1 is 80-20 their favor, G2+3 is more around 60-40 your favor.
Fish - A lot of the cards fish decks play are obnoxious, i.e swords, meddling mage, grunt. But at the end of the day it's your tog vs their savannah lions. Tog usually wins that battle. You take out trickbind, tormod's crypt, shadow of doubt, and energy flux. Bring in 2x Damnation, 1x Rushing River, and 1x engineered plauge. The goal of this matchup is to set up top + balance then lay a tog down. They can't really beat that. 50-50 matchup.
There are a lot of different combo decks, so I don't really know my matchups against all of them. They seem alright, you play a lot of disruption + tormod's crypt, and also play as much card drawing as them. Try to get ahead in the first couple of turns with a twist or a hymn, then stay ahead with a fact, gush, or recall. These decks seem like a decent matchup, 60-40.
Gifts - This matchup comes down to how fast their hand is. Just duress then twist them and you should win. G2 you bring your shadow and take out your flux. If you think they are going to go for a fast empty then you can bring in plagues. 30-70 they're favor if they are lucky or good. If they are bad it's more around 50-50.
Random aggro decks (Mountains, RG, any other hide/seek jank) - What a joke, these matchups are a bye. Your manabase is more stable than any other type one deck, with 8 basics, so they can't really mana screw you. The clocks are slow, so you can set up a top / balance engine pretty easily, and they have almost no ways to get ahead. Just bring in more removal then smash them like you did G1. Matchups 80-20.
As you can see the deck doesn't have any great matchups besides random aggro decks, but it gives you a lot of oppurtunities to outplay your opponents which I like. Also, the deck is really consistant, another thing I look for in decks. If there is anything I'm missing please tell me! Thanks, Max Fitzer
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