First of all: In other Forums Mods are more careful if members called Flaming Cloud are flaming a thread. I never said I wanted a new thread because I didnt like the answers. That is basically a lie and the mod just accepted it. I wanted a new thread because I made a bad opening post, said it and apologized for it. Thats a big diefference.
Anyway. I edited the opening post and changed the name to avoid more confusion.
Here is what I wrote in the other thread:
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I will try again to explain what I want the deck to do. It is supposed to generate much Mana, create fast Card Advantage and overwhelm the opponent. It shall spit out permanents fast and keep on drawing cards. While doing this it shall counter some of the opponent's key spells and then win with its superior Mana and a big threat or beat the exhausted opponent with 1 or 2 Trinket Mages.
First of all I want no further Brainstorm / Mana Drain discussions. As an example for other blue decks that are Monoblue and don't use the Brainstorm/ Fetchland engine here are the Top 3 from an online tourney:
http://www.magic-league.com/deck/22584/legacy_t15.htmlOf course Sea Drakes and Serendib Efreets are not that impressive in Vintage as in Legacy, so they are replaced with other threats. But the baisc principle is the same: With all the artifact mana Brainstorm is just an inferior choice and Mana Drain, like all UU spells is not supported by the mana base. The last thread was really frustrating. I hope I made you understand why I don't want a Brainstorm discussion here.
I would much rather like to discuss the exact amount of Mana needed and the kill engine.
The choices so far:
4 Force of Will: Yes
4 Mana Leak: It can counter really often on Turn 1 and is still quite good in the later game
4 Thirst for Knowledge: Creates card advantage and improves card quality
3 Compulsive Research: same as TfK, only slightly worse.
3 Trinket Mage: They are really good. In most games you fetch for Blue Mox to accelerate or Senseis Divining Top to find spells. Other options are Black Lotus to hardcast a massive threat, Seat of the Synod to discard to CR or TfK and some of the 1-ofs. I am not sure if I shall go up to 4.
3 Repeal: Really great card. Much better as Chain of Vapor. You can bounce your opponent's threats and then counter them. It saves Trinket Mages from Removal or with damage on stack, then you draw a card and use them again. It is great with Mana Vault and Mana Crypt. I can play Mana Crypt because I have already 3 Repeal in the deck.
1 Cursed Scroll: absolutely nessecary to keep Welders, Confidants, Cutpurses and Negators back. Better than E. Ex. at this. E.Ex. seems like a good choice, too, but you cant play everything.
1 Aether Spellbomb: Colossus or Akroma. It also saves your fatties from StoP and lets you use Trinket Mage again. It can cycle, too.
1 Senseis Divining Top: Really great card. I fetch for it really often with Trinket Mage and it wins games.
1 Trisk, 1 Titan, 1 Colosssus: Titan and Colossus are in without a doubt. They are not only Tinker targets, you can hardcast them pretty often, even the colossus. 11 Mana is realistic with Mana Vault or Monolith plus a fetched Lotus. Or with Academy. But I am really not sure about the finishers.
Wasteland / Strip Mine: Nessecary against stupid Bazaars, acdemys and Workshops. Helps Brainstorm get better and improves your mana advantage.
Ancient Tomb: Because of the nessecary inclusion of Strip effects you can play only 3.
Grim Monolith, Mana Vault: They help hardcasting a big threat.
Tinker, fast Mana, Ancestral, Time Walk, Tolarian Academy: yes
SB Choices:
Tormod's Crypt: Maybe I should add one to the MD. Of course they are Trinket Mage targets, too.
Chalice: You can side it in on the play or together with Hurkly's Recall against Staxx.
Stifle: Storm Combo
Hydroblast: Welder and Red Blasts.
Spell Snare: Confidant and Oath
Decklist:
// Lands
8 Island
4 Seat of the Synod
1 Tolarian Academy
3 Ancient Tomb
3 Wasteland
1 Strip Mine
// Creatures
1 Darksteel Colossus
1 Sundering Titan
3 Trinket Mage
1 Triskelion
// Spells
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
4 Force of Will
1 Time Walk
1 Ancestral Recall
4 Mana Leak
4 Thirst for Knowledge
1 Tinker
3 Compulsive Research
3 Repeal
1 Grim Monolith
1 Sensei's Divining Top
1 AEther Spellbomb
1 Cursed Scroll
1 Mana Crypt
// Sideboard
SB: 3 Tormod's Crypt
SB: 1 Chalice of the Void
SB: 3 Hydroblast
SB: 3 Stifle
SB: 3 Hurkly's Recall
SB: 3 Spell Snare
My reply to some answers from the other thread:
Mana Drain: it is not included because I need Turn 1 counters. Mana Drain can only do this with a Mox Sapphire/ Island draw. Vs. Staxx or Oath the game can be over before I haver UU.
Repeal vs. Chain of Vapor: Of course Chain is better vs. Tinker/Colossus but in nearly every other situation Repeal is better. Repeal as a cantrip is just a part of the Card Draw engine. You could never run 3 Chain of Vapor because you die from Card disadvantage.
The deck is build around having more Mana than your opponent, so it works as a Tempo card. The important thing is the card you draw, so you can just cycle with a Mox.
Spell Snare: It is quite encouraging to get some at least neutral feedback... I can't understand why this card does not see more play since it counters Dark Confidant, Oath of Druids and Mana Drain. So, yes, my experiences with it were quite good. I countered Confidant, Oath, Drain, Time Walk and Hymns with it.