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The trademark for a TurboTezz deck is not X Voltaic Key, X Grim Monolith, X Dark Ritual, but a shitload of Tezzerets to try to get into play ASAP.
Ah? And from what dictionnary or book did you find this "trademark"? This is just your point of view. The point of view of the majority is that you can call a deck "turbo" when it plays mana acceleration which fits in the build and which have synergy with it.Quote
But the main concept is the same, to essentially pump out a one card win condition in Tezzeret as soon as possible.
No, the concept is completely different. The kill is the same, but not the concept. Tezzeret is not a concept by itself, it's a card. The synergies buit around make the concept.To play Tezzeret on turn 4, even if you have 4 Tezzeret on your list, it's not what I call "Turbo". Grim Monoliths allow to play regularly Tezz on turn 2, which fits better with the word "Turbo".
The concept of Turbo-Tezz involded a new draw engine which was almost not used before : Key + Sensei.
The addition of Grim Monolith created new synergies : high mana production with the Keys, be able to play Tezzeret very quickly, be able to hardacst Robots.
Turbotezz wins by putting in play tezzeret as soon as posible and with 3 tops as bomb hunter. I create it because no good draw engines was allowed in summer 2009(brainstorm ko, thirst ko)With 4 monoliths you may accelerate the process(push second turbo button), but you are weaker to hate(null rod in first position), with Drains the deck was more stable. I put "TurboTezz" name to this deck, repeat, in summer of 2009 because i though that it describes well the strategy of the deck. Surelly that "turbo" button get better with the past of time. The first "supergroo" has 40 diferents cards of the actual build, but strategy is the same
bye
